<worn as a badge> a serpent fang [85%]
<worn on head> a tempered mithril helmet
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a diamond stud covered in blood (glowing)
<worn on face> a rubber divers mask
<worn around neck> a necklace of old bones
<worn around neck> a necklace of swirling feathers (humming)
<worn on body> a black suit of brigandine platemail [superior] [80%]
<worn about body> the masters cloak (glowing)
<worn on back> an ermineskin backpack
<worn as quiver> a mystical serpent runed quiver
<worn about waist> a hallowed Cimmerian sash (glowing) [86%]
<worn on belt buckle>a roc bone longbow
<attached to belt> the face of Aq [78%]
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> some azurian hide sleeves
<worn around wrist> a deep blue braid of rank [superior]
<worn around wrist> a deep blue braid of rank [superior] [79%]
<worn on hands> a pair of thick hydra-hide gloves of endurance
<worn on finger> an obsidian ring (glowing)
<worn on finger> a troglodyte spiked ring (glowing)
<primary weapon> a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon> a gladius called 'Backstabber' [superior]
<worn on legs> some gladiators leg plates of regeneration (glowing)
<worn on feet> some caiman-skin boots
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 206v/208V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A retired soldier who is a brief walk away to your north.
A half-orc shaman who is in the distance to your east.
A half-orc warrior who is in the distance to your east.
A commoner who is a brief walk away to your south.
< 682h/682H 208v/208V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A retired soldier who is a brief walk away to your north.
A half-orc shaman who is in the distance to your east.
A commoner who is a brief walk away to your south.
< 682h/682H 208v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
An orcish adventurer stands here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West #
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 205v/208V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
An orcish adventurer who is not far off to your south.
< 682h/682H 206v/208V Pos: standing >
< 682h/682H 207v/208V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
An orcish adventurer who is not far off to your south.
< 682h/682H 208v/208V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A retired soldier who is in the distance to your east.
Morrigu leaves south.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
An orcish adventurer stands here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 206v/208V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A commoner who is rather far off to your south.
Morrigu leaves south.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 205v/208V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 205v/208V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
Red Brick Road
This road is defined by many rows red bricks that have been planted into
the ground. Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay. The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 205v/208V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
A retired soldier who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A commoner who is close by to your south.
An orcish adventurer who is close by to your west.
A commoner who is not far off to your west.
Tangwystl who is not far off to your west.
< 682h/682H 206v/208V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
A retired soldier who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A commoner who is close by to your south.
An orcish adventurer who is close by to your west.
A commoner who is not far off to your west.
Tangwystl who is not far off to your west.
< 682h/682H 208v/208V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
A retired soldier who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A commoner who is close by to your south.
A commoner who is close by to your west.
An orcish adventurer who is close by to your west.
< 682h/682H 208v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 206v/208V Pos: standing >
A Sarmiz'Duul peacekeeper leaves north.
A Sarmiz'Duul peacekeeper leaves north.
< 682h/682H 208v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 205v/208V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A half-orc warrior stands here, staring ominously.
A half-orc shaman stands here, lost in contemplation.
Wernt enters from the east.
Kaene enters from the east.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the east.
Kaene enters from the east.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the east.
Kaene enters from the east.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A male commoner stands here.
A male commoner stands here.
A male commoner stands here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Along the Outer Wall of Sarmiz'Duul
The road along the outer wall is sparsely traveled, as most of the city's
activites take place further inwards of town. No refuse litters the streets,
implying that the roads are policed regularly. Rather than amplify sound,
the stone in the walls muffles it, creating an almost still atmosphere for
those who walk along the road.
Obvious exits: -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 205v/208V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the east.
Kaene enters from the east.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 205v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 207v/208V Pos: standing >
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 206v/208V Pos: standing >
You quickly scan the area.
Hudak who is not far off to your north.
A retired soldier who is close by to your west.
A retired soldier who is in the distance to your west.
< 682h/682H 207v/208V Pos: standing >
A retired soldier enters from the west.
< 682h/682H 208v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Hudak's Meats
This long, low ceilinged building houses the town butcher. The coppery
tang of blood hangs in the air, as Hudak chops animals into edible meats.
Blood covers the floor, and several metal tubs are spaced along the butchers
block to hold refuse.
Obvious exits: -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A half-orc stands here, hacking into the leg of some animal.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the north.
Kaene enters from the north.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves east.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -West
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
Wernt enters from the west.
Kaene enters from the west.
< 682h/682H 207v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
An aging but brawny half-orc stands here enjoying life.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 206v/208V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
The Cheshire Inn
This large, multi-level building is used as the Inn for the town. Having
the reputation as a quiet place where a citizen can get good food and better
spirits, it has a steady clientele of workers and families looking to treat
themselves. Thick furs cover the ground, sturdy wooden tables are placed
around, and a large central fireplace offer a cozy atmoshpere.
Obvious exits: -South
Morrigu Mutinous Legions (Halfling)(small) stands in mid-air here.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands, floating here.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
Wernt enters from the south.
Kaene enters from the south.
< 682h/682H 205v/208V Pos: standing >
A Drow Elf is knocked to the ground by Wernt's mighty bash!
Morrigu suddenly attacks a Drow Elf!
Morrigu misses a Drow Elf.
< 682h/682H 208v/208V Pos: standing >
Kaene's fine slash strikes a Drow Elf.
< 682h/682H 208v/208V Pos: standing >
Wernt's slash strikes a Drow Elf.
Wernt's impressive slash strikes a Drow Elf.
< 682h/682H 208v/208V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 5 ] -=[A Drow Elf makes a strange sound as you place a gladius called 'Backstabber' [superior] in his back.]=-
< 682h/682H 208v/208V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Wernt parries a Drow Elf's lunge at him.
< 682h/682H 208v/208V Pos: standing >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
You leap at a Drow Elf only to realize he is down already.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
[Damage: 18 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Drow Elf.]=-
You miss a Drow Elf.
Morrigu misses a Drow Elf.
A Drow Elf blocks Morrigu's lunge at him.
A Drow Elf blocks Morrigu's lunge at him.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Morrigu starts casting an offensive spell.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Wernt's impressive slash strikes a Drow Elf.
Wernt's slash strikes a Drow Elf.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Kaene's slash strikes a Drow Elf.
Kaene's impressive slash strikes a Drow Elf.
Kaene's impressive slash strikes a Drow Elf hard.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu's spell flows around a Drow Elf, leaving him unharmed!
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf misses Wernt.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Morrigu starts casting an offensive spell.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A Drow Elf clambers to his feet.
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
Kaene tackles a Drow Elf square in the chest knocking the wind out of him!
< 682h/682H 208v/208V Pos: sitting >
< T: Wernt TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Morrigu completes his spell...
Morrigu utters the words 'zabrahpunso wkadar'
Morrigu causes the ground to reach up in a fist!
[Damage: 19 ] -=[Your impressive slash enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 18 ] -=[Your slash enshrouds a Drow Elf in a mist of blood.]=-
[Damage: 20 ] -=[Your impressive slash grievously wounds a Drow Elf.]=-
Wernt's slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
Wernt's slash hits a Drow Elf.
A Drow Elf's tarnished electrum helmet was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!