<worn on face> an ashen volcanic-forged mask [poor]
<worn around neck> a lost token of the mines of Khul'Lor
<worn on body> a suit of dwarven scale mail armor [poor]
<worn about waist> a belt pouch [poor]
<held as shield> a small round wooden shield
<worn on finger> an ashen volcanic-forged ring [superior]
<primary weapon> an obsidian and steel battle sledge
<worn on feet> some blood-stained iron boots
The power of your god causes a half-orc mercenary's body to suffer from your harm spell!
A half-orc mercenary's kick hits you directly in the face.
A half-orc mercenary attacks you. [0 Hits]
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: small wounds >
You start chanting...
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: small wounds >
Casting: harm *
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: small wounds >
Casting: harm
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: small wounds >
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: small wounds >
You complete your spell...
[Damage: 50 ] The power of your god causes a half-orc mercenary's body to suffer from your harm spell!
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: nasty wounds >
A half-orc mercenary attacks you. [0 Hits]
You start chanting...
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: nasty wounds >
Casting: harm *
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: nasty wounds >
You complete your spell...
[Damage: 24 ] The power of your god causes a half-orc mercenary's body to suffer from your harm spell!
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: pretty hurt >
You start chanting...
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: pretty hurt >
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: pretty hurt >
Casting: cause critical
A half-orc mercenary attacks you. [0 Hits]
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: pretty hurt >
You complete your spell...
[Damage: 28 ] Your touch sends wracking pains through a half-orc mercenary's body.
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: awful >
You attack a half-orc mercenary. [0 Hits]
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: awful >
You start chanting...
You feel your skill in quick chant improving.
< 324h/331H 167v/168V Pos: standing >
< T: Plonus TP: sta TC:few scratches E: male sta EP: awful >
You complete your spell...
[Damage: 10 ] Your touch sends wracking pains through a half-orc mercenary's body.
A half-orc mercenary is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A half-orc mercenary's death cry reverberates in your head as he falls to the ground.
Congratulations, you finished your quest!
< 324h/331H 167v/168V Pos: standing >
You get a small pile of coins from the corpse of a half-orc mercenary.
There were: 1 platinum coin, 5 gold coins, 14 silver coins, 18 copper coins.
You get an obsidian and steel battle sledge from the corpse of a half-orc mercenary.
< 324h/331H 168v/168V Pos: standing >
Ok.
You put 1 platinum, 5 gold, 14 silver, and 18 copper coins into a large leather backpack.
< 324h/331H 168v/168V Pos: standing >
You put 1 items into a large leather backpack.
< 324h/331H 168v/168V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 324h/331H 168v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
The corpse of a half-orc mercenary is lying here.
A male commoner stands here.
< 324h/331H 168v/168V Pos: standing >
You get an obsidian and steel battle sledge from a large leather backpack.
< 325h/331H 168v/168V Pos: standing >
You need at least one free hand to wield anything.
< 326h/331H 168v/168V Pos: standing >
You are carrying: (2/11)
an obsidian and steel battle sledge
a large leather backpack
< 326h/331H 168v/168V Pos: standing >
You are using:
<worn on head> a tarnished electrum helmet
<worn on face> an ashen volcanic-forged mask [poor]
<worn around neck> a lost token of the mines of Khul'Lor
<worn on body> a suit of dwarven scale mail armor [poor]
<worn about waist> a belt pouch [poor]
<held as shield> a small round wooden shield
<worn on finger> an ashen volcanic-forged ring [superior]
<primary weapon> a stout oaken cudgel
<worn on feet> some blood-stained iron boots
< 326h/331H 168v/168V Pos: standing >
You stop using a stout oaken cudgel.
< 326h/331H 168v/168V Pos: standing >
You wield an obsidian and steel battle sledge.
< 327h/331H 168v/168V Pos: standing >
You are carrying: (2/11)
a stout oaken cudgel
a large leather backpack
< 327h/331H 168v/168V Pos: standing >
You drop a stout oaken cudgel.
< 328h/331H 168v/168V Pos: standing >
A commoner leaves north.
You quickly scan the area.
A commoner who is close by to your north.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
< 328h/331H 168v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
A stout cudgel carved from oak wood lies here.
Fresh blood splatters cover the area.
The corpse of a half-orc mercenary is lying here.
< 328h/331H 168v/168V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
< 328h/331H 167v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 329h/331H 166v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 329h/331H 165v/168V Pos: standing >
Autosaving...
< 329h/331H 165v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc shaman stands here, lost in contemplation.
< 329h/331H 165v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
The corpse of a half-orc mercenary is lying here.
< 329h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
A male commoner stands here.
< 329h/331H 164v/168V Pos: standing >
A commoner leaves south.
< 329h/331H 164v/168V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your east.
A half-orc warrior who is a brief walk away to your east.
A commoner who is close by to your south.
A half-orc shaman who is not far off to your south.
< 329h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc shaman stands here, lost in contemplation.
< 329h/331H 164v/168V Pos: standing >
A half-orc shaman leaves east.
You quickly scan the area.
A retired soldier who is in the distance to your north.
A half-orc shaman who is close by to your east.
A half-orc warrior who is not far off to your east.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 329h/331H 165v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 330h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 330h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 330h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 330h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 330h/331H 164v/168V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
< 330h/331H 164v/168V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
A male commoner stands here.
A male commoner stands here.
< 331h/331H 164v/168V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
< 331h/331H 165v/168V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
A male commoner stands here.
A male commoner stands here.
< 331h/331H 164v/168V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
< 331h/331H 163v/168V Pos: standing >
The gate seems to be closed.
< 331h/331H 164v/168V Pos: standing >
Ok.
< 331h/331H 165v/168V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
< 331h/331H 164v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
Pardon?
< 331h/331H 168v/168V Pos: standing >
The door seems to be closed.
< 331h/331H 168v/168V Pos: standing >
Ok.
< 331h/331H 168v/168V Pos: standing >
Guards Barracks
Obvious exits: -E -W
A sergeant of the city's regular guard stands here.
< 331h/331H 167v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
Guards Barracks
Obvious exits: -E -S -W
A member of the city's regular guard stands here.
A member of the city's regular guard stands here.
< 331h/331H 166v/168V Pos: standing >
An officer of the regular guard enters from the south.
< 331h/331H 167v/168V Pos: standing >
Guards Barracks
Obvious exits: -E -W#
A sergeant of the city's regular guard stands here.
< 331h/331H 167v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E -S -W#
< 331h/331H 166v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 331h/331H 166v/168V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 331h/331H 166v/168V Pos: standing >
The Dock
Obvious exits: -N -S
The Ketch Titanic! floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Co floats here.
The Clipper Ghost of Blackbeard floats here.
< 331h/331H 166v/168V Pos: standing >
< 331h/331H 168v/168V Pos: standing >
You board the Ketch Titanic!.
Aboard the Ketch Titanic!
Obvious exits: -N -E -W
< 331h/331H 168v/168V Pos: standing >
On the Bridge of the Ketch Titanic!
Obvious exits: -S
< 331h/331H 167v/168V Pos: standing >
Name: Titanic!
-========================================================================-
Captain: Sha Frags: 37 Status: DOCKED ID[**]
40/40 Speed Range: 0-78 Crew: Sarmiz'Duul Scallywags
Weight: 150,000
|| Load: 12/ 75
/..\ Passengers: 1/ 8
/.20.\
/..--..\ Num Name Position Ammo Status
|..20..| [ 0] Medium Ballistae Port 50 Ready
|......| 100 [ 1] Medium Ballistae Port 50 Ready
\__..__/ ---
|..||..|/100
|....../
|...../|
|..../.|
50 |25./25| 50
--- |--/\--| ---
50 |25\/25| 50
|......|
|__||__|
/......\
|......|
|..12..|
|..--..|
|..12..|
\______/ Set Heading: 0 Set Speed: 0 Crew Stamina: 600
Heading: 0 Speed: 0 Repair Stock: 150
25/25
< 331h/331H 167v/168V Pos: standing >
< 331h/331H 167v/168V Pos: standing >
The Dock
Obvious exits: -N -S
The Ketch Titanic! floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Co floats here.
The Clipper Ghost of Blackbeard floats here.
< 331h/331H 167v/168V Pos: standing >
You disembark this ship.
The Dock
Obvious exits: -N -S
The Ketch Titanic! floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Co floats here.
The Clipper Ghost of Blackbeard floats here.
< 331h/331H 167v/168V Pos: standing >
The Dock
Obvious exits: -N -S
The Ketch Titanic! floats here.
The Sloop Apocalyptic Wawe floats here.
The Ketch Co floats here.
The Clipper Ghost of Blackbeard floats here.
< 331h/331H 167v/168V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 331h/331H 166v/168V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 331h/331H 166v/168V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.
< 331h/331H 168v/168V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
< 331h/331H 167v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
Guards Barracks
Obvious exits: -E -S
< 331h/331H 166v/168V Pos: standing >
Ok.
< 331h/331H 166v/168V Pos: standing >
The door seems to be closed.
< 331h/331H 168v/168V Pos: standing >
Ok.
< 331h/331H 168v/168V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W
< 331h/331H 167v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
You quickly scan the area.
You see nothing.
< 331h/331H 167v/168V Pos: standing >
The gate seems to be closed.
< 331h/331H 167v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
< 331h/331H 167v/168V Pos: standing >
Ok.
< 331h/331H 167v/168V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
A half-orc shaman who is a brief walk away to your north.
A retired soldier who is rather far off to your north.
A commoner who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A commoner who is not far off to your east.
A commoner who is a brief walk away to your east.
< 331h/331H 167v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 331h/331H 166v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 331h/331H 165v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A half-orc shaman stands here, lost in contemplation.
< 331h/331H 164v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 331h/331H 163v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.
< 331h/331H 162v/168V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 331h/331H 162v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 331h/331H 161v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
A male commoner stands here.
A male commoner stands here.
A male commoner stands here.
< 331h/331H 160v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 331h/331H 159v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 331h/331H 159v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 331h/331H 158v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 331h/331H 159v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 331h/331H 159v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
An aging but brawny half-orc stands here enjoying life.
< 331h/331H 159v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 331h/331H 159v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
An aging but brawny half-orc stands here enjoying life.
< 331h/331H 158v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 331h/331H 159v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 331h/331H 158v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 331h/331H 158v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 331h/331H 158v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 331h/331H 157v/168V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
An orcish adventurer stands here.
< 331h/331H 157v/168V Pos: standing >
A Commoners Dwelling
Obvious exits: -N -E -W
< 331h/331H 156v/168V Pos: standing >
A Commoners Dwelling
Obvious exits: -E -S
< 331h/331H 157v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S -W
< 331h/331H 157v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
< 331h/331H 156v/168V Pos: standing >
The Old Scallywag Pub
Obvious exits: -S
A male commoner stands here.
A scruffy looking dock carpenter busily tries to drink his ale before his next shift.
A rugged helmsman laughs loudly as he clinks his bottle of ale with a friend.
< 331h/331H 156v/168V Pos: standing >
You own no ship; no one here wants to talk to you.
< 331h/331H 164v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
< 331h/331H 166v/168V Pos: standing >
Alas, you cannot go that way. . . .
< 331h/331H 166v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -W
< 331h/331H 166v/168V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S
An aging but brawny half-orc stands here enjoying life.
< 331h/331H 166v/168V Pos: standing >
The Cheshire Inn
Obvious exits: -S
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
< 331h/331H 166v/168V Pos: standing >
< 331h/331H 166v/168V Pos: standing >
A Halfling enters from the south.
A Barbarian enters from the south.
A Human enters from the south.
A Barbarian enters from the south.
< 331h/331H 168v/168V Pos: standing >
You are knocked to the ground by a Human's mighty bash!
A Halfling suddenly attacks YOU!
< 328h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC:few scratches E: A Human sta EP: excellent >
A Human attacks you. [2 Hits]
< 293h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: small wounds E: A Human sta EP: excellent >
Out of nowhere, a Barbarian stabs you in the back.
< 288h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: small wounds E: A Human sta EP: excellent >
You attack a Human. [0 Hits]
< 288h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: small wounds E: A Human sta EP: excellent >
A Barbarian leaps at you only to realize you are down already.
< 288h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: small wounds E: A Human sta EP: excellent >
A Barbarian attacks you. [2 Hits]
A Halfling attacks you. [0 Hits]
< 252h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: small wounds E: A Human sta EP: excellent >
A Halfling starts casting an offensive spell.
< 252h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: small wounds E: A Human sta EP: excellent >
A Human attacks you. [2 Hits]
< 231h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: few wounds E: A Human sta EP: excellent >
A Barbarian attacks you. [3 Hits]
< 181h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: few wounds E: A Human sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
You resist the effects of a Halfling's spell!
< 181h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: few wounds E: A Human sta EP: excellent >
You attack a Human. [0 Hits]
< 181h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: few wounds E: A Human sta EP: excellent >
A Halfling starts casting an offensive spell.
< 181h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: few wounds E: A Human sta EP: excellent >
You clamber to your feet.
< 181h/331H 168v/168V Pos: standing >
< T: Plonus TP: sta TC: few wounds E: A Human sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 181h/331H 168v/168V Pos: sitting >
< T: Plonus TP: sit TC: few wounds E: A Human sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the ground to reach up in a fist!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Barbarian attacks you. [3 Hits]
Your consciousness begins to fade in and out as your mortality slips away.....