<worn as a badge> a masterly crafted obsidian badge (illuminating) [85%]
<worn on head> the crown of dragons (magic)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a small silver earring
<worn in ear> a polished ruby ear stud (magic)
<worn on face> a mask of leaves and bark
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> the neck-charm of Savannah of Broken Trusts [superior]
<worn on body> a tempered mithril breastplate (magic) [88%]
<worn about body> a frost-rimed gem bodycloak from The Surface Realm of Duris
<worn as quiver> an elven quiver
<worn about waist> a tanned centaur hide belt
<worn on belt buckle>a silvery potion
<worn on arms> some tempered mithril arm plates (magic)
<held as shield> a masterly-crafted electrum shield
<worn around wrist> the neck-charm of Savannah of Broken Trusts of health
<worn around wrist> the neck-charm of Savannah of Broken Trusts of endurance
<worn on hands> the woven gloves of the harvest (magic)
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a ring called 'Soulcatcher' (invis)
<held> a wand of comet control
<worn on legs> some beautiful stone greaves from The Surface Realm of Duris
An elite guard who is not far off to your south.
Bregtar, Torm's Hand who is in the distance to your south.
< 427h/427H 159v/161V Pos: standing >
You quickly scan the area.
A myrabolan commoner who is close by to your north.
A half-orc commoner who is not far off to your north.
A half-orc commoner who is a brief walk away to your north.
A soldier of fortune who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A minotaur townsperson who is in the distance to your north.
A half-orc commoner who is not far off to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
Bregtar, Torm's Hand who is in the distance to your south.
You follow a dwarf guard.
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A dwarf guard is standing here, busy with his own matters.
Xod enters from the north.
Sxt enters from the north.
An ice elemental enters from the north.
< 427h/427H 160v/161V Pos: standing >
You follow a dwarf guard.
The Gates of Myrabolus
Obvious exits: -N -S
A dwarf guard is standing here, busy with his own matters.
A Half-Orc, born and raised in the city, loiters here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.(Gold Aura)
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
Xod enters from the north.
Sxt enters from the north.
An ice elemental enters from the north.
< 427h/427H 159v/161V Pos: standing >
You follow a dwarf guard.
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
A dwarf guard is standing here, busy with his own matters.
Xod enters from the south.
Sxt enters from the south.
An ice elemental enters from the south.
< 427h/427H 159v/161V Pos: standing >
You quickly scan the area.
A half-orc commoner who is a brief walk away to your north.
A half-orc commoner who is rather far off to your north.
A soldier of fortune who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is close by to your east.
A high elf citizen who is not far off to your east.
A black panther who is not far off to your east.
A mountain lion who is a brief walk away to your east.
A whitetiger who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is in the distance to your east.
A half-orc commoner who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
Bregtar, Torm's Hand who is rather far off to your south.
A pretty woman who is close by to your west.
A pigeon who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A myrabolan hunter guard who is in the distance to your west.
< 427h/427H 159v/161V Pos: standing >
You quickly scan the area.
A half-orc commoner who is a brief walk away to your north.
A half-orc commoner who is rather far off to your north.
A soldier of fortune who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A black panther who is close by to your east.
A myrabolan hunter guard who is close by to your east.
A myrabolan commoner who is close by to your east.
A high elf citizen who is not far off to your east.
A black panther who is not far off to your east.
A mountain lion who is a brief walk away to your east.
A whitetiger who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is in the distance to your east.
A half-orc commoner who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
Bregtar, Torm's Hand who is rather far off to your south.
A pretty woman who is close by to your west.
A pigeon who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A myrabolan hunter guard who is in the distance to your west.
< 427h/427H 159v/161V Pos: standing >
You follow a dwarf guard.
Myrabolus Highway
Obvious exits: -N -S
A dwarf guard is standing here, busy with his own matters.
Xod enters from the south.
Sxt enters from the south.
An ice elemental enters from the south.
< 427h/427H 158v/161V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A half-orc commoner who is a brief walk away to your north.
A soldier of fortune who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A minotaur townsperson who is in the distance to your north.
A half-orc commoner who is not far off to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
Bregtar, Torm's Hand who is in the distance to your south.
< 427h/427H 158v/161V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A half-orc commoner who is a brief walk away to your north.
A soldier of fortune who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A minotaur townsperson who is in the distance to your north.
A half-orc commoner who is not far off to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
Bregtar, Torm's Hand who is in the distance to your south.
You follow a dwarf guard.
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
A dwarf guard is standing here, busy with his own matters.
Xod enters from the south.
Sxt enters from the south.
An ice elemental enters from the south.
< 427h/427H 158v/161V Pos: standing >
You follow a dwarf guard.
Market Road West
Obvious exits: -N -E -W
A dwarf guard is standing here, busy with his own matters.
A self-righteous High Elf citizen travels the town.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
Xod enters from the east.
Sxt enters from the east.
An ice elemental enters from the east.
< 427h/427H 157v/161V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your north.
A visiting grey elf who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan commoner who is not far off to your east.
A high elf citizen who is not far off to your west.
A halfling trickster who is not far off to your west.
A pretty woman who is a brief walk away to your west.
< 427h/427H 158v/161V Pos: standing >
You follow a dwarf guard.
Hunter's Tavern
Obvious exits: -S -U
A dwarf guard is standing here, busy with his own matters.
A Duergar (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Xod enters from the south.
Sxt enters from the south.
An ice elemental enters from the south.
< 427h/427H 158v/161V Pos: standing >
< 427h/427H 159v/161V Pos: standing >
A Duergar is knocked to the ground by Sxt's skillful bash!
You quickly scan the area.
A high elf citizen who is close by to your south.
A black panther who is close by to your south.
A visiting grey elf who is close by above you.
You follow a dwarf guard.
Rising Sun Inn
Obvious exits: -W -D
A dwarf guard is standing here, busy with his own matters.
A Grey Elf from Charing, wanders the city.
Xod floats in from below.
An ice elemental enters from below.
< 427h/427H 159v/161V Pos: standing >
You follow a dwarf guard.
Hunter's Tavern
Obvious exits: -S -U
A dwarf guard is standing here, busy with his own matters.
Sxt Mutinous Legions (Dwarf)(medium) stands in mid-air here, fighting a Duergar.(Gold Aura)
A Duergar (medium) NightLord -*Clan DemonRage*- sits in mid-air here, fighting Sxt.(Red Aura)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Xod floats in from above.
An ice elemental enters from above.
< 427h/427H 159v/161V Pos: standing >
A dwarf guard's impressive slash strikes a Duergar.
< 427h/427H 160v/161V Pos: standing >
Ok.
A Duergar avoids being bashed by an ice elemental, who loses its balance and falls.
< 427h/427H 160v/161V Pos: standing >
Sxt's powerful crush strikes a Duergar.
Sxt's powerful crush strikes a Duergar.
Sxt's powerful crush strikes a Duergar.
< 427h/427H 161v/161V Pos: standing >
Xod starts casting an offensive spell.
Xod snaps into visibility.
< 427h/427H 161v/161V Pos: standing >
A dwarf guard seems to dance with a Duergar, but winds up flat on his ass.
< 427h/427H 161v/161V Pos: standing >
A dwarf guard misses a Duergar.
A dwarf guard's pierce strikes a Duergar.
A dwarf guard misses a Duergar.
< 427h/427H 161v/161V Pos: standing >
Sxt blocks a Duergar's lunge at her.
< 427h/427H 161v/161V Pos: standing >
Xod completes his spell...
Xod utters the words 'buoblg qrunsoqpze yugh'
Xod's fist beats the life out of a Duergar, blood pours from his body!
< 427h/427H 161v/161V Pos: standing >
You start chanting...
< 427h/427H 161v/161V Pos: standing >
A visiting grey elf floats in from above.
< 427h/427H 161v/161V Pos: standing >
You complete your spell...
[Damage: 41 ] A Duergar wails in agony as frostbite eats at his exposed skin!
Xod starts casting an offensive spell.
< 427h/427H 161v/161V Pos: standing >
A dwarf guard's impressive slash strikes a Duergar.
A dwarf guard's pierce strikes a Duergar.
A dwarf guard misses a Duergar.
Sxt's powerful crush strikes a Duergar hard.
Sxt's powerful crush strikes a Duergar very hard.
Sxt's powerful crush strikes a Duergar very hard.
< 427h/427H 161v/161V Pos: standing >
You start chanting...
< 427h/427H 161v/161V Pos: standing >
Xod completes his spell...
Xod utters the words 'buoblg qrunsoqpze yugh'
Xod's fist beats the life out of a Duergar, blood pours from his body!
Sxt deflects a Duergar's blow and strikes back at him!
Sxt's powerful crush causes a Duergar to grimace in pain.
< 427h/427H 161v/161V Pos: standing >
Casting: wall of ice *
< 427h/427H 161v/161V Pos: standing >
A dwarf guard misses a Duergar.
A dwarf guard misses a Duergar.
A Duergar clambers to his feet.
< 427h/427H 161v/161V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 8 silver.'
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 427h/427H 161v/161V Pos: standing >
An ice elemental clambers to its feet.
You complete your spell...
A Duergar attempts to flee.
A Duergar leaves up.
< 427h/427H 161v/161V Pos: standing >
A dwarf guard clambers to his feet.
< 427h/427H 161v/161V Pos: standing >
A duergar bartender is knocked to the ground by Sxt's skillful bash!
< 427h/427H 161v/161V Pos: standing >
Sxt parries a duergar bartender's lunge at her.
A dwarf guard seems to dance with a duergar bartender, but winds up flat on his ass.
< 427h/427H 161v/161V Pos: standing >
You feel less vitalized.
A Duergar enters from above.
< 323h/323H 161v/161V Pos: standing >
Sxt's crush wounds a duergar bartender.
Sxt's powerful crush wounds a duergar bartender.
Sxt's powerful crush wounds a duergar bartender.
Sxt's titan warhammer, 'Purelight' explodes in white light as it slams into a duergar bartender.
A beam of pure wrath is called down on a duergar bartender by Sxt!
A blanketing shroud of negative energy coalesces around a duergar bartender...
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
Oof! a Duergar bumps into a wall of ice...
< 323h/323H 161v/161V Pos: standing >
A visiting grey elf starts casting a spell.
Oof! a Duergar bumps into a wall of ice...
< 323h/323H 161v/161V Pos: standing >
Oof! a Duergar bumps into a wall of ice...
< 323h/323H 161v/161V Pos: standing >
Oof! a Duergar bumps into a wall of ice...
< 323h/323H 161v/161V Pos: standing >
Oof! a Duergar bumps into a wall of ice...
< 323h/323H 161v/161V Pos: standing >
A Duergar leaves up.
You start chanting...
< 323h/323H 161v/161V Pos: standing >
A dwarf guard misses a duergar bartender.
A dwarf guard's impressive pierce wounds a duergar bartender.
A dwarf guard's impressive slash wounds a duergar bartender.
< 323h/323H 161v/161V Pos: standing >
You complete your spell...
[Damage: 43 ] A duergar bartender wails in agony as frostbite eats at his exposed skin!
The chilling cold causes a duergar bartender to stammer, apparently weakened.
< 323h/323H 161v/161V Pos: standing >
You start chanting...
< 323h/323H 161v/161V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'yufzgpuzre'
A visiting grey elf is surrounded by burning flames!
< 323h/323H 161v/161V Pos: standing >
Sxt blocks a duergar bartender's lunge at her.
< 323h/323H 161v/161V Pos: standing >
You complete your spell...
[Damage: 41 ] A duergar bartender wails in agony as frostbite eats at his exposed skin!
Sxt's mighty crush strikes a duergar bartender.
Sxt's powerful crush strikes a duergar bartender.
Sxt's crush strikes a duergar bartender.
< 323h/323H 161v/161V Pos: standing >
You start chanting...
< 323h/323H 161v/161V Pos: standing >
A dwarf guard's slash strikes a duergar bartender.
A dwarf guard's impressive pierce strikes a duergar bartender.
A dwarf guard's impressive slash strikes a duergar bartender.
< 323h/323H 161v/161V Pos: standing >
You complete your spell...
[Damage: 36 ] The lightning bolt hits a duergar bartender with full impact.
< 323h/323H 161v/161V Pos: standing >
A visiting grey elf starts casting a spell.
< 323h/323H 161v/161V Pos: standing >
Xod floats up.
You start chanting...
< 323h/323H 161v/161V Pos: standing >
A dwarf guard clambers to his feet.
< 323h/323H 161v/161V Pos: standing >
You complete your spell...
[Damage: 30 ] The lightning bolt hits a duergar bartender with full impact.
A dwarf guard seems to dance with a duergar bartender, but winds up flat on his ass.
< 323h/323H 161v/161V Pos: standing >
Autosaving...
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!
< 323h/323H 161v/161V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
An ice elemental enters from below.
< 323h/323H 160v/161V Pos: standing >
You failed.
< 323h/323H 160v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/323H 160v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A Half-Orc, born and raised in the city, loiters here.
An ice elemental enters from the east.
< 323h/323H 159v/161V Pos: standing >
A Rented Room
Obvious exits: -S
Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.(Gold Aura)
An ice elemental enters from the south.
< 323h/323H 160v/161V Pos: standing >
Xod leaves south.
< 323h/323H 160v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A Half-Orc, born and raised in the city, loiters here.
An ice elemental enters from the north.
< 323h/323H 159v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*A powerful cyclone flies quickly about the room.
An ice elemental enters from the east.
< 323h/323H 158v/161V Pos: standing >
The door seems to be closed.
< 323h/323H 158v/161V Pos: standing >
A half-orc commoner enters from the east.
< 323h/323H 159v/161V Pos: standing >
Xod leaves west.
You failed.
< 323h/323H 160v/161V Pos: standing >
Slay whom?
< 323h/323H 161v/161V Pos: standing >
Slay whom?
< 323h/323H 161v/161V Pos: standing >
< 323h/323H 161v/161V Pos: standing >
Slay whom?
< 323h/323H 161v/161V Pos: standing >
Slay whom?
< 323h/323H 161v/161V Pos: standing >
Slay whom?
< 323h/323H 161v/161V Pos: standing >
Slay whom?
< 323h/323H 161v/161V Pos: standing >
Sxt enters from the east.
Slay whom?
< 323h/323H 161v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N# -E -W
Fresh blood splatters cover the area.
Sxt Mutinous Legions (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A Half-Orc, born and raised in the city, loiters here.
An ice elemental is here chilling the room. (minion)
*A powerful cyclone flies quickly about the room.
< 323h/323H 161v/161V Pos: standing >
Sxt leaves west.
< 323h/323H 161v/161V Pos: standing >
Sxt enters from the west.
< 323h/323H 161v/161V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Rented Room
Obvious exits: -S#
A Duergar (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
< 323h/323H 161v/161V Pos: standing >
Xod enters from the west.
< 323h/323H 161v/161V Pos: standing >
Sxt opens the door.
It's already open!
< 323h/323H 161v/161V Pos: standing >
Xod leaves north.
Sxt leaves north.
< 323h/323H 161v/161V Pos: standing >
A Duergar enters from the north.
A Rented Room
Obvious exits: -S
Sxt Mutinous Legions (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.(Gold Aura)
An ice elemental enters from the south.
< 323h/323H 160v/161V Pos: standing >
Sxt closes the door.
Slay whom?
< 323h/323H 160v/161V Pos: standing >
Slay whom?
< 323h/323H 160v/161V Pos: standing >
The door seems to be closed.
< 323h/323H 160v/161V Pos: standing >
Sxt opens the door.
A Rented Room
Obvious exits: -S
An ice elemental is here chilling the room. (minion)
Sxt Mutinous Legions (Dwarf)(medium) stands in mid-air here.(Gold Aura)
Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.(Gold Aura)
< 323h/323H 160v/161V Pos: standing >
Sxt leaves south.
Alas, you cannot go that way. . . .
< 323h/323H 161v/161V Pos: standing >
< 323h/323H 161v/161V Pos: standing >
The door seems to be closed.
< 323h/323H 161v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 323h/323H 161v/161V Pos: standing >
< 323h/323H 161v/161V Pos: standing >
Ok.
< 323h/323H 161v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A Half-Orc, born and raised in the city, loiters here.
*A powerful cyclone flies quickly about the room.
Xod enters from the north.
An ice elemental enters from the north.
< 323h/323H 160v/161V Pos: standing >
Xod stops following you.
Xod starts following you.
< 323h/323H 160v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
Xod enters from the west.
An ice elemental enters from the west.
< 323h/323H 159v/161V Pos: standing >
A Duergar enters from the east.
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
Xod enters from the west.
An ice elemental enters from the west.
< 323h/323H 160v/161V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
Fresh blood covers everything in the area.
A huge block of solid ice is here to the south. (magic)
Sxt Mutinous Legions (Dwarf)(medium) sits in mid-air here.(Gold Aura)
A dwarf guard is standing here, busy with his own matters.
A Grey Elf from Charing, wanders the city. (casting)
(Q)A duergar bartender stands, floating here, fighting a dwarf guard.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
Xod floats in from above.
An ice elemental enters from above.
A dwarf guard attempts to flee.
A dwarf guard leaves up.
You follow a dwarf guard.
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
A dwarf guard is standing here, busy with his own matters.
Xod floats in from below.
An ice elemental enters from below.
< 323h/323H 158v/161V Pos: standing >
You failed.
< 323h/323H 159v/161V Pos: standing >
You follow a dwarf guard.
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A dwarf guard is standing here, busy with his own matters.
Xod enters from the east.
An ice elemental enters from the east.
< 323h/323H 159v/161V Pos: standing >
A Duergar enters from the north.
Alas, you cannot go that way. . . .
A dwarf guard dances an amazing maneuver in battle, and trips up a Duergar!
< 323h/323H 160v/161V Pos: standing >
Xod starts casting an offensive spell.
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A Half-Orc, born and raised in the city, loiters here.
*A powerful cyclone flies quickly about the room.
An ice elemental enters from the east.
< 323h/323H 160v/161V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
A Duergar (medium) NightLord -*Clan DemonRage*- is lying in mid-air here, fighting a dwarf guard.(Red Aura)
Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here. (Casting) (Gold Aura)
A dwarf guard is standing here, busy with his own matters.
An ice elemental enters from the west.
< 323h/323H 159v/161V Pos: standing >
You start chanting...
< 323h/323H 159v/161V Pos: standing >
Xod completes his spell...
Xod utters the word 'yufzbarr'
Xod smirks as his fireball explodes into the face of a Duergar.
< 323h/323H 160v/161V Pos: standing >
You complete your spell...
[Damage: 33 ] The lightning bolt hits a Duergar with full impact.
A dwarf guard's powerful slash seriously wounds a Duergar.
A dwarf guard's powerful pierce seriously wounds a Duergar.
A dwarf guard's powerful slash seriously wounds a Duergar.
A dwarf guard's powerful slash enshrouds a Duergar in a mist of blood.
< 323h/323H 161v/161V Pos: standing >
A Duergar misses a dwarf guard.
< 323h/323H 161v/161V Pos: standing >
You start chanting...
< 323h/323H 161v/161V Pos: standing >
You complete your spell...
[Damage: 43 ] The lightning bolt hits a Duergar with full impact.
A Duergar's pair of svrifneblinskin boots exploded spreading charges of electrical energy!
A Duergar's tiny golden hoop exploded spreading charges of electrical energy!
A Duergar's embroidered illithid-hide backsheath exploded spreading charges of electrical energy!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!