<worn as a badge> a four leaf clover
<worn around neck> a diabolical granite amulet
<worn on body> a rotheskin coat
<worn about body> a magical marble mantle
<worn about waist> a girdle lined with fur
<worn on arms> a pair of drow and illithid-skin armguards (glowing)
<worn on hands> the woven gloves of the harvest
<worn on finger> a obsidian ring with steel engravings
<worn on legs> some jeweled crystal leggings
MMMMM
MMMM^..
MM.@^M.
..^....
^...^
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 416h/511H 96v/131V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 416h/511H 99v/131V Pos: standing >
MMMMS
MMM^...
M..@M.M
.^....^
...^*
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 416h/511H 98v/131V Pos: standing >
MMMMMS^
MMM@...
M..^M.M
^....
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
< 416h/511H 97v/131V Pos: standing >
MMMMS^
MM^@...
..^M.M^
....^
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 416h/511H 96v/131V Pos: standing >
MMMS^
M^.@..M
.^M.M^M
...^M
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 416h/511H 94v/131V Pos: standing >
MMS^ M
^..@.MM
^M.M^MM
..^MM
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W
< 416h/511H 95v/131V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
The corpse of an archer is lying here.
< 416h/511H 94v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A red shape who is a brief walk away to your east.
A red shape who is a brief walk away to your east.
A red shape who is not far off to your south.
< 416h/511H 96v/131V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A Half-Orc, born and raised in the city, loiters here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 416h/511H 98v/131V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W
< 416h/511H 97v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is rather far off to your north.
A soldier of fortune who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan commoner who is close by to your east.
A high elf citizen who is not far off to your east.
A black panther who is not far off to your east.
A mountain lion who is rather far off to your east.
A whitetiger who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is in the distance to your east.
A half-orc commoner who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A red shape who is rather far off to your south.
A pretty woman who is close by to your west.
A Dwarf who is close by to your west.
An ice elemental who is close by to your west.
A Halfling who is close by to your west.
A young warlock who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A visiting grey elf who is a brief walk away to your west.
A pigeon who is a brief walk away to your west.
A myrabolan hunter guard who is in the distance to your west.
< 416h/511H 98v/131V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S
< 416h/511H 100v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is a brief walk away to your north.
A soldier of fortune who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A half-orc commoner who is not far off to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
A red shape who is in the distance to your south.
< 416h/511H 102v/131V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W
< 416h/511H 102v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A soldier of fortune who is not far off to your north.
A celestial white dragon who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan commoner who is close by to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is in the distance to your east.
A dwarf guard who is not far off to your south.
A half-orc commoner who is a brief walk away to your south.
A black panther who is a brief walk away to your south.
A myrabolan hunter guard who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A high elf citizen who is close by to your west.
A black panther who is close by to your west.
A halfling trickster who is not far off to your west.
A high elf citizen who is not far off to your west.
A high elf citizen who is not far off to your west.
A monkey hunter who is rather far off to your west.
A pretty woman who is in the distance to your west.
< 417h/511H 104v/131V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
A sleek, well trained, black panther follows her master around the city.
< 417h/511H 105v/131V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan commoner who is not far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A halfling trickster who is close by to your west.
A high elf citizen who is close by to your west.
A high elf citizen who is close by to your west.
A monkey hunter who is a brief walk away to your west.
A pretty woman who is rather far off to your west.
< 417h/511H 107v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A Grey Elf from Charing, wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 417h/511H 109v/131V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your south.
A black panther who is close by to your south.
< 418h/511H 110v/131V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
A sleek, well trained, black panther follows her master around the city.
< 418h/511H 114v/131V Pos: standing >
Market Road West
Obvious exits: -E -S -W
This Halfling spends his days playing pranks on visitors.
A self-righteous High Elf citizen travels the town.
A self-righteous High Elf citizen travels the town.
< 418h/511H 114v/131V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your east.
A black panther who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A minotaur townsperson who is close by to your south.
Dutch who is close by to your south.
A monkey hunter who is not far off to your west.
A pretty woman who is a brief walk away to your west.
< 419h/511H 116v/131V Pos: standing >
Myrabolan Money Lenders
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
A Minotaur, raised in the city, wanders about.
Dutch, the Myrabolan banker, reviews your account.
< 419h/511H 116v/131V Pos: standing >
a large leather backpack does not contain the coins.
< 420h/511H 123v/131V Pos: standing >
Slay whom?
< 420h/511H 124v/131V Pos: standing >
Who do you want to ask something... and what??
< 420h/511H 128v/131V Pos: standing >
Score information for Bryken
Level: 29 Race: Duergar Class: Cleric Sex: Male
Hit points: 420(511) Moves: 128(131)
Coins carried: 41 platinum 8 gold 6 silver 9 copper
Coins in bank: 6070 platinum 86 gold 21 silver 8 copper
Playing time: 1 days / 6 hours/ 54 minutes
Received data: 0.8582 MB this session.
Send data: 0.0042 MB this session.
Compression ratio: none
Title: NightLord -*Clan DemonRage*-
Status: Standing.
Epic points(total): 10(10)
Epic Bonus: Cargo Discount (0.00%)
Frags: +0.11 Deaths: 5
Enchantments: Ultravision Fly Armor
Bartender Quests Remaining: 6.
Combat Pulse: 20 Spell Pulse: 0.95
Leaderboard Points: 300
Active Spells:
--------------
bless (13 minutes)
armor (19 minutes)
vitality (9 minutes)
well-rested bonus (16 minutes)
< 420h/511H 128v/131V Pos: standing >
You are carrying: (3/11)
a shiny glowing bracelet (humming) (illuminating)
a cup of soft ice cream
a large leather backpack
< 420h/511H 130v/131V Pos: standing >
a large leather backpack does not contain the coins.
< 421h/511H 131v/131V Pos: standing >
A high elf citizen enters from the north.
< 422h/511H 131v/131V Pos: standing >
No-one by that name here...
< 422h/511H 131v/131V Pos: standing >
Who do you want to ask something... and what??
< 423h/511H 131v/131V Pos: standing >
Myrabolan Money Lenders
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
A self-righteous High Elf citizen travels the town.
A Minotaur, raised in the city, wanders about.
Dutch, the Myrabolan banker, reviews your account.
< 423h/511H 131v/131V Pos: standing >
No-one by that name here...
< 424h/511H 131v/131V Pos: standing >
Market Road West
Obvious exits: -E -S -W
A self-righteous High Elf citizen travels the town.
< 424h/511H 130v/131V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
A sleek, well trained, black panther follows her master around the city.
< 424h/511H 129v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A Grey Elf from Charing, wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 424h/511H 128v/131V Pos: standing >
A visiting grey elf floats up.
A Halfling enters from the south.
A Dwarf enters from the south.
An ice elemental enters from the south.
< 425h/511H 131v/131V Pos: standing >
You are knocked to the ground by a Dwarf's skillful bash!
A Halfling leaves up.
An ice elemental leaves up.
< 418h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Halfling enters from above.
An ice elemental enters from above.
< 418h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A dwarf guard's impressive slash strikes you.
< 401h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Halfling gives an order to his followers.
You dodge a bash from an ice elemental, who loses its balance and falls.
< 401h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
A Dwarf's powerful crush strikes you.
A Dwarf's powerful crush strikes you.
A Dwarf's powerful crush strikes you.
< 343h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Minotaur snaps into visibility.
< 343h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A dwarf guard does some sort of dance, and winds up flat on his ass.
< 343h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A dwarf guard misses you.
A dwarf guard's pierce strikes you.
A dwarf guard misses you.
< 326h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Dwarf blocks your futile lunge at her.
< 326h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
OUCH! That really did HURT!
< 248h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Halfling starts casting an offensive spell.
< 248h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A visiting grey elf floats in from above.
< 248h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
A Minotaur starts casting an offensive spell.
< 207h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
A dwarf guard's impressive slash strikes you.
A dwarf guard's pierce strikes you.
A dwarf guard misses you.
A Dwarf's powerful crush strikes you hard.
A Dwarf's powerful crush strikes you very hard.
A Dwarf's powerful crush strikes you very hard.
< 117h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Halfling starts casting a spell.
< 117h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf deflects your blow and strikes back at YOU!
A Dwarf's powerful crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 15h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: awful E: A Dwarf sta EP: excellent >
A dwarf guard misses you.
A dwarf guard misses you.
You clamber to your feet.
< 15h/511H 131v/131V Pos: standing >
< T: Bryken TP: sta TC: awful E: A Dwarf sta EP: excellent >
A duergar bartender says in duergar 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask a nomadic centaur in Centaur Villages about the Month of Decay.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says in duergar 'Remember, you can always type 'quest' to see your current quest.'
< 15h/511H 131v/131V Pos: standing >
< T: Bryken TP: sta TC: awful E: A Dwarf sta EP: excellent >
An ice elemental clambers to its feet.
A Halfling completes his spell...
A Halfling utters the words 'xarr ay uqz'
You attempt to flee...
Rising Sun Inn
Obvious exits: -W -D
You flee upward!
< 15h/511H 103v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
A Grey Elf from Charing, wanders the city.
An ice elemental is here chilling the room. (minion)
A Minotaur (huge) Mutinous Legions stands in mid-air here.
A Halfling (small) Mutinous Legions stands in mid-air here.
A dwarf guard sits in mid-air here, fighting a duergar bartender.
A Dwarf (medium) Mutinous Legions stands in mid-air here, fighting a duergar bartender.
(Q)A duergar bartender sits, floating here, fighting a Dwarf.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 15h/511H 104v/131V Pos: standing >
A Dwarf's crush wounds a duergar bartender.
A Dwarf's powerful crush wounds a duergar bartender.
A Dwarf's powerful crush wounds a duergar bartender.
A Dwarf's titan warhammer, 'Purelight' explodes in white light as it slams into a duergar bartender.
A beam of pure wrath is called down on a duergar bartender by a Dwarf!
A blanketing shroud of negative energy coalesces around a duergar bartender...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/511H 105v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/511H 106v/131V Pos: standing >
A visiting grey elf starts casting a spell.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/511H 106v/131V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/511H 107v/131V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/511H 108v/131V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1h/511H 109v/131V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/511H 110v/131V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.
< 2h/511H 109v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 2h/511H 112v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A Half-Orc, born and raised in the city, loiters here.
< 2h/511H 113v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
< 2h/511H 112v/131V Pos: standing >
A Rented Room
Obvious exits: -S
< 2h/511H 113v/131V Pos: standing >
Ok.
< 3h/511H 120v/131V Pos: standing >
A Rented Room
Obvious exits: -S#
< 3h/511H 121v/131V Pos: standing >
You start chanting...
< 4h/511H 125v/131V Pos: standing >
Casting: heal
< 4h/511H 129v/131V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 113h/511H 131v/131V Pos: standing >
A Rented Room
Obvious exits: -S#
< 114h/511H 131v/131V Pos: standing >
You start chanting...
< 115h/511H 131v/131V Pos: standing >
Casting: heal
< 115h/511H 131v/131V Pos: standing >
You complete your spell...
A warm feeling fills your body!
< 220h/511H 131v/131V Pos: standing >
< 222h/511H 131v/131V Pos: standing >
A Minotaur enters from the south.
A Dwarf enters from the south.
It's already open!
< 222h/511H 131v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A Half-Orc, born and raised in the city, loiters here.
An ice elemental is here chilling the room. (minion)
A Halfling (small) Mutinous Legions stands in mid-air here.
A Halfling leaves north.
An ice elemental leaves north.
< 222h/511H 130v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
< 222h/511H 129v/131V Pos: standing >
Sorry, but you cannot do that here!
< 222h/511H 129v/131V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
< 222h/511H 128v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 222h/511H 129v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
Fresh blood covers everything in the area.
A huge block of solid ice is here to the south.
A dwarf guard is standing here, busy with his own matters.
A Grey Elf from Charing, wanders the city. (casting)
(Q)A duergar bartender stands, floating here, fighting a dwarf guard.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 223h/511H 130v/131V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!
You kneel.
< 223h/511H 130v/131V Pos: kneeling >
A dwarf guard's powerful slash strikes a duergar bartender very hard.
A dwarf guard's pierce strikes a duergar bartender.
A dwarf guard's powerful slash seriously wounds a duergar bartender.
A dwarf guard misses a duergar bartender.
< 223h/511H 130v/131V Pos: kneeling >
A Dwarf enters from above.
< 223h/511H 130v/131V Pos: kneeling >
You dodge a bash from a Dwarf, who loses her balance and falls.
< 223h/511H 130v/131V Pos: kneeling >
A dwarf guard dodges a duergar bartender's attack.
A dwarf guard dodges a duergar bartender's attack.
< 224h/511H 130v/131V Pos: kneeling >
You rise to your feet.
< 224h/511H 130v/131V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
< 224h/511H 129v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!
< 224h/511H 131v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
An ice elemental is here chilling the room. (minion)
A Minotaur (huge) Mutinous Legions stands in mid-air here.
A Halfling (small) Mutinous Legions stands in mid-air here.
A Halfling leaves east.
A Minotaur leaves east.
An ice elemental leaves east.
< 225h/511H 130v/131V Pos: standing >
A Rented Room
Obvious exits: -S
< 225h/511H 129v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
An ice elemental is here chilling the room. (minion)
A Minotaur (huge) Mutinous Legions stands in mid-air here.
A Halfling (small) Mutinous Legions stands in mid-air here.
A dwarf guard is standing here, busy with his own matters.
A dwarf guard dances an amazing maneuver in battle, tripping you.
< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
A Minotaur starts casting an offensive spell.
A Halfling leaves west.
An ice elemental leaves west.
< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
A Halfling enters from the west.
An ice elemental enters from the west.
< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Minotaur. OUCH!
OUCH! That really did HURT!
< 149h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC:pretty hurt E: a dwarf guard sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Halfling starts your skin smoking.
A dwarf guard's powerful slash seriously wounds you.
A dwarf guard's powerful pierce seriously wounds you.
A dwarf guard's powerful slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A dwarf guard's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 32h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: awful E: a dwarf guard sta EP: few scratches >
You miss a dwarf guard.
< 32h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: awful E: a dwarf guard sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 32h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: awful E: a dwarf guard sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Halfling starts your skin smoking.
Your pair of svrifneblinskin boots exploded spreading charges of electrical energy!
Your tiny golden hoop exploded spreading charges of electrical energy!
Your embroidered illithid-hide backsheath exploded spreading charges of electrical energy!