The death of [29 Cleric] Bryken -*Clan DemonRage*- (Duergar)

in Rising Sun Corridor

from the perspective of [29 Cleric] Bryken -*Clan DemonRage*- (Duergar)

<worn as a badge>    a four leaf clover
<worn around neck>   a diabolical granite amulet
<worn on body>       a rotheskin coat
<worn about body>    a magical marble mantle
<worn about waist>   a girdle lined with fur
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<worn on hands>      the woven gloves of the harvest
<worn on finger>     a obsidian ring with steel engravings
<worn on legs>       some jeweled crystal leggings

 
  MMMMM   
 MMMM^..  
 MM.@^M.  
 ..^....  
  ^...^   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 416h/511H 96v/131V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 416h/511H 99v/131V Pos: standing >
 
  MMMMS   
 MMM^...  
 M..@M.M  
 .^....^  
  ...^*   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 416h/511H 98v/131V Pos: standing >
 
          
 MMMMMS^  
 MMM@...  
 M..^M.M  
  ^....   
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 416h/511H 97v/131V Pos: standing >
 
          
 MMMMS^   
 MM^@...  
 ..^M.M^  
  ....^   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 416h/511H 96v/131V Pos: standing >
 
          
 MMMS^    
 M^.@..M  
 .^M.M^M  
  ...^M   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 416h/511H 94v/131V Pos: standing >
 
          
 MMS^  M  
 ^..@.MM  
 ^M.M^MM  
  ..^MM   
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 416h/511H 95v/131V Pos: standing >
A Well Worn Path
Obvious exits: -N -E -S -W
The corpse of an archer is lying here.

< 416h/511H 94v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is close by to your north.
A black panther who is close by to your north.
A myrabolan hunter guard who is close by to your north.
A veteran pikeman who is close by to your north.
An elite guard who is close by to your north.
A red shape who is a brief walk away to your east.
A red shape who is a brief walk away to your east.
A red shape who is not far off to your south.

< 416h/511H 96v/131V Pos: standing >
The Gates of Myrabolus
Obvious exits: -N -S
A Half-Orc, born and raised in the city, loiters here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.

< 416h/511H 98v/131V Pos: standing >
Myrabolus Highway - Gate Road Intersection
Obvious exits: -N -E -S -W

< 416h/511H 97v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is rather far off to your north.
A soldier of fortune who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A minotaur townsperson who is in the distance to your north.
A myrabolan commoner who is close by to your east.
A high elf citizen who is not far off to your east.
A black panther who is not far off to your east.
A mountain lion who is rather far off to your east.
A whitetiger who is rather far off to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is in the distance to your east.
A half-orc commoner who is close by to your south.
A black panther who is close by to your south.
A myrabolan hunter guard who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A red shape who is rather far off to your south.
A pretty woman who is close by to your west.
A Dwarf who is close by to your west.
An ice elemental who is close by to your west.
A Halfling who is close by to your west.
A young warlock who is a brief walk away to your west.
A young warlock who is a brief walk away to your west.
A visiting grey elf who is a brief walk away to your west.
A pigeon who is a brief walk away to your west.
A myrabolan hunter guard who is in the distance to your west.

< 416h/511H 98v/131V Pos: standing >
Myrabolus Highway
Obvious exits: -N -S

< 416h/511H 100v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is a brief walk away to your north.
A soldier of fortune who is a brief walk away to your north.
A celestial white dragon who is a brief walk away to your north.
A minotaur townsperson who is rather far off to your north.
A half-orc commoner who is not far off to your south.
A black panther who is not far off to your south.
A myrabolan hunter guard who is not far off to your south.
A veteran pikeman who is not far off to your south.
An elite guard who is not far off to your south.
A red shape who is in the distance to your south.

< 416h/511H 102v/131V Pos: standing >
Myrabolus Highway - Market Road Intersection
Obvious exits: -N -E -S -W

< 416h/511H 102v/131V Pos: standing >
You quickly scan the area.
A half-orc commoner who is not far off to your north.
A soldier of fortune who is not far off to your north.
A celestial white dragon who is not far off to your north.
A minotaur townsperson who is a brief walk away to your north.
A myrabolan commoner who is close by to your east.
A myrabolan hunter guard who is rather far off to your east.
A pretty woman who is in the distance to your east.
A dwarf guard who is not far off to your south.
A half-orc commoner who is a brief walk away to your south.
A black panther who is a brief walk away to your south.
A myrabolan hunter guard who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A high elf citizen who is close by to your west.
A black panther who is close by to your west.
A halfling trickster who is not far off to your west.
A high elf citizen who is not far off to your west.
A high elf citizen who is not far off to your west.
A monkey hunter who is rather far off to your west.
A pretty woman who is in the distance to your west.

< 417h/511H 104v/131V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
A sleek, well trained, black panther follows her master around the city.

< 417h/511H 105v/131V Pos: standing >
You quickly scan the area.
A visiting grey elf who is close by to your north.
A duergar bartender who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
An off-duty militia guard who is close by to your north.
A myrabolan commoner who is not far off to your east.
A myrabolan hunter guard who is in the distance to your east.
A halfling trickster who is close by to your west.
A high elf citizen who is close by to your west.
A high elf citizen who is close by to your west.
A monkey hunter who is a brief walk away to your west.
A pretty woman who is rather far off to your west.

< 417h/511H 107v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A Grey Elf from Charing, wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 417h/511H 109v/131V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your south.
A black panther who is close by to your south.

< 418h/511H 110v/131V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
A sleek, well trained, black panther follows her master around the city.

< 418h/511H 114v/131V Pos: standing >
Market Road West
Obvious exits: -E -S -W
This Halfling spends his days playing pranks on visitors.
A self-righteous High Elf citizen travels the town.
A self-righteous High Elf citizen travels the town.

< 418h/511H 114v/131V Pos: standing >
You quickly scan the area.
A high elf citizen who is close by to your east.
A black panther who is close by to your east.
A myrabolan commoner who is a brief walk away to your east.
A minotaur townsperson who is close by to your south.
Dutch who is close by to your south.
A monkey hunter who is not far off to your west.
A pretty woman who is a brief walk away to your west.

< 419h/511H 116v/131V Pos: standing >
Myrabolan Money Lenders
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
A Minotaur, raised in the city, wanders about.
Dutch, the Myrabolan banker, reviews your account.

< 419h/511H 116v/131V Pos: standing >
a large leather backpack does not contain the coins.

< 420h/511H 123v/131V Pos: standing >
Slay whom?

< 420h/511H 124v/131V Pos: standing >
Who do you want to ask something... and what??

< 420h/511H 128v/131V Pos: standing >

		Score information for Bryken

Level: 29   Race: Duergar   Class: Cleric Sex: Male
Hit points: 420(511)  Moves: 128(131)
Coins carried:   41 platinum     8 gold     6 silver     9 copper
Coins in bank: 6070 platinum    86 gold    21 silver     8 copper
Playing time: 1 days / 6 hours/ 54 minutes
Received data: 0.8582 MB this session.
Send data:     0.0042 MB this session.
Compression ratio: none
Title: NightLord -*Clan DemonRage*-
Status:  Standing.
Epic points(total): 10(10)
Epic Bonus: Cargo Discount (0.00%)
Frags:   +0.11   Deaths:   5
Enchantments:   Ultravision Fly Armor
Bartender Quests Remaining: 6.
Combat Pulse:   20 Spell Pulse:  0.95 
Leaderboard Points:  300 

Active Spells:
--------------
bless (13 minutes)
armor (19 minutes)
vitality (9 minutes)
well-rested bonus (16 minutes)


< 420h/511H 128v/131V Pos: standing >
You are carrying: (3/11)
a shiny glowing bracelet (humming) (illuminating)
a cup of soft ice cream
a large leather backpack

< 420h/511H 130v/131V Pos: standing >
a large leather backpack does not contain the coins.

< 421h/511H 131v/131V Pos: standing >
A high elf citizen enters from the north.

< 422h/511H 131v/131V Pos: standing >
No-one by that name here...

< 422h/511H 131v/131V Pos: standing >
Who do you want to ask something... and what??

< 423h/511H 131v/131V Pos: standing >
Myrabolan Money Lenders
Obvious exits: -N
A large wooden counter is here, with a sign posted on it.
A self-righteous High Elf citizen travels the town.
A Minotaur, raised in the city, wanders about.
Dutch, the Myrabolan banker, reviews your account.

< 423h/511H 131v/131V Pos: standing >
No-one by that name here...

< 424h/511H 131v/131V Pos: standing >
Market Road West
Obvious exits: -E -S -W
A self-righteous High Elf citizen travels the town.

< 424h/511H 130v/131V Pos: standing >
Market Road West
Obvious exits: -N -E -W
A self-righteous High Elf citizen travels the town.
A sleek, well trained, black panther follows her master around the city.

< 424h/511H 129v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
A Grey Elf from Charing, wanders the city.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 424h/511H 128v/131V Pos: standing >
A visiting grey elf floats up.
A Halfling enters from the south.
A Dwarf enters from the south.
An ice elemental enters from the south.

< 425h/511H 131v/131V Pos: standing >
You are knocked to the ground by a Dwarf's skillful bash!
A Halfling leaves up.
An ice elemental leaves up.

< 418h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Halfling enters from above.
An ice elemental enters from above.

< 418h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A dwarf guard's impressive slash strikes you.

< 401h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Halfling gives an order to his followers.
You dodge a bash from an ice elemental, who loses its balance and falls.

< 401h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: small wounds E: A Dwarf sta EP: excellent >
 A Dwarf's powerful crush strikes you.
A Dwarf's powerful crush strikes you.
A Dwarf's powerful crush strikes you.

< 343h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Minotaur snaps into visibility.

< 343h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A dwarf guard does some sort of dance, and winds up flat on his ass.

< 343h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A dwarf guard misses you.
A dwarf guard's pierce strikes you.
A dwarf guard misses you.

< 326h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Dwarf blocks your futile lunge at her.

< 326h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: few wounds E: A Dwarf sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 248h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 248h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A visiting grey elf floats in from above.

< 248h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the word 'yfaghbuhz'
You wail in agony as a Halfling's biting cold freezes your exposed skin!
A Minotaur starts casting an offensive spell.

< 207h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: nasty wounds E: A Dwarf sta EP: excellent >
 A dwarf guard's impressive slash strikes you.
A dwarf guard's pierce strikes you.
A dwarf guard misses you.
A Dwarf's powerful crush strikes you hard.
A Dwarf's powerful crush strikes you very hard.
A Dwarf's powerful crush strikes you very hard.

< 117h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Halfling starts casting a spell.

< 117h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC:pretty hurt E: A Dwarf sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Dwarf deflects your blow and strikes back at YOU!
A Dwarf's powerful crush causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 15h/511H 131v/131V Pos: sitting >
< T: Bryken TP: sit TC: awful E: A Dwarf sta EP: excellent >
 A dwarf guard misses you.
A dwarf guard misses you.
You clamber to your feet.

< 15h/511H 131v/131V Pos: standing >
< T: Bryken TP: sta TC: awful E: A Dwarf sta EP: excellent >
 A duergar bartender says in duergar 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 8 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask a nomadic centaur in Centaur Villages about the Month of Decay.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says in duergar 'Remember, you can always type 'quest' to see your current quest.'

< 15h/511H 131v/131V Pos: standing >
< T: Bryken TP: sta TC: awful E: A Dwarf sta EP: excellent >
 An ice elemental clambers to its feet.
A Halfling completes his spell...
A Halfling utters the words 'xarr ay uqz'
You attempt to flee...
Rising Sun Inn
Obvious exits: -W -D
You flee upward!

< 15h/511H 103v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
A Grey Elf from Charing, wanders the city.
An ice elemental is here chilling the room. (minion) 
A Minotaur (huge)  Mutinous Legions stands in mid-air here.
A Halfling (small)  Mutinous Legions stands in mid-air here.
A dwarf guard sits in mid-air here, fighting a duergar bartender.
A Dwarf (medium)  Mutinous Legions stands in mid-air here, fighting a duergar bartender.
(Q)A duergar bartender sits, floating here, fighting a Dwarf.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 15h/511H 104v/131V Pos: standing >
A Dwarf's crush wounds a duergar bartender.
A Dwarf's powerful crush wounds a duergar bartender.
A Dwarf's powerful crush wounds a duergar bartender.
A Dwarf's titan warhammer, 'Purelight' explodes in white light as it slams into a duergar bartender.
A beam of pure wrath is called down on a duergar bartender by a Dwarf!
A blanketing shroud of negative energy coalesces around a duergar bartender...
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1h/511H 105v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 1h/511H 106v/131V Pos: standing >
A visiting grey elf starts casting a spell.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1h/511H 106v/131V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1h/511H 107v/131V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1h/511H 108v/131V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1h/511H 109v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 2h/511H 110v/131V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
Fresh blood splatters cover the area.

< 2h/511H 109v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 2h/511H 112v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
A Half-Orc, born and raised in the city, loiters here.

< 2h/511H 113v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 2h/511H 112v/131V Pos: standing >
A Rented Room
Obvious exits: -S

< 2h/511H 113v/131V Pos: standing >
Ok.

< 3h/511H 120v/131V Pos: standing >
A Rented Room
Obvious exits: -S#

< 3h/511H 121v/131V Pos: standing >
You start chanting...

< 4h/511H 125v/131V Pos: standing >
Casting: heal 

< 4h/511H 129v/131V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 113h/511H 131v/131V Pos: standing >
A Rented Room
Obvious exits: -S#

< 114h/511H 131v/131V Pos: standing >
You start chanting...

< 115h/511H 131v/131V Pos: standing >
Casting: heal 

< 115h/511H 131v/131V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 220h/511H 131v/131V Pos: standing >

< 222h/511H 131v/131V Pos: standing >
A Minotaur enters from the south.
A Dwarf enters from the south.
It's already open!

< 222h/511H 131v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A Half-Orc, born and raised in the city, loiters here.
An ice elemental is here chilling the room. (minion) 
A Halfling (small)  Mutinous Legions stands in mid-air here.
A Halfling leaves north.
An ice elemental leaves north.

< 222h/511H 130v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.

< 222h/511H 129v/131V Pos: standing >
Sorry, but you cannot do that here!

< 222h/511H 129v/131V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.

< 222h/511H 128v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 222h/511H 129v/131V Pos: standing >
Hunter's Tavern
Obvious exits: -S -U
Fresh blood covers everything in the area.
A huge block of solid ice is here to the south.
A dwarf guard is standing here, busy with his own matters.
A Grey Elf from Charing, wanders the city. (casting) 
(Q)A duergar bartender stands, floating here, fighting a dwarf guard.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 223h/511H 130v/131V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!
You kneel.

< 223h/511H 130v/131V Pos: kneeling >
A dwarf guard's powerful slash strikes a duergar bartender very hard.
A dwarf guard's pierce strikes a duergar bartender.
A dwarf guard's powerful slash seriously wounds a duergar bartender.
A dwarf guard misses a duergar bartender.

< 223h/511H 130v/131V Pos: kneeling >
A Dwarf enters from above.

< 223h/511H 130v/131V Pos: kneeling >
You dodge a bash from a Dwarf, who loses her balance and falls.

< 223h/511H 130v/131V Pos: kneeling >
A dwarf guard dodges a duergar bartender's attack.
A dwarf guard dodges a duergar bartender's attack.

< 224h/511H 130v/131V Pos: kneeling >
You rise to your feet.

< 224h/511H 130v/131V Pos: standing >
Rising Sun Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.

< 224h/511H 129v/131V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 224h/511H 131v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
An ice elemental is here chilling the room. (minion) 
A Minotaur (huge)  Mutinous Legions stands in mid-air here.
A Halfling (small)  Mutinous Legions stands in mid-air here.
A Halfling leaves east.
A Minotaur leaves east.
An ice elemental leaves east.

< 225h/511H 130v/131V Pos: standing >
A Rented Room
Obvious exits: -S

< 225h/511H 129v/131V Pos: standing >
Rising Sun Corridor
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
An ice elemental is here chilling the room. (minion) 
A Minotaur (huge)  Mutinous Legions stands in mid-air here.
A Halfling (small)  Mutinous Legions stands in mid-air here.
A dwarf guard is standing here, busy with his own matters.
A dwarf guard dances an amazing maneuver in battle, tripping you.

< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
 A Minotaur starts casting an offensive spell.
A Halfling leaves west.
An ice elemental leaves west.

< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
 A Halfling enters from the west.
An ice elemental enters from the west.

< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 226h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: nasty wounds E: a dwarf guard sta EP: few scratches >
 A Minotaur completes his spell...
A Minotaur utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Minotaur.  OUCH!
OUCH!  That really did HURT!

< 149h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC:pretty hurt E: a dwarf guard sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
A dwarf guard's powerful slash seriously wounds you.
A dwarf guard's powerful pierce seriously wounds you.
A dwarf guard's powerful slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A dwarf guard's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!

< 32h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: awful E: a dwarf guard sta EP: few scratches >
 You miss a dwarf guard.

< 32h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: awful E: a dwarf guard sta EP: few scratches >
 A Halfling starts casting an offensive spell.

< 32h/511H 130v/131V Pos: on your ass >
< T: Bryken TP: ass TC: awful E: a dwarf guard sta EP: few scratches >
 A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.
Your pair of svrifneblinskin boots exploded spreading charges of electrical energy!
Your tiny golden hoop exploded spreading charges of electrical energy!
Your embroidered illithid-hide backsheath exploded spreading charges of electrical energy!