<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an imp-skull cap (humming)
<worn on eyes> an eyepatch of swirling shadows [superior] (magic) (glowing)
<worn in ear> a butterfly earring of constitution (magic) (glowing) (illuminating)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> mask of battles past [superior]
<worn around neck> an iron locket (glowing)
<worn around neck> a blood-stained obsidian medallion from The Temple of Laduguer
<worn on body> some flowing silk embroidered robes [superior]
<worn about body> a robe of many colors
<worn on back> a neberi stomach [superior] (magic) (humming)
<worn as quiver> an elven quiver
<worn about waist> an exquisite silk sash [superior] (magic)
<worn on belt buckle>a petrified fanged snake
<attached to belt> a midnight blue tome with silver bindings (glowing)
<attached to belt> a scaly potion
<worn on arms> a pair of troll-hide sleeves (magic)
<worn around wrist> an emerald bracelet studded with amethysts (magic)
<worn around wrist> a shriveled band of human flesh [superior]
<worn on hands> some disease covered spiked talons
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> a glowing crystal ring (magic) (glowing)
<held> a swirling wand of light
<held> a swirling staff of air conjuration (magic) (glowing)[210h 3m 8s]
<worn on legs> a set of overlapping scale leggings [superior] (humming)
<worn on feet> some sturdy neberihide boots [superior] (magic) (glowing)
You disembark this ship.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
The Clipper bleh floats here.
The Caravel MaTaDoR floats here.
The Caravel The Ship floats here.
The Ketch Koda floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Eikel Mutinous Legions (Halfling)(small) in mid-air sits atop the wild horse.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.
< 441h/441H 191v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A harbour worker flies through the air, free as a bird!
An orc dock guard flies through the air, free as a bird!
< 441h/441H 191v/191V Pos: standing >
You are surrounded by a magenta glow.
< 441h/441H 191v/191V Pos: standing >
You now follow Juq.
< 441h/441H 191v/191V Pos: standing >
Juq shouts out loudly.. MOVING!!!!
< 441h/441H 191v/191V Pos: standing >
You are already standing.
< 441h/441H 191v/191V Pos: standing >
Juq leaves west.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 441h/441H 190v/191V Pos: standing >
< 441h/441H 190v/191V Pos: standing >
Juq leaves west.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 441h/441H 189v/191V Pos: standing >
Juq leaves west.
You follow Juq.
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 441h/441H 188v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
The harbour master flies through the air, free as a bird!
< 441h/441H 191v/191V Pos: standing >
Juq leaves north.
You follow Juq.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel rides in on the wild horse from the south.
< 441h/441H 190v/191V Pos: standing >
Juq leaves west.
You follow Juq.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 441h/441H 189v/191V Pos: standing >
Juq leaves west.
You follow Juq.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 441h/441H 188v/191V Pos: standing >
Juq leaves east.
You follow Juq.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 441h/441H 190v/191V Pos: standing >
Juq leaves east.
You follow Juq.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 441h/441H 189v/191V Pos: standing >
Juq leaves south.
You follow Juq.
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel rides in on the wild horse from the north.
< 441h/441H 188v/191V Pos: standing >
The harbour master leaves east.
< 441h/441H 190v/191V Pos: standing >
Juq leaves east.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 441h/441H 190v/191V Pos: standing >
Juq leaves east.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 441h/441H 189v/191V Pos: standing >
Juq leaves east.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
The Clipper bleh floats here.
The Caravel MaTaDoR floats here.
The Caravel The Ship floats here.
The Ketch Koda floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc harbour worker runs about performing his duties.
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 441h/441H 188v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 441h/441H 191v/191V Pos: standing >
Eikel dismounts the wild horse.
< 441h/441H 191v/191V Pos: standing >
Juq leaves west.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 441h/441H 190v/191V Pos: standing >
Juq leaves west.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 441h/441H 189v/191V Pos: standing >
Juq leaves west.
You follow Juq.
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 441h/441H 188v/191V Pos: standing >
Juq leaves north.
You follow Juq.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the docks viciously.
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 441h/441H 189v/191V Pos: standing >
Juq leaves west.
You follow Juq.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 441h/441H 190v/191V Pos: standing >
Juq leaves west.
You follow Juq.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 441h/441H 189v/191V Pos: standing >
An Orc enters from the south.
< 441h/441H 190v/191V Pos: standing >
Juq leaves south.
You follow Juq.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 441h/441H 190v/191V Pos: standing >
Juq leaves south.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 441h/441H 189v/191V Pos: standing >
Juq leaves south.
You follow Juq.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 441h/441H 188v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 441h/441H 191v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
Juq leaves north.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 441h/441H 190v/191V Pos: standing >
Juq leaves north.
You follow Juq.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 441h/441H 189v/191V Pos: standing >
Juq leaves south.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 441h/441H 190v/191V Pos: standing >
A young orc soldier enters from the north.
< 441h/441H 190v/191V Pos: standing >
Juq leaves south.
You follow Juq.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 441h/441H 189v/191V Pos: standing >
Juq leaves north.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
You sense a lifeform nearby.
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 441h/441H 190v/191V Pos: standing >
< 441h/441H 190v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A young orc soldier flies through the air, free as a bird!
< 441h/441H 190v/191V Pos: standing >
Juq leaves up.
You follow Juq.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Duergar foreman checks the aqueduct for problems.
A wandering bard enters from below.
Fez enters from below.
Fez enters from below.
Fez enters from below.
Fez enters from below.
A faerie sprite floats in from below.
Eikel floats in from below.
< 441h/441H 189v/191V Pos: standing >
Juq leaves down.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
You sense a lifeform nearby.
A wandering bard enters from above.
Fez enters from above.
Fez enters from above.
Fez enters from above.
Fez enters from above.
A faerie sprite floats in from above.
Eikel floats in from above.
< 441h/441H 188v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 441h/441H 191v/191V Pos: standing >
A young orc soldier leaves north.
< 441h/441H 191v/191V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 441h/441H 191v/191V Pos: standing >
An Orc leaves south.
< 441h/441H 191v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
< 441h/441H 191v/191V Pos: standing >
Juq leaves south.
You follow Juq.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 441h/441H 190v/191V Pos: standing >
< 441h/441H 190v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 441h/441H 190v/191V Pos: standing >
< 441h/441H 190v/191V Pos: standing >
You find an Orc lurking here!
< 441h/441H 190v/191V Pos: standing >
< 441h/441H 190v/191V Pos: standing >
< 441h/441H 190v/191V Pos: standing >
Juq looks at an Orc.
< 441h/441H 190v/191V Pos: standing >
Juq tips his hat toward an Orc.
Eikel suddenly attacks an Orc!
Eikel misses an Orc.
< 441h/441H 190v/191V Pos: standing >
Ok.
A wandering bard starts casting an offensive spell.
< 441h/441H 190v/191V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 441h/441H 190v/191V Pos: standing >
An Orc tips his hat.
< 441h/441H 190v/191V Pos: standing >
A wandering bard completes his spell...
A wandering bard utters the words 'bigbys clenched fist'
[Damage: 50 ] A wandering bard's fist beats the life out of an Orc, blood pours from his body!
An Orc's thin steel dagger was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.