<worn as a badge> a masterly crafted obsidian badge
<worn on head> the helm of light (illuminating)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[222h 53m 5s]
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a steel earring hanging from an obsidian post
<worn on face> the mask of Tentro (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior]
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn on body> a suit of soulstone plate (magic)
<worn about body> the masters cloak (glowing)
<worn on back> a large leather backpack
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<worn about waist> a black and silver cord
<worn on belt buckle>a roc bone longbow
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some misty yellow arm plates
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> a silver band with blue stones
<worn around wrist> a dirty brown sundial attached to a leather thong
<worn on hands> some snakeskin gloves
<worn on finger> a band of flowing water [poor]
<worn on finger> a ring called 'Soulcatcher' (invis)
<primary weapon> the wondrous mace of the Sea (magic) (illuminating)[174h 43m 56s]
<worn on legs> a set of shimmering green leggings (magic) (humming)
<worn on feet> a pair of crystal spurred boots [superior] (magic)
The Docks of Storm Port
Obvious exits: -N# -E -S -W
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel rides in on the wild horse from the south.
< 510h/510H 217v/218V Pos: standing >
The door seems to be closed.
< 510h/510H 217v/218V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 510h/510H 217v/218V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel rides in on the wild horse from the east.
< 510h/510H 216v/218V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
Fez sneaks in from the west.
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 510h/510H 217v/218V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 510h/510H 216v/218V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel rides in on the wild horse from the north.
< 510h/510H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 216v/218V Pos: standing >
The harbour master leaves east.
< 510h/510H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 218v/218V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 510h/510H 217v/218V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 510h/510H 216v/218V Pos: standing >
The Southern Docks
Obvious exits: -E -W
The Clipper bleh floats here.
The Caravel MaTaDoR floats here.
The Caravel The Ship floats here.
The Ketch Koda floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
An Orc harbour worker runs about performing his duties.(Red Aura)
A wandering bard enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
Fez enters from the west.
A faerie sprite enters from the west.
Eikel rides in on the wild horse from the west.
< 510h/510H 215v/218V Pos: standing >
< 510h/510H 218v/218V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 510h/510H 218v/218V Pos: standing >
Eikel dismounts the wild horse.
< 510h/510H 218v/218V Pos: standing >
The Southern Docks
Obvious exits: -E -W
An Orc guards the docks viciously.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
Fez sneaks in from the east.
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 510h/510H 217v/218V Pos: standing >
The Southern Docks
Obvious exits: -E -W
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 510h/510H 216v/218V Pos: standing >
The Docks of Storm Port
Obvious exits: -N -E
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 510h/510H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 216v/218V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc guards the docks viciously.(Red Aura)
Fez sneaks in from the south.
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 510h/510H 217v/218V Pos: standing >
The door seems to be closed.
< 510h/510H 217v/218V Pos: standing >
You quickly scan the area.
A harbour worker who is close by to your east.
An orc sailor who is close by to your east.
A jet black bear who is not far off to your east.
An orc shipwright who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
< 510h/510H 217v/218V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
Fez sneaks in from the east.
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 510h/510H 217v/218V Pos: standing >
Gale Road
Obvious exits: -N -E -S
A wandering bard enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
Fez enters from the east.
A faerie sprite enters from the east.
Eikel enters from the east.
< 510h/510H 216v/218V Pos: standing >
An Orc enters from the south.
< 510h/510H 217v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 218v/218V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is not far off to your north.
An orc dock guard who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
A jet black bear who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc dock guard who is in the distance to your east.
An orc sailor who is in the distance to your east.
A young orc soldier who is close by to your south.
< 510h/510H 218v/218V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 510h/510H 217v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 510h/510H 216v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 510h/510H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 216v/218V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
You quickly scan the area.
An Orc who is not far off to your north.
A young orc soldier who is not far off to your north.
A sleeping orc soldier who is in the distance to your north.
< 510h/510H 218v/218V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
A young orc soldier who is not far off to your north.
A sleeping orc soldier who is in the distance to your north.
< 510h/510H 218v/218V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
A young orc soldier who is not far off to your north.
A sleeping orc soldier who is in the distance to your north.
< 510h/510H 218v/218V Pos: standing >
< 510h/510H 218v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Fez sneaks in from the south.
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 510h/510H 217v/218V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 510h/510H 216v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
You sense a lifeform nearby.
Fez sneaks in from the north.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 510h/510H 217v/218V Pos: standing >
A young orc soldier enters from the north.
< 510h/510H 217v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 510h/510H 216v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
You sense a lifeform nearby.
A wandering bard enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
Fez enters from the south.
A faerie sprite enters from the south.
Eikel enters from the south.
< 510h/510H 217v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
You sense a lifeform nearby.
< 510h/510H 217v/218V Pos: standing >
< 510h/510H 217v/218V Pos: standing >
Pardon?
< 510h/510H 217v/218V Pos: standing >
You don't find anything you didn't see before.
< 510h/510H 217v/218V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A young orc soldier flies through the air, free as a bird!
< 510h/510H 217v/218V Pos: standing >
Looks like an exit.
You extend your sights upward.
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
< 510h/510H 217v/218V Pos: standing >
Along the Aqueduct
Obvious exits: -N -S -D
A Duergar foreman checks the aqueduct for problems.(Red Aura)
A wandering bard enters from below.
Fez enters from below.
Fez enters from below.
Fez enters from below.
Fez enters from below.
A faerie sprite floats in from below.
Eikel floats in from below.
< 510h/510H 216v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
You sense a lifeform nearby.
A wandering bard enters from above.
Fez enters from above.
Fez enters from above.
Fez enters from above.
Fez enters from above.
A faerie sprite floats in from above.
Eikel floats in from above.
< 510h/510H 215v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 216v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 218v/218V Pos: standing >
< 510h/510H 218v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
You sense a lifeform nearby.
< 510h/510H 218v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
You sense a lifeform nearby.
< 510h/510H 218v/218V Pos: standing >
< 510h/510H 218v/218V Pos: standing >
Order who to do what?
< 510h/510H 218v/218V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 510h/510H 218v/218V Pos: standing >
Alas, you cannot go that way. . . .
< 510h/510H 218v/218V Pos: standing >
A young orc soldier leaves north.
< 510h/510H 218v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
You sense a lifeform nearby.
< 510h/510H 218v/218V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You don't find anything you didn't see before.
< 510h/510H 218v/218V Pos: standing >
An Orc leaves south.
< 510h/510H 218v/218V Pos: standing >
< 510h/510H 218v/218V Pos: standing >
< 510h/510H 218v/218V Pos: standing >
Gale Road
Obvious exits: -N -S -U
Fresh blood splatters cover the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 510h/510H 218v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
You sense a lifeform nearby.
A wandering bard enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
Fez enters from the north.
A faerie sprite enters from the north.
Eikel enters from the north.
< 510h/510H 217v/218V Pos: standing >
< 510h/510H 217v/218V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 510h/510H 217v/218V Pos: standing >
You don't find anything you didn't see before.
< 510h/510H 217v/218V Pos: standing >
< 510h/510H 217v/218V Pos: standing >
Fez points out an Orc lurking here!
< 510h/510H 217v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
< 510h/510H 217v/218V Pos: standing >
< 510h/510H 217v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands in mid-air here. (Non-Fraggable)(Red Aura)
< 510h/510H 217v/218V Pos: standing >
< 510h/510H 217v/218V Pos: standing >
You see nothing special about him.
This Orc looks pretty hurt.
He's medium in size.
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 510h/510H 217v/218V Pos: standing >
You tip your hat to an Orc.
Eikel suddenly attacks an Orc!
< 510h/510H 217v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands in mid-air here, fighting Eikel. (Non-Fraggable)(Red Aura)
< 510h/510H 217v/218V Pos: standing >
Fez gives an order to his followers.
A wandering bard starts casting an offensive spell.
< 510h/510H 217v/218V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 510h/510H 217v/218V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E# -W
A few drops of fresh blood are scattered around the area.
Eikel Mutinous Legions (Halfling)(small) stands in mid-air here, fighting an Orc.(Gold Aura)
A faerie sprite flies through the area, bobbing through the trees.(holy) (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Illusion)(Gold Aura)
A wandering bard walks toward the castle. (minion) (casting)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands in mid-air here, fighting Eikel. (Non-Fraggable)(Red Aura)
An Orc tips his hat.
< 510h/510H 217v/218V Pos: standing >
A wandering bard completes his spell...
A wandering bard utters the words 'buoblg qrunsoqpze yugh'
A wandering bard's fist beats the life out of an Orc, blood pours from his body!
An Orc's thin steel dagger was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.