<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an imp-skull cap of endurance (humming)
<worn on eyes> a priest's shayla of the maelstrom
<worn in ear> a dwarven-made limestone earring
<worn in ear> a pitch-black raven's feather (illuminating)
<worn on face> a face of half-rotted bark
<worn around neck> a worthless necklace
<worn around neck> the cloak of the ageless spirit of the wind (glowing) [78%]
<worn on body> the platemail of life [poor]
<worn about body> a tangle of magical vine [poor] (humming)
<worn about waist> a coconut belt [89%]
<worn on belt buckle>a rugged adventurers satchel
<attached to belt> a woven sack (humming)
<held as shield> an icy leather tower shield
<worn around wrist> a spiked stone bracer [poor]
<worn around wrist> a shriveled band of human flesh [superior] [78%]
<worn on hands> the woven gloves of the harvest
<worn on finger> a tiny amethyst ring
<worn on finger> a tiny amethyst ring
<held> the totem of Mox (humming)[182h 19m 23s]
<worn on legs> greaves of avoidance [superior]
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.
< 363h/363H 161v/161V Pos: standing >
Juq leaves east.
A wandering bard leaves east.
Fez leaves east.
Fez leaves east.
Fez leaves east.
Fez leaves east.
A faerie sprite leaves east.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
< 363h/363H 161v/161V Pos: standing >
Juq leaves east.
A wandering bard leaves east.
Fez leaves east.
Fez leaves east.
Fez leaves east.
Fez leaves east.
A faerie sprite leaves east.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. An orc merchant sits at the edge of the docks, counting
his money, offering services of both passenger rides to other islands
on chartered ships as well as sales of actual ships for those more
wealthy individuals. He watches as yet another harbour worker slips
and falls off the pier and hoots with laughter.
Obvious exits: -East -West
The Clipper bleh floats here.
The Caravel MaTaDoR floats here.
The Caravel The Ship floats here.
The Ketch Koda floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc harbour worker runs about performing his duties.
< 363h/363H 161v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 363h/363H 161v/161V Pos: standing >
You dismount the wild horse.
< 363h/363H 161v/161V Pos: standing >
Juq leaves west.
A wandering bard leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
A faerie sprite leaves west.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the docks viciously.
An Orc harbour worker runs about performing his duties.
An Orc harbour worker runs about performing his duties.
< 363h/363H 160v/161V Pos: standing >
Juq leaves west.
A wandering bard leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
A faerie sprite leaves west.
You follow Juq.
The Southern Docks
The south docks are built the same as the northern ones. The main
difference is that here, the docks are not quite as full as its northern
counterpart. Crewmen bustle about, as another galleon enters the
harbour, lowering its sails and preparing to dock along this southern
wharf. Not far off, shouts of the harbour master can be heard.
Obvious exits: -East -West
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tall Orc stresses over all the work to do in the harbour.
< 363h/363H 159v/161V Pos: standing >
Juq leaves west.
A wandering bard leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
A faerie sprite leaves west.
You follow Juq.
The Docks of Storm Port
The docks here are wet from the humidity of being so close to the
sea and seeing orc harbour workers slipping and falling into the harbour
is a fairly common sight. The ocean breeze blows through, cool and
refreshing and the smell of salt is strong, strengthening the lust of
the sea for numerous sailors. Galleons and frigates can be seen
both entering and leaving the port almost systematically.
Obvious exits: -North -East
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 158v/161V Pos: standing >
Juq leaves north.
A wandering bard leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
A faerie sprite leaves north.
You follow Juq.
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc guards the docks viciously.
< 363h/363H 160v/161V Pos: standing >
Juq leaves west.
A wandering bard leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
A faerie sprite leaves west.
You follow Juq.
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 159v/161V Pos: standing >
Juq leaves west.
A wandering bard leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
Fez leaves west.
A faerie sprite leaves west.
You follow Juq.
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 158v/161V Pos: standing >
An Orc enters from the south.
< 363h/363H 161v/161V Pos: standing >
Juq leaves south.
A wandering bard leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
A faerie sprite leaves south.
You follow Juq.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
< 363h/363H 160v/161V Pos: standing >
Juq leaves south.
A wandering bard leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
A faerie sprite leaves south.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 159v/161V Pos: standing >
Juq leaves south.
A wandering bard leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
A faerie sprite leaves south.
You follow Juq.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 158v/161V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 363h/363H 161v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
Juq leaves north.
A wandering bard leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
A faerie sprite leaves north.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)
< 363h/363H 160v/161V Pos: standing >
Juq leaves north.
A wandering bard leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
A faerie sprite leaves north.
You follow Juq.
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
< 363h/363H 159v/161V Pos: standing >
Juq leaves south.
A wandering bard leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
A faerie sprite leaves south.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 160v/161V Pos: standing >
A young orc soldier enters from the north.
< 363h/363H 160v/161V Pos: standing >
Juq leaves south.
A wandering bard leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
A faerie sprite leaves south.
You follow Juq.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 159v/161V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 161v/161V Pos: standing >
Juq leaves north.
A wandering bard leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
Fez leaves north.
A faerie sprite leaves north.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
< 363h/363H 160v/161V Pos: standing >
< 363h/363H 160v/161V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
A young orc soldier flies through the air, free as a bird!
< 363h/363H 160v/161V Pos: standing >
Gale Road
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
< 363h/363H 160v/161V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is rather far off to your north.
A duergar foreman who is close by above you.
< 363h/363H 160v/161V Pos: standing >
Juq leaves up.
A wandering bard leaves up.
Fez leaves up.
Fez leaves up.
Fez leaves up.
Fez leaves up.
A faerie sprite floats up.
You follow Juq.
Along the Aqueduct
The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet. Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water. Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Duergar foreman checks the aqueduct for problems.
< 363h/363H 159v/161V Pos: standing >
Juq leaves down.
A wandering bard leaves down.
Fez leaves down.
Fez leaves down.
Fez leaves down.
Fez leaves down.
A faerie sprite floats down.
You follow Juq.
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young Orc soldier wanders the city here, preparing for training.
< 363h/363H 158v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
You quickly scan the area.
A sleeping orc soldier who is rather far off to your north.
A duergar foreman who is close by above you.
< 363h/363H 161v/161V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 363h/363H 161v/161V Pos: standing >
A young orc soldier leaves north.
You quickly scan the area.
A young orc soldier who is close by to your north.
A sleeping orc soldier who is rather far off to your north.
A duergar foreman who is close by above you.
< 363h/363H 161v/161V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 363h/363H 161v/161V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
A sleeping orc soldier who is rather far off to your north.
A duergar foreman who is close by above you.
< 363h/363H 161v/161V Pos: standing >
An Orc leaves south.
< 363h/363H 161v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
Gale Road
Obvious exits: -North -South -Up
Fresh blood splatters cover the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 161v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
< 363h/363H 161v/161V Pos: standing >
Juq leaves south.
A wandering bard leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
Fez leaves south.
A faerie sprite leaves south.
You follow Juq.
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Squall Road and Gale Road Intersection
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 160v/161V Pos: standing >
< 363h/363H 160v/161V Pos: standing >
A wandering bard plays a song to lift his spirit off the ground.
< 363h/363H 160v/161V Pos: standing >
< 363h/363H 160v/161V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -North -East # -West
A few drops of fresh blood are scattered around the area.
A faerie sprite flies through the area, bobbing through the trees. (minion) (Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A wandering bard walks toward the castle. (minion)
Fez Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Juq Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
< 363h/363H 160v/161V Pos: standing >
Fez points out an Orc lurking here!
< 363h/363H 160v/161V Pos: standing >
< 363h/363H 160v/161V Pos: standing >
< 363h/363H 160v/161V Pos: standing >
Juq looks at an Orc.
< 363h/363H 160v/161V Pos: standing >
Juq tips his hat toward an Orc.
You miss an Orc.
< 363h/363H 160v/161V Pos: standing >
< T: Eikel TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
Fez gives an order to his followers.
A wandering bard starts casting an offensive spell.
< 363h/363H 160v/161V Pos: standing >
< T: Eikel TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
A wandering bard plays a song to lift his spirit off the ground.
< 363h/363H 160v/161V Pos: standing >
< T: Eikel TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
An Orc tips his hat.
< 363h/363H 160v/161V Pos: standing >
< T: Eikel TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
A wandering bard completes his spell...
A wandering bard utters the words 'buoblg qrunsoqpze yugh'
A wandering bard's fist beats the life out of an Orc, blood pours from his body!
An Orc's thin steel dagger was completely destroyed by the massive blow!
An Orc's bronze skull cap was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.