The death of [37 Red Dragon] Aghu Dakhira (Orc)

in Before the Tree of Justice

from the perspective of [38 Necrolyte] Kesk Mutinous Legions (Githzerai)

<worn as a badge>    a glittering sapphire badge
<worn in ear>        a sparkling golden hoop earring
<worn on body>       a frayed black robe [poor] [81%]
<worn about body>    a cloak woven of leaves
<worn on back>       a large leather backpack
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a dark marble belt buckle
<attached to belt>   a rugged adventurers satchel
<worn around wrist>  some polished endurium bracers
<worn around wrist>  a small bracelet of woven mithril chain
<worn on hands>      some fine iron gloves from Du'Maathe Castle
<worn on finger>     a ring of the purple eye
<worn on finger>     a tarnished and abused ring
<worn on feet>       the boots of the living forest

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -West 
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.

< 384h/384H 174v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 175v/238V Pos: standing >
Laz leaves north.
Tiu leaves north.
Eikel leaves north.
An elven scout leaves north.
Xod leaves north.
A lich wizard sneaks north.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East  -South
The corpse of a manticore is lying here.
The corpse of a blood harpy is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the south.
Doo enters from the south.
Kaene enters from the south.

< 384h/384H 175v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 176v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 177v/238V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East  -South -West 
The corpse of a blood harpy is lying here.
[2] The corpse of a GIANT tree spider is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.

< 384h/384H 177v/238V Pos: standing >
You quickly scan the area.
 A will o'wisp who is close by to your south.

< 384h/384H 177v/238V Pos: standing >
You quickly scan the area.
 A will o'wisp who is close by to your south.

< 384h/384H 179v/238V Pos: standing >
You quickly scan the area.
 A will o'wisp who is close by to your south.

< 384h/384H 180v/238V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East  -West 
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.

< 384h/384H 180v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 180v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 181v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 181v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 182v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 183v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 183v/238V Pos: standing >
Laz waves an obsidian and steel wand and says 'w'.
Xod lost haste

< 384h/384H 184v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 184v/238V Pos: standing >

< 384h/384H 184v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 188v/238V Pos: standing >
Xod sits down in a comfortable spot.

< 384h/384H 189v/238V Pos: standing >
Laz stops using an obsidian and steel wand.

< 384h/384H 190v/238V Pos: standing >
Laz drops an obsidian and steel wand.

< 384h/384H 191v/238V Pos: standing >
Laz gets an obsidian and steel wand from her bottomless bag of the shield dwarves.

< 384h/384H 191v/238V Pos: standing >
Laz grabs an obsidian and steel wand.

< 384h/384H 191v/238V Pos: standing >
Xod opens a spellbook bearing the insignia of Xod and begins studying it intently.

< 384h/384H 191v/238V Pos: standing >
Doo puts some salmon(s) into a large leather backpack.

< 384h/384H 193v/238V Pos: standing >
Doo gets some blackened salmon from his large leather backpack.

< 384h/384H 193v/238V Pos: standing >
Xod closes his book and smiles broadly.

< 384h/384H 194v/238V Pos: standing >
An elven scout gets a cup of soft ice cream from his bottomless bag of the illithids.

< 384h/384H 196v/238V Pos: standing >
An elven scout eats a cup of soft ice cream.

< 384h/384H 196v/238V Pos: standing >
Xod clambers to his feet.

< 384h/384H 196v/238V Pos: standing >
A load of dung suddenly drops from between Tiu's legs, landing with a soft plop.
Xod starts casting a spell.

< 384h/384H 197v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 199v/238V Pos: standing >
Xod completes his spell...
Xod utters the word 'paghz'
Xod starts to move with uncanny speed!

< 384h/384H 199v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 200v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 201v/238V Pos: standing >
Xod sits down in a comfortable spot.
An elven scout gets a potion of endurance from his bottomless bag of the illithids.

< 384h/384H 202v/238V Pos: standing >
An elven scout quaffs a potion of endurance.

< 384h/384H 202v/238V Pos: standing >
Xod opens a spellbook bearing the insignia of Xod and begins studying it intently.

< 384h/384H 202v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 202v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 203v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 204v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 205v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 205v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 206v/238V Pos: standing >
You quickly scan the area.
You see nothing.
A lich wizard quaffs a dark misty potion.

< 384h/384H 206v/238V Pos: standing >

< 384h/384H 207v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 207v/238V Pos: standing >
Xod closes his book and smiles broadly.

< 384h/384H 208v/238V Pos: standing >
Xod clambers to his feet.

< 384h/384H 208v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 209v/238V Pos: standing >
Xod nods.

< 384h/384H 210v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 210v/238V Pos: standing >
Laz shouts out loudly.. MOVING!!!!

< 384h/384H 211v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 211v/238V Pos: standing >

< 384h/384H 212v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 213v/238V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -West 
The corpse of a GIANT tree spider is lying here.
The corpse of a dark forest elf is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.

< 384h/384H 212v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 213v/238V Pos: standing >
Laz leaves north.
Tiu leaves north.
Eikel leaves north.
An elven scout leaves north.
Xod leaves north.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East  -South
The corpse of a manticore is lying here.
The corpse of a lasher vine is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the south.
Doo enters from the south.
Kaene enters from the south.

< 384h/384H 213v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 213v/238V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -West 
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.
You quickly scan the area.
You see nothing.

< 384h/384H 213v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 214v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 215v/238V Pos: standing >
Laz leaves north.
Tiu leaves north.
Eikel leaves north.
An elven scout leaves north.
Xod leaves north.
A lich wizard sneaks north.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -East  -South
The corpse of  a will o'wisp is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the south.
Doo enters from the south.
Kaene enters from the south.

< 384h/384H 214v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 215v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 216v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 216v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 384h/384H 217v/238V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
You follow Laz.

Before the Tree of Justice
   This narrow skyway still remains untouched by the ravages of the wilds.  A
long circular stairway leads upward as it spirals its way around the trunk of
the Tree of Justice.  A strong feeling of goodness and peace emanates
from what lies above, perhaps a remnant of the magic of justice which was
weaved into the spirit of this tree long ago by forest elves.  Once guarded by
the mighty Ki-rin, it has not been used by the residents of Aravne for many
years.  Perhaps the Ki-rin still defend it from entry by all those who are
not of pure innocence.
Obvious exits: -West  -Up   
The corpse of a forest constrictor is lying here.
An old, worn sign still stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.

< 384h/384H 216v/238V Pos: standing >
You quickly scan the area.
The wraith of Prudak who is not far off above you.
An Orc who is a brief walk away above you.
The wraith of a thri-kreen shoplifter who is a brief walk away above you.
A Drow Elf who is a brief walk away above you.
A Drow Elf who is a brief walk away above you.
A Drider who is a brief walk away above you.

< 384h/384H 217v/238V Pos: standing >
Laz leaves west.
Tiu leaves west.
Eikel leaves west.
An elven scout leaves west.
Xod leaves west.
You follow Laz.

The Wilds
   Chaos and darkness.  There is no other way to describe the tangle
of growth that shoots and curls in every direction here.  New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches.  The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction.  This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here.  Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -East  -South
The corpse of  a will o'wisp is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the east.
Doo enters from the east.
Kaene enters from the east.

< 384h/384H 216v/238V Pos: standing >

< 384h/384H 216v/238V Pos: standing >

< 384h/384H 217v/238V Pos: standing >

< 384h/384H 217v/238V Pos: standing >

< 384h/384H 221v/238V Pos: standing >

< 384h/384H 225v/238V Pos: standing >

< 384h/384H 227v/238V Pos: standing >

< 384h/384H 229v/238V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
You follow Laz.

Before the Tree of Justice
   This narrow skyway still remains untouched by the ravages of the wilds.  A
long circular stairway leads upward as it spirals its way around the trunk of
the Tree of Justice.  A strong feeling of goodness and peace emanates
from what lies above, perhaps a remnant of the magic of justice which was
weaved into the spirit of this tree long ago by forest elves.  Once guarded by
the mighty Ki-rin, it has not been used by the residents of Aravne for many
years.  Perhaps the Ki-rin still defend it from entry by all those who are
not of pure innocence.
Obvious exits: -West  -Up   
The corpse of a forest constrictor is lying here.
An old, worn sign still stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from the west.
Doo enters from the west.
Kaene enters from the west.

< 384h/384H 231v/238V Pos: standing >

< 384h/384H 232v/238V Pos: standing >

< 384h/384H 233v/238V Pos: standing >
Laz waves an obsidian and steel wand and says 'w'.

< 384h/384H 233v/238V Pos: standing >
Laz stops using an obsidian and steel wand.

< 384h/384H 238v/238V Pos: standing >
Laz drops an obsidian and steel wand.
You failed.

< 384h/384H 238v/238V Pos: standing >
Laz gets an obsidian and steel wand from her bottomless bag of the shield dwarves.

< 384h/384H 238v/238V Pos: standing >
Laz grabs an obsidian and steel wand.
You failed.

< 384h/384H 238v/238V Pos: standing >

< 384h/384H 238v/238V Pos: standing >

< 384h/384H 238v/238V Pos: standing >

< 384h/384H 238v/238V Pos: standing >
A Drider skitters in from above.
A Drow Elf enters from above.
An Orc enters from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
An Orc enters from above.
A Troll enters from above.
The wraith of Prudak enters from above.
The wraith of a thri-kreen shopper enters from above.
The wraith of a thri-kreen shoplifter enters from above.
Kaene tackles an Orc square in the chest knocking the wind out of him!

< 384h/384H 238v/238V Pos: standing >
Laz floats up.
Tiu leaves up.
Eikel floats up.
An elven scout leaves up.
Xod leaves up.
A lich wizard sneaks up.
You follow Laz.

The Stair of Justice
   Much like a smaller version of the grand skyway, this spiral stairway
steeply curves its way around the Tree of Justice.  The wooden steps are
stained red by the blood of the guilty, as only one woman has ever passed these
steps without withstanding the might of the Ki-rin which guard its top.
Scars from missed sword attacks are evident in both the railing and the bark
of the tree.
Obvious exits: -Up    -Down 
[4] The corpse of a male ki-rin is lying here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
Aq enters from below.
Doo enters from below.
You failed.

< 384h/384H 237v/238V Pos: standing >
Laz floats down.
Tiu leaves down.
Eikel floats down.
An elven scout leaves down.
Xod leaves down.
A lich wizard sneaks down.
You follow Laz.

Before the Tree of Justice
   This narrow skyway still remains untouched by the ravages of the wilds.  A
long circular stairway leads upward as it spirals its way around the trunk of
the Tree of Justice.  A strong feeling of goodness and peace emanates
from what lies above, perhaps a remnant of the magic of justice which was
weaved into the spirit of this tree long ago by forest elves.  Once guarded by
the mighty Ki-rin, it has not been used by the residents of Aravne for many
years.  Perhaps the Ki-rin still defend it from entry by all those who are
not of pure innocence.
Obvious exits: -West  -Up   
An obsidian and steel wand lies here.
A greyish stone wall is here to the west.
The corpse of a forest constrictor is lying here.
An old, worn sign still stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel  Mutinous Legions (Halfling)(small) stands, floating here.
Tiu  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(small) stands in mid-air here.
*The wraith of a thri-kreen shoplifter stands here. (minion) 
*The wraith of a thri-kreen shopper stands here. (minion) 
*The wraith of Prudak stands here. (minion) 
A Troll (large) The Predator -*Clan DemonRage*- stands in mid-air here.
An Orc (medium)  Dakhira sits in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
An Orc (medium)  Dakhira stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drider (large)  Dakhira stands in mid-air here.
Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here, fighting an Orc.
Aq enters from above.
Doo enters from above.
You start chanting...

< 384h/384H 236v/238V Pos: standing >
A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.
A Drider leaves up.
A Drow Elf leaves up.
An Orc leaves up.
A Drow Elf leaves up.
A Troll leaves up.
The wraith of Prudak leaves up.
The wraith of a thri-kreen shopper leaves up.
The wraith of a thri-kreen shoplifter leaves up.
An elven scout places a darksteel rapier [poor] in the back of an Orc, resulting in some strange noises and some blood.
An elven scout places 'Disemboweler', the dagger of sin [superior] in the back of an Orc, resulting in some strange noises and some blood.
With a swift tug an elven scout wrenches the weapon free, ramming it into an Orc's spine!
An elven scout places 'Disemboweler', the dagger of sin [superior] in the back of an Orc, resulting in some strange noises and some blood.

< 384h/384H 236v/238V Pos: standing >
Sparkling magic surrounds Xod as he begins his chant.
Xod starts casting an offensive spell called 'bigbys clenched fist'.
Xod snaps into visibility.
A lich wizard snaps into visibility.
A lich wizard dances an acrobatic maneuver in battle, and trips up a Drow Elf!

< 384h/384H 236v/238V Pos: standing >
You complete your spell...
[Damage: 70 ] Your concussion blast rips into an Orc, shattering his soul!
Aq starts casting an offensive spell.
Aq snaps into visibility.
A Drider skitters in from above.
A Drow Elf enters from above.
An Orc enters from above.
A Drow Elf enters from above.
A Troll enters from above.
The wraith of Prudak enters from above.
The wraith of a thri-kreen shopper enters from above.
The wraith of a thri-kreen shoplifter enters from above.

< 384h/384H 237v/238V Pos: standing >
A Drow Elf stops invoking abruptly!
Tiu assists a lich wizard heroically.
Tiu's decent crush grazes a Drow Elf.
Eikel starts casting an offensive spell called 'molten spray'.

< 384h/384H 237v/238V Pos: standing >
A Drow Elf starts casting an offensive spell called 'greater soul disturbance'.

< 384h/384H 237v/238V Pos: standing >
Xod completes his spell...
Xod utters the words 'buoblg qrunsoqpze yugh'
Xod's fist beats the life out of an Orc, blood pours from his body!
An Orc settles to his knees.

< 384h/384H 238v/238V Pos: standing >
Eikel completes his spell...
Eikel utters the words 'warhunso gsfal'
Eikel points at an Orc.
You start chanting...
Doo starts casting an offensive spell.
Doo snaps into visibility.
The wraith of a thri-kreen shopper suddenly attacks Doo!
The wraith of a thri-kreen shopper snaps into visibility.
The wraith of a thri-kreen shopper misses Doo.
An elven scout attempts to flee.
An elven scout leaves up.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 384h/384H 238v/238V Pos: sitting >
A Drider gives an order to his followers.
The wraith of a thri-kreen shoplifter starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a thri-kreen shoplifter snaps into visibility.
The wraith of Prudak starts casting an offensive spell.
The wraith of Prudak snaps into visibility.
An elven scout enters from above.

< 384h/384H 238v/238V Pos: sitting >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.
OUCH!  That really did HURT!
Aq completes his spell...
Aq utters the word 'pawwzf'
Aq creates a hammer out of thin air that smashes into an Orc, bits of flesh and bone fly everywhere!
An Orc's some misty yellow arm plates [superior] was completely destroyed by the massive blow!
An Orc's glowing ruby ring was completely destroyed by the massive blow!
An Orc's golden, shattered skull earring was completely destroyed by the massive blow!
An Orc's bloody onyx ear stud [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!