<worn as a badge> a badge of purity (glowing)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a strangly glowing ivy leaf [poor] (magic) (glowing)
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a jeweled cured leather torque
<worn around neck> a dangling spider necklace (humming)
<worn on body> a sloppy shirt made from dragonscales
<worn about body> a robe of many colors
<worn about waist> a belt of mining
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a quill
<worn on arms> a pair of troll-hide sleeves (magic)
<held as shield> an angelic steel tower shield
<worn around wrist> a frozen ivory bracelet from Harrow -The Gnome Village
<worn around wrist> a silver band with blue stones
<worn on hands> some fingerless gloves of su-monster skin (magic)[80h 41m 49s]
<held> the starseed nebula (magic) (illuminating)
<worn on legs> some moss-covered leggings [poor] (glowing)
<worn on feet> the dark-mithril tipped boots
Doo enters from the west.
Kaene enters from the west.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 197v/199V Pos: standing >
Laz leaves north.
Tiu leaves north.
Eikel leaves north.
An elven scout leaves north.
Xod leaves north.
A lich wizard sneaks north.
Kesk leaves north.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -South
The corpse of a manticore is lying here.
The corpse of a blood harpy is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the south.
Kaene enters from the south.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
Kesk leaves east.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -South -West
The corpse of a blood harpy is lying here.
[2] The corpse of a GIANT tree spider is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the west.
Kaene enters from the west.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
Kesk leaves east.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -West
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the west.
Kaene enters from the west.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
Laz waves an obsidian and steel wand and says 'w'.
Xod lost haste
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
Xod sits down in a comfortable spot.
< 454h/454H 198v/199V Pos: standing >
Laz stops using an obsidian and steel wand.
< 454h/454H 198v/199V Pos: standing >
Laz drops an obsidian and steel wand.
< 454h/454H 198v/199V Pos: standing >
Laz gets an obsidian and steel wand from her bottomless bag of the shield dwarves.
< 454h/454H 198v/199V Pos: standing >
Laz grabs an obsidian and steel wand.
< 454h/454H 198v/199V Pos: standing >
Xod opens a spellbook bearing the insignia of Xod and begins studying it intently.
< 454h/454H 198v/199V Pos: standing >
Doo puts some salmon(s) into a large leather backpack.
< 454h/454H 198v/199V Pos: standing >
Doo gets some blackened salmon from his large leather backpack.
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
Xod closes his book and smiles broadly.
< 454h/454H 198v/199V Pos: standing >
An elven scout gets a cup of soft ice cream from his bottomless bag of the illithids.
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
An elven scout eats a cup of soft ice cream.
< 454h/454H 198v/199V Pos: standing >
Xod clambers to his feet.
< 454h/454H 198v/199V Pos: standing >
A load of dung suddenly drops from between Tiu's legs, landing with a soft plop.
Xod starts casting a spell called 'haste'.
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
Xod completes his spell...
Xod utters the word 'haste'
Xod starts to move with uncanny speed!
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
Xod sits down in a comfortable spot.
An elven scout gets a potion of endurance from his bottomless bag of the illithids.
< 454h/454H 198v/199V Pos: standing >
An elven scout quaffs a potion of endurance.
< 454h/454H 198v/199V Pos: standing >
Xod opens a spellbook bearing the insignia of Xod and begins studying it intently.
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
A lich wizard quaffs a dark misty potion.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
Xod closes his book and smiles broadly.
< 454h/454H 198v/199V Pos: standing >
Xod clambers to his feet.
< 454h/454H 198v/199V Pos: standing >
Xod nods.
< 454h/454H 198v/199V Pos: standing >
Laz shouts out loudly.. MOVING!!!!
< 454h/454H 198v/199V Pos: standing >
You are already standing.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
Kesk leaves east.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -West
The corpse of a GIANT tree spider is lying here.
The corpse of a dark forest elf is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the west.
Kaene enters from the west.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 197v/199V Pos: standing >
Laz leaves north.
Tiu leaves north.
Eikel leaves north.
An elven scout leaves north.
Xod leaves north.
Kesk leaves north.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -East -South
The corpse of a manticore is lying here.
The corpse of a lasher vine is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the south.
Kaene enters from the south.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
Kesk leaves east.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -West
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the west.
Kaene enters from the west.
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 198v/199V Pos: standing >
Laz leaves north.
Tiu leaves north.
Eikel leaves north.
An elven scout leaves north.
Xod leaves north.
Kesk leaves north.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -East -South
The corpse of a will o'wisp is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the south.
Kaene enters from the south.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 197v/199V Pos: standing >
You quickly scan the area.
You see nothing.
< 454h/454H 199v/199V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
A lich wizard sneaks east.
Kesk leaves east.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: Before the Tree of Justice
</map>
<map>
Zone: The Forest City of Aravne.
Room: Before the Tree of Justice
</map>
Before the Tree of Justice
This narrow skyway still remains untouched by the ravages of the wilds. A
long circular stairway leads upward as it spirals its way around the trunk of
the Tree of Justice. A strong feeling of goodness and peace emanates
from what lies above, perhaps a remnant of the magic of justice which was
weaved into the spirit of this tree long ago by forest elves. Once guarded by
the mighty Ki-rin, it has not been used by the residents of Aravne for many
years. Perhaps the Ki-rin still defend it from entry by all those who are
not of pure innocence.
Obvious exits: -West -Up
The corpse of a forest constrictor is lying here.
An old, worn sign still stands here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the west.
Kaene enters from the west.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
You quickly scan the area.
The wraith of Prudak who is not far off above you.
The wraith of a thri-kreen shoplifter who is a brief walk away above you.
The wraith of a thri-kreen shopper who is a brief walk away above you.
A Drow Elf who is a brief walk away above you.
A Drow Elf who is a brief walk away above you.
A Drider who is a brief walk away above you.
< 454h/454H 198v/199V Pos: standing >
Laz leaves west.
Tiu leaves west.
Eikel leaves west.
An elven scout leaves west.
Xod leaves west.
A lich wizard sneaks west.
Kesk leaves west.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Wilds
</map>
The Wilds
Chaos and darkness. There is no other way to describe the tangle
of growth that shoots and curls in every direction here. New, more sinister
growth explodes through every opening possible, enveloping the already dense
tangles of branches. The skyway here is more of a makeshift path than anything
expected to survive the years, and is constantly being modified by detours and
new construction. This does not seem like a good place to get lost, but even
the most experienced rangers have been known to lose their way here. Further
compounding the confusion are the constant attacks from the new residents of
the area.
Obvious exits: -North -East -South
The corpse of a will o'wisp is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the east.
Kaene enters from the east.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 199v/199V Pos: standing >
< 454h/454H 199v/199V Pos: standing >
< 454h/454H 199v/199V Pos: standing >
< 454h/454H 199v/199V Pos: standing >
Laz leaves east.
Tiu leaves east.
Eikel leaves east.
An elven scout leaves east.
Xod leaves east.
Kesk leaves east.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: Before the Tree of Justice
</map>
<map>
Zone: The Forest City of Aravne.
Room: Before the Tree of Justice
</map>
Before the Tree of Justice
This narrow skyway still remains untouched by the ravages of the wilds. A
long circular stairway leads upward as it spirals its way around the trunk of
the Tree of Justice. A strong feeling of goodness and peace emanates
from what lies above, perhaps a remnant of the magic of justice which was
weaved into the spirit of this tree long ago by forest elves. Once guarded by
the mighty Ki-rin, it has not been used by the residents of Aravne for many
years. Perhaps the Ki-rin still defend it from entry by all those who are
not of pure innocence.
Obvious exits: -West -Up
The corpse of a forest constrictor is lying here.
An old, worn sign still stands here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from the west.
Kaene enters from the west.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
Laz waves an obsidian and steel wand and says 'w'.
< 454h/454H 198v/199V Pos: standing >
Laz stops using an obsidian and steel wand.
< 454h/454H 198v/199V Pos: standing >
Laz drops an obsidian and steel wand.
< 454h/454H 198v/199V Pos: standing >
Laz gets an obsidian and steel wand from her bottomless bag of the shield dwarves.
< 454h/454H 198v/199V Pos: standing >
Laz grabs an obsidian and steel wand.
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
< 454h/454H 198v/199V Pos: standing >
A Drider skitters in from above.
A Drow Elf enters from above.
An Orc enters from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
An Orc enters from above.
A Troll enters from above.
The wraith of Prudak enters from above.
The wraith of a thri-kreen shopper enters from above.
The wraith of a thri-kreen shoplifter enters from above.
Kaene tackles an Orc square in the chest knocking the wind out of him!
< 454h/454H 198v/199V Pos: standing >
Laz floats up.
Tiu leaves up.
Eikel floats up.
An elven scout leaves up.
Xod leaves up.
A lich wizard sneaks up.
Kesk leaves up.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: The Stair of Justice
</map>
<map>
Zone: The Forest City of Aravne.
Room: The Stair of Justice
</map>
The Stair of Justice
Much like a smaller version of the grand skyway, this spiral stairway
steeply curves its way around the Tree of Justice. The wooden steps are
stained red by the blood of the guilty, as only one woman has ever passed these
steps without withstanding the might of the Ki-rin which guard its top.
Scars from missed sword attacks are evident in both the railing and the bark
of the tree.
Obvious exits: -Up -Down
[4] The corpse of a male ki-rin is lying here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
Doo enters from below.
< 454h/454H 197v/199V Pos: standing >
< 454h/454H 197v/199V Pos: standing >
Laz floats down.
Tiu leaves down.
Eikel floats down.
An elven scout leaves down.
Xod leaves down.
A lich wizard sneaks down.
Kesk leaves down.
You follow Kesk.
<map>
Zone: The Forest City of Aravne.
Room: Before the Tree of Justice
</map>
<map>
Zone: The Forest City of Aravne.
Room: Before the Tree of Justice
</map>
Before the Tree of Justice
This narrow skyway still remains untouched by the ravages of the wilds. A
long circular stairway leads upward as it spirals its way around the trunk of
the Tree of Justice. A strong feeling of goodness and peace emanates
from what lies above, perhaps a remnant of the magic of justice which was
weaved into the spirit of this tree long ago by forest elves. Once guarded by
the mighty Ki-rin, it has not been used by the residents of Aravne for many
years. Perhaps the Ki-rin still defend it from entry by all those who are
not of pure innocence.
Obvious exits: -West -Up
An obsidian and steel wand lies here. (magic)
A greyish stone wall is here to the west. (magic)
The corpse of a forest constrictor is lying here.
An old, worn sign still stands here.
Kesk Mutinous Legions (Githzerai)(medium) stands here.
*A lich wizard is standing here, busy with his own matters.
*Xod Mutinous Legions (Minotaur)(huge) stands in mid-air here.
An elven scout is standing here, busy with his own matters.
Eikel Mutinous Legions (Halfling)(small) stands, floating here.
Tiu Mutinous Legions (Minotaur)(huge) stands in mid-air here.
Laz Mutinous Legions (Gnome)(small) stands in mid-air here.
*The wraith of a thri-kreen shoplifter stands here. (minion)
*The wraith of a thri-kreen shopper stands here. (minion)
*The wraith of Prudak stands here. (minion)
A Troll (large) The Predator -*Clan DemonRage*- stands in mid-air here.
An Orc (medium) Dakhira sits in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
An Orc (medium) Dakhira stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drider (large) Dakhira stands in mid-air here.
Kaene Mutinous Legions (Barbarian)(large) stands in mid-air here, fighting an Orc.
Doo enters from above.
Kesk starts casting an offensive spell called 'negative concussion blast'.
< 454h/454H 196v/199V Pos: standing >
A Drow Elf starts casting an offensive spell called 'bigbys clenched fist'.
A Drider leaves up.
A Drow Elf leaves up.
An Orc leaves up.
A Drow Elf leaves up.
A Troll leaves up.
The wraith of Prudak leaves up.
The wraith of a thri-kreen shopper leaves up.
The wraith of a thri-kreen shoplifter leaves up.
An elven scout places a darksteel rapier [poor] in the back of an Orc, resulting in some strange noises and some blood.
An elven scout places 'Disemboweler', the dagger of sin [superior] in the back of an Orc, resulting in some strange noises and some blood.
With a swift tug an elven scout wrenches the weapon free, ramming it into an Orc's spine!
An elven scout places 'Disemboweler', the dagger of sin [superior] in the back of an Orc, resulting in some strange noises and some blood.
< 454h/454H 197v/199V Pos: standing >
Sparkling magic surrounds Xod as he begins his chant.
Xod starts casting an offensive spell called 'bigbys clenched fist'.
Xod snaps into visibility.
A lich wizard snaps into visibility.
A lich wizard dances an acrobatic maneuver in battle, and trips up a Drow Elf!
< 454h/454H 197v/199V Pos: standing >
Kesk completes his spell...
Kesk utters the words 'izoahuzz qaijudigguai bragh'
Kesk's concussion blast rips into an Orc, shattering his soul!
You start chanting...
You snap into visibility.
A Drider skitters in from above.
A Drow Elf enters from above.
An Orc enters from above.
A Drow Elf enters from above.
A Troll enters from above.
The wraith of Prudak enters from above.
The wraith of a thri-kreen shopper enters from above.
The wraith of a thri-kreen shoplifter enters from above.
< 454h/454H 198v/199V Pos: standing >
A Drow Elf stops invoking abruptly!
Tiu assists a lich wizard heroically.
Eikel starts casting an offensive spell.
< 454h/454H 198v/199V Pos: standing >
A Drow Elf starts casting an offensive spell called 'greater soul disturbance'.
< 454h/454H 199v/199V Pos: standing >
Xod completes his spell...
Xod utters the words 'bigbys clenched fist'
Xod's fist beats the life out of an Orc, blood pours from his body!
An Orc settles to his knees.
< 454h/454H 199v/199V Pos: standing >
Eikel completes his spell...
Eikel utters the words 'molten spray'
Eikel points at an Orc.
Kesk starts casting an offensive spell called 'negative concussion blast'.
Doo starts casting an offensive spell called 'scathing wind'.
Doo snaps into visibility.
The wraith of a thri-kreen shopper suddenly attacks Doo!
The wraith of a thri-kreen shopper snaps into visibility.
An elven scout attempts to flee.
An elven scout leaves up.
A Troll tackles Kesk square in the chest knocking the wind out of him!
< 454h/454H 199v/199V Pos: standing >
A Drider gives an order to his followers.
The wraith of a thri-kreen shoplifter starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a thri-kreen shoplifter snaps into visibility.
The wraith of Prudak starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of Prudak snaps into visibility.
An elven scout enters from above.
< 454h/454H 199v/199V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at Kesk.
Kesk's entire body spasms uncontrollably as his soul is viciously attacked by a Drow Elf.
You complete your spell...
[Damage: 25 ] Your massive hammer causes an Orc to double over in pain!
An Orc's some misty yellow arm plates [superior] was completely destroyed by the massive blow!
An Orc's glowing ruby ring was completely destroyed by the massive blow!
An Orc's golden, shattered skull earring was completely destroyed by the massive blow!
An Orc's bloody onyx ear stud [superior] was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!