<worn on head> a woven golden-red headband [superior]
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> an assassins mask
<worn around neck> a diamond necklace [poor]
<worn around neck> a glowing ruby pendant (glowing)
<worn on body> a ghostly shimmering set of armor (glowing)
<worn about body> a cloak of Erebus [poor]
<worn as quiver> a hollowed eye stalk (glowing)
<worn about waist> a sheepskin belt
<worn on belt buckle>a longsword named 'the Answerer' (glowing)
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a durithalite bracelet
<worn around wrist> a pirate's parrot (humming) [87%]
<worn on hands> some razor-knuckled blood crystal gloves
<worn on finger> an engraved silver ring [superior]
<worn on finger> a ring of the purple eye
<primary weapon> a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon> a sandworm's tooth
<worn on legs> some heavily-spiked blood crystal leg plates
<worn on feet> some spurred blood crystal boots
..^MM@.MMMM
M^^^.PMMMMM
^^^^^MMMMMM
..^^MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are some tracks heading east.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 113v/180V Pos: standing >
..^^MMMMM
.^.^MMMMMMM
..^MM..^^M^
.^MMP@MMMMM
^^^^.MMMMMM
^^^^MMMMMMM
.^^MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are some tracks heading north.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 111v/180V Pos: standing >
^...^^MMM
...^^MMMMMM
.^.^MMMMMMM
..^MM@.^^M^
.^MM.PMMMMM
^^^^^MMMMMM
^^^MMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 109v/180V Pos: standing >
...^^MMMM
..^^MMMMMMM
^.^MMMMMMMM
.^MMP@^^M^^
^MM^.MMMMMM
^^^^MMMMMMM
^^MMMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
There are deep Quadruped tracks going east.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 107v/180V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 424h/424H 107v/180V Pos: standing >
..^^MMMMM
.^^MMMMMMM^
.^MMMMMMMM^
^MM^P@.M^^^
MM^^MMMMMMM
^^^MMMMMMMM
^MMMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 105v/180V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 424h/424H 106v/180V Pos: standing >
< 424h/424H 107v/180V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your east.
< 424h/424H 108v/180V Pos: standing >
You quickly scan the area.
A rabbit who is not far off to your east.
< 424h/424H 109v/180V Pos: standing >
.^^MMMMM^
^^MMMMMMM^M
^MMMMMMMM^M
MM^^P@M^^^M
M^^MMMMMMMM
^^MMMMMMMM
MMMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 107v/180V Pos: standing >
^^MMMMM^M
^MMMMMMM^MM
MMMMMMMM^MM
M^^^P@.^^MM
^^MMMMMMMM
^MMMMMMMM
MMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A small rabbit is here, hopping through the grass.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 105v/180V Pos: standing >
^MMMMM^MM
MMMMMMM^MMM
MMMMMMM^MMM
^^^^P@.^MMM
^MMMMMMMM
MMMMMMMM
MMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
There are some tracks heading east.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 103v/180V Pos: standing >
MMMMM^MMM
MMMMMM^MMMM
MMMMMM.MMMM
^^^MP@.MMM
MMMMMMMM
MMMMMMM .
MMMM .
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 101v/180V Pos: standing >
MMMM^MMMM
MMMMM^MMMMM
MMMMM.MMMMM
^^M^P@MMM
MMMMMMM .
MMMMMM ..
MMM ..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are deep Quadruped tracks going north.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 98v/180V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 424h/424H 99v/180V Pos: standing >
^^MM^MMMM
MMMMM^MMMMM
MMMMM.MMMMM
MMMMM@MMMMM
^^M^.PMMM
MMMMMMM .
MMMMM .
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
There are some tracks heading north.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 98v/180V Pos: standing >
.^^MMMMMM
^^^MM^MMMMM
MMMMM.MMMMM
MMMMM@MMMMM
MMMMMPMMMMM
^^M^^^MMM
MMMMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
There are some tracks heading north.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 96v/180V Pos: standing >
M^.^.MMMM
^.^^MMMMMMM
^^^MM^MMMMM
MMMMM@MMMMM
MMMMMPMMMMM
MMMMM^MMMMM
^M^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 94v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave Entrance
</map>
Huge Cave Entrance
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 92v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Inside a Huge Cave
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Inside a Huge Cave
</map>
Inside a Huge Cave
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
An ugly kobold is standing here.
An ugly kobold is standing here.
An ugly kobold is standing here.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 91v/180V Pos: standing >
< 424h/424H 92v/180V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is close by to your east.
A kobold who is close by to your east.
A kobold who is close by to your east.
A large hobgoblin who is not far off to your east.
A small hobgoblin who is a brief walk away to your east.
A kobold who is a brief walk away to your east.
< 424h/424H 93v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave
</map>
Huge Cave
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
An ugly kobold is standing here.
An ugly kobold is standing here.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 93v/180V Pos: standing >
You quickly scan the area.
A small hobgoblin who is close by to your east.
A kobold who is close by to your east.
A kobold who is close by to your east.
A kobold who is close by to your south.
A kobold who is close by to your south.
A kobold who is close by to your south.
< 424h/424H 94v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Curving Cave
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Curving Cave
</map>
Curving Cave
Obvious exits: -N -W
Fresh blood splatters cover the area.
A small hobgoblin is standing here, looking lost.(Red Aura)
An ugly kobold is standing here.
An ugly kobold is standing here.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 97v/180V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is close by to your north.
A kobold who is close by to your north.
A large hobgoblin who is not far off to your north.
A kobold who is close by to your west.
A kobold who is close by to your west.
< 424h/424H 98v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave
</map>
Cave
Obvious exits: -N -S
Fresh blood splatters cover the area.
An ugly kobold is standing here.
An ugly kobold is standing here.
An ugly kobold is standing here.
An ugly kobold is standing here.
There are Drow Elf tracks going north.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 100v/180V Pos: standing >
You quickly scan the area.
A large hobgoblin who is close by to your north.
A small hobgoblin who is close by to your south.
A kobold who is close by to your south.
A kobold who is close by to your south.
< 424h/424H 101v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave Junction
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave Junction
</map>
Cave Junction
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A large hobgoblin is standing here, looking mean.(Red Aura)
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 102v/180V Pos: standing >
You quickly scan the area.
A kobold who is not far off to your east.
A kobold who is close by to your south.
A kobold who is close by to your south.
A kobold who is close by to your south.
A kobold who is close by to your south.
A small hobgoblin who is not far off to your south.
A kobold who is not far off to your south.
A kobold who is not far off to your south.
A kobold who is close by to your west.
< 424h/424H 103v/180V Pos: standing >
A kobold enters from the south.
< 424h/424H 104v/180V Pos: standing >
< 424h/424H 107v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Thin Passageway
</map>
Thin Passageway
Obvious exits: -E -W
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 106v/180V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A kobold who is close by to your west.
A large hobgoblin who is close by to your west.
A kobold who is not far off to your west.
< 424h/424H 107v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave Junction
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave Junction
</map>
Cave Junction
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
An ugly kobold is standing here.
A large hobgoblin is standing here, looking mean.(Red Aura)
Spyne enters from the east.
Po skitters in from the east.
< 424h/424H 109v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Bend in the Cave
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Bend in the Cave
</map>
Bend in the Cave
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
An ugly kobold is standing here.
Spyne enters from the east.
Po skitters in from the east.
< 424h/424H 108v/180V Pos: standing >
You quickly scan the area.
A kobold who is close by to your north.
A kobold who is close by to your east.
A kobold who is close by to your east.
A large hobgoblin who is close by to your east.
A kobold who is a brief walk away to your east.
< 424h/424H 109v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Tight Passage
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Tight Passage
</map>
Tight Passage
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
An ugly kobold is standing here.
There are some tracks heading north.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 110v/180V Pos: standing >
You quickly scan the area.
A kobold who is close by to your south.
< 424h/424H 111v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Intersection in the Caves
</map>
Intersection in the Caves
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 111v/180V Pos: standing >
You quickly scan the area.
A kobold who is close by to your south.
A kobold who is not far off to your south.
A primitive human warrior who is not far off to your west.
A primitive human warrior who is a brief walk away to your west.
A primitive human who is rather far off to your west.
A primitive human who is rather far off to your west.
A primitive human who is in the distance to your west.
A primitive human who is in the distance to your west.
< 424h/424H 112v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Large Cave
</map>
Large Cave
Obvious exits: -E -W
Spyne enters from the east.
Po skitters in from the east.
< 424h/424H 114v/180V Pos: standing >
You quickly scan the area.
A primitive human warrior who is close by to your west.
A primitive human warrior who is not far off to your west.
A primitive human who is a brief walk away to your west.
A primitive human who is a brief walk away to your west.
A primitive human who is rather far off to your west.
A primitive human who is rather far off to your west.
< 424h/424H 115v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Intersection in the Caves
</map>
Intersection in the Caves
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 116v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Damp Cave
</map>
Damp Cave
Obvious exits: -E -W
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 116v/180V Pos: standing >
You quickly scan the area.
A primitive human warrior who is a brief walk away to your west.
A primitive human warrior who is rather far off to your west.
A primitive human who is in the distance to your west.
A primitive human who is in the distance to your west.
< 424h/424H 117v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Intersection in the Caves
</map>
Intersection in the Caves
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Spyne enters from the east.
Po skitters in from the east.
< 424h/424H 118v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Small Passageway
</map>
Small Passageway
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 118v/180V Pos: standing >
You quickly scan the area.
A kobold who is not far off to your south.
A kobold who is a brief walk away to your south.
< 424h/424H 119v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Damp Cave
</map>
Damp Cave
Obvious exits: -E -S
Puddles of fresh blood cover the ground.
Spyne enters from the south.
Po skitters in from the south.
< 424h/424H 119v/180V Pos: standing >
You quickly scan the area.
A wild horse who is not far off to your east.
A young zebra who is not far off to your east.
A huge green snake who is a brief walk away to your east.
A large green snake who is a brief walk away to your east.
A large green snake who is a brief walk away to your east.
A kobold who is a brief walk away to your south.
A kobold who is rather far off to your south.
< 424h/424H 120v/180V Pos: standing >
< 424h/424H 121v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave of Many Pools
</map>
Cave of Many Pools
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 121v/180V Pos: standing >
You quickly scan the area.
A large green snake who is close by to your north.
A large green snake who is close by to your north.
A young zebra who is close by to your east.
A Barbarian who is close by to your east.
A huge green snake who is not far off to your east.
A large green snake who is not far off to your east.
A large green snake who is not far off to your east.
A large green snake who is close by to your south.
< 424h/424H 121v/180V Pos: standing >
< 424h/424H 122v/180V Pos: standing >
Pardon?
< 424h/424H 125v/180V Pos: standing >
< 424h/424H 128v/180V Pos: standing >
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave of Many Pools
</map>
<map>
Zone: Caves of Mt. Skelenak.
Room: Cave of Many Pools
</map>
Cave of Many Pools
Obvious exits: -N -E -S -W
The corpse of a Barbarian is lying here.
A large wooden torch has been discarded here.
A wild horse of the sylvan woodlands trots about here briskly.(Gold Aura)
A young zebra runs through the Savannah here.
A Barbarian (large) stands here (Newbie). (Non-Fraggable)(Gold Aura)
Spyne enters from the west.
Po skitters in from the west.
< 424h/424H 129v/180V Pos: standing >
< 424h/424H 130v/180V Pos: standing >
You tackle a Barbarian square in the chest knocking the wind out of him!
< 424h/424H 132v/180V Pos: standing >
<A Barbarian avoids being bashed by Po, who loses his balance and falls.
< 424h/424H 132v/180V Pos: standing >
<Spyne places a sharpened icicle [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug Spyne wrenches the weapon free, ramming it into a Barbarian's spine!
Spyne places a sharpened icicle [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
Spyne places a dagger of carved obsidian [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
< 424h/424H 132v/180V Pos: standing >
< T: Spyne TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
Spyne parries a Barbarian's lunge at him.
< 424h/424H 132v/180V Pos: standing >
< T: Spyne TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
A wild horse leaves south.
< 424h/424H 132v/180V Pos: standing >
< T: Spyne TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
[Damage: 13 ] -=[Your slash strikes a Barbarian hard.]=-
[Damage: 13 ] -=[Your pierce strikes a Barbarian very hard.]=-
[Damage: 12 ] -=[Your slash strikes a Barbarian very hard.]=-
< 424h/424H 132v/180V Pos: standing >
< T: Spyne TP: sta TC: small wounds E: A Barbarian sit EP: pretty hurt >
Spyne's impressive pierce strikes a Barbarian very hard.
Spyne's pierce strikes a Barbarian very hard.
Spyne tries to knee a Barbarian, but can't quite reach.
Spyne's impressive pierce seriously wounds a Barbarian.
Spyne attempts to flee.
Spyne tries to flee, but can't make it out of here!
< 424h/424H 132v/180V Pos: standing >
< T: Spyne TP: sta TC: small wounds E: A Barbarian sit EP: awful >
Spyne attempts to flee.
Spyne tries to flee, but can't make it out of here!
< 424h/424H 132v/180V Pos: standing >
< T: Spyne TP: sta TC: small wounds E: A Barbarian sit EP: awful >
Spyne attempts to flee.
Spyne leaves west.
< 424h/424H 132v/180V Pos: standing >
<Spyne enters from the west.
< 424h/424H 132v/180V Pos: standing >
<Spyne places a sharpened icicle [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
With a swift tug Spyne wrenches the weapon free, ramming it into a Barbarian's spine!
Spyne places a sharpened icicle [superior] in the back of a Barbarian, resulting in some strange noises and some blood.
A Barbarian's knight's bark chestplate was completely destroyed by the massive blow!
A Barbarian's legendary hide helmet was completely destroyed by the massive blow!
A Barbarian's soldier's clay signet was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.