<worn on head> a bronze skull cap
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on feet> a pair of studded leather boots
This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside. There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house. Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
The corpse of sarn, the banker is lying here.
A two-handed sword, nearly six feet in length, lies here.
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
< 372h/372H 111v/114V Pos: standing >
< 372h/372H 112v/114V Pos: standing >
< 372h/372H 112v/114V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
The corpse of a Human is lying here.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
< 372h/372H 112v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 372h/372H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 111v/114V Pos: standing >
< 372h/372H 112v/114V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 372h/372H 111v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
< 372h/372H 110v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.
< 372h/372H 110v/114V Pos: standing >
< 372h/372H 111v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 111v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
< 372h/372H 111v/114V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 372h/372H 110v/114V Pos: standing >
< 372h/372H 111v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 372h/372H 111v/114V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 372h/372H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 109v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
< 372h/372H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 110v/114V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 372h/372H 110v/114V Pos: standing >
The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 372h/372H 110v/114V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 372h/372H 110v/114V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 372h/372H 109v/114V Pos: standing >
The Path of Holy Warriors
The grass surrounding this pathway is perfectly groomed and dark green in
color. Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for. At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral. Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins. The doorway is open and appears to be open at all times. The
pathway continues through an arch to the south.
Obvious exits: -North -South
< 372h/372H 108v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 109v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the area.
< 372h/372H 107v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
east, while to the west it intersects with Keats street. To the south the
Tharnadian stables open to the road.
Obvious exits: -East -South -West
A large wandering dog is here, growling at you.
< 372h/372H 107v/114V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
< 372h/372H 106v/114V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 372h/372H 107v/114V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
< 372h/372H 107v/114V Pos: standing >
< 372h/372H 109v/114V Pos: standing >
Road Beneath the Northern Tower
Obvious exits: -North -East -West -Up
A young man in leather armor seems to be patrolling the area.
< 372h/372H 110v/114V Pos: standing >
A militia guard enters from the west.
< 372h/372H 110v/114V Pos: standing >
A militia guard leaves west.
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
A large rat is scurrying about here.
< 372h/372H 110v/114V Pos: standing >
< 372h/372H 111v/114V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'armor'
< 372h/372H 113v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
It's a bit nippy here.
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
That's impossible, I'm afraid.
< 372h/372H 114v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 372h/372H 113v/114V Pos: standing >
< 372h/372H 113v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 372h/372H 113v/114V Pos: standing >
< 372h/372H 113v/114V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'
< 372h/372H 113v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 372h/372H 113v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
< 372h/372H 112v/114V Pos: standing >
< 372h/372H 112v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large rat is scurrying about here.
< 372h/372H 111v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
< 372h/372H 110v/114V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the east. To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East -South#
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
< 372h/372H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 110v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 372h/372H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 110v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues to
the east, while to the west it turns south.
Obvious exits: -East -West
A stray tomcat is darting after rodents, here.
A shady looking youth is standing here, eyeing you with a devious glance.
< 372h/372H 110v/114V Pos: standing >
The Northern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and west. The Tharnadian Jail stands to the south.
Obvious exits: -East -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
A large rat is scurrying about here.
< 372h/372H 109v/114V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates. The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East -West -Up
< 372h/372H 109v/114V Pos: standing >
Inside the Northern Beach Gates
Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall. The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected. A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator. To the north, a wide beach
opens up. The wall road leads to the east and to the west.
Obvious exits: -North# -East -West
A young man in leather armor seems to be patrolling the walls.
< 372h/372H 109v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 372h/372H 109v/114V Pos: standing >
Ok.
< 372h/372H 111v/114V Pos: standing >
Outside the Northern Beach Gates
Two huge ironbound gates mark the northern beach entrance to Tharnadia,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east for quite a distance, while to the west they jut up against
the mesa upon which the twin keeps are built. To the north, a great expanse
of beach rolls away into the sea.
Obvious exits: -North -South
< 372h/372H 110v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 372h/372H 111v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
Inside the Northern Beach Gates
Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall. The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected. A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator. To the north, a wide beach
opens up. The wall road leads to the east and to the west.
Obvious exits: -North -East -West
A young man in leather armor seems to be patrolling the walls.
< 372h/372H 112v/114V Pos: standing >
Ok.
< 372h/372H 112v/114V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
The shady youth who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 112v/114V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern beach gates. The road continues west to a bend, while
the gates to the northern beach lie to the east.
Obvious exits: -East -West -Up
< 372h/372H 111v/114V Pos: standing >
Inside the Northern Beach Gates
Two huge ironbound gates guard the northern beach entrance to Tharnadia
here, standing nearly twenty feet tall. The gates are fastened to huge stone
towers on either side, making this entrance seem very secure and protected. A
system of ropes and pulleys hold the door up, reducing its weight and making
it easily opened and closed by a single operator. To the north, a wide beach
opens up. The wall road leads to the east and to the west.
Obvious exits: -North# -East -West
A young man in leather armor seems to be patrolling the walls.
< 372h/372H 110v/114V Pos: standing >
< 372h/372H 113v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
A militia guard leaves east.
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A large rat who is close by to your east.
The shady youth who is not far off to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 114v/114V Pos: standing >
A militia guard enters from the east.
< 372h/372H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
Inside the Northern Beach Gates
Obvious exits: -North# -East -West
A young man in leather armor seems to be patrolling the walls.
< 372h/372H 114v/114V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
The shady youth who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 114v/114V Pos: standing >
< 372h/372H 114v/114V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
The shady youth who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 114v/114V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
The shady youth who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 114v/114V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
The shady youth who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 114v/114V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
The shady youth who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A stray cat who is a brief walk away to your east.
The shady youth who is rather far off to your east.
A militia guard who is rather far off to your east.
A stray cat who is rather far off to your east.
< 372h/372H 114v/114V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the eastern defense tower of the
Tharnadian northern beach gates. The road continues east, while the gates to
the northern beach lie to the west.
Obvious exits: -East -West -Up
A large rat is scurrying about here.
< 372h/372H 113v/114V Pos: standing >
The Northern Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and west. The Tharnadian Jail stands to the south.
Obvious exits: -East -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
< 372h/372H 112v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues to
the east, while to the west it turns south.
Obvious exits: -East -West
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
< 372h/372H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the east. To the south, a small home overlooks the road,
a lone voyuer peering at a lustful wall.
Obvious exits: -North -East -South#
A young man in leather armor seems to be patrolling the area.
< 372h/372H 110v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
to the west and to the south.
Obvious exits: -South -West
A young man in leather armor seems to be patrolling the area.
< 372h/372H 109v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 110v/114V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues both
to the north and to the south.
Obvious exits: -North -South
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 372h/372H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 110v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 372h/372H 111v/114V Pos: standing >
A Bend in the Wall Road
The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick. When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people. A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite. The road continues both
east and north. A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window. You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East -West #
< 372h/372H 110v/114V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood splatters cover the area.
A militia guard stands here, fighting a Drider.
A militia guard stands here, fighting a Troll.
A Troll (large) NightLord -*Clan DemonRage*- stands in mid-air here, fighting a militia guard.(Red Aura)
A globe of darkness floats near a Troll's head.
A Drider (large) Dakhira stands in mid-air here, fighting a militia guard.(Red Aura)
A globe of darkness floats near a Drider's head.
A young man in leather armor seems to be patrolling the area.
< 372h/372H 110v/114V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 372h/372H 109v/114V Pos: standing >
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.
< 372h/372H 109v/114V Pos: standing >
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
< 372h/372H 109v/114V Pos: standing >
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
Fresh blood splatters cover the area.
*Sxt Mutinous Legions (Dwarf)(medium) stands in mid-air here.
A militia guard stands here, fighting a Drider.
A militia guard stands here, fighting a Troll.
A Troll (large) NightLord -*Clan DemonRage*- stands in mid-air here, fighting a militia guard.(Red Aura)
A globe of darkness floats near a Troll's head.
A Drider (large) Dakhira stands in mid-air here, fighting a militia guard.(Red Aura)
A globe of darkness floats near a Drider's head.
A militia guard stands here, fighting a Drider.
< 372h/372H 108v/114V Pos: standing >
A Troll dodges a militia guard's attack.
A Troll dodges a militia guard's attack.
A Troll's eyes roll as a militia guard plants a foot in his face.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
Obvious exits: -North -South
A militia guard stands here, fighting a Troll.
A vampire warlock is standing here, busy with his own matters.(Red Aura)
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) Doombringer -*Clan DemonRage*- sits in mid-air here.(Red Aura)
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) Dakhira stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting an elite guard.(Red Aura)
A Githyanki (medium) NightLord -*Clan DemonRage*- stands in mid-air here, fighting an elite guard.(Red Aura)
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here, fighting an elite guard.(Red Aura)
An elite guard stands here, fighting a Githyanki.
An elite guard stands here, fighting a Troll.
An elite guard stands here, fighting a Githyanki.
< 372h/372H 107v/114V Pos: standing >
An elite guard dodges a Githyanki's attack.
An elite guard dodges a Githyanki's attack.
An elite guard dodges a Githyanki's attack.
A Troll parries a militia guard's lunge at him.
A Troll parries a militia guard's lunge at him.
A militia guard almost sweeps a Troll off of his feet with a well placed leg sweep.
< 372h/372H 108v/114V Pos: standing >
A Troll bravely steps in front of a Drow Elf, shielding him from harm!
Sxt enters from the south.
< 372h/372H 108v/114V Pos: standing >
Sxt leaves north.
< 372h/372H 108v/114V Pos: standing >
A Troll snaps into visibility.
A Troll's slash strikes an elite guard.
A Troll's impressive slash strikes an elite guard.
A Troll misses an elite guard.
A Githyanki misses an elite guard.
An elite guard dodges a Githyanki's attack.
A Githyanki misses an elite guard.
A Githyanki clambers to his feet.
< 372h/372H 109v/114V Pos: standing >
A Troll snaps into visibility.
An elite guard is knocked to the ground by a Troll's skillful bash!
< 372h/372H 110v/114V Pos: standing >
A Drow Elf wavers under the impact of the lightning bolt sent by Morrigu.
< 372h/372H 110v/114V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage: 2 ] You are briefly surrounded by a red aura!
Your bash knocks a Githyanki to the ground!
You dive at a Githyanki skewering him with your large two-handed sword.
[Damage: 46 ]
< 372h/372H 111v/114V Pos: standing >
< T: Bisil TP: sta TC:excellent E: A Githyanki sit EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
-=[Tiny explosions wrack your body with pain!]=-
OUCH! That really did HURT!
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
An elite guard's decent punch wounds a Githyanki.
An elite guard ignites into black flames as he hits a Githyanki!
The aura of displacement around a Githyanki absorbs most of the assault!
An elite guard's feeble punch grazes a Githyanki.
An elite guard hits a Githyanki with a mighty kick to his chest.
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
A Troll snaps into visibility.
An elite guard's decent punch grazes a Troll.
A Troll dodges an elite guard's attack.
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
A Troll dodges a militia guard's attack.
A Troll dodges a militia guard's attack.
A Troll snaps into visibility.
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
A Drow Elf wavers under the impact of the lightning bolt sent by Morrigu.
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
An elite guard dodges a Githyanki's attack.
An elite guard dodges a Githyanki's attack.
A Githyanki misses an elite guard.
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
A vampire warlock hugs a flea-infested grizzly bear.
< 246h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC: few wounds E: A Githyanki sit EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
YIKES! Another hit like that, and you've had it!!
A Githyanki misses an elite guard.
A Githyanki misses an elite guard.
An elite guard dodges a Githyanki's attack.
< 92h/454H 111v/114V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: A Githyanki sit EP: excellent >
-=[Tiny explosions wrack your body with pain!]=-
Your pair of studded leather leggings shattered in bits as the tortured body spasms and quivers!