The death of [31 Guardian] Nuf (Duergar)

in A Roughly Built Escape Tunnel

from the perspective of [41 Thief] Rex Mutinous Legions (Halfling)

<worn as a badge>    a serpentine seal of Bozk [88%]
<worn on head>       the diamond crown of Winduin (glowing) [89%]
<worn on eyes>       a worn pair of sandstorm goggles of endurance [74%]
<worn in ear>        a durithalite earring shaped like a dagger [superior]
<worn in ear>        a dangling chain crucifix (glowing) [73%]
<worn on face>       a skull-faced warmask lined with feathers [poor]
<worn around neck>   a well-used adamantium medallion [84%]
<worn around neck>   a rusty steel necklace [superior] [76%]
<worn on body>       some ringmail stained with blood
<worn about body>    a cloak of Erebus [poor]
<worn as quiver>     the masters quiver (glowing)
<worn about waist>   a belt of fresh blood [superior] [68%]
<worn on belt buckle>a shield bearing the crest of Volgk [superior] [88%]
<worn on arms>       the sleeves of impskin
<worn around wrist>  a small bracelet of woven mithril chain [82%]
<worn on hands>      the claws of Vermithrax
<worn on finger>     an obsidian circle [superior]
<worn on finger>     an obsidian circle
<primary weapon>     the dagger of Wind (invis)[206h 50m 9s]
<secondary weapon>   a blood dagger of Tezcatlipoca
<worn on legs>       some blue-tinted chainmail leggings [71%]

A stealthy orc bandit is asleep, kneeling.
Imeth sneaks in from the north.

< 618h/618H 187v/212V Pos: standing >
  *^...   
 ^**P..*  
 ***@***  
 *^^****  
  ^****   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 

< 618h/618H 186v/212V Pos: standing >

< 618h/618H 187v/212V Pos: standing >
  ^*^..   
 ^^**M..  
 M**@P**  
 ^*^^***  
  *^***   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 

< 618h/618H 187v/212V Pos: standing >
  ^^*^.   
 M^^**M.  
 ^M*@P**  
 M^*^^**  
  **^**   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 
Imeth sneaks in from the east.

< 618h/618H 186v/212V Pos: standing >
  M^^*^   
 MM^^**M  
 ^^M@P**  
 .M^*^^*  
  ***^*   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 

< 618h/618H 185v/212V Pos: standing >
  M^^**   
 ^^MP***  
 .M^@^^*  
 ^***^**  
  ..^M*   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 
Imeth sneaks in from the north.

< 618h/618H 185v/212V Pos: standing >
  ^M***   
 .M^P^^*  
 ^**@^**  
 ...^M**  
  *^MM^   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -West 

< 618h/618H 184v/212V Pos: standing >

< 618h/618H 185v/212V Pos: standing >
  ^^M**   
 ^.M^*^^  
 ^^*@P^*  
 *...^M*  
  .*^MM   
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 
Imeth sneaks in from the east.

< 618h/618H 186v/212V Pos: standing >
   MMMMM^^***.    
  MMM^^^*******   
 M^^^^.M^*^^****  
 ^^^.^^***^*****  
 ^.^^*..@^M*****  
 ^..**.*^MM^****  
 *****.*^M^^****  
  .....*^^^^***   
   ******^^***    
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Imeth sneaks in from the north.

< 618h/618H 185v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding Up the Mountain
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding Up the Mountain
</map>
A Thin Trail Winding Up the Mountain
   A thin animal trail seems to wind here.  It is barely visible and has been
beaten down by animal tracks alone.  The thickets to either side make sight
impossible further into the deep woods.  For a forest it is entirely too
silent.  Where birds should be chirping and squirrels chittering happily a
deathly silence permeates the silence left by the absentee happy animals.
Further to the north the trail winds around narrow and imposing.
Obvious exits: -North -West 
An experienced orc raider stands, apparently asleep.

< 618h/618H 184v/212V Pos: standing >

< 618h/618H 186v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Thin Trail Winding To The West
</map>
A Thin Trail Winding To The West
   A thin animal trail seems to wind here.  It is barely visible and has been
beaten down by animal tracks alone.  An enormous ancient stump sits in the
exact path that you are upon.  Somehow the mighty ten foot wide oak had been
ripped in two and for grief it decayed to but a stump.  For a forest it is
entirely too silent.  Where birds should be chirping and squirrels chittering
happily a deathly silence permeates the silence left by the absentee happy
animals.  Further to the west the trail winds around the corner and to the
south it moves further away from the mountain.
Obvious exits: -South -West 
Imeth sneaks in from the south.

< 618h/618H 185v/212V Pos: standing >

< 618h/618H 186v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Winding Further Around the Mountain
</map>

<map>
Zone: The Kingdom of Torg.
Room: Winding Further Around the Mountain
</map>
Winding Further Around the Mountain
   A thin animal trail seems to wind here.  It is barely visible and has been
beaten down by animal tracks alone.  This part of the trail comes out of the
woods just a enough to wind around the precipice of the cliffs.  The trail
blends into a small rock cropping that hangs terribly close to the edge of a
deadly fall.  The silence extends to the edge here and only the sound of
pebbles skittering over into nothingness breaks the deathly silence.
Obvious exits: -North -East 
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.
Imeth sneaks in from the east.

< 618h/618H 185v/212V Pos: standing >

< 618h/618H 187v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: The Trail Straightens
</map>

<map>
Zone: The Kingdom of Torg.
Room: The Trail Straightens
</map>
The Trail Straightens
   A thin animal trail seems to wind here.  The thickets to either side
make sight impossible further into the deep woods.  Here the trees begin to
thicken once again.  Soon vision once again is limited to approximately
twenty five feet into the wood.  Shadows seem to darken the path almost fully
here and the heigtened intensity can once again be felt fully.  The silence
seems to make even the trees still to the wind.
Obvious exits: -North -South
A deer stands here looking skittish at every sound.
Imeth sneaks in from the south.

< 618h/618H 186v/212V Pos: standing >

< 618h/618H 187v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Split In The Trail
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Split In The Trail
</map>
A Split In The Trail
   The thin trail widens slightly here.  A small branch moves off to the east
towards a small pile of rocks.  Further ahead the trail appears to be heading
towards the far end of the mountain through a thick ridge of trees.  Deer
prints decorate the dust sparingly and it is obvious that it is their work that
this path still exists.  In fact eons of deer have lived in this area and only
now are they terrified to stay in their homeland.
Obvious exits: -North -East  -South
A deer stands here looking skittish at every sound.
A deer stands here looking skittish at every sound.

< 618h/618H 189v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: The Path Comes To A Halt AT Pile Of Rocks
</map>
The Path Comes To A Halt AT Pile Of Rocks
    The beaten path seems to come to a halt around the pile of rocks here.
In a circle about the pile tracks have beaten the grass to dirt leaving
scattered and indeed random tracks everywhere.  Intermixed with the deer some
humanoid tracks seem to be there as well as marks indicating something heavy
having been dragged to the rocks.  Small spots of blood are indeed visible
in the dust as well.
Obvious exits: -West  -Down #

< 618h/618H 189v/212V Pos: standing >

< 618h/618H 190v/212V Pos: standing >
Ok.

< 618h/618H 199v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Steep Shaft Leading Down
</map>
A Steep Shaft Leading Down
   This steep shaft leads straight down.  The roughly hewed tunnel seems to
have been created with some purpose.  Countless spots of old dried blood point
to raids of the surface by the dwellers from below.  It is a path made for
utility alone.  No extra carving and smoothing was done on this shaft for the
fact that it is not meant to be impressive, just useful.
Obvious exits: -Up    -Down 

< 618h/618H 198v/212V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Backstab who?

< 618h/618H 199v/212V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: The Kingdom of Torg.
Room: Bottom Of The Shaft
</map>
Bottom Of The Shaft
   Here the shaft ends in a room which appears to be the start of a path
towards the east.  A smaller connecting tunnel winds off to the north as well.
Small bits of broken leather and leaky casks have been discarded here.
When the smaller excursions run up this shaft into the woods, here is where
they pause to toss the trash before they proceed further.  On the ground a
pudgy finger seems to have drawn directions because his feeble brain could not
recall where things were.
Obvious exits: -North -East  -Up   
Imeth sneaks in from above.

< 618h/618H 201v/212V Pos: standing >

< 618h/618H 203v/212V Pos: standing >
You quickly scan the area.
A goblin miner who is a brief walk away to your north.
A hobgoblin guard who is close by to your east.

< 618h/618H 204v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Guard Post In Front Of The Mines
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Guard Post In Front Of The Mines
</map>
A Guard Post In Front Of The Mines
   Here a small entrance to the mines has been constructed.  The guard post
is but a small gate with a single guard.  From this entrance, small raids can
leave and bring back their new slaves for the mines.  The gate to the east
seems to be mainly unused.  Strangely you notice that the mine entrance,
and further down the mine itself, are held up by straight wooden beams.  In
any emergency situation, this side gate and the mines themselves can be
destroyed instantly by a switch which lights fire to the beams and destroys
them.  Thus the main gate becomes the only entrance.    
Obvious exits: -East  -West 
A hobgoblin stands growling at everything and everyone.
Imeth sneaks in from the west.

< 618h/618H 207v/212V Pos: standing >

< 618h/618H 208v/212V Pos: standing >
It's already open!

< 618h/618H 212v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Beginning Of A Hallway Through The Mine
</map>
Beginning Of A Hallway Through The Mine
   To the west a small gate leads out of the mines, but here the hallway
within the mine begins.  This dark hallway is roughly cut through the
obsidian rock winding away.  While the hallway is not extremely well built,
like many things in this empire utility was the primary concern of the
engineers.  For the bottom of the heap guards who are stationed here, as well
as the distraught slaves, aesthetics were not important.   
Obvious exits: -East  -West 

< 618h/618H 210v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Hallway Through The Mine
</map>
A Hallway Through The Mine
   Here the hallway ambles along lazily.  To both the north and south slave
areas are under supervision of one of the lazy hobgoblins doomed to this
area.  Along the center of the hallway a thin trail of blood leads vision to
a tiny corpse that has been dragged from the mines.  There is no hope once a
creature is condemmed to the mines, and the corpse illustrates the only escape.
Obvious exits: -North -East  -South -West 

< 618h/618H 208v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Hallway Through The Mine
</map>
A Hallway Through The Mine
   Here the hallway curves slightly as the walls widen slightly.  Against the
wall a large wooden cart lays casually full of useful metals.  It's wheels
are rotten and one has a large wedge in it.  It is easy to imagine that from
battering along the uneven hallways the large chunk was removed by any of a
number of large bumps in the hall.  
Obvious exits: -East  -West 

< 618h/618H 206v/212V Pos: standing >

< 618h/618H 207v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: The Center Of The Mine Hallway
</map>
The Center Of The Mine Hallway
   Here the center of the mine hallway is a gathering area for suppplies and
the spoils.  Large piles of unsmelted ore and shovels are strewn everywhere
here.  All the equipment appears to be at least second hand or third hand
equipment.  The slaves are given the very worst equipment, food, and supplies
and are expected to return with a large amount of results.  From the new whips
along the wall it is apparent that their list of things missing does not
include motivation.
Obvious exits: -North -East  -South -West 
Imeth sneaks in from the west.

< 618h/618H 206v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Guard Post In Front Of The Orc Mines
</map>

<map>
Zone: The Kingdom of Torg.
Room: Guard Post In Front Of The Orc Mines
</map>
Guard Post In Front Of The Orc Mines
   Even knowing that many of their kind serve inside the city, the orc
mines are the ideal place to serve.  The guard duty here mainly involves
portioning the extra shares for the good service of the orcs out.  The
problem however comes from the fact that, though they be captives of war no
abuse of these prisoners is possible.  They are a valuable asset being the
hardest working, so watching the obsidian slab is boring at best.
Obvious exits: -North# -South
A goblin miner stands here confused at your presence.

< 618h/618H 205v/212V Pos: standing >

< 618h/618H 207v/212V Pos: standing >
The door seems to be closed.

< 618h/618H 208v/212V Pos: standing >

< 618h/618H 212v/212V Pos: standing >
Ok.

< 618h/618H 212v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Beginning of A Well Cleared Mine
</map>

<map>
Zone: The Kingdom of Torg.
Room: Beginning of A Well Cleared Mine
</map>
Beginning of A Well Cleared Mine
   This mine is quite smoothe and well cleared.  It has been meticulously
picked and not a speck of metal remains within the rocks of the walls.  Further
to the north the well cleared tunnel barrels forward.  Not even a stray tool
has been left indicating that every miner is hard at work somewhere up ahead.
A large empty food dish appears in the corner of the room as well indicating
ample rewards for the miners.   
Obvious exits: -South -West 
A goblin miner stands here confused at your presence.

< 618h/618H 210v/212V Pos: standing >

< 618h/618H 210v/212V Pos: standing >
Ok.

< 618h/618H 210v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Well Cleared Mine Tunnel
</map>
A Well Cleared Mine Tunnel
   To the east the tunnel originates and continues around this corner and
to the north.  Now a slight clanking can be heard to the north.  It is evident
that the productive miners here have been rewarded even further for their
service.  Small masses of rags lay strewn about the floor as sleeping
arrangements.  All the other miners simply get a rock pillow and a dust
blanket. 
Obvious exits: -North -East 
Imeth sneaks in from the east.

< 618h/618H 208v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Further Down A Well Cleared Mine Tunnel
</map>
Further Down A Well Cleared Mine Tunnel
   Here the tunnel continues to to the north.  A small stalagtite hangs down
from the ceiling oddly.  Amongst the smooth walls the jagged toothy looking
cone seems to give the whole room a rather evil look.  If light comes in it
sends a toothy shadow and other triangular shapes spraying upon the wall
maniacally. 
Obvious exits: -North -South

< 618h/618H 206v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: Nearing The End Of The Cleared Mine Tunnel
</map>
Nearing The End Of The Cleared Mine Tunnel
   This cave is a bit rough compared to the previous caves.  It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared.  From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing.  A wheelbarrow is here full
with ore ready to be hauled away as well.        
Obvious exits: -North -South

< 618h/618H 205v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Quickly Expanding Mine
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Quickly Expanding Mine
</map>
A Quickly Expanding Mine
   This mine is the work of the orc miners who are furiously digging and
working.  They are used to working in hordes so their apparent teamwork should
not come as a surprise.  Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate.  Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation.  Strangely on the ground a small shaft of light seems to
creep from under a stone here. 
Obvious exits: -South -Down #
The corpse of an orc miner is lying here.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.
An orc miner swarms with his fellows to mine for Torg.

< 618h/618H 204v/212V Pos: standing >
You quickly scan the area.
You see nothing.

< 618h/618H 205v/212V Pos: standing >
Ok.

< 618h/618H 212v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Roughly Built Escape Tunnel
</map>
A Roughly Built Escape Tunnel
   Here is a small escape tunnel which has been built by a single orc at a
time.  While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up   
Imeth sneaks in from above.

< 618h/618H 210v/212V Pos: standing >

< 618h/618H 210v/212V Pos: standing >
Ok.

< 618h/618H 210v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Curve In The Escape Tunnel
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Curve In The Escape Tunnel
</map>
A Curve In The Escape Tunnel
   This tunnel curves to the west where clanking can be heard clearly.  It is
obvious that above a mistake was made when one of the anxious miners tried to
break through.  The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some. 
Obvious exits: -South -West  -Up   
Yzari  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.

< 618h/618H 208v/212V Pos: standing >
Yzari sings a song so well you feel your pain and suffering ebbing away.
Alas, you cannot go that way. . . .

< 618h/618H 208v/212V Pos: standing >
Alas, you cannot go that way. . . .

< 618h/618H 209v/212V Pos: standing >
Backstab who?

< 618h/618H 210v/212V Pos: standing >
Yzari closes the door.

< 618h/618H 211v/212V Pos: standing >
The door seems to be closed.

< 618h/618H 212v/212V Pos: standing >
Backstab who?

< 618h/618H 212v/212V Pos: standing >
Yzari leaves south.

< 618h/618H 212v/212V Pos: standing >
Yzari enters from the south.
A Curve In The Escape Tunnel
Obvious exits: -South -West  -Up   #
Yzari  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.

< 618h/618H 212v/212V Pos: standing >

< 618h/618H 212v/212V Pos: standing >
A Duergar closes the door.

< 618h/618H 212v/212V Pos: standing >
Yzari avoids being bashed by a Duergar, who loses his balance and falls.

< 618h/618H 212v/212V Pos: standing >
Yzari says in common 'folc'

< 618h/618H 212v/212V Pos: standing >
Yzari says in common 'folc'

< 618h/618H 212v/212V Pos: standing >
You snap into visibility.
[Damage: 85 ] A Duergar makes a strange sound as you place the dagger of Wind in his back.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Yzari sings a song so well you feel your pain and suffering ebbing away.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 You snap into visibility.
[Damage: 11 ] Your fine pierce wounds a Duergar.
A Duergar blocks your futile lunge at him.
[Damage: 10 ] Your fine pierce wounds a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Yzari's pierce wounds a Duergar.
Yzari misses a Duergar.
Yzari's impressive pierce wounds a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Imeth starts casting a spell.
Yzari has just given you her consent.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 You can not enroll group members without being head of a group.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Imeth completes his spell...
Imeth utters the words 'yjrr pzar'
A torrent of divine energy flows from Imeth into Yzari's body, and her wounds begin to heal!

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your fine pierce wounds a Duergar.
[Damage: 10 ] Your fine pierce wounds a Duergar.
A Duergar blocks your futile lunge at him.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your pierce strikes a Duergar.
[Damage: 11 ] Your fine pierce wounds a Duergar.
[Damage: 11 ] Your fine pierce wounds a Duergar.
You miss a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Yzari misses a Duergar.
Yzari misses a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 Yzari sings a song so well you feel your pain and suffering ebbing away.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 
< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP:  small wounds >
 A Duergar rises to his feet.

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP:  small wounds >
 Yzari parries a Duergar's lunge at her.
A Duergar's impressive slash wounds Yzari.
Yzari dodges a Duergar's attack.
A Duergar says in dwarven 'fah'

< 618h/618H 212v/212V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP:  small wounds >
 A Duergar attempts to flee.
A Duergar sneaks west.

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >
Yzari leaves south.
Trip who?

< 618h/618H 212v/212V Pos: standing >
You snap into visibility.
You do an amazing maneuver, tripping a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  small wounds >
 You snap into visibility.
[Damage: 13 ] Your pierce wounds a Duergar.
[Damage: 15 ] Your pierce wounds a Duergar.
[Damage: 13 ] Your impressive pierce wounds a Duergar.
[Damage: 16 ] Your impressive pierce wounds a Duergar.
[Damage: 15 ] Your impressive pierce wounds a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Yzari enters from the south.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Imeth starts casting an offensive spell.
Imeth snaps into visibility.
Yzari's impressive pierce wounds a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Yzari sings a song so well you feel your pain and suffering ebbing away.
Imeth completes his spell...
Imeth utters the word 'noselacri'

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Yzari misses a Duergar.
Yzari's impressive pierce wounds a Duergar.
Yzari's powerful pierce strikes a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Imeth starts casting an offensive spell.
Imeth snaps into visibility.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 You parry a Duergar's lunge at you.
You dodge a Duergar's vicious attack.
You snap into visibility.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive pierce wounds a Duergar.
[Damage: 15 ] Your pierce strikes a Duergar.
[Damage: 15 ] Your impressive pierce strikes a Duergar.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Imeth snaps into visibility.
Imeth completes his spell...
Imeth utters the word 'noselacri'
A Duergar seems to be blinded!

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 Yzari is now a member of Imeth's group.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar ass EP:  few wounds >
 A Duergar clambers to his feet.

< 618h/618H 212v/212V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Duergar sta EP:  few wounds >
 A Duergar attempts to flee.

< 618h/618H 212v/212V Pos: standing >
Imeth sneaks south.

< 618h/618H 212v/212V Pos: standing >
Yzari leaves south.

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >
Trip who?

< 618h/618H 212v/212V Pos: standing >

<map>
Zone: The Kingdom of Torg.
Room: A Roughly Built Escape Tunnel
</map>

<map>
Zone: The Kingdom of Torg.
Room: A Roughly Built Escape Tunnel
</map>
A Roughly Built Escape Tunnel
   Here is a small escape tunnel which has been built by a single orc at a
time.  While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up   #
Yzari  Mutinous Legions (Grey Elf)(medium) stands in mid-air here, fighting a Duergar.
*Imeth  Mutinous Legions (Grey Elf)(medium) stands in mid-air here, fighting a Duergar.
A Duergar (medium) stands here, fighting Imeth.

< 618h/618H 210v/212V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 20 ] A Duergar makes a strange sound as you place the dagger of Wind in his back.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Yzari starts casting an offensive spell.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your pierce wounds a Duergar.
[Damage:  9 ] Your pierce wounds a Duergar.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your impressive pierce strikes a Duergar.
[Damage:  9 ] Your pierce wounds a Duergar.
[Damage: 10 ] Your pierce wounds a Duergar.
[Damage:  9 ] Your pierce wounds a Duergar.
[Damage:  9 ] Your fine pierce wounds a Duergar.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP:  nasty wounds >
 Yzari completes her spell...
Yzari utters the word 'yufzbarr'
Yzari smirks as her fireball explodes into the face of a Duergar.
You snap into visibility.
You do an amazing maneuver, tripping a Duergar.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 Imeth misses a Duergar.
Imeth misses a Duergar.
Imeth snaps into visibility.
Yzari starts casting an offensive spell.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 Imeth starts casting an offensive spell.
Imeth snaps into visibility.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 Imeth dodges a Duergar's attack.
Imeth dodges a Duergar's attack.
Imeth snaps into visibility.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 
< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
 Yzari completes her spell...
Yzari utters the word 'yufzbarr'
Yzari smirks as her fireball explodes into the face of a Duergar.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP:  awful >
 
< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP:  awful >
 Imeth snaps into visibility.
You snap into visibility.
[Damage: 13 ] Your impressive pierce strikes a Duergar very hard.
[Damage: 12 ] Your impressive pierce strikes a Duergar very hard.
You feel a faint tinge in your hand coming from blood dagger of Tezcatlipoca.
A Duergar pales and seems to sag.
He is already a prune.  Withering him further is not possible.
[Damage: 13 ] Your impressive pierce seriously wounds a Duergar.
[Damage: 15 ] Your impressive pierce seriously wounds a Duergar.

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP:  awful >
 Yzari sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Yzari's soothing song!

< 618h/618H 210v/212V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP:  awful >
 Imeth snaps into visibility.
Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
Imeth calls down a roaring flamestrike at a Duergar who starts to melt!
A Duergar's suit of steel platemail melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.