<worn as a badge> a royal badge of Arcium of agility (illuminating)
<worn on head> the crown of kingdoms (magic)
<worn on eyes> a pair of goggles of faerie sight (magic)
<worn in ear> a pale magenta earring [superior] (glowing) [88%]
<worn in ear> an unholy star
<worn on face> a misty blue mask of gauze
<worn around neck> a sapphire and amethyst necklace
<worn around neck> a blood-soaked collar [82%]
<worn on body> some platemail covered in ancient runes (magic) (glowing) [89%]
<worn about body> a black silken cloak [superior]
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a sturdy firbolg climbing belt
<worn on belt buckle>a hand-carved yo-yo
<attached to belt> a thick ledger with the frostmaiden insignia (magic)
<attached to belt> the epic harp of peace and calming (magic)
<worn on arms> a pair of black sleeves with glowing runes (magic)
<worn around wrist> a purple wormskin bracer studded with obsidian
<worn around wrist> a blood inscribed bracer [poor] (magic)
<worn on hands> some blackened shark-skin gloves
<worn on finger> a ring of the mermaids
<worn on finger> a chipped sapphire ring of damage
<primary weapon> a flaming dagger [poor] (magic) (glowing) (illuminating)
<held> the instrument of lyrical mastery (magic)[192h 38m 16s]
<worn on legs> some misty green leg plates of health
<worn on feet> some durethium boots [superior]
Obvious exits: -East -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 391h/391H 127v/145V Pos: standing >
Backstab who?
< 391h/391H 127v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 391h/391H 127v/145V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
This ogre guard looks sleepily about hoping for some excitement.
< 391h/391H 126v/145V Pos: standing >
Backstab who?
< 391h/391H 127v/145V Pos: standing >
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 391h/391H 125v/145V Pos: standing >
Backstab who?
< 391h/391H 126v/145V Pos: standing >
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East -South# -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
This ogre guard looks sleepily about hoping for some excitement.
< 391h/391H 124v/145V Pos: standing >
Backstab who?
< 391h/391H 125v/145V Pos: standing >
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 391h/391H 123v/145V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
This ogre guard looks sleepily about hoping for some excitement.
< 391h/391H 121v/145V Pos: standing >
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 391h/391H 119v/145V Pos: standing >
Just Inside The Gates
Here is the entrance to the city of Torg. Immediately the most apparent
feature is the fact that every citizen appears to be armed. Surprisingly
this armed society seems to be a polite one, no fights or even nasty words
are traded. Now while this may be fear of one another, most likely it is for
fear of the numerous hobgoblin guards striding through the crowd. When
a fight or argument breaks out they run into the fray armed and with the
intention of maiming the contestants. They take great joy in breaking bones
and slicing flesh. Looking at their eager eyes is discomforting.
Obvious exits: -East -West #
A crazy child runs around screaming and hitting other children here.(Red Aura)
< 391h/391H 118v/145V Pos: standing >
The gate seems to be closed.
< 391h/391H 118v/145V Pos: standing >
Backstab who?
< 391h/391H 118v/145V Pos: standing >
The gate seems to be closed.
< 391h/391H 119v/145V Pos: standing >
Backstab who?
< 391h/391H 119v/145V Pos: standing >
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 391h/391H 117v/145V Pos: standing >
Backstab who?
< 391h/391H 117v/145V Pos: standing >
The rock seems to be closed.
< 391h/391H 118v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Backstab who?
< 391h/391H 118v/145V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
This ogre guard looks sleepily about hoping for some excitement.
< 391h/391H 116v/145V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your north.
A common mage soldier who is not far off to your north.
A hobgoblin child who is not far off to your north.
A tired hobgoblin merchant who is a brief walk away to your north.
A common mage soldier who is a brief walk away to your north.
A Duergar who is close by to your east.
A veteran hobgoblin guard who is close by to your east.
A hobgoblin child who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran ogre guard who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your south.
A relief rakshasa commander who is close by to your west.
A hobgoblin child who is not far off to your west.
< 391h/391H 117v/145V Pos: standing >
You do not see a cfighitgn here.
< 391h/391H 118v/145V Pos: standing >
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 391h/391H 116v/145V Pos: standing >
Backstab who?
< 391h/391H 117v/145V Pos: standing >
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East -South# -West
A crazy child runs around screaming and hitting other children here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
This ogre guard looks sleepily about hoping for some excitement.
< 391h/391H 116v/145V Pos: standing >
Backstab who?
< 391h/391H 116v/145V Pos: standing >
< 391h/391H 117v/145V Pos: standing >
A veteran ogre guard leaves east.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
< 391h/391H 115v/145V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
A Duergar (medium) stands here.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
< 391h/391H 114v/145V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive pierce wounds a Duergar.
< 391h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A veteran ogre guard watches the area, making sure the battle does not get out of hand.
A veteran ogre guard leaves south.
< 391h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A veteran hobgoblin guard enters from the north.
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 391h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 391h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 391h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: few scratches >
You dodge a Duergar's vicious attack.
A Duergar misses you.
A Duergar's slash wounds you.
A Duergar blocks your futile lunge at him.
You miss a Duergar.
You miss a Duergar.
< 382h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
You are knocked to the ground by a Duergar's skillful bash!
< 376h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
You miss a Duergar.
You miss a Duergar.
< 376h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 387h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar's impressive slash wounds you.
A Duergar's impressive slash wounds you.
A Duergar's impressive slash strikes you.
< 353h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
You miss a Duergar.
A Duergar parries your futile lunge at him.
< 353h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar's impressive slash strikes you.
A Duergar's impressive slash strikes you.
A Duergar misses you.
< 330h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Duergar sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You clamber to your feet.
< 361h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
You kneel.
< 361h/391H 114v/145V Pos: kneeling >
< T: Yzari TP: kne TC:few scratches E: A Duergar sta EP: few scratches >
You can't seem to get a single swing in.
< 361h/391H 114v/145V Pos: kneeling >
< T: Yzari TP: kne TC:few scratches E: A Duergar sta EP: few scratches >
< 361h/391H 114v/145V Pos: kneeling >
< T: Yzari TP: kne TC:few scratches E: A Duergar sta EP: few scratches >
< 361h/391H 114v/145V Pos: kneeling >
< T: Yzari TP: kne TC:few scratches E: A Duergar sta EP: few scratches >
A veteran hobgoblin guard is waving a platinum coin around wanting to make a bet on the outcome.
A veteran hobgoblin guard leaves west.
Intersection In The Main Cavern Route
Obvious exits: -North -East -South -West
A Duergar (medium) stands here, fighting YOU!(Red Aura)
< 361h/391H 114v/145V Pos: kneeling >
< T: Yzari TP: kne TC:few scratches E: A Duergar sta EP: few scratches >
You are kneeling already.
< 361h/391H 114v/145V Pos: kneeling >
< T: Yzari TP: kne TC:few scratches E: A Duergar sta EP: few scratches >
You rise to your feet.
< 361h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
A veteran ogre guard enters from the south.
< 361h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: few scratches >
You are knocked to the ground by a Duergar's skillful bash!
< 354h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar's impressive slash strikes you.
A Duergar's impressive slash strikes you.
A Duergar misses you.
You miss a Duergar.
You miss a Duergar.
< 330h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Duergar sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 361h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar dodges your futile attack.
You miss a Duergar.
< 361h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC:few scratches E: A Duergar sta EP: few scratches >
A Duergar's impressive slash strikes you.
A Duergar's powerful slash strikes you.
A Duergar's impressive slash strikes you.
< 315h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Duergar sta EP: few scratches >
A veteran hobgoblin guard enters from the east.
< 315h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Duergar sta EP: few scratches >
You miss a Duergar.
A Duergar parries your futile lunge at him.
< 315h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Duergar sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 346h/391H 114v/145V Pos: sitting >
< T: Yzari TP: sit TC: small wounds E: A Duergar sta EP: few scratches >
A Duergar misses you.
A Duergar misses you.
A Duergar knee's you right in the stomach, knocking the wind out of you.
A Duergar's slash strikes you.
You clamber to your feet.
< 330h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
Intersection In The Main Cavern Route
Obvious exits: -North -East -South -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
A Duergar (medium) stands here, fighting YOU!(Red Aura)
< 330h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
< 330h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
Intersection In The Main Cavern Route
Obvious exits: -North -East -South -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
A Duergar (medium) stands here, fighting YOU!(Red Aura)
< 330h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
< 330h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
You miss a Duergar.
A Duergar parries your futile lunge at him.
A Duergar deflects your blow and strikes back at YOU!
A Duergar misses you.
Intersection In The Main Cavern Route
Obvious exits: -North -East -South -West
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
A Duergar (medium) stands here, fighting YOU!(Red Aura)
< 330h/391H 114v/145V Pos: standing >
< T: Yzari TP: sta TC: small wounds E: A Duergar sta EP: few scratches >
You attempt to flee...
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. Military
personnel crowd the streets. It is apparent that this town is almost
exclusively for the purpose of conquest. Nearly every being appears involved
in the war effort in one way or another. To emphasize the point a cart
carrying dented and broken armor to Kordor for resmelting lumbers down the
street.
Obvious exits: -North -South
This mage warrior is here all fizzled out. (casting) (Red Aura)
You flee northward!
< 330h/391H 89v/145V Pos: standing >
A common mage soldier completes his spell...
A common mage soldier utters the word 'paghz'
A common mage soldier starts to move with uncanny speed!
< 330h/391H 90v/145V Pos: standing >
You attempt to hide yourself.
< 330h/391H 91v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 361h/391H 91v/145V Pos: standing >
A veteran ogre guard enters from the south.
< 362h/391H 97v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 387h/391H 98v/145V Pos: standing >
< 388h/391H 104v/145V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
< 388h/391H 102v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Alas, you cannot go that way. . . .
< 389h/391H 103v/145V Pos: standing >
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
< 389h/391H 102v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 389h/391H 103v/145V Pos: standing >
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
A Duergar (medium) stands here.(Red Aura)
< 389h/391H 101v/145V Pos: standing >
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down #
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
< 389h/391H 99v/145V Pos: standing >
The rock seems to be closed.
< 389h/391H 99v/145V Pos: standing >
Ok.
< 389h/391H 101v/145V Pos: standing >
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up
< 389h/391H 99v/145V Pos: standing >
Close what?
< 390h/391H 100v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 390h/391H 101v/145V Pos: standing >
< 390h/391H 102v/145V Pos: standing >
Ok.
< 390h/391H 102v/145V Pos: standing >
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up #
< 390h/391H 101v/145V Pos: standing >
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up #
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 390h/391H 100v/145V Pos: standing >
< 391h/391H 102v/145V Pos: standing >
A Duergar closes the door.
< 391h/391H 102v/145V Pos: standing >
You dodge a bash from a Duergar, who loses his balance and falls.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: excellent >
You say in common 'folc'
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: excellent >
You say in common 'folc'
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
A gnome merchant snaps into visibility.
A gnome merchant places the dagger of Wind in the back of a Duergar, resulting in some strange noises and some blood.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
A Curve In The Escape Tunnel
Obvious exits: -South -West -Up #
A Duergar (medium) crouches here, fighting YOU!(Red Aura)
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
Pardon?
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
A gnome merchant snaps into visibility.
A gnome merchant's fine pierce wounds a Duergar.
A Duergar blocks a gnome merchant's lunge at him.
A gnome merchant's fine pierce wounds a Duergar.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
[Damage: 9 ] Your pierce wounds a Duergar.
You miss a Duergar.
[Damage: 11 ] Your impressive pierce wounds a Duergar.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
Imeth starts casting a spell.
You attempt to give consent...
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
Pardon?
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
Pardon?
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
Imeth completes his spell...
Imeth utters the words 'yjrr pzar'
A torrent of divine energy flows from Imeth into your body, and your wounds begin to heal!
Pardon?
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
A Curve In The Escape Tunnel
Obvious exits: -South -West -Up #
A Duergar (medium) crouches here, fighting YOU!(Red Aura)
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
A gnome merchant snaps into visibility.
A gnome merchant's fine pierce wounds a Duergar.
A gnome merchant's fine pierce wounds a Duergar.
A Duergar blocks a gnome merchant's lunge at him.
A gnome merchant's pierce strikes a Duergar.
A gnome merchant's fine pierce wounds a Duergar.
A gnome merchant's fine pierce wounds a Duergar.
A gnome merchant misses a Duergar.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
A Curve In The Escape Tunnel
Obvious exits: -South -West -Up #
A Duergar (medium) crouches here, fighting YOU!(Red Aura)
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
You miss a Duergar.
You miss a Duergar.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar kne EP: small wounds >
A Duergar rises to his feet.
< 391h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Duergar sta EP: small wounds >
You parry a Duergar's lunge at you.
A Duergar's impressive slash wounds you.
You dodge a Duergar's vicious attack.
A Duergar says in dwarven 'fah'
A Curve In The Escape Tunnel
Obvious exits: -South -West -Up #
A Duergar (medium) stands here, fighting YOU!(Red Aura)
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 382h/391H 103v/145V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: A Duergar sta EP: small wounds >
A Duergar attempts to flee.
< 382h/391H 103v/145V Pos: standing >
You no longer feel generous and revoke your consent.
< 382h/391H 103v/145V Pos: standing >
A Curve In The Escape Tunnel
Obvious exits: -South -West -Up #
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 382h/391H 103v/145V Pos: standing >
Backstab who?
< 382h/391H 104v/145V Pos: standing >
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up #
< 382h/391H 102v/145V Pos: standing >
Backstab who?
< 382h/391H 102v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 382h/391H 103v/145V Pos: standing >
Backstab who?
< 382h/391H 103v/145V Pos: standing >
Backstab who?
< 382h/391H 103v/145V Pos: standing >
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up #
A Duergar (medium) is lying here, fighting a gnome merchant.(Red Aura)
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 382h/391H 102v/145V Pos: standing >
Imeth starts casting an offensive spell.
Imeth snaps into visibility.
[Damage: 13 ] Your impressive pierce wounds a Duergar.
< 382h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Imeth completes his spell...
Imeth utters the word 'noselacri'
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
You miss a Duergar.
[Damage: 12 ] Your impressive pierce wounds a Duergar.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your powerful pierce strikes a Duergar.
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
Imeth starts casting an offensive spell.
Imeth snaps into visibility.
You attempt to give consent...
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
A gnome merchant parries a Duergar's lunge at him.
A gnome merchant dodges a Duergar's attack.
A gnome merchant snaps into visibility.
A gnome merchant snaps into visibility.
A gnome merchant's impressive pierce wounds a Duergar.
A gnome merchant's pierce strikes a Duergar.
A gnome merchant's impressive pierce strikes a Duergar.
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
Imeth snaps into visibility.
Imeth completes his spell...
Imeth utters the word 'noselacri'
A Duergar seems to be blinded!
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
You are now a member of Imeth's group.
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar ass EP: few wounds >
A Duergar clambers to his feet.
< 387h/391H 102v/145V Pos: standing >
< T: a gnome merchant TP: sta TC:excellent E: A Duergar sta EP: few wounds >
A Duergar attempts to flee.
Your group consists of ( 3/20):
( Head) 583/583 hit, 195/195 move Imeth
(Front) 618/618 hit, 212/212 move Rex
(Front) 387/391 hit, 102/145 move Yzari
< 387h/391H 102v/145V Pos: standing >
A Curve In The Escape Tunnel
Obvious exits: -South -West -Up #
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*A gnome merchant is standing here, busy with his own matters.(Red Aura)
< 387h/391H 102v/145V Pos: standing >
Backstab who?
< 387h/391H 102v/145V Pos: standing >
Backstab who?
< 387h/391H 102v/145V Pos: standing >
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up #
*Imeth Mutinous Legions (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Duergar (medium) stands here.(Red Aura)
< 387h/391H 100v/145V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Imeth suddenly attacks a Duergar!
Imeth snaps into visibility.
Imeth misses a Duergar.
You miss a Duergar.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP: few wounds >
[Damage: 9 ] Your impressive pierce wounds a Duergar.
[Damage: 8 ] Your pierce wounds a Duergar.
[Damage: 8 ] Your pierce wounds a Duergar.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP: few wounds >
A gnome merchant snaps into visibility.
A gnome merchant places the dagger of Wind in the back of a Duergar, resulting in some strange noises and some blood.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
You are surrounded by a blue glow.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
You start chanting...
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
A gnome merchant snaps into visibility.
A gnome merchant's pierce wounds a Duergar.
A gnome merchant's pierce wounds a Duergar.
A gnome merchant's impressive pierce strikes a Duergar.
A gnome merchant's pierce wounds a Duergar.
A gnome merchant's pierce wounds a Duergar.
A gnome merchant's pierce wounds a Duergar.
A gnome merchant's fine pierce wounds a Duergar.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
You complete your spell...
[Damage: 146 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.
A gnome merchant snaps into visibility.
A gnome merchant dances an amazing maneuver in battle, and trips up a Duergar!
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
Imeth misses a Duergar.
Imeth misses a Duergar.
Imeth snaps into visibility.
You start chanting...
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
Imeth starts casting an offensive spell.
Imeth snaps into visibility.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
Imeth dodges a Duergar's attack.
Imeth dodges a Duergar's attack.
Imeth snaps into visibility.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: pretty hurt >
You complete your spell...
[Damage: 78 ] You throw a fireball at a Duergar and have the satisfaction of seeing him enveloped in flames.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: awful >
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: awful >
Imeth snaps into visibility.
A gnome merchant snaps into visibility.
A gnome merchant's impressive pierce strikes a Duergar very hard.
A gnome merchant's impressive pierce strikes a Duergar very hard.
A supernatural mist forms around a gnome merchant's blood dagger of Tezcatlipoca, and begins to travel up his arm, and into his body. He further presses his attack on a Duergar, truly enjoying the pain he is inflicting. As he slips past a gnome merchant's defenses and manages to land a blow, a forlorn funeral fog flows forth from his blood dagger of Tezcatlipoca, permeating a Duergar's soul!'
A Duergar pales and seems to sag.
A gnome merchant's impressive pierce seriously wounds a Duergar.
A gnome merchant's impressive pierce seriously wounds a Duergar.
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: awful >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 390h/391H 100v/145V Pos: standing >
< T: Imeth TP: sta TC:excellent E: A Duergar ass EP: awful >
Imeth snaps into visibility.
Imeth completes his spell...
Imeth utters the words 'yrawz ghfutz'
Imeth calls down a roaring flamestrike at a Duergar who starts to melt!
A Duergar's suit of steel platemail melted from the intense heat!
A Duergar is dead! R.I.P.
You receive your share of experience.