The death of [38 Necrolyte] Nudda -*Clan DemonRage*- (Kobold)

in Tangwystl's Leather Goods

from the perspective of [49 Storm Druid] Craxax Mutinous Legions (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water [81%]
<worn on head>       a spiked chromium dragonscale helmet (magic) [62%]
<worn on eyes>       a light dragonscale eyepatch from The Transparent Tower
<worn in ear>        an ancient dragon tooth earring (magic)
<worn on face>       a Tukluk spirit mask [poor] [82%]
<worn around neck>   a shimmering locket of the mermaids [76%]
<worn around neck>   a token of allegiance to Thrym
<worn on body>       the armor of purity [poor] [82%]
<worn on horse body> the great feathered wings of a pegasus (glowing)
<worn about body>    the masters cloak (glowing) [67%]
<worn on tail>       a small brass bell dangling on a golden chain [poor] (magic) [88%]
<worn as quiver>     a superior granite quiver [64%]
<worn about waist>   a beautiful dragonscale belt [88%]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating) [73%]
<worn on arms>       a pair of troll-hide sleeves (magic) [82%]
<held as shield>     a crystalline tower shield (magic) (glowing) [72%]
<worn around wrist>  a dirty brown sundial attached to a leather thong [70%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating) [60%]
<worn on hands>      some ancient Tukluk spellshield gloves [75%]
<worn on finger>     a glowing ruby ring (magic) [56%]
<worn on finger>     a glowing ruby ring (magic)
<held>               the heart of Kyeril [superior] (magic)

Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 350v/353V Pos: standing >
Laz leaves south.
Drun leaves south.
The lich of a weary bugbear leaves south.
The lich of a weary bugbear leaves south.
The lich of a deadly drow scout leaves south.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 349v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A retired soldier who is in the distance to your north.
A commoner who is not far off to your south.
A commoner who is in the distance to your south.
The wraith of a war-hardened warrior who is close by to your west.
The wraith of a war-hardened warrior who is close by to your west.
The wraith of a war-hardened warrior who is close by to your west.
A Kobold who is close by to your west.
A half-orc mercenary who is close by to your west.
Laz leaves south.
Drun leaves south.
The lich of a weary bugbear leaves south.
The lich of a weary bugbear leaves south.
The lich of a deadly drow scout leaves south.
Nul sneaks south.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 348v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
A commoner who is close by to your south.
A commoner who is rather far off to your south.

< 1099h/1099H 349v/353V Pos: standing >
Laz leaves south.
Drun leaves south.
The lich of a weary bugbear leaves south.
The lich of a weary bugbear leaves south.
The lich of a deadly drow scout leaves south.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
A male commoner stands here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 349v/353V Pos: standing >
Laz leaves south.
Drun leaves south.
The lich of a weary bugbear leaves south.
The lich of a weary bugbear leaves south.
The lich of a deadly drow scout leaves south.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 349v/353V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your south.
Laz leaves south.
Drun leaves south.
The lich of a weary bugbear leaves south.
The lich of a weary bugbear leaves south.
The lich of a deadly drow scout leaves south.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 348v/353V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is rather far off to your east.
A commoner who is close by to your south.

< 1099h/1099H 349v/353V Pos: standing >
Laz leaves east.
Drun leaves east.
The lich of a weary bugbear leaves east.
The lich of a weary bugbear leaves east.
The lich of a deadly drow scout leaves east.
You follow Nul.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the west.
Ryn enters from the west.
Xod enters from the west.
Wernt enters from the west.

< 1099h/1099H 348v/353V Pos: standing >
Laz leaves east.
Drun leaves east.
The lich of a weary bugbear leaves east.
The lich of a weary bugbear leaves east.
The lich of a deadly drow scout leaves east.
You follow Nul.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the west.
Ryn enters from the west.
Xod enters from the west.
Wernt enters from the west.

< 1099h/1099H 348v/353V Pos: standing >
Laz leaves east.
Drun leaves east.
The lich of a weary bugbear leaves east.
The lich of a weary bugbear leaves east.
The lich of a deadly drow scout leaves east.
You follow Nul.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the west.
Ryn enters from the west.
Xod enters from the west.
Wernt enters from the west.

< 1099h/1099H 347v/353V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is in the distance to your north.
An elite member of the captain's guard who is in the distance to your north.
The captain of the regular guard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc mercenary who is a brief walk away to your east.
A retired soldier who is rather far off to your east.

< 1099h/1099H 348v/353V Pos: standing >
Laz opens the gate.

< 1099h/1099H 348v/353V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is in the distance to your north.
An elite member of the captain's guard who is in the distance to your north.
The captain of the regular guard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc mercenary who is a brief walk away to your east.
A retired soldier who is rather far off to your east.

< 1099h/1099H 349v/353V Pos: standing >
Laz leaves south.
Drun leaves south.
The lich of a weary bugbear leaves south.
The lich of a weary bugbear leaves south.
The lich of a deadly drow scout leaves south.
You follow Nul.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 1099h/1099H 349v/353V Pos: standing >

< 1099h/1099H 349v/353V Pos: standing >
You quickly scan the area.
You see nothing.
Laz closes the gate.

< 1099h/1099H 350v/353V Pos: standing >
You quickly scan the area.
You see nothing.

< 1099h/1099H 351v/353V Pos: standing >
A Paved Obsidian Road
Obvious exits: -North# -East # -South -West #
*Wernt  Mutinous Legions (Human)(medium) stands in mid-air here.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
*Ryn  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Dozzo  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.

< 1099h/1099H 353v/353V Pos: standing >
You quickly scan the area.
You see nothing.

< 1099h/1099H 353v/353V Pos: standing >
You quickly scan the area.
You see nothing.

< 1099h/1099H 353v/353V Pos: standing >

< 1099h/1099H 353v/353V Pos: standing >
Laz opens the gate.

< 1099h/1099H 353v/353V Pos: standing >
Laz leaves north.
Drun leaves north.
The lich of a weary bugbear leaves north.
The lich of a weary bugbear leaves north.
The lich of a deadly drow scout leaves north.
Nul sneaks north.
You follow Nul.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 1099h/1099H 352v/353V Pos: standing >
Laz closes the gate.

< 1099h/1099H 352v/353V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -North -East  -South# -West 
*Wernt  Mutinous Legions (Human)(medium) stands in mid-air here.
*Xod  Mutinous Legions (Minotaur)(huge) stands in mid-air here.
*Ryn  Mutinous Legions (Dwarf)(medium) stands in mid-air here.
*Dozzo  Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.

< 1099h/1099H 352v/353V Pos: standing >

< 1099h/1099H 352v/353V Pos: standing >
Laz leaves west.
Drun leaves west.
The lich of a weary bugbear leaves west.
The lich of a weary bugbear leaves west.
The lich of a deadly drow scout leaves west.
You follow Nul.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 1099h/1099H 351v/353V Pos: standing >
Laz leaves west.
Drun leaves west.
The lich of a weary bugbear leaves west.
The lich of a weary bugbear leaves west.
The lich of a deadly drow scout leaves west.
You follow Nul.

Along the Inner Wall of the Royal Docks of Sarmiz'Duul
   This wall protecting the Royal Docks has the same kind of hardy
construction that is used to defend the city in the outer walls.  This wall
looks to be able to easily stave off intruders who might be interested in
assaulting an unprepared member of the royalty, however, the wall only
protects a small area adjacent to the bay, so it is completely ineffective
in repelling a true invasion from the sea.
Obvious exits: -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 1099h/1099H 351v/353V Pos: standing >

< 1099h/1099H 353v/353V Pos: standing >
Laz leaves west.
Drun leaves west.
The lich of a weary bugbear leaves west.
The lich of a weary bugbear leaves west.
The lich of a deadly drow scout leaves west.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 1099h/1099H 352v/353V Pos: standing >
Laz leaves north.
Drun leaves north.
The lich of a weary bugbear leaves north.
The lich of a weary bugbear leaves north.
The lich of a deadly drow scout leaves north.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 1099h/1099H 351v/353V Pos: standing >
Laz leaves north.
Drun leaves north.
The lich of a weary bugbear leaves north.
The lich of a weary bugbear leaves north.
The lich of a deadly drow scout leaves north.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 1099h/1099H 351v/353V Pos: standing >
Laz leaves north.
Drun leaves north.
The lich of a weary bugbear leaves north.
The lich of a weary bugbear leaves north.
The lich of a deadly drow scout leaves north.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
A male commoner stands here.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 1099h/1099H 352v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.

< 1099h/1099H 352v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.

< 1099h/1099H 352v/353V Pos: standing >
Laz leaves north.
Drun leaves north.
The lich of a weary bugbear leaves north.
The lich of a weary bugbear leaves north.
The lich of a deadly drow scout leaves north.
Nul sneaks north.
You follow Nul.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 1099h/1099H 351v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A retired soldier who is in the distance to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
A commoner who is close by to your south.
A half-orc mercenary who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
A Kobold who is not far off to your west.

< 1099h/1099H 351v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A retired soldier who is in the distance to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
A commoner who is close by to your south.
A half-orc mercenary who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
A Kobold who is not far off to your west.

< 1099h/1099H 351v/353V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A retired soldier who is in the distance to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
A commoner who is close by to your south.
A half-orc mercenary who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
A Kobold who is not far off to your west.

< 1099h/1099H 351v/353V Pos: standing >
Laz leaves west.
Drun leaves west.
The lich of a weary bugbear leaves west.
The lich of a weary bugbear leaves west.
The lich of a deadly drow scout leaves west.
You follow Nul.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -South -West 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 1099h/1099H 351v/353V Pos: standing >
A half-orc mercenary enters from the west.

< 1099h/1099H 351v/353V Pos: standing >
Laz leaves west.
Drun leaves west.
The lich of a weary bugbear leaves west.
The lich of a weary bugbear leaves west.
The lich of a deadly drow scout leaves west.
Nul sneaks west.
You follow Nul.

Tangwystl's Leather Goods
   This stone building reeks of the chemicals used in tanning.  The walls are
coated with a thin layer of precipitate, slightly sticky to the touch.  The
proprietor must handle all aspects of leather, from tanning to forming to
selling.  Luckily, there are a few open windows, otherwise the smell would
be intolerable.
Obvious exits: -East 
*Nul  Mutinous Legions (Halfling)(small) stands in mid-air here.
*The lich of a deadly drow scout stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*The lich of a weary bugbear stands here. (minion) 
*Drun  Mutinous Legions (Githzerai)(medium) stands in mid-air here.
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*A Kobold (small) FaNaTiC -*Clan DemonRage*- stands here. (Non-Fraggable)
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 1099h/1099H 352v/353V Pos: standing >
Xod snaps into visibility.
Xod completes his spell...
Xod utters the words 'buoblg qrunsoqpze yugh'
A Kobold snaps into visibility.
Xod's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's bloody platinum cloak was completely destroyed by the massive blow!
A Kobold's well-crafted stone torque was completely destroyed by the massive blow!
A Kobold's filthy hide loincloth [poor] was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.