The death of [38 Necrolyte] Nudda -*Clan DemonRage*- (Kobold)

in Tangwystl's Leather Goods

from the perspective of [49 Necrolyte] Drun Mutinous Legions (Githzerai)

<worn as a badge>    a dark shadowy circle
<worn on head>       a frost-rimed flesh cap
<worn in ear>        a scaled earring [poor]
<worn in ear>        a sparkling golden hoop earring
<worn on face>       a twisted dragonscale mask
<worn around neck>   a sapphire and amethyst necklace [superior]
<worn around neck>   a dark obsidian pendant [superior]
<worn on body>       a human-made hemp robe
<worn about body>    a dusty cloak of traveling
<worn as quiver>     a majestic bluejay feather (illuminating)
<worn about waist>   a purple belt of sages
<worn on belt buckle>a spellbook
<attached to belt>   a spellbook [86%]
<attached to belt>   a cosmic tome [76%]
<worn on arms>       some dwarven-made sapphire sleeves
<held as shield>     a well-polished mithril body shield [superior] [80%]
<worn around wrist>  a bracelet of the earth
<worn around wrist>  the bracelet of emeralds of endurance
<worn on hands>      some humming dragonscale claws
<worn on finger>     a tiny rune-inscribed ring (glowing)
<worn on finger>     a glowing ruby ring
<held>               a ball of crackling energy (glowing)
<worn on legs>       some unearthly dragonscale leggings
<worn on feet>       boots of brain golem skin

The lich of a deadly drow scout enters from the north.
Craxax trots in from the north.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is in the distance to your north.
A commoner who is not far off to your south.
Laz leaves south.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the north.
The lich of a weary bugbear enters from the north.
The lich of a deadly drow scout enters from the north.
Craxax trots in from the north.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 501h/501H 167v/169V Pos: standing >

< 501h/501H 167v/169V Pos: standing >
Laz leaves east.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the west.
The lich of a weary bugbear enters from the west.
The lich of a deadly drow scout enters from the west.
Craxax trots in from the west.
Dozzo enters from the west.
Ryn enters from the west.
Xod enters from the west.
Wernt enters from the west.

< 501h/501H 167v/169V Pos: standing >
Laz leaves east.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the west.
The lich of a weary bugbear enters from the west.
The lich of a deadly drow scout enters from the west.
Craxax trots in from the west.
Dozzo enters from the west.
Ryn enters from the west.
Xod enters from the west.
Wernt enters from the west.

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your east.
A half-orc mercenary who is rather far off to your east.
A retired soldier who is in the distance to your east.
Laz leaves east.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the west.
The lich of a weary bugbear enters from the west.
The lich of a deadly drow scout enters from the west.
Craxax trots in from the west.
Dozzo enters from the west.
Ryn enters from the west.
Xod enters from the west.
Wernt enters from the west.

< 501h/501H 167v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
Laz opens the gate.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is in the distance to your north.
An elite member of the captain's guard who is in the distance to your north.
The captain of the regular guard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc mercenary who is a brief walk away to your east.
A retired soldier who is rather far off to your east.
Laz leaves south.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the north.
The lich of a weary bugbear enters from the north.
The lich of a deadly drow scout enters from the north.
Craxax trots in from the north.
Dozzo enters from the north.
Ryn enters from the north.
Xod enters from the north.
Wernt enters from the north.

< 501h/501H 168v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
Laz closes the gate.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (good)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.
Laz opens the gate.

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.
Laz leaves north.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the south.
The lich of a weary bugbear enters from the south.
The lich of a deadly drow scout enters from the south.
Craxax trots in from the south.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is in the distance to your north.
An elite member of the captain's guard who is in the distance to your north.
The captain of the regular guard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc mercenary who is not far off to your east.
A retired soldier who is rather far off to your east.

< 501h/501H 167v/169V Pos: standing >
Laz closes the gate.

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is in the distance to your north.
An elite member of the captain's guard who is in the distance to your north.
The captain of the regular guard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is close by to your east.
A half-orc mercenary who is not far off to your east.
A retired soldier who is rather far off to your east.

< 501h/501H 169v/169V Pos: standing >

< 501h/501H 169v/169V Pos: standing >
Laz leaves west.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the east.
The lich of a weary bugbear enters from the east.
The lich of a deadly drow scout enters from the east.
Craxax trots in from the east.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 501h/501H 168v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
Laz leaves west.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the east.
The lich of a weary bugbear enters from the east.
The lich of a deadly drow scout enters from the east.
Craxax trots in from the east.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 501h/501H 167v/169V Pos: standing >

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your east.
A half-orc mercenary who is rather far off to your east.

< 501h/501H 169v/169V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your east.
A half-orc mercenary who is rather far off to your east.
Laz leaves west.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the east.
The lich of a weary bugbear enters from the east.
The lich of a deadly drow scout enters from the east.
Craxax trots in from the east.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 501h/501H 168v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
Laz leaves north.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the south.
The lich of a weary bugbear enters from the south.
The lich of a deadly drow scout enters from the south.
Craxax trots in from the south.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 501h/501H 167v/169V Pos: standing >

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
An orcish adventurer who is in the distance to your north.

< 501h/501H 169v/169V Pos: standing >
Laz leaves north.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the south.
The lich of a weary bugbear enters from the south.
The lich of a deadly drow scout enters from the south.
Craxax trots in from the south.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 501h/501H 168v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An orcish adventurer who is rather far off to your north.
A retired soldier who is close by to your east.
Learett who is rather far off to your west.

< 501h/501H 168v/169V Pos: standing >
Laz leaves north.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
A male commoner stands here.
The lich of a weary bugbear enters from the south.
The lich of a weary bugbear enters from the south.
The lich of a deadly drow scout enters from the south.
Craxax trots in from the south.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.

< 501h/501H 167v/169V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.

< 501h/501H 169v/169V Pos: standing >
You quickly scan the area.
An orcish adventurer who is a brief walk away to your north.
Laz leaves north.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the south.
The lich of a weary bugbear enters from the south.
The lich of a deadly drow scout enters from the south.
Craxax trots in from the south.
Dozzo enters from the south.
Ryn enters from the south.
Xod enters from the south.
Wernt enters from the south.

< 501h/501H 168v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A retired soldier who is in the distance to your north.
An elite member of the captain's guard who is a brief walk away to your east.
An elite member of the captain's guard who is a brief walk away to your east.
The captain of the regular guard who is a brief walk away to your east.
A commoner who is close by to your south.
A half-orc mercenary who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
The wraith of a war-hardened warrior who is not far off to your west.
A Kobold who is not far off to your west.

< 501h/501H 168v/169V Pos: standing >
Laz leaves west.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
The lich of a weary bugbear enters from the east.
The lich of a weary bugbear enters from the east.
The lich of a deadly drow scout enters from the east.
Craxax trots in from the east.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 501h/501H 167v/169V Pos: standing >
A half-orc mercenary enters from the west.

< 501h/501H 167v/169V Pos: standing >
Laz leaves west.
You follow Laz.


<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>

<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
Tangwystl's Leather Goods
Obvious exits: -E
*Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*A Kobold (small) FaNaTiC -*Clan DemonRage*- stands here. (Non-Fraggable)
The lich of a weary bugbear enters from the east.
The lich of a weary bugbear enters from the east.
The lich of a deadly drow scout enters from the east.
Craxax trots in from the east.
Dozzo enters from the east.
Ryn enters from the east.
Xod enters from the east.
Wernt enters from the east.

< 501h/501H 168v/169V Pos: standing >

< 501h/501H 168v/169V Pos: standing >
Xod snaps into visibility.
Xod completes his spell...
Xod utters the words 'buoblg qrunsoqpze yugh'
A Kobold snaps into visibility.
Xod's fist beats the life out of a Kobold, blood pours from his body!
A Kobold's bloody platinum cloak was completely destroyed by the massive blow!
A Kobold's well-crafted stone torque was completely destroyed by the massive blow!
A Kobold's filthy hide loincloth [poor] was completely destroyed by the massive blow!
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
The wraith of a war-hardened warrior stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.