The death of [38 Storm Druid] Ezri (Centaur)

in The Top of a Secured Access Staircase

from the perspective of [48 Pyrokinetic] Kalle -*Clan DemonRage*- (Githyanki)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a hood dusted with sand [superior] (magic)
<worn on eyes>       a dwarven-made steel eyepatch
<worn in ear>        an earring of deftness [poor]
<worn in ear>        a dangling diamond earring (glowing) [82%]
<worn on face>       an angelic crystal veil from The Church of the Eternal Dusk
<worn around neck>   a beautiful tin necklace [89%]
<worn around neck>   a magical ruby collar
<worn on body>       a frayed black robe [81%]
<worn about body>    a translucent cloak of the ancients (magic)
<worn on back>       a large leather backpack
<worn about waist>   a patched ivory girth
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some icy hemp arm plates
<held as shield>     a well-polished mithril body shield [superior] [85%]
<worn around wrist>  a cracked silver wristguard from Cloud Giant Kingdom [89%]
<worn around wrist>  a satanic bracelet (magic)
<worn on hands>      some fragile brass mitts from Enclave of the Opal Phoenix [86%]
<worn on finger>     some mithril ringlets [superior] (magic)
<worn on finger>     a ring of twisted gray mist
<held>               a jewel-encrusted egg [poor]
<worn on legs>       some blood-stained leather greaves from Arena of the Elder Brain
<worn on feet>       a pair of winded boots [82%]


< 730h/730H 169v/170V Pos: standing >
The South Hall
Obvious exits: -N# -E -S# -W
Def enters from the west.
Zulu enters from the west.
Co sneaks in from the west.

< 730h/730H 168v/170V Pos: standing >
You quickly scan the area.
A maintenance worker who is close by to your south.

< 730h/730H 168v/170V Pos: standing >
Ok.

< 730h/730H 169v/170V Pos: standing >
The door is open.
You extend your sights northward.
A Gladiator Meditation Chamber
Obvious exits: -S
The corpse of a meditative gladiator is lying here.
A fragile crystal ring lies here on the ground.
Numerous prayer icons, candles, and scripture rests in this chamber.

< 730h/730H 170v/170V Pos: standing >

< 730h/730H 170v/170V Pos: standing >
Ok.

< 730h/730H 170v/170V Pos: standing >
The curtain is open.
You extend your sights southward.
A Gladiator Meditation Chamber
Obvious exits: -N
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.
A maintenance worker walks through the hallways, cleaning up after the gladiators.

< 730h/730H 170v/170V Pos: standing >
The South Hall
Obvious exits: -N# -E -S# -W
Def enters from the west.
Zulu enters from the west.

< 730h/730H 169v/170V Pos: standing >
Ok.

< 730h/730H 169v/170V Pos: standing >
The curtain is open.
You extend your sights northward.
A Gladiator Meditation Chamber
Obvious exits: -S
An angelic flesh necklace lies here on the ground.
Puddles of fresh blood cover the ground.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.

< 730h/730H 169v/170V Pos: standing >
Ok.

< 730h/730H 169v/170V Pos: standing >
The door is open.
You extend your sights southward.
An Empty Meditation Chamber
Obvious exits: -N -SE#

< 730h/730H 169v/170V Pos: standing >

< 730h/730H 169v/170V Pos: standing >
The Eastern End of the South Hall
Obvious exits: -N -W
Def enters from the west.
Zulu enters from the west.
Co sneaks in from the west.

< 730h/730H 168v/170V Pos: standing >
I see nothing suitable there.

< 730h/730H 168v/170V Pos: standing >
You quickly scan the area.
A sparring gladiator who is close by to your north.
A battle-scarred gladiator who is not far off to your north.
A well-trained gladiator who is not far off to your north.
A sparring gladiator who is a brief walk away to your north.
A well-trained gladiator who is rather far off to your north.
A sparring gladiator who is in the distance to your north.

< 730h/730H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Southwest Corner of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)

< 730h/730H 170v/170V Pos: standing >

< 730h/730H 170v/170V Pos: standing >
The South Hall
Obvious exits: -N -E -S -W
Def enters from the east.
Zulu enters from the east.

< 730h/730H 169v/170V Pos: standing >
The curtain is open.
You extend your sights northward.
A Gladiator Meditation Chamber
Obvious exits: -S
An angelic flesh necklace lies here on the ground.
The corpse of a meditative gladiator is lying here.
Numerous prayer icons, candles, and scripture rests in this chamber.

< 730h/730H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 730h/730H 169v/170V Pos: standing >
The Eastern End of the South Hall
Obvious exits: -N -W
Def enters from the west.
Zulu enters from the west.

< 730h/730H 168v/170V Pos: standing >
Southwest Corner of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)
Def enters from the south.
Zulu enters from the south.
Co sneaks in from the south.

< 730h/730H 167v/170V Pos: standing >
You quickly scan the area.
A battle-scarred gladiator who is close by to your north.
A sparring gladiator who is not far off to your north.
A well-trained gladiator who is a brief walk away to your north.
A sparring gladiator who is rather far off to your north.

< 730h/730H 167v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Southern Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -W

< 730h/730H 168v/170V Pos: standing >
You see nothing special...

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)

< 730h/730H 169v/170V Pos: standing >
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)
Def enters from the south.
Zulu enters from the south.
Co sneaks in from the south.

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Gladiator Combat Practice Chamber
Obvious exits: -N -E -S -W
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)

< 730h/730H 169v/170V Pos: standing >
The Gladiator Combat Practice Chamber
Obvious exits: -N -E -S -W
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
A maintenance worker walks through the hallways, cleaning up after the gladiators.
Def enters from the west.
Zulu enters from the west.
Co sneaks in from the west.

< 730h/730H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Center of the Gladiator Practice Chamber
Obvious exits: -N -E -S -W
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)

< 730h/730H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights eastward.
Eastern Wall of the Gladiator Practice Chamber
Obvious exits: -N -S -W
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)

< 730h/730H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
Southern Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -W

< 730h/730H 169v/170V Pos: standing >
Eastern Wall of the Gladiator Practice Chamber
Obvious exits: -N -S -W
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)
Def enters from the west.
Zulu enters from the west.
Co sneaks in from the west.

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Eastern Wall of the Gladiator Practice Chamber
Obvious exits: -N -S -W

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
Southeast Corner of the Gladiator Practice Chamber
Obvious exits: -N -W

< 730h/730H 169v/170V Pos: standing >
Eastern Wall of the Gladiator Practice Chamber
Obvious exits: -N -S -W
Def enters from the south.
Zulu enters from the south.

< 730h/730H 168v/170V Pos: standing >
Eastern Wall of the Gladiator Practice Chamber
Obvious exits: -N -S -W
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
Def enters from the south.
Zulu enters from the south.
Co sneaks in from the south.

< 730h/730H 167v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Gladiator Combat Practice Chamber
Obvious exits: -N -E -S -W
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)

< 730h/730H 167v/170V Pos: standing >

		Score information for Kalle

Level: 48   Race: Githyanki   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 730(730)   Mana: 950(1055)   Moves: 168(170)
Coins carried:    0 platinum     0 gold     4 silver     1 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.02   Deaths:   9
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Haste Invisibility Ectoplasmic form Levitation Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points:  498 

Active Spells:
--------------
ectoplasmic form (23 minutes)
tower of iron will (19 minutes)
fly (88 minutes)
cannibalize (19 minutes)
inertial barrier (25 minutes)
vitality (3 minutes)
aura sight (15 minutes)
levitate (37 minutes)
enhance dexterity (36 minutes)
enhance strength (36 minutes)
enhance constitution (36 minutes)
haste (5 minutes)
combat mind (42 minutes)
elephantstrength (34 minutes)
hawkvision (13 minutes)
lionrage (14 minutes)
molecular control (8 minutes)
infravision (45 minutes)
improved invisibility (22 minutes)


< 730h/730H 168v/170V Pos: standing >

		Character attributes for Kalle

Level: 48   Race: Githyanki   Class: Psionicist / Pyrokinetic 
Age: 28 yrs / 2 mths  Height: 69 inches Weight: 223 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 106 (106)    Pow: 135 (104)
Dex: 100 (100)    Int: 120 (100)   
Agi:  96 ( 96)    Wis:  83 ( 92)
Con: 119 (119)    Cha:  65 ( 87)   Luk:  91 ( 91)
Equipped Items:  22     Carried weight:   82

Armor Points: -192  Reduces melee damage taken by 19.2% 
Melee Critical Percentage(int): 12%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 7% 
HP Vamp Cap Percentage(pow): 150% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 19   Damroll: 30
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[32]  FEA[-3]
               BRE[33]  SPE[38]

Load carried: Very Light

< 730h/730H 169v/170V Pos: standing >

< 730h/730H 170v/170V Pos: standing >
A well-trained gladiator leaves west.

< 730h/730H 170v/170V Pos: standing >
You attempt to give consent...

< 730h/730H 170v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Gladiator Combat Practice Chamber
Obvious exits: -N -E -S -W
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)

< 730h/730H 170v/170V Pos: standing >
The Gladiator Combat Practice Chamber
Obvious exits: -N -E -S -W
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
A battle-scarred gladiator stands here, sparring with the others.(Gold Aura)
Def enters from the east.
Zulu enters from the east.
Co sneaks in from the east.

< 730h/730H 169v/170V Pos: standing >
You quickly scan the area.
A sparring gladiator who is not far off to your south.
A well-trained gladiator who is not far off to your south.

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Northern Wall of the Gladiator Practice Chamber
Obvious exits: -E -S -W

< 730h/730H 169v/170V Pos: standing >
Northern Wall of the Gladiator Practice Chamber
Obvious exits: -E -S -W
Def enters from the south.
Zulu enters from the south.
Co sneaks in from the south.

< 730h/730H 168v/170V Pos: standing >
Northwest Corner of the Gladiator Practice Chamber
Obvious exits: -N -E -S
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)
Def enters from the east.
Zulu enters from the east.
Co sneaks in from the east.
Def has just shared his epic task with you!

< 730h/730H 167v/170V Pos: standing >
You quickly scan the area.
A battle-scarred gladiator who is close by to your east.
A battle-scarred gladiator who is not far off to your east.
A maintenance worker who is a brief walk away to your south.
A battle-scarred gladiator who is a brief walk away to your south.
A well-trained gladiator who is rather far off to your south.
A sparring gladiator who is rather far off to your south.

< 730h/730H 167v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
Western Wall of the Gladiator Practice Chamber
Obvious exits: -N -E -S

< 730h/730H 168v/170V Pos: standing >
You see nothing special...

< 730h/730H 169v/170V Pos: standing >
The Eastern End of the North Hall
Obvious exits: -S -W
A misshaped steel choker lies here on the ground.
Some marble dust is scattered about here.
Some rune-covered silk has been left here. (magic)
Def enters from the south.
Zulu enters from the south.
Co sneaks in from the south.

< 730h/730H 169v/170V Pos: standing >
You quickly scan the area.
A well-trained gladiator who is not far off to your south.
A maintenance worker who is rather far off to your south.
A battle-scarred gladiator who is rather far off to your south.
A well-trained gladiator who is in the distance to your south.

< 730h/730H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
The North Hall
Obvious exits: -N# -E -S# -W

< 730h/730H 169v/170V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
Def enters from the east.
Zulu enters from the east.

< 730h/730H 168v/170V Pos: standing >
Ok.

< 730h/730H 168v/170V Pos: standing >

< 730h/730H 168v/170V Pos: standing >
The door is open.
You extend your sights northward.
A Huge Gladiator Resting Chamber
Obvious exits: -S
A Centaur (large) stands, floating here.
A barbarian gladiator lays here, strewn across a massive bed.

< 730h/730H 169v/170V Pos: standing >

< 730h/730H 169v/170V Pos: standing >
Ok.

< 730h/730H 170v/170V Pos: standing >
A Huge Gladiator Resting Chamber
Obvious exits: -S
A Centaur (large) stands, floating here.
A barbarian gladiator lays here, strewn across a massive bed.
Def enters from the south.
Zulu enters from the south.
Co sneaks in from the south.

< 730h/730H 169v/170V Pos: standing >
A Centaur trots south.

< 730h/730H 169v/170V Pos: standing >
Ok.

< 730h/730H 169v/170V Pos: standing >
A Huge Gladiator Resting Chamber
Obvious exits: -S#
*Co (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Co's head.
*Zulu (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Def (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Def's head.
A barbarian gladiator lays here, strewn across a massive bed.
There are residual brain waves in the area.

< 730h/730H 169v/170V Pos: standing >
Ok.

< 730h/730H 169v/170V Pos: standing >
The North Hall
Obvious exits: -N -E -S -W
Def enters from the north.
Zulu enters from the north.
Co sneaks in from the north.

< 730h/730H 168v/170V Pos: standing >
You quickly scan the area.
A relaxing barbarian gladiator who is close by to your north.
A relaxing gladiator who is close by to your south.
A Centaur who is not far off to your west.

< 730h/730H 168v/170V Pos: standing >
The North Hall
Obvious exits: -N# -E -S# -W
Def enters from the east.
Zulu enters from the east.

< 730h/730H 168v/170V Pos: standing >
A Bend in the North Hall
Obvious exits: -E -S
Def enters from the east.
Zulu enters from the east.

< 730h/730H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 168v/170V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your south.
Rosman, the noble priest who is not far off to your south.

< 730h/730H 168v/170V Pos: standing >
The North Hall
Obvious exits: -N -S
Def enters from the north.
Zulu enters from the north.
Co sneaks in from the north.

< 730h/730H 168v/170V Pos: standing >
The Statue of Siamorphe
Obvious exits: -N -E -S -W
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.(Gold Aura)
Def enters from the north.
Zulu enters from the north.
Co sneaks in from the north.

< 730h/730H 167v/170V Pos: standing >
The South Hall
Obvious exits: -N -S
Def enters from the north.
Zulu enters from the north.

< 730h/730H 167v/170V Pos: standing >
A Bend in the South Hall
Obvious exits: -N -E
Def enters from the north.
Zulu enters from the north.
Co sneaks in from the north.

< 730h/730H 166v/170V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is not far off to your north.

< 730h/730H 167v/170V Pos: standing >
The South Hall
Obvious exits: -N -S
Def enters from the south.
Zulu enters from the south.

< 730h/730H 167v/170V Pos: standing >
The Statue of Siamorphe
Obvious exits: -N -E -S -W
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.(Gold Aura)
Def enters from the south.
Zulu enters from the south.

< 730h/730H 166v/170V Pos: standing >
Entrance to the Preparation Area
Obvious exits: -E -W
A large sign has been posted on the northern wall.
Def enters from the east.
Zulu enters from the east.

< 730h/730H 166v/170V Pos: standing >
Your group consists of ( 4/20):
( Head)  1121/1121  hit,  235/239  move Co
(Front)   730/730   hit,  166/170  move Kalle
(Front)   594/600   hit,  200/203  move Def
(Front)   661/661   hit,  141/146  move Zulu

< 730h/730H 166v/170V Pos: standing >
A Small Landing on the Access Stairs
Obvious exits: -E -U -D
Def enters from the east.
Zulu enters from the east.

< 730h/730H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 166v/170V Pos: standing >
You quickly scan the area.
Rosman, the noble priest who is not far off to your east.
A Centaur who is not far off above you.

< 730h/730H 166v/170V Pos: standing >
On the Gladiator Access Stairs
Obvious exits: -U -D
Def floats in from below.
Zulu floats in from below.

< 730h/730H 166v/170V Pos: standing >
The Top of a Secured Access Staircase
Obvious exits: -E -D
A Centaur (large) stands, floating here.
Def floats in from below.
Zulu floats in from below.
Co snaps into visibility.
Co suddenly looks a bit dumb, and madly slams at a Centaur!
Zulu suddenly attacks a Centaur!
Zulu snaps into visibility.
Zulu misses a Centaur.

< 730h/730H 165v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 166v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 730h/730H 167v/170V Pos: standing >
Def starts casting an offensive spell.

< 730h/730H 167v/170V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 730h/730H 169v/170V Pos: standing >
Def completes his spell...
Def utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.
Co's fine slash wounds a Centaur.
Co's fine pierce wounds a Centaur.
Co's fine slash wounds a Centaur.
Co's fine slash wounds a Centaur.

< 730h/730H 170v/170V Pos: standing >
Your mental manipulations become a reality...
[Damage: 109 ] -=[You feel a warm sense of satisfaction as explosions engulf a Centaur.]=-

< 730h/730H 170v/170V Pos: standing >
A Centaur blocks Zulu's lunge at him.
Zulu misses a Centaur.

< 730h/730H 170v/170V Pos: standing >
Def starts casting an offensive spell.

< 730h/730H 170v/170V Pos: standing >
A Centaur suddenly appears a bit confused!
A Centaur misses Co.
Co dodges a Centaur's attack.
Co snaps into visibility.

< 730h/730H 170v/170V Pos: standing >
You begin to focus your will...

< 730h/730H 170v/170V Pos: standing >
Zulu starts casting an offensive spell.

< 730h/730H 170v/170V Pos: standing >
Your mental manipulations become a reality...
[Damage: 101 ] -=[You feel a warm sense of satisfaction as explosions engulf a Centaur.]=-
Def completes his spell...
Def utters the words 'paffue xurhuio'
A Centaur seems to be blinded!
A Centaur begins to dry and wilt.

< 730h/730H 170v/170V Pos: standing >
Zulu completes his spell...
Zulu utters the words 'buoblg qrunsoqpze yugh'
Zulu's fist beats the life out of a Centaur, blood pours from his body!

< 730h/730H 170v/170V Pos: standing >
You begin to focus your will...

< 730h/730H 170v/170V Pos: standing >
Def starts casting an offensive spell.

< 730h/730H 170v/170V Pos: standing >
Zulu starts casting an offensive spell.

< 730h/730H 170v/170V Pos: standing >
Co snaps into visibility.
Co's slash strikes a Centaur.
Co's pierce strikes a Centaur.
Co's fine slash strikes a Centaur.
Co's fine slash strikes a Centaur.

< 730h/730H 170v/170V Pos: standing >
Your mental manipulations become a reality...
[Damage: 143 ] -=[You feel a warm sense of satisfaction as explosions engulf a Centaur.]=-
A Centaur's ghastly bone trident from Arcium, the Plagued Kingdom shattered in bits as the tortured body spasms and quivers!
A Centaur's shield made of lizard skin [superior] shattered in bits as the tortured body spasms and quivers!
A Centaur's unearthly crystal skull from Arcium, the Plagued Kingdom shattered in bits as the tortured body spasms and quivers!
A Centaur's unearthly chitin tail protector shattered in bits as the tortured body spasms and quivers!
A Centaur is dead! R.I.P.
You receive your share of experience.