<worn as a badge> an insignia of the nomad healers [superior] (illuminating)
<worn on eyes> a blood-stained marble visor from Arcium, the Plagued Kingdom
<worn in ear> a woven vine earring [superior] (magic) (illuminating)
<worn in ear> a masterly-crafted copper earring
<worn around neck> the wooden amulet of the ancient tree spirit
<worn around neck> a stylish marble collar from Arcium, the Plagued Kingdom
<worn about body> a long fur [poor]
<worn about waist> a legendary steel girth from Verspin
<worn on belt buckle>a woven sack (magic) (humming)
<worn on arms> some hardened obsidian vambraces from Arcium, the Plagued Kingdom
<worn around wrist> a glowing gypsy bracelet (magic)
<worn on hands> some knight's bronze talons from Arcium, the Plagued Kingdom
<worn on finger> a thick gold and platinum ring [superior]
<worn on finger> a ring of rainbows (magic)
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North# -East -South -West
< 786h/786H 271v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
A Gladiator Meditation Chamber
This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin. There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -South
A fragile crystal ring lies here on the ground.
Numerous prayer icons, candles, and scripture rests in this chamber.
A meditative gladiator kneels here, preparing for his next fight.
< 786h/786H 270v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You stop regenerating.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
Casting: regeneration
< 786h/786H 272v/272V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 786h/786H 272v/272V Pos: standing >
You start chanting...
A meditative gladiator suddenly attacks YOU!
A meditative gladiator's punch grazes you.
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: excellent >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: excellent >
You complete your spell...
[Damage: 163 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: small wounds >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: small wounds >
Casting: earthen maul *
A meditative gladiator's weak punch grazes you.
A meditative gladiator's weak punch grazes you.
A meditative gladiator suddenly looks stronger!
< 779h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: small wounds >
You complete your spell...
[Damage: 78 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 782h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
You complete your spell...
[Damage: 80 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
You miss a meditative gladiator.
You miss a meditative gladiator.
A meditative gladiator dodges your futile attack.
A meditative gladiator's feeble punch grazes you.
You feel your skin soften and return to normal.
A meditative gladiator's feeble punch grazes you.
A meditative gladiator's kick hits you in your side.
< 770h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You start chanting...
< 774h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
Casting: earthen maul *
< 778h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 779h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You complete your spell...
[Damage: 150 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 782h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: nasty wounds >
You miss a meditative gladiator.
You miss a meditative gladiator.
A meditative gladiator dodges your futile attack.
A meditative gladiator's feeble punch grazes you.
A meditative gladiator's punch grazes you.
You start chanting...
< 781h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: nasty wounds >
Casting: earthen maul *
< 785h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: nasty wounds >
You complete your spell...
[Damage: 81 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: nasty wounds >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: nasty wounds >
Casting: earthen maul *
A meditative gladiator's feeble punch grazes you.
You block a meditative gladiator's lunge at you.
< 784h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: nasty wounds >
You complete your spell...
[Damage: 72 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: pretty hurt >
You must commune with nature more before invoking its power.
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: pretty hurt >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: pretty hurt >
You dodge a meditative gladiator's vicious attack.
A meditative gladiator's feeble punch grazes you.
A meditative gladiator's kick hits you in your side.
< 782h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
Autosaving...
Casting: earth spike *
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
You complete your spell...
[Damage: 139 ] You cause a huge spike to burst out of the ground at your opponent!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
Casting: earth spike *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
You dodge a meditative gladiator's vicious attack.
A meditative gladiator's punch grazes you.
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: awful >
You complete your spell...
[Damage: 70 ] You cause a huge spike to burst out of the ground at your opponent!
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: awful >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
Casting: earth spike *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
You complete your spell...
[Damage: 62 ] You cause a huge spike to burst out of the ground at your opponent!
A meditative gladiator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a meditative gladiator.
< 786h/786H 272v/272V Pos: standing >
You get a few coins from the corpse of a meditative gladiator.
There were: 3 platinum coins, 21 gold coins.
< 786h/786H 272v/272V Pos: standing >
You are at the half-way point towards this next level!
< 786h/786H 272v/272V Pos: standing >
Ok.
< 786h/786H 272v/272V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South# -West
< 786h/786H 271v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North# -East -South# -West
< 786h/786H 270v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 270v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
A Gladiator Meditation Chamber
This is one of several meditation chambers offered in the gladiator
preparation area of the Gladiator Pits of Verspin. There is a large
pillow with several candles and burning incense in this chamber.
Many gladiators prefer meditation in seclusion before a big fight,
so there is only one pillow in the room.
Obvious exits: -South
Numerous prayer icons, candles, and scripture rests in this chamber.
A meditative gladiator kneels here, preparing for his next fight.
< 786h/786H 271v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 271v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
Mielikki's blessing fades.
< 651h/651H 234v/234V Pos: standing >
You start chanting...
< 651h/651H 234v/234V Pos: standing >
Casting: mielikki vitality **
< 651h/651H 234v/234V Pos: standing >
Casting: mielikki vitality *
< 651h/651H 234v/234V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
< 651h/651H 234v/234V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 786h/786H 272v/272V Pos: standing >
A Gladiator Meditation Chamber
Obvious exits: -South#
Numerous prayer icons, candles, and scripture rests in this chamber.
A meditative gladiator kneels here, preparing for his next fight.
< 786h/786H 272v/272V Pos: standing >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
You complete your spell...
[Damage: 164 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
You feel your skin soften and return to normal.
A meditative gladiator's punch grazes you.
You dodge a meditative gladiator's vicious attack.
A meditative gladiator suddenly looks stronger!
< 784h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: small wounds >
You miss a meditative gladiator.
You miss a meditative gladiator.
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: small wounds >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: small wounds >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: small wounds >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: small wounds >
You complete your spell...
[Damage: 80 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
A meditative gladiator's weak punch grazes you.
You dodge a meditative gladiator's vicious attack.
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You start chanting...
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
You complete your spell...
[Damage: 81 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
You block a meditative gladiator's lunge at you.
A meditative gladiator's punch wounds you.
A meditative gladiator's kick hits you directly in the face.
< 772h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
Casting: earthen maul *
< 772h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You complete your spell...
[Damage: 84 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
A meditative gladiator dodges your futile attack.
You miss a meditative gladiator.
A meditative gladiator dodges your futile attack.
< 776h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
You start chanting...
< 781h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: few wounds >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: few wounds >
You complete your spell...
[Damage: 150 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
A meditative gladiator's weak punch grazes you.
You dodge a meditative gladiator's vicious attack.
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: nasty wounds >
You miss a meditative gladiator.
A meditative gladiator dodges your futile attack.
You miss a meditative gladiator.
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: nasty wounds >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: nasty wounds >
Casting: earthen maul *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: nasty wounds >
You complete your spell...
[Damage: 74 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have beenyou causes the ground to reach up in a fist!
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: pretty hurt >
A meditative gladiator's decent punch wounds you.
A meditative gladiator's feeble punch grazes you.
A meditative gladiator's kick hits you directly in the face.
< 773h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
You must commune with nature more before invoking its power.
< 773h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
You start chanting...
< 775h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
Casting: earth spike *
< 780h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
You complete your spell...
[Damage: 63 ] You cause a huge spike to burst out of the ground at your opponent!
< 783h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: pretty hurt >
You dodge a meditative gladiator's vicious attack.
You feel your skin soften and return to normal.
A meditative gladiator's decent punch wounds you.
< 775h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
Casting: earth spike *
< 777h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: pretty hurt >
You complete your spell...
[Damage: 70 ] You cause a huge spike to burst out of the ground at your opponent!
< 781h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: awful >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
Casting: earth spike *
< 786h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:excellent E: relaxing sta EP: awful >
A meditative gladiator's punch wounds you.
A meditative gladiator's fine punch wounds you.
A meditative gladiator's sweep catches you in the side and you almost stumble.
< 740h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: awful >
Your skin loses its barklike texture.
< 740h/786H 272v/272V Pos: standing >
< T: Ezri TP: sta TC:few scratches E: relaxing sta EP: awful >
You complete your spell...
[Damage: 127 ] You cause a huge spike to burst out of the ground at your opponent!
A meditative gladiator is mortally wounded, and will die soon, if not aided.
< 741h/786H 272v/272V Pos: standing >
<You miss a meditative gladiator.
You score a CRITICAL HIT!!!!!
[Damage: 2 ] Your pierce hits a meditative gladiator.
A meditative gladiator is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A meditative gladiator's death cry reverberates in your head as it falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.
< 744h/786H 272v/272V Pos: standing >
You get a few coins from the corpse of a meditative gladiator.
There were: 2 platinum coins, 20 gold coins.
You get an angelic flesh necklace from the corpse of a meditative gladiator.
< 755h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You drop an angelic flesh necklace.
< 786h/786H 272v/272V Pos: standing >
Ok.
< 786h/786H 272v/272V Pos: standing >
The South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South# -West
< 786h/786H 271v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
The Eastern End of the South Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -West
< 786h/786H 270v/272V Pos: standing >
Southwest Corner of the Gladiator Practice Chamber
This large auditorium has several massive stone pillars supporting
it. However, it has been constructed in a fashion so that the central
practice combat area is clear of pillars, offering optimal maneuverability
with added realism of the actual gladiator pit. A large furred mat sewn
over with black leather makes up the floor, seving as a sparring
mat. There are numerous wooden weapon racks with wooden and composite
sparring weapons used for the gladiators to warm up before their big
fights.
Obvious exits: -North -East -South
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
< 786h/786H 269v/272V Pos: standing >
Western Wall of the Gladiator Practice Chamber
This large auditorium has several massive stone pillars supporting
it. However, it has been constructed in a fashion so that the central
practice combat area is clear of pillars, offering optimal maneuverability
with added realism of the actual gladiator pit. A large furred mat sewn
over with black leather makes up the floor, seving as a sparring
mat. There are numerous wooden weapon racks with wooden and composite
sparring weapons used for the gladiators to warm up before their big
fights.
Obvious exits: -North -East -South
< 786h/786H 268v/272V Pos: standing >
Western Wall of the Gladiator Practice Chamber
This large auditorium has several massive stone pillars supporting
it. However, it has been constructed in a fashion so that the central
practice combat area is clear of pillars, offering optimal maneuverability
with added realism of the actual gladiator pit. A large furred mat sewn
over with black leather makes up the floor, seving as a sparring
mat. There are numerous wooden weapon racks with wooden and composite
sparring weapons used for the gladiators to warm up before their big
fights.
Obvious exits: -North -East -South
< 786h/786H 268v/272V Pos: standing >
Western Wall of the Gladiator Practice Chamber
This large auditorium has several massive stone pillars supporting
it. However, it has been constructed in a fashion so that the central
practice combat area is clear of pillars, offering optimal maneuverability
with added realism of the actual gladiator pit. A large furred mat sewn
over with black leather makes up the floor, seving as a sparring
mat. There are numerous wooden weapon racks with wooden and composite
sparring weapons used for the gladiators to warm up before their big
fights.
Obvious exits: -North -East -South
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)
A muscular gladiator maneuver about, sparring with the others.(Gold Aura)
< 786h/786H 267v/272V Pos: standing >
Northwest Corner of the Gladiator Practice Chamber
This large auditorium has several massive stone pillars supporting
it. However, it has been constructed in a fashion so that the central
practice combat area is clear of pillars, offering optimal maneuverability
with added realism of the actual gladiator pit. A large furred mat sewn
over with black leather makes up the floor, seving as a sparring
mat. There are numerous wooden weapon racks with wooden and composite
sparring weapons used for the gladiators to warm up before their big
fights.
Obvious exits: -North -East -South
A well-trained gladiator waits for the perfect moment to strike.(Gold Aura)
< 786h/786H 267v/272V Pos: standing >
The Eastern End of the North Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -South -West
A misshaped steel choker lies here on the ground.
Some marble dust is scattered about here.
Some rune-covered silk has been left here. (magic)
< 786h/786H 267v/272V Pos: standing >
The North Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North# -East -South# -West
< 786h/786H 268v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
Ok.
< 786h/786H 272v/272V Pos: standing >
A Huge Gladiator Resting Chamber
This large chamber serves as a resting and relaxing spot for any
gladiators who have made it this far in their career. Fighting in
the arena of the Verspin Gladiator Pit is one of the most honorable
combat professions available on this side of the world.
Obvious exits: -South
A barbarian gladiator lays here, strewn across a massive bed.
< 786h/786H 271v/272V Pos: standing >
Ok.
< 786h/786H 271v/272V Pos: standing >
You feel your skin harden to stone.
The spirits of Arcium, the Plagued Kingdom grant you their protection.
< 786h/786H 271v/272V Pos: standing >
You are at the half-way point towards this next level!
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
Score information for Ezri
Level: 38 Race: Centaur Class: Druid / Storm Druid Sex: Male
Hit points: 786(786) Moves: 272(272)
Coins carried: 9 platinum 60 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing.
Frags: +0.00 Deaths: 3
Detecting: Evil Good Magic
Protected from: Fire
Enchantments: Haste Levitation
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 382
Active Spells:
--------------
stone skin (4 minutes)
mielikki vitality (14 minutes)
regeneration (less than a minute remaining)
aid (25 minutes)
animal vision (52 minutes)
well-rested bonus (37 minutes)
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You stop regenerating.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
Autosaving...
< 786h/786H 272v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 272v/272V Pos: standing >
You start chanting...
< 786h/786H 272v/272V Pos: standing >
Casting: regeneration
< 786h/786H 272v/272V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 786h/786H 272v/272V Pos: standing >
A Drow Elf enters from the south.
< 786h/786H 272v/272V Pos: standing >
The North Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -East -South -West
< 786h/786H 271v/272V Pos: standing >
< 786h/786H 271v/272V Pos: standing >
The North Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North# -East -South# -West
< 786h/786H 270v/272V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 786h/786H 270v/272V Pos: standing >
A Bend in the North Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -East -South
< 786h/786H 270v/272V Pos: standing >
The North Hall
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -North -South
< 786h/786H 269v/272V Pos: standing >
The Statue of Siamorphe
This central chamber of the Gladiatior Preparation Area of Verspin
connects the north hall, the south hall, and the equipment center.
A massive statue of the Greater God Siamorphe stands here. A glorious,
kingly figure stands here grasping a silver chalice with a golden sun on
the side of the cup. A circlet is worn on the brow of this figure, with
an identical golden sun set in the middle. This God represents nobility
and human royalty, a respected power of the Verspin people here to bless
the gladiators of Verspin before they do battle.
A soothing aura fills the area.
Obvious exits: -North -East -South -West
Rosman, brother of Ramous and priest of Verspin blesses passing gladiators.(Gold Aura)
< 786h/786H 269v/272V Pos: standing >
Entrance to the Preparation Area
This preparation area for the Gladiators of Verspin has numerous
functions. There are small chambers for weapon storage, a meditation
chamber, a pre-fight training mat, a medic, and personal quarters
for the gladiators themselves to rest before fights. Each of these
chambers are interconnected through a series of hallways in this
portion of the Gladiator Pit of Verspin.
Obvious exits: -East -West
A large sign has been posted on the northern wall.
< 786h/786H 269v/272V Pos: standing >
A Small Landing on the Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -East -Up -Down
< 786h/786H 269v/272V Pos: standing >
On the Gladiator Access Stairs
These access stairs are plated with steel, to prevent the
earth and stone below to chip and crumble from usage overtime.
These steel stairs lead up towards the spectator level, the
middle Gladiator preparation chamber level, and the lower pit-fighter
level in which the combat is performed around the clock.
Obvious exits: -Up -Down
< 786h/786H 269v/272V Pos: standing >
The Top of a Secured Access Staircase
This secured staircase, on the western end of the spectator level of
the Gladiator Pit, prevents citizens from accessing the gladiator
preparation chambers and the pit itself below. A large sign is
posted just in front of the gate blocking the stairs, reading:
'Access Denied'
Obvious exits: -East -Down
< 786h/786H 269v/272V Pos: standing >
A Drow Elf floats in from below.
A Troll snaps into visibility.
A Troll suddenly looks a bit dumb, and madly slams _YOU_!
Someone suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
< 778h/786H 271v/272V Pos: on your ass >
< T: Ezri TP: ass TC:few scratches E: A Troll sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 781h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC:few scratches E: A Troll sta EP: excellent >
A Githyanki snaps into visibility.
< 786h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC:excellent E: A Troll sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
A Troll's fine slash wounds you.
A Troll's fine pierce wounds you.
A Troll's fine slash wounds you.
A Troll's fine slash wounds you.
< 614h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC: small wounds E: A Troll sta EP: excellent >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
< 508h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC: few wounds E: someone sta EP: excellent >
You block a Drow Elf's lunge at you.
A Drow Elf misses you.
< 509h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC: few wounds E: someone sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 510h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC: few wounds E: someone sta EP: excellent >
Sparks... flashing lights... you cannot concentrate!
You miss someone.
Someone dodges your futile attack.
A Troll snaps into visibility.
< 511h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC: few wounds E: A Troll sta EP: excellent >
A Drow Elf starts casting an offensive spell.
< 513h/786H 272v/272V Pos: on your ass >
< T: Ezri TP: ass TC: few wounds E: someone sta EP: excellent >
Tiny explosions wrack your body with pain!
OUCH! That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
OUCH! That really did HURT!
< 280h/786H 272v/272V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'buoblg qrunsoqpze yugh'
Someone's mighty magic fist slams into you!
OUCH! That really did HURT!
< 159h/786H 272v/272V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
Someone's slash strikes you.
Someone's pierce strikes you.
Someone's fine slash strikes you.
You feel your skin soften and return to normal.
Someone's fine slash strikes you.
< 132h/786H 272v/272V Pos: on your ass >
< T: someone TP: ass TC:pretty hurt E: someone sta EP: excellent >
Tiny explosions wrack your body with pain!
Your something shattered in bits as the tortured body spasms and quivers!
Your something shattered in bits as the tortured body spasms and quivers!
Your something shattered in bits as the tortured body spasms and quivers!
Your something shattered in bits as the tortured body spasms and quivers!