<worn on head> a golden crown [poor] (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny endurium earring (magic)
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn about body> the paradox cloak [superior]
<worn about waist> a belt of red snakeskin [superior]
<held as shield> a shield of black bone [poor]
<worn around wrist> a blackened bluestone bracer (glowing)
<worn around wrist> a thick adamantium bracelet (magic) (illuminating)
<worn on hands> some beautiful dragonscale claws from The Surface Realm of Duris
<worn on finger> a band of burning fire [superior]
<worn on finger> a ring of invisibility [superior] (magic)
<held> a tormented and wailing wraith totem
<worn on legs> a pair of fur leggings splattered with blood
<worn on feet> the cubes of protection of regeneration (humming)
You have finished memorizing arieks shattering iceball.
< 652h/652H 269v/269V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.
< 652h/652H 269v/269V Pos: sitting >
You clamber to your feet.
< 652h/652H 269v/269V Pos: standing >
Entrance to a Dwelling beneath a Cypress
Obvious exits: -North -South
A small pile of coins lies here.
Fresh blood splatters cover the area.
[2] The corpse of a member of the Royal Guard is lying here.
Venj (HardCore) (Barbarian)(medium) stands in mid-air here.(Gold Aura)
< 652h/652H 269v/269V Pos: standing >
You salute the room briskly.
< 652h/652H 269v/269V Pos: standing >
A Path before a Great Dwelling beneath a Cypress
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -East -West
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the east.
< 652h/652H 266v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -East -West
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 652h/652H 266v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
[3] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman wanders through the swamp in search of food.(Red Aura)
This lizardman wanders through the swamp in search of food.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the north.
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
Venj sneaks in from the north.
< 652h/652H 267v/269V Pos: standing >
A Hunter's Abode
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -North
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
[3] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
Venj sneaks in from the west.
< 652h/652H 266v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
< 652h/652H 265v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
The corpse of a lizardman tribesman is lying here.
Venj sneaks in from the west.
< 652h/652H 265v/269V Pos: standing >
A Dark Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
An unnatural darkness fills this area.
Obvious exits: -West
[3] The corpse of a lizardman tribesman is lying here.
< 652h/652H 266v/269V Pos: standing >
Alas, you cannot go that way. . . .
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
The corpse of a lizardman tribesman is lying here.
< 652h/652H 268v/269V Pos: standing >
A Damp Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -North
The corpse of a lizardman tribesman is lying here.
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
The corpse of a lizardman tribesman is lying here.
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
< 652h/652H 267v/269V Pos: standing >
A Damp Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -North
The corpse of a lizardman tribesman is lying here.
< 652h/652H 267v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 268v/269V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
[3] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
This lizardman strolls through the water of the swamp, here.(Red Aura)
< 652h/652H 267v/269V Pos: standing >
The Entrance to the Village of the Lizardmen
A huge network of dwellings of the feared lizard men. The network
spawns out in a serries of tunnels and caves. There is a large amount
of water in these caverns and tunnels, but there is still a little bit
of breathing room. The caverns seems to have been dug out by the
lizard men themselves, or else by their pets.
Obvious exits: -North -Up #
[5] The corpse of a lizardman tribesman is lying here.
[2] The corpse of a lizardman guard is lying here.
The corpse of a lizardman tribesman is lying here.
< 652h/652H 266v/269V Pos: standing >
Ok.
< 652h/652H 269v/269V Pos: standing >
You say in gnome 'invisible'
Your ring of invisibility [superior] hums briefly.
You vanish.
< 652h/652H 269v/269V Pos: standing >
Before a Weeping Willow Tree
A huge willow tree rises up into the swamp here, hanging its long
dangling branches down into the swamp, creating a drape that falls over
a huge area of the swamp. Its roots, almost ten feet in diamater, spawn
out in all directions creating a huge web of roots. There appears to be
a small entrance to some sort of underground cavern that has been wedged
inbetween the roots of this huge tree.
Obvious exits: -East -Down
< 652h/652H 268v/269V Pos: standing >
Ok.
< 652h/652H 268v/269V Pos: standing >
A Swampy Trail
This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places. The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass. There are
reminents of old battles here. There appears to be some lizard skin
near the side of the trail.
Obvious exits: -South -West
< 652h/652H 266v/269V Pos: standing >
A Swampy Trail
This swampy trail runs through one of the many swamps in Duris, and
is surrounded with willow trees, beautiful flowers, murky things, and
dark places. The trail seems to have been formed from the passings of
many slimy feet upon the wet cat-tails and the tall grass. There are
reminents of old battles here. There appears to be some lizard skin
near the side of the trail.
Obvious exits: -North -South
Venj sneaks in from the north.
< 652h/652H 265v/269V Pos: standing >
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
< 652h/652H 263v/269V Pos: standing >
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Venj sneaks in from the north.
< 652h/652H 262v/269V Pos: standing >
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
A large pile of rocks moves around the room.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 652h/652H 261v/269V Pos: standing >
An orc anti-paladin enters from the east.
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
Moaning in freakish agony, a decaying wight wanders this swamp.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to the air, this feral dire wolf sniffs out his prey.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
Venj sneaks in from the north.
< 652h/652H 259v/269V Pos: standing >
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 652h/652H 258v/269V Pos: standing >
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
A battle-scarred troll lumbers through the area.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 652h/652H 256v/269V Pos: standing >
The Swamp of the Clavikord
The swamp of horror is one of the worst places to end up on the world
of the world, some say they'd rather have end up in the presence of Cython,
or even worse, in the dreaded Temple of Cython, where the evil clerics
eat your heart and sacrafice you to the Darklord himself. This swamp is
filled with some of the most vile things in the realm. Only the highest
paladin is even able to attempt to come near this swamp, others are
sent fleeing in fear back to their guilds. The swamp seems to be set
in perpetual twilight, as Dakhira's insanity reigns supreme over this
swamp of horror. Old corpses can be seen trying to reach up out
of the swamp as if even in death they're trying to escape the grip of
this swamp. This swamp invites the very evil of Duris to come here
and feed on the misfortunate. All kinds of evils can be seen roaming
the swamp trying to prey on the misfortuned souls who have stumbled
upon this great swamp of death. If there is a heaven for necromancers,
this would be it. The death here even has its own particular smell.
Obvious exits: -North -East -South -West
< 652h/652H 255v/269V Pos: standing >
A Trail Leading into a Swamp
A trail to one of the darkest places on Duris lies ahead, a trail
into the swamp of horrors. Orcish hordes, Troll raiders, Ogre shaman,
even Drow sorcerers flock here to bathe in the vast slaughtering and
to bring on Dakhira's insanity upon them, to force them into a BloodLust!
This area reeks of evil. Corpses of many things lie around here,
scattered and torn up by who knows what.
Obvious exits: -North -South
A large wormrotted sign juts from the moist earth.
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
< 652h/652H 254v/269V Pos: standing >
***********
*****.*****M*
..***.^^.******
.^.***.^^******
^..***^@^.*****
^^..****.******
M^...**********
M^.^..*M*****
M.^.^.*****
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the north.
< 652h/652H 252v/269V Pos: standing >
****.*****M
.***.^^.*****
.^.***.^^******
^..***^P^.*****
^^..***@.******
M^...**********
MM^.^..*M******
MM.^.^.******
MM^^....***
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 251v/269V Pos: standing >
***.*****M*
***.^^.******
^.***.^^*******
..***^.^.******
^..***P@*******
^...***********
M^.^..*M*******
M.^.^.*******
M^^....****
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 251v/269V Pos: standing >
**.*****M*
**.^^.******
.***.^^********
.***^.^.*******
..****P@*******
...************
^.^..*M********
.^.^.********
^^....*****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 249v/269V Pos: standing >
*.*****M*
*.^^.******
***.^^********
***^.^.*******M
.****.P@*******
..*************
.^..*M********M
^.^.*********
^....******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 248v/269V Pos: standing >
.*****M*
.^^.******
**.^^********
**^.^.*******M*
****.*P@*******
.**************
^..*M********M*
.^.**********
....*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the west.
< 652h/652H 247v/269V Pos: standing >
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****.**P*******
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^.*********
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 246v/269V Pos: standing >
******
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**^.^.*P*****M*
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The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 244v/269V Pos: standing >
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**.^^**P*****
**^.^.*******M*
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The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 243v/269V Pos: standing >
****** M
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**.****@M*
*.^^.**P***
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*^.^.*******M
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The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 243v/269V Pos: standing >
^M*****
.****** M
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*******@* M
**.****PM*
*.^^.******
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^.^.*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 242v/269V Pos: standing >
^.^**M***P
^^M*****
*.****** M
***M**** M
*******@ M
*******P* M
**.*****M*
.^^.******
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The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 240v/269V Pos: standing >
Your group consists of ( 2/20):
( Head) 652/652 hit, 243/269 move Plur
(Front) 1632/1632 hit, 307/326 move Venj
< 652h/652H 243v/269V Pos: standing >
^*.********
.^.^**M***P
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*.****** M
***M***@ M
*******P M
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*.*****M*
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The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 243v/269V Pos: standing >
*.****M****
*^*.********
*.^.^**M***P
*^^M*****
*.*****@ M
***M***P M
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.*****M*
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 241v/269V Pos: standing >
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**.****M*****
**^*.********
*.^.^**M***P
*^^M***@*
*.*****P M
***M**** M
*******
*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the south.
< 652h/652H 240v/269V Pos: standing >
**M********
*.****M******
*^*.********
.^.^**M***P
^^M***P@
.****** M
**M**** MM
****** M
******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
Venj sneaks in from the west.
< 652h/652H 238v/269V Pos: standing >
*M*********
.****M*******
^*.******** *
^.^*M****P
^M****P@
****** M
*M**** MMM
***** M^
***** M
The Placid Waters of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 237v/269V Pos: standing >
***********
**M**********
*.****M********
^*.******** *
^.^*M**@*P
^M*****P
****** M
M**** MM
**** M
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 236v/269V Pos: standing >
***********
*M***********
.****M********M
*.******** **
.^*M**P@P
M*****
***** M
**** MMM
*** M^
The Lowland Marshes of Skulldrach Lake
Obvious exits: -North -East -South -West
< 652h/652H 235v/269V Pos: standing >
***********
M************
****M********M*
.******** ***
^*M***P@ *
*****
**** M
*** MMM
** M^M
The Placid Waters of Skulldrach Lake
Obvious exits: -North -East -South -West
A Drow Elf (medium) stands, floating here.(Red Aura)
< 652h/652H 233v/269V Pos: standing >
Venj places a blood dagger of Tezcatlipoca of precision in the back of a Drow Elf, resulting in some strange noises and some blood.
As Venj strikes a Drow Elf, he smiles as Venj tears his flesh!
< 652h/652H 238v/269V Pos: standing >
Venj deflects a Drow Elf's blow and strikes back at him!
Venj's impressive crush strikes a Drow Elf.
As Venj strikes a Drow Elf, he smiles as Venj tears his flesh!
Venj parries a Drow Elf's lunge at him.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 652h/652H 239v/269V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Drow Elf.
[Damage: 173 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
Shattered bits of broken ice splashes into the water and begins to float.
< 652h/652H 241v/269V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 652h/652H 242v/269V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
< 652h/652H 244v/269V Pos: standing >
A Drow Elf's face turns pale as Venj slams his head into his face.
As Venj strikes a Drow Elf, he smiles as Venj tears his flesh!
< 652h/652H 244v/269V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Drow Elf.
[Damage: 182 ] Your iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!