The death of [56 Ruiner] Byxx (Drow Elf)

in The Placid Waters of Skulldrach Lake

from the perspective of [56 Ruiner] Byxx (Drow Elf)

<worn around neck>   a symbol of domination [superior] (magic) (humming)
<worn around neck>   a necklace of dangling rat skulls [poor]
<worn on back>       a large leather backpack
<worn on finger>     a ring of invisibility [superior] (magic)
<held>               a tightly rolled vellum recipe for a tako-skull witchdoctor's totem


< 512h/512H 176v/176V Pos: standing >
You start chanting...

< 512h/512H 176v/176V Pos: standing >
You complete your spell...
Your skin gains the toughness of dead plant life, thorns and brambles grow from your skin!

< 512h/512H 176v/176V Pos: standing >
  ..***.***   
 .M***^*.***  
 ..**.^.^***  
 .***^@.**M*  
 .***.*M****  
 ********M**  
  *********   

< 512h/512H 176v/176V Pos: standing >
You draw a 1st circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 512h/512H 176v/176V Pos: standing >
  ..***.***   
 .M***^*.***  
 ..**.^.^***  
 .***^@.**M*  
 .***.*M****  
 ********M**  
  *********   
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W

< 512h/512H 176v/176V Pos: standing >

		Score information for Byxx

Level: 56   Race: Drow Elf   Class: Blighter / Ruiner Sex: Male
Hit points: 512(512)  Moves: 176(176)
Coins carried:    0 platinum    76 gold    26 silver    41 copper
Compression ratio: 78%
Status:  Standing.
Frags:   +0.00   Deaths:   6
Detecting:      Invisible Evil Good Magic Life
Enchantments:   Ultravision Armor Levitation
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  561 

Active Spells:
--------------
thornskin (25 minutes)
detect magic (44 minutes)
faluzures vitality (3 minutes)
shadow vision (58 minutes)
levitate (47 minutes)


< 512h/512H 176v/176V Pos: standing >
  ..***.***   
 .M***^*.***  
 ..**.^.^***  
 .***^@.**M*  
 .***.*M****  
 *******M***  
  *********   
  ..***.***   
 .M***^*.***  
 ..**.^.^***  
 .***^@.**M*  
 .***.*M****  
 *******M***  
  *********   
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W

< 512h/512H 176v/176V Pos: standing >
  ..***.***   
 ..M**^*.***  
 ..**.^.^***  
 .***^@.**M*  
 .***.*M****  
 *******M***  
  *********   

< 512h/512H 176v/176V Pos: standing >
  ..***.***   
 ..M**^*.***  
 ..**.^.^***  
 .***^@.**M*  
 .***.*M****  
 *******M***  
  *********   

< 512h/512H 176v/176V Pos: standing >
The wind picks up some.

< 512h/512H 176v/176V Pos: standing >

< 512h/512H 176v/176V Pos: standing >
  ^..***.**   
 ^..M**^*.**  
 ...**.^.^**  
 ^.***@^.**M  
 ..***.*M***  
 .*******M**  
  *********   
A Small Gnoll of Soggy Grass
Obvious exits: -N -E -S -W

< 512h/512H 173v/176V Pos: standing >
  ^..***.**   
 ^..M**^*.**  
 ...**.^.^**  
 ^.***@^.**M  
 ..***.*M***  
 .*******M**  
  *********   

< 512h/512H 173v/176V Pos: standing >
  ^..***.**   
 ^..***^*.**  
 ...M*.^.^**  
 ^.***@^.**M  
 ..***.*M***  
 .*******M**  
  *********   
  ^....****   
 ^^..***.***  
 ^..***^*.**  
 ...M*@^.^**  
 ^.***^^.**M  
 ..***.*M***  
  *******M*   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 171v/176V Pos: standing >
  ^....****   
 ^^..***.***  
 ^..***^*.**  
 ...M*@^.^**  
 ^.***^^.**M  
 ..***.*MM**  
  *********   

< 512h/512H 171v/176V Pos: standing >
  ^M....*M*   
 ^^....*****  
 ^^..***.***  
 ^..**@^*.**  
 ...M*.^.^**  
 ^.***^^.**M  
  .***.*MM*   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 169v/176V Pos: standing >
  ^^.^.....   
 ^^M....*M**  
 ^^....*****  
 ^^..*@*.***  
 ^..***^*.**  
 ...M*.^.^**  
  .***^^.**   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 164v/176V Pos: standing >
  ^^.^.....   
 ^^M....****  
 ^^....**M**  
 ^^..*@*.***  
 ^..***^*.**  
 ...M*.^.^**  
  .***^^.**   
  M^^^^^^..   
 M^^.^.....*  
 ^^M....****  
 ^^...@**M**  
 ^^..***.***  
 ^..***^*.**  
  ..M*.^.^*   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 161v/176V Pos: standing >
  MM^^^^^^^   
 MM^^^^^^...  
 M^^.^.....*  
 ^^M..@.****  
 ^^....**M**  
 ^^..***.***  
  ..***^*.*   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 160v/176V Pos: standing >
  MMMM^^^^^   
 MMM^^^^^^^.  
 MM^^^^^^...  
 M^^.^@....*  
 ^^M....****  
 ^^....**M**  
  ^..***.**   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 159v/176V Pos: standing >
  MMMMMMM^^   
 MMMMM^^^^^^  
 MMM^^^^^^^.  
 MM^^^@^^...  
 M^^.^.....*  
 ^^M....****  
  ^....**M*   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 512h/512H 157v/176V Pos: standing >
  MMMMMMM^^   
 MMMMM^^^^^^  
 MMM^^^^^^^.  
 MM^^^@^^...  
 M^^.^.....*  
 ^^^....****  
  ^M...**M*   

< 512h/512H 160v/176V Pos: standing >

< 512h/512H 160v/176V Pos: standing >
  MMMMMM^^^   
 MMMM^^^^^^^  
 MM^^^^^^^..  
 M^^^^@^....  
 ^^.^.....**  
 ^^....*****  
  M...**M**   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 512h/512H 159v/176V Pos: standing >
  MMMMM^^^^   
 MMM^^^^^^^^  
 M^^^^^^^...  
 ^^^^^@....*  
 ^.^.....***  
 ^....******  
  ...**M***   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 512h/512H 156v/176V Pos: standing >
  MMMM^^^^^   
 MM^^^^^^^^^  
 ^^^^^^^....  
 ^^^^^@...*.  
 .^.....****  
 ....*******  
  ..**M****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 154v/176V Pos: standing >
  MMM^^^^^^   
 M^^^^^^^^^^  
 ^^^^^^.....  
 ^^^^.@..*..  
 ^.....****.  
 ...********  
  .**M****M   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 153v/176V Pos: standing >
  MM^^^^^^^   
 ^^^^^^^^^^M  
 ^^^^^.....^  
 ^^^..@.*..^  
 .....****..  
 ..*********  
  **M****M*   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 151v/176V Pos: standing >
  M^^^^^^^^   
 ^^^^^^^^^M^  
 ^^^^.....^^  
 ^^...@*..^^  
 ....****..M  
 .**********  
  *M****M**   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 149v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^^^^^M^^  
 ^^^.....^^^  
 ^....@..^^M  
 ...****..MM  
 ***********  
  M****M***   
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 146v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^^^^M^^^  
 ^^.....^^^M  
 ....*@.^^MM  
 ..****..MM*  
 ***********  
  ****M****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 144v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^^^M^^^^  
 ^.....^^^MM  
 ...*.@^^MM.  
 .****..MM**  
 ***********  
  ***M*****   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 142v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^^M^^^^M  
 .....^^^MMM  
 ..*..@^MM.^  
 ****..MM**.  
 ***********  
  **M******   
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 512h/512H 140v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^M^^^^MM  
 ....^^^MMM^  
 .*..^@MM.^.  
 ***..MM**.*  
 ***********  
  *M*******   
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 512h/512H 137v/176V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 512h/512H 138v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^.^^^^MM  
 ....M^^MMM^  
 .*..^@MM.^.  
 ***..MM**.*  
 ***********  
  *M*******   

< 512h/512H 139v/176V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 512h/512H 140v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^.^^^^MM  
 ....M^^MMM^  
 .*..^@MM.^.  
 ***..MM**.*  
 ***********  
  *M*******   

< 512h/512H 140v/176V Pos: standing >
  ^^^^^^^^^   
 ^^^^^.^^^^M  
 .....M^^MMM  
 ..*..@^MM.^  
 ****..MM**.  
 ***********  
  **M******   
The Rugged Foothills of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 512h/512H 138v/176V Pos: standing >
  ^^^^.^^^^   
 .....M^^MMM  
 ..*..^^MM.^  
 ****.@MM**.  
 ***********  
 ***M*******  
  *********   
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 136v/176V Pos: standing >
  ....M^^MM   
 ..*..^^MM.^  
 ****..MM**.  
 *****@*****  
 ***M*******  
 **********M  
  ******      
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 134v/176V Pos: standing >
  .*..^^MM.   
 ****..MM**.  
 ***********  
 ***M*@*****  
 **********M  
 *******   *  
  ****        
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 130v/176V Pos: standing >
  ***..MM**   
 ***********  
 ***M*******  
 *****@****M  
 *******   *  
 *****        
  M*          
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 125v/176V Pos: standing >
  *********   
 ***M*******  
 **********M  
 *****@*   *  
 *****        
 *M*          
  *           
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 120v/176V Pos: standing >
  **M******   
 **********M  
 *******   *  
 *****@       
 *M*          
 **           
  *    M MM   
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 116v/176V Pos: standing >
  **M******   
 **********M  
 *******   *  
 *****@       
 *M*          
 **    M      
  *      MM   

< 512h/512H 119v/176V Pos: standing >

< 512h/512H 122v/176V Pos: standing >
  **M******   
 **********M  
 *******   *  
 *M***@       
 ***          
 **    M      
  *      MM   

< 512h/512H 123v/176V Pos: standing >

< 512h/512H 132v/176V Pos: standing >
  **M******   
 **********M  
 *******   *  
 *M***@       
 ***          
 **    M      
  *      MM   
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 134v/176V Pos: standing >
  *M*******   
 **********M  
 *******   *  
 *M***@       
 ***          
 **    M      
  *      MM   

< 512h/512H 138v/176V Pos: standing >

1st CIRCLE:
cause light                
detect magic               
fortitude                  
thornskin                  

2nd CIRCLE:
burning hands              
cause serious              
chill touch                
unholy wind                

3rd CIRCLE:
acid blast                 
cause critical             
darkness                   
faerie fire                
faerie fog                 

4th CIRCLE:
create pond                
flame sphere               
poison                     
ray of enfeeblement        
vampiric touch             
wither                     

5th CIRCLE:
animate dead               
blight                     
drain nature               
earthquake                 
harm                       
life leech                 

6th CIRCLE:
doom blade                 
firelance                  
flame strike               
sap nature                 
waves of fatigue           

7th CIRCLE:
dispel magic               
faluzures vitality         
forbiddance                
toxic fog                  
wall of flames             

8th CIRCLE:
acid stream                
shadow vision              

9th CIRCLE:
desecrate land             
firestorm                  
horrid wilting             

10th CIRCLE:
acid rain                  
magma burst                
shadow gate                
transmute rock to mud      

11th CIRCLE:
elemental aura             

12th CIRCLE:
bloodstone                 
implosion                  
sandstorm                  


< 512h/512H 142v/176V Pos: standing >
  *M*******   
 ***********  
 *******   *  
 *M***@       
 ***          
 **    M      
  *      MM   

< 512h/512H 145v/176V Pos: standing >
  *M*******   
 ***********  
 *******   *  
 *M***@       
 ***          
 **    M      
  *      MM   
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W

< 512h/512H 146v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 *M***@       
 ***          
 **    M      
  *      MM   

< 512h/512H 146v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 *M***@       
 ***          
 **    M      
  P      MM   

< 512h/512H 147v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 *M***@       
 ***          
 *P    M      
  *      MM   

< 512h/512H 147v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 *M***@       
 *P*          
 **    M      
  *      MM   

< 512h/512H 148v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 M****@       
 **P          
 **    M      
  *      MM   

< 512h/512H 148v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 M****@       
 ***P         
 **    M      
  *      MM   

< 512h/512H 148v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 M**P*@       
 ***          
 **    M      
  *      MM   

< 512h/512H 148v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 M***P@       
 ***          
 **    M      
  *      MM   
A Gnome enters from the west.

< 512h/512H 149v/176V Pos: standing >
  *********   
 **M********  
 *******   *  
 M****@       
 ***          
 **    M      
  *      MM   

< 512h/512H 149v/176V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 512h/512H 150v/176V Pos: standing >
Out of nowhere, a Barbarian stabs you in the back.
OUCH!  That really did HURT!
[Damage:  1 ] 
< 432h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 A Barbarian deflects your blow and strikes back at YOU!
[Damage:  1 ] You attack a Barbarian. [0 Hits]
A Gnome grasps his totem tightly, and begins communing with the spirits.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 417h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: small wounds E: A Barbarian sta EP: few scratches >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.
OUCH!  That really did HURT!
Shattered bits of broken ice splashes into the water and begins to float.

< 244h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: nasty wounds E: A Barbarian sta EP: few scratches >
 You start chanting...

< 244h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: nasty wounds E: A Barbarian sta EP: few scratches >
 A Gnome grasps his totem tightly, and begins communing with the spirits.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 244h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: nasty wounds E: A Barbarian sta EP: few scratches >
 Everything is blurry after a Barbarian's head came crashing into your skull.
OUCH!  That really did HURT!
[Damage:  1 ] 
< 171h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 Casting: horrid wilting 

< 171h/512H 151v/176V Pos: standing >
< T: Byxx TP: sta TC: nasty wounds E: A Barbarian sta EP: excellent >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.