The death of [56 Ruiner] Byxx (Drow Elf)

in The Placid Waters of Skulldrach Lake

from the perspective of [56 Brigand] Venj (Barbarian)

<worn as a badge>    the mark of the saboteur of regeneration
<worn on head>       a black turban of circling flames of health (magic)
<worn on eyes>       some destruction holo-gogs of damage (magic) (glowing)
<worn in ear>        a wad of spawn goo [superior] (magic) (humming)
<worn in ear>        a golden scale dangling from a platinum chain [superior] (magic)
<worn on face>       mask of the flayed mind of health (invis) (magic)
<worn around neck>   a gorget of bronze dragonscale of regeneration (magic)
<worn around neck>   a symbol of Baphomet [superior] (magic)
<worn on body>       Lobos' leather coat [poor] (magic)
<worn about body>    an ethereal symbiote of the inner planes of regeneration (magic) (humming) [84%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the ceinture of giant strength of dexterity (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [84%]
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       lengths of pure eldrich fire [superior] (magic) (glowing)
<worn around wrist>  the bracer of Uz's alliance of damage [78%]
<worn around wrist>  a bracelet of purple mist of precision
<worn on hands>      a pair of vampiric dragonscale gauntlets (magic)
<worn on finger>     a band of eldrich fire of regeneration (magic) (glowing)
<worn on finger>     a spiked ring of damage [87%]
<primary weapon>     the jewel of the Spider Queen [superior] (magic) (glowing) [86%]
<secondary weapon>   a blood dagger of Tezcatlipoca of precision (magic)
<worn on legs>       a pair of vapor leggings of agility
<worn on feet>       the boots named "Death Incarnate" [88%]


< 1632h/1632H 325v/326V Pos: standing >
Plur leaves east.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 324v/326V Pos: standing >

< 1632h/1632H 324v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -N -S
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are Barbarian tracks going south.

< 1632h/1632H 322v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)

< 1632h/1632H 320v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1632h/1632H 318v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A large pile of rocks moves around the room.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.

< 1632h/1632H 317v/326V Pos: standing >
An orc anti-paladin enters from the east.
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Moaning in freakish agony, a decaying wight wanders this swamp.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)

< 1632h/1632H 316v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
There are some tracks heading south.

< 1632h/1632H 315v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A battle-scarred troll lumbers through the area.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
There are some tracks heading south.

< 1632h/1632H 314v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading south.

< 1632h/1632H 313v/326V Pos: standing >
Plur leaves south.
You follow Plur.


<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>

<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
There are some tracks heading south.

< 1632h/1632H 312v/326V Pos: standing >
Plur leaves south.
You follow Plur.

   *********    
  ****.*****M   
 .***.^^.*****  
 ^.***.^^*****  
 ..***^@^.****  
 ^..****.*****  
 ^...*********  
  ^.^..*M****   
   .^.^.****    
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 310v/326V Pos: standing >
Plur leaves south.
You follow Plur.

   ***.*****    
  ***.^^.****   
 ^.***.^^*****  
 ..***^.^.****  
 ^..***@.*****  
 ^...*********  
 M^.^..*M*****  
  M.^.^.*****   
   M^^....**    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 309v/326V Pos: standing >

< 1632h/1632H 310v/326V Pos: standing >
Plur leaves east.
You follow Plur.

   **.*****M    
  **.^^.*****   
 .***.^^******  
 .***^.^.*****  
 ..***.@******  
 ...**********  
 ^.^..*M******  
  .^.^.******   
   ^^....***    
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 310v/326V Pos: standing >
Plur leaves east.
You follow Plur.

   *.*****M*    
  *.^^.******   
 ***.^^*******  
 ***^.^.******  
 .***..@******  
 ..***********  
 .^..*M*******  
  ^.^.*******   
   ^....****    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading east.

< 1632h/1632H 309v/326V Pos: standing >

< 1632h/1632H 310v/326V Pos: standing >
Plur leaves east.
You follow Plur.

   .*****M*     
  .^^.******    
 **.^^********  
 **^.^.*******  
 ***...@******  
 .************  
 ^..*M********  
  .^.********   
   ....*****    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 308v/326V Pos: standing >
Plur leaves east.
You follow Plur.

   *****M*      
  ^^.******     
 *.^^********   
 *^.^.*******M  
 **....@******  
 *************  
 ..*M********M  
  ^.*********   
   ...******    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are Barbarian tracks going east.

< 1632h/1632H 307v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   ******       
  .*****M*      
 .^^.******     
 *.^^********   
 *^.^.*@*****M  
 **.....******  
 *************  
  .*M********   
   .********    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   *****        
  *******       
 *.*****M*      
 .^^.******     
 *.^^**@*****   
 *^.^.*.*****M  
 **.....******  
  ***********   
   *M*******    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 305v/326V Pos: standing >

< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   M****        
  ******        
 ********       
 *.*****M*      
 .^^.**@***     
 *.^^**.*****   
 *^.^.*.*****M  
  *.....*****   
   *********    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 305v/326V Pos: standing >

< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   *****        
  *M****        
 *******        
 ********       
 *.****@M*      
 .^^.**.***     
 *.^^**.*****   
  ^.^.*.*****   
   .....****    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 305v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   M*****       
  ******    M   
 **M****        
 *******        
 ******@*       
 *.*****M*      
 .^^.**.***     
  .^^**.*****   
   .^.*.****    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 304v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   .^**M***P    
  .M*****       
 .******    M   
 **M****        
 ******@        
 ******.*       
 *.*****M*      
  ^^.**.***     
   ^^**.****    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 303v/326V Pos: standing >

< 1632h/1632H 304v/326V Pos: standing >
   .^**M***P    
  .M*****       
 .******    M   
 **M****        
 ******@        
 ******.*       
 *.*****M*      
  ^^.**.***     
   ^^**.****    

< 1632h/1632H 307v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   *.******.    
  ^.^**M***P    
 ^.M*****       
 .******    M   
 **M***@        
 *******        
 ******.*       
  .*****M*      
   ^.**.***     
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading north.

< 1632h/1632H 307v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   .****M**.    
  ^*.******.*   
 .^.^**M***P    
 ^.M*****       
 .*****@    M   
 **M***.        
 *******        
  *****.*       
   *****M*      
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   **M*****.    
  *.****M**.*   
 *^*.******.*   
 .^.^**M***P    
 ^.M***@*       
 .*****.    M   
 **M***.        
  ******        
   ****.*       
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 305v/326V Pos: standing >
Plur leaves east.
You follow Plur.

   *M*****.*    
  .****M**.**   
 ^*.******.*    
 ^.^**M***P     
 ^M***.@        
 *****.    M    
 *M***.      M  
  *****         
   ***.*        
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 304v/326V Pos: standing >
   *M*****.*    
  .****M**.**   
 ^*.******.*    
 ^.^*M****P     
 ^M***.@        
 *****.    M    
 *M***.      M  
  *****         
   ***.*        
Plur leaves east.
You follow Plur.

   M*****.**    
  ****M**.***   
 *.******.*     
 .^*M****P      
 M***..@        
 ****.    M     
 M***.      MM  
  ****      M   
   **.*         
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 303v/326V Pos: standing >
Plur leaves north.
You follow Plur.

   ******.**    
  *M*****.***   
 .****M**.****  
 *.******.*     
 .^*M**@*P      
 M***..         
 ****.    M     
  ***.      M   
   ***          
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 301v/326V Pos: standing >

< 1632h/1632H 302v/326V Pos: standing >
Plur leaves east.
You follow Plur.

   *****.***    
  M*****.****   
 ****M**.*****  
 .******.*   *  
 ^*M**.@P       
 ***..          
 ***.    M      
  **.      MM   
   **      M    
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)

< 1632h/1632H 301v/326V Pos: standing >
   *****.***    
  M*****.****   
 ****M**.*****  
 .******.*   *  
 ^*M**.@P       
 ***..          
 ***.    M      
  **.      MM   
   **      M    
Plur leaves east.
You follow Plur.

   ****.****    
  *****.*****   
 ***M**.*****M  
 ******.*   **  
 *M**.*@        
 **..           
 **.    M       
  *.      MMM   
   *      M^    
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands, floating here.(Red Aura)

< 1632h/1632H 300v/326V Pos: standing >

< 1632h/1632H 301v/326V Pos: standing >
[Damage: 80 ] A Drow Elf makes a strange sound as you place a blood dagger of Tezcatlipoca of precision in his back.
As you strike a Drow Elf, you are scratched by his thorny skin!

< 1631h/1632H 307v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 You deflect a Drow Elf's blow and strike back at him!
[Damage: 15 ] Your impressive crush strikes a Drow Elf.
As you strike a Drow Elf, you are scratched by his thorny skin!
You parry a Drow Elf's lunge at you.
Plur grasps his totem tightly, and begins communing with the spirits.
Plur starts casting an offensive spell.
Plur snaps into visibility.

< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  small wounds >
 Plur snaps into visibility.
Plur completes his spell...
Plur utters the words 'abrauztg gpahhzfuio uqzbarr'
Plur points at a Drow Elf.
Plur's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
Shattered bits of broken ice splashes into the water and begins to float.

< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf starts casting an offensive spell.
Your lunge at a Drow Elf's throat comes up a bit short.

< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You have no idea how to even begin.

< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 You think you noticed an opening in your victim defenses...

< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 Plur grasps his totem tightly, and begins communing with the spirits.
Plur starts casting an offensive spell.
Plur snaps into visibility.

< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP:  nasty wounds >
 [Damage: 73 ] You leave a huge, red swollen lump on a Drow Elf's temple.
As you strike a Drow Elf, you are scratched by his thorny skin!

< 1639h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 
< 1639h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Drow Elf sta EP:  nasty wounds >
 Plur snaps into visibility.
Plur completes his spell...
Plur utters the words 'abrauztg gpahhzfuio uqzbarr'
Plur points at a Drow Elf.
Plur's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!