<worn as a badge> the mark of the saboteur of regeneration
<worn on head> a black turban of circling flames of health (magic)
<worn on eyes> some destruction holo-gogs of damage (magic) (glowing)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> a golden scale dangling from a platinum chain [superior] (magic)
<worn on face> mask of the flayed mind of health (invis) (magic)
<worn around neck> a gorget of bronze dragonscale of regeneration (magic)
<worn around neck> a symbol of Baphomet [superior] (magic)
<worn on body> Lobos' leather coat [poor] (magic)
<worn about body> an ethereal symbiote of the inner planes of regeneration (magic) (humming) [84%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist> the ceinture of giant strength of dexterity (magic)
<worn on belt buckle>a chipped soulstone dagger [superior] (magic) [84%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<worn on arms> lengths of pure eldrich fire [superior] (magic) (glowing)
<worn around wrist> the bracer of Uz's alliance of damage [78%]
<worn around wrist> a bracelet of purple mist of precision
<worn on hands> a pair of vampiric dragonscale gauntlets (magic)
<worn on finger> a band of eldrich fire of regeneration (magic) (glowing)
<worn on finger> a spiked ring of damage [87%]
<primary weapon> the jewel of the Spider Queen [superior] (magic) (glowing) [86%]
<secondary weapon> a blood dagger of Tezcatlipoca of precision (magic)
<worn on legs> a pair of vapor leggings of agility
<worn on feet> the boots named "Death Incarnate" [88%]
< 1632h/1632H 325v/326V Pos: standing >
Plur leaves east.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 324v/326V Pos: standing >
< 1632h/1632H 324v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Swampy Trail
</map>
A Swampy Trail
Obvious exits: -N -S
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are Barbarian tracks going south.
< 1632h/1632H 322v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
< 1632h/1632H 320v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 1632h/1632H 318v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A large pile of rocks moves around the room.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
< 1632h/1632H 317v/326V Pos: standing >
An orc anti-paladin enters from the east.
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Moaning in freakish agony, a decaying wight wanders this swamp.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Nose to the air, this feral dire wolf sniffs out his prey.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
A zombie strolls about, looking for corpses to feast upon.(Red Aura)
< 1632h/1632H 316v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
There are some tracks heading south.
< 1632h/1632H 315v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A battle-scarred troll lumbers through the area.(Red Aura)
An orc anti-paladin roams through the swamp, searching for something.(Red Aura)
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
Shadows swim through the ether, evil and unsought.(Red Aura)
A globe of darkness floats near a conclave of shadows's head.
There are some tracks heading south.
< 1632h/1632H 314v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: The Swamp of the Clavikord
</map>
The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading south.
< 1632h/1632H 313v/326V Pos: standing >
Plur leaves south.
You follow Plur.
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>
<map>
Zone: The Lizardman Swamps of Clavikord.
Room: A Trail Leading into a Swamp
</map>
A Trail Leading into a Swamp
Obvious exits: -N -S
A large wormrotted sign juts from the moist earth.
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A huge troll guardian prevents passage to the unwelcome.(Red Aura)
There are some tracks heading south.
< 1632h/1632H 312v/326V Pos: standing >
Plur leaves south.
You follow Plur.
*********
****.*****M
.***.^^.*****
^.***.^^*****
..***^@^.****
^..****.*****
^...*********
^.^..*M****
.^.^.****
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 310v/326V Pos: standing >
Plur leaves south.
You follow Plur.
***.*****
***.^^.****
^.***.^^*****
..***^.^.****
^..***@.*****
^...*********
M^.^..*M*****
M.^.^.*****
M^^....**
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 309v/326V Pos: standing >
< 1632h/1632H 310v/326V Pos: standing >
Plur leaves east.
You follow Plur.
**.*****M
**.^^.*****
.***.^^******
.***^.^.*****
..***.@******
...**********
^.^..*M******
.^.^.******
^^....***
The Desolate Grasslands Near Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 310v/326V Pos: standing >
Plur leaves east.
You follow Plur.
*.*****M*
*.^^.******
***.^^*******
***^.^.******
.***..@******
..***********
.^..*M*******
^.^.*******
^....****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading east.
< 1632h/1632H 309v/326V Pos: standing >
< 1632h/1632H 310v/326V Pos: standing >
Plur leaves east.
You follow Plur.
.*****M*
.^^.******
**.^^********
**^.^.*******
***...@******
.************
^..*M********
.^.********
....*****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 308v/326V Pos: standing >
Plur leaves east.
You follow Plur.
*****M*
^^.******
*.^^********
*^.^.*******M
**....@******
*************
..*M********M
^.*********
...******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are Barbarian tracks going east.
< 1632h/1632H 307v/326V Pos: standing >
Plur leaves north.
You follow Plur.
******
.*****M*
.^^.******
*.^^********
*^.^.*@*****M
**.....******
*************
.*M********
.********
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.
*****
*******
*.*****M*
.^^.******
*.^^**@*****
*^.^.*.*****M
**.....******
***********
*M*******
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 305v/326V Pos: standing >
< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.
M****
******
********
*.*****M*
.^^.**@***
*.^^**.*****
*^.^.*.*****M
*.....*****
*********
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 305v/326V Pos: standing >
< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.
*****
*M****
*******
********
*.****@M*
.^^.**.***
*.^^**.*****
^.^.*.*****
.....****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 305v/326V Pos: standing >
Plur leaves north.
You follow Plur.
M*****
****** M
**M****
*******
******@*
*.*****M*
.^^.**.***
.^^**.*****
.^.*.****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 304v/326V Pos: standing >
Plur leaves north.
You follow Plur.
.^**M***P
.M*****
.****** M
**M****
******@
******.*
*.*****M*
^^.**.***
^^**.****
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 303v/326V Pos: standing >
< 1632h/1632H 304v/326V Pos: standing >
.^**M***P
.M*****
.****** M
**M****
******@
******.*
*.*****M*
^^.**.***
^^**.****
< 1632h/1632H 307v/326V Pos: standing >
Plur leaves north.
You follow Plur.
*.******.
^.^**M***P
^.M*****
.****** M
**M***@
*******
******.*
.*****M*
^.**.***
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
There are some tracks heading north.
< 1632h/1632H 307v/326V Pos: standing >
Plur leaves north.
You follow Plur.
.****M**.
^*.******.*
.^.^**M***P
^.M*****
.*****@ M
**M***.
*******
*****.*
*****M*
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 306v/326V Pos: standing >
Plur leaves north.
You follow Plur.
**M*****.
*.****M**.*
*^*.******.*
.^.^**M***P
^.M***@*
.*****. M
**M***.
******
****.*
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 305v/326V Pos: standing >
Plur leaves east.
You follow Plur.
*M*****.*
.****M**.**
^*.******.*
^.^**M***P
^M***.@
*****. M
*M***. M
*****
***.*
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 304v/326V Pos: standing >
*M*****.*
.****M**.**
^*.******.*
^.^*M****P
^M***.@
*****. M
*M***. M
*****
***.*
Plur leaves east.
You follow Plur.
M*****.**
****M**.***
*.******.*
.^*M****P
M***..@
****. M
M***. MM
**** M
**.*
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 303v/326V Pos: standing >
Plur leaves north.
You follow Plur.
******.**
*M*****.***
.****M**.****
*.******.*
.^*M**@*P
M***..
****. M
***. M
***
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 301v/326V Pos: standing >
< 1632h/1632H 302v/326V Pos: standing >
Plur leaves east.
You follow Plur.
*****.***
M*****.****
****M**.*****
.******.* *
^*M**.@P
***..
***. M
**. MM
** M
The Lowland Marshes of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
< 1632h/1632H 301v/326V Pos: standing >
*****.***
M*****.****
****M**.*****
.******.* *
^*M**.@P
***..
***. M
**. MM
** M
Plur leaves east.
You follow Plur.
****.****
*****.*****
***M**.*****M
******.* **
*M**.*@
**..
**. M
*. MMM
* M^
The Placid Waters of Skulldrach Lake
Obvious exits: -N -E -S -W
*Plur (Gnome)(tiny) stands in mid-air here.(Red Aura)
A Drow Elf (medium) stands, floating here.(Red Aura)
< 1632h/1632H 300v/326V Pos: standing >
< 1632h/1632H 301v/326V Pos: standing >
[Damage: 80 ] A Drow Elf makes a strange sound as you place a blood dagger of Tezcatlipoca of precision in his back.
As you strike a Drow Elf, you are scratched by his thorny skin!
< 1631h/1632H 307v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
You deflect a Drow Elf's blow and strike back at him!
[Damage: 15 ] Your impressive crush strikes a Drow Elf.
As you strike a Drow Elf, you are scratched by his thorny skin!
You parry a Drow Elf's lunge at you.
Plur grasps his totem tightly, and begins communing with the spirits.
Plur starts casting an offensive spell.
Plur snaps into visibility.
< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: small wounds >
Plur snaps into visibility.
Plur completes his spell...
Plur utters the words 'abrauztg gpahhzfuio uqzbarr'
Plur points at a Drow Elf.
Plur's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
Shattered bits of broken ice splashes into the water and begins to float.
< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
A Drow Elf starts casting an offensive spell.
Your lunge at a Drow Elf's throat comes up a bit short.
< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
You have no idea how to even begin.
< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
You think you noticed an opening in your victim defenses...
< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
Plur grasps his totem tightly, and begins communing with the spirits.
Plur starts casting an offensive spell.
Plur snaps into visibility.
< 1630h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:few scratches E: A Drow Elf sta EP: nasty wounds >
[Damage: 73 ] You leave a huge, red swollen lump on a Drow Elf's temple.
As you strike a Drow Elf, you are scratched by his thorny skin!
< 1639h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
< 1639h/1632H 308v/326V Pos: standing >
< T: Venj TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Plur snaps into visibility.
Plur completes his spell...
Plur utters the words 'abrauztg gpahhzfuio uqzbarr'
Plur points at a Drow Elf.
Plur's iceball shatters upon impacting a Drow Elf, rending flesh and sending blood flying.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!