The death of [28 Psionicist] Statton (Githzerai)

in The Savannah of Broken Trusts

from the perspective of [35 Controller] Kymazz Anarchy (Kobold)

<worn as a badge>    a long elegant peacock feather [superior]
<worn on head>       the cap of storytelling [superior] (magic)
<worn on eyes>       a pair of protective goggles
<worn in ear>        a dangling spider earring
<worn in ear>        a dangling batskull earring [superior]
<worn on face>       a pitted flesh mask
<worn around neck>   a goblin unholy symbol [superior] (magic) (glowing)
<worn around neck>   a tight golden chain [superior]
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    a long flowing robe of fine silk
<worn on tail>       a crude silver tail protector
<worn about waist>   a toolbelt with ingredient pouches [superior]
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a quill
<worn on arms>       some jeweled bronze arm plates
<worn around wrist>  a shriveled band of human flesh [80%]
<worn around wrist>  a boreal stone wristguard
<worn on hands>      some diabolical bone gloves from Taliccicopiid
<worn on finger>     a silvery ring set with rubies and crystals [poor]
<worn on finger>     a blood-red ring [poor]
<worn on legs>       some fanged leather pants
<worn on feet>       a pair of traveling boots [poor]

Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 132v/187V Pos: standing >
 
   MMMM  ...    
  MMM   .....   
 M    .....M.^  
   ...........  
  .....@M.....  
 .M..........^  
 ........^^.^^  
  ........^^^   
   ....^..M.    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 131v/187V Pos: standing >
 
   MMMMM  ..    
  MMMM   ....   
 MM    .....M.  
    ..........  
   ....@M.....  
  .M..........  
 *........^^.^  
  .........^^   
   .....^..M    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 129v/187V Pos: standing >
 
   MMM   ...    
  M    .....M   
    ..........  
   ....M......  
  .M...@......  
 *........^^.^  
 *.........^^^  
  *.....^..M.   
   .......^M    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 128v/187V Pos: standing >
 
       .....    
    .........   
   ...........  
  .M...M......  
 *.....@..^^.^  
 *.........^^^  
 **.....^..M.M  
  *.......^MM   
   .........    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 127v/187V Pos: standing >
 
    ........    
   ..........   
  .M..........  
 *.....M..^^.^  
 *.....@...^^^  
 **.....^..M.M  
 **.......^MMM  
  *.........M   
   ........M    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 126v/187V Pos: standing >
 
     .......    
    .........   
   .M.........  
  *........^^.  
  *....@M...^^  
 ***.....^..M.  
 ***.......^MM  
  **.........   
   ^........    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 125v/187V Pos: standing >
 
      ......    
     ........   
    .M........  
   *........^^  
   *...@M....^  
  ***.....^..M  
  ***.......^M  
   **........   
   *^.......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 124v/187V Pos: standing >
 
     .......    
    .M.......   
   *........^^  
   *...M.....^  
  ***..@..^..M  
  ***.......^M  
   **.........  
   *^........   
   **.......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 125v/187V Pos: standing >
 
    .M......    
   *........^   
   *.........^  
  ***..M..^..M  
  ***..@....^M  
   **.........  
   *^........M  
   **.......^   
   **...^...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 124v/187V Pos: standing >
 
   *........    
   *.........   
  ***.....^..M  
  ***..M....^M  
   **..@......  
   *^........M  
   **.......^^  
   **...^....   
    **......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 122v/187V Pos: standing >
 
   *........    
  ***.....^..   
  ***.......^M  
   **..M......  
   *^..@.....M  
   **.......^^  
   **...^.....  
    **.......   
    **......    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the north.
A tired bard enters from the north.

< 425h/425H 122v/187V Pos: standing >
 
    *.......    
   ***.....^.   
   ***.......^  
    **........  
    *^.@M.....  
    **.......^  
    **...^....  
     **......   
     **.....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 120v/187V Pos: standing >
 
     *......    
    ***.....^   
    ***.......  
     **.......  
     *^@M.....  
     **.......  
     **...^...  
      **.....   
      **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A war wizard enters from the east.
A tired bard enters from the east.

< 425h/425H 120v/187V Pos: standing >
You quickly scan the area.
A rabbit who is almost out of sight to your north.

< 425h/425H 122v/187V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 425h/425H 124v/187V Pos: standing >
Riudel enters from the north.
Riudel enters from the north.

< 425h/425H 129v/187V Pos: standing >
Riudel makes a magical gesture, sending Riudel back to the nether plane.
Riudel stops following Riudel.

< 425h/425H 146v/187V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 425h/425H 148v/187V Pos: standing >
Riudel has just given you his consent.

< 425h/425H 149v/187V Pos: standing >
Riudel is now a member of your group.

< 425h/425H 150v/187V Pos: standing >
Riudel says in goblin 'fol'

< 425h/425H 154v/187V Pos: standing >
I see no person by that name here!
Riudel starts casting a spell.

< 425h/425H 163v/187V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'candusyrzqhuai'
Riudel sssppllliiitttsss into many images!

< 425h/425H 165v/187V Pos: standing >
I see no person by that name here!

< 425h/425H 168v/187V Pos: standing >

< 425h/425H 169v/187V Pos: standing >
Riudel sits down in a comfortable spot.

< 425h/425H 170v/187V Pos: standing >
Riudel opens a cloth-bound tome of magical study and begins studying it intently.

< 425h/425H 171v/187V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
 
     *......    
    ***.....^   
    ***.......  
     **.......  
     *^@......  
     **.......  
     **...^...  
      **.....   
      **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) sits resting.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A sleeping bard lies here in bed. (minion) (Gold Aura)
A Cormyrian war wizard walks hurridely through the city. (minion) (Gold Aura)

< 425h/425H 172v/187V Pos: standing >

< 425h/425H 177v/187V Pos: standing >
You now follow Riudel.

< 425h/425H 181v/187V Pos: standing >
Riudel closes his book and grins malevolently.

< 425h/425H 182v/187V Pos: standing >
Riudel clambers to his feet.

< 425h/425H 183v/187V Pos: standing >

< 425h/425H 184v/187V Pos: standing >

< 425h/425H 186v/187V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 425h/425H 187v/187V Pos: standing >

< 425h/425H 187v/187V Pos: standing >
Riudel leaves north.
You follow Riudel.

 
     *.M....    
     *.......   
    ***.....^.  
    ***.......  
     **@......  
     *^M......  
     **.......  
     **...^..   
      **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 425h/425H 185v/187V Pos: standing >
Riudel leaves west.
You follow Riudel.

 
 ***..  
  *@M.  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the east.
A tired bard enters from the east.
Riudel enters from the east.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves west.
You follow Riudel.

 
  ***.  
   @M.  
   *^.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the east.
A tired bard enters from the east.
Riudel enters from the east.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves south.
You follow Riudel.

 
   M*.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 425h/425H 181v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

 
      *.....    
     ***.....   
     ***......  
      **......  
      *@......  
      **......  
      **...^..  
  M    **....   
       **...    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

A Wide Swath of Plain
Obvious exits: -E -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.(Gold Aura)
(Q)Dromis, the ancient elven sage, looks for inspiration here.(Gold Aura)
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 184v/187V Pos: standing >
You quickly scan the area.
The Watcher of the Contest who is close by to your north.
A giraffe who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A proud lion who is not far off to your north.
A proud lion who is close by to your east.
A doe who is close by to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
Taa, the human magician who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your east.
A crazed zebra who is close by to your south.
A cheetah who is rather far off to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A large gazelle who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 425h/425H 186v/187V Pos: standing >
Riudel leaves north.
You follow Riudel.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.(Gold Aura)
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 425h/425H 185v/187V Pos: standing >
Riudel leaves north.
You follow Riudel.

Northwest Corner of The Savannah of Broken Trusts
Obvious exits: -E -S
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A giraffe looks about for a nearby tree.
A longhorned gazelle keeps the savannah grasses in check.
A longhorned gazelle keeps the savannah grasses in check.
A longhorned gazelle keeps the savannah grasses in check.
A large lion stalks here, wondering what to get for dinner.
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 425h/425H 183v/187V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 425h/425H 184v/187V Pos: standing >
Riudel leaves south.
You follow Riudel.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.(Gold Aura)
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves south.
You follow Riudel.

Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 425h/425H 182v/187V Pos: standing >
Riudel leaves south.
You follow Riudel.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A crazed zebra madly bucks and snorts, kicking everything in sight.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 425h/425H 181v/187V Pos: standing >
Riudel leaves south.
You follow Riudel.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 425h/425H 181v/187V Pos: standing >

< 425h/425H 183v/187V Pos: standing >
Riudel leaves south.
You follow Riudel.

Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 425h/425H 181v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A tiny bird skims just above the grasses here.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A large lion stalks here, wondering what to get for dinner.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 183v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A giraffe looks about for a nearby tree.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 185v/187V Pos: standing >

< 425h/425H 185v/187V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 425h/425H 185v/187V Pos: standing >
Riudel leaves north.
You follow Riudel.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A thorn-root tree stands amidst the grasses here, looking out of place.
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 425h/425H 184v/187V Pos: standing >

< 425h/425H 185v/187V Pos: standing >
Riudel leaves east.
You follow Riudel.

The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a loggerhead shrike is lying here.
The corpse of a cheetah is lying here.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A Githzerai (medium) stands in mid-air here.(Gold Aura)
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 425h/425H 185v/187V Pos: standing >
Riudel starts casting an offensive spell.

< 425h/425H 185v/187V Pos: standing >
Ok.
A Githzerai withstands a bash from a tired bard, who bounces back and falls.

< 425h/425H 185v/187V Pos: standing >
A tired bard attacks a Githzerai. [0 Hits]

< 425h/425H 185v/187V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Githzerai, bits of flesh and bone fly everywhere!
A Githzerai's cracked granite cloak was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.