The death of [28 Psionicist] Statton (Githzerai)

in The Savannah of Broken Trusts

from the perspective of [28 Psionicist] Statton (Githzerai)

<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a jeweled marble circlet
<worn on body>       a frozen flesh chainmail
<worn about waist>   an angelic leather belt
<worn on belt buckle>a rusty leather belt buckle
<attached to belt>   a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a crude emerald bracer
<worn on hands>      some legendary crystal gloves
<held>               the head of a giant termite queen [superior]
<worn on feet>       some static silver shoes

A large zebra trots in from the north.
A zebra trots in from the north.
A zebra trots in from the north.

< 146h/209H 142v/144V Pos: standing >
The night has begun.

< 150h/209H 142v/144V Pos: standing >
[Damage:  2 ] Your decent punch grazes a thorn-root tree.

< 153h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: few wounds E: tree sta EP: few scratches >
 You dodge a thorn-root tree's vicious attack.
A thorn-root tree's crush seriously wounds you.
OUCH!  That really did HURT!
Your pair of studded leather sleeves was damaged from the massive blow!
Your small round wooden shield was damaged from the massive blow!
A thorn-root tree's mass slams into you, knocking you to the ground!

< 116h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: few wounds E: tree sta EP: few scratches >
 You miss a thorn-root tree.

< 116h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: few wounds E: tree sta EP: few scratches >
 A thorn-root tree misses you.
A thorn-root tree's fine crush strikes you very hard.

< 97h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 You miss a thorn-root tree.

< 97h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 You can't do this sitting!

< 97h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 You can't do this sitting!

< 97h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 You can't do this sitting!

< 97h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 You can't do this sitting!

< 97h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 You clamber to your feet.

< 97h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 You begin to focus your will...

< 97h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 A thorn-root tree misses you.
A thorn-root tree's crush strikes you very hard.

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Casting: ego blast *

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Your mental manipulations become a reality...
You mentally blast a thorn-root tree's ego.
[Damage:  3 ] 
< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 You begin to focus your will...

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Casting: ego blast *

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 You dodge a thorn-root tree's vicious attack.
A thorn-root tree misses you.

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Your mental manipulations become a reality...
You mentally blast a thorn-root tree's ego.
[Damage:  6 ] 
< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 You miss a thorn-root tree.

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 You begin to focus your will...

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'.  You can do it if you have another players book in your inventory and type 'scribe (spell name)'. - Tayna

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Casting: inflict pain *

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Your mental manipulations become a reality...
[Damage: 49 ] A thorn-root tree screams out in pain!

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 A thorn-root tree misses you.
A thorn-root tree misses you.
You begin to focus your will...

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Casting: inflict pain *

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 Your mental manipulations become a reality...
[Damage: 41 ] A thorn-root tree screams out in pain!

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP:  small wounds >
 You begin to focus your will...

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP:  small wounds >
 Casting: inflict pain *

< 84h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP:  small wounds >
 A thorn-root tree's crush strikes you very hard.
A thorn-root tree misses you.
A thorn-root tree's mass slams into you, knocking you to the ground!

< 65h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP:  small wounds >
 You can't do this sitting!
You abort your mental image before it has become reality!

< 65h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP:  small wounds >
 You miss a thorn-root tree.

< 65h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP:  small wounds >
 A thorn-root tree's fine crush seriously wounds you.
A thorn-root tree's fine crush enshrouds you in a mist of blood.

< 26h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: awful E: tree sta EP:  small wounds >
 A thorn-root tree dodges your futile attack.

< 26h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: awful E: tree sta EP:  small wounds >
 A large zebra leaves east.
A zebra leaves east.
A zebra leaves east.

< 26h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: awful E: tree sta EP:  small wounds >
 A giraffe enters from the west.

< 26h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: awful E: tree sta EP:  small wounds >
 You can't do this sitting!

< 26h/209H 142v/144V Pos: sitting >
< T: Statton TP: sit TC: awful E: tree sta EP:  small wounds >
 You clamber to your feet.

< 26h/209H 142v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: tree sta EP:  small wounds >
 You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
You flee northward!

< 26h/209H 111v/144V Pos: standing >
You attempt to bandage yourself.

< 30h/209H 120v/144V Pos: standing >
You continue bandaging yourself.

< 40h/209H 126v/144V Pos: standing >
A loggerhead shrike enters from the north.
You continue bandaging yourself.

< 50h/209H 131v/144V Pos: standing >
You continue bandaging yourself.

< 60h/209H 135v/144V Pos: standing >
A loggerhead shrike leaves north.

< 62h/209H 139v/144V Pos: standing >
You continue bandaging yourself.

< 70h/209H 140v/144V Pos: standing >
You continue bandaging yourself.

< 80h/209H 142v/144V Pos: standing >
You continue bandaging yourself.

< 88h/209H 139v/144V Pos: standing >
You are well on your way towards your next level.

< 89h/209H 139v/144V Pos: standing >
You can't bandage any more with this bandage.

< 91h/209H 139v/144V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -North -East  -South -West 

< 93h/209H 139v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.

< 95h/209H 137v/144V Pos: standing >
You ARE mad!

< 98h/209H 144v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.

< 101h/209H 142v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 101h/209H 140v/144V Pos: standing >
A thorn-root tree suddenly attacks YOU!
A thorn-root tree misses you.

< 102h/209H 141v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: tree sta EP: few scratches >
 You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
You flee westward!

< 102h/209H 116v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 102h/209H 122v/144V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is close by to your north.
A loggerhead shrike who is close by to your north.
A proud lion who is close by to your north.
Taa, the human magician who is close by to your north.
A proud lion who is not far off to your north.
A giraffe who is a brief walk away to your north.
A cheetah who is a brief walk away to your north.
A giraffe who is close by to your east.
A proud lion who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
The dying hippopotamus who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
A bull elephant who is rather far off to your south.
An elephant who is rather far off to your south.
An elephant who is rather far off to your south.
The dying hippopotamus who is rather far off to your south.
An elephant who is rather far off to your south.
A heron who is rather far off to your south.
A bull elephant who is rather far off to your south.
An elephant who is rather far off to your south.
A heron who is rather far off to your south.
A crazed zebra who is a brief walk away to your west.
A cheetah who is a brief walk away to your west.

< 103h/209H 123v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 
A tiny bird skims just above the grasses here.
A large lion stalks here, wondering what to get for dinner.
A human magician conjures images of himself here.(Gold Aura)

< 105h/209H 126v/144V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 105h/209H 126v/144V Pos: standing >
You miss a loggerhead shrike.

< 111h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: few wounds E: shrike sta EP: excellent >
 A loggerhead shrike misses you.
A loggerhead shrike's punch seriously wounds you.
OUCH!  That really did HURT!
You begin to focus your will...

< 87h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP: excellent >
 Casting: inflict pain *

< 87h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 78 ] A loggerhead shrike screams out in pain!

< 87h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 You begin to focus your will...

< 87h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 Casting: inflict pain *

< 87h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 A loggerhead shrike misses you.
You dodge a loggerhead shrike's vicious attack.
A loggerhead shrike misses you.
A loggerhead shrike's kick hits you directly in the face.

< 76h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 45 ] A loggerhead shrike screams out in pain!

< 76h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 You begin to focus your will...

< 76h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 Casting: inflict pain *

< 76h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  few wounds >
 Your mental manipulations become a reality...
[Damage: 43 ] A loggerhead shrike screams out in pain!

< 76h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  nasty wounds >
 A proud lion enters from the east.

< 76h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  nasty wounds >
 You dodge a loggerhead shrike's vicious attack.
A loggerhead shrike's fine punch strikes you very hard.

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  nasty wounds >
 You begin to focus your will...

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  nasty wounds >
 Autosaving...

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  nasty wounds >
 Casting: inflict pain *

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  nasty wounds >
 Your mental manipulations become a reality...
[Damage: 63 ] A loggerhead shrike screams out in pain!

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 You begin to focus your will...

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 Casting: ego blast *
You dodge a loggerhead shrike's vicious attack.
A loggerhead shrike misses you.

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast a loggerhead shrike's ego.
[Damage: 16 ] 
< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 A loggerhead shrike dodges your futile attack.

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 A proud lion leaves east.

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 You begin to focus your will...

< 63h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: shrike sta EP:  awful >
 A loggerhead shrike's punch seriously wounds you.
A loggerhead shrike's punch seriously wounds you.
A loggerhead shrike's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A loggerhead shrike's kick hits you in your side.
You wish that your wounds would stop BLEEDING so much!

< 18h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: shrike sta EP:  awful >
 Casting: inflict pain *

< 18h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: shrike sta EP:  awful >
 Your mental manipulations become a reality...
[Damage:  2 ] A loggerhead shrike screams out in pain!

< 18h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: shrike sta EP:  awful >
 You begin to focus your will...

< 18h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: shrike sta EP:  awful >
 Casting: ego blast *

< 18h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: shrike sta EP:  awful >
 A loggerhead shrike's fine punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a loggerhead shrike's vicious attack.
A loggerhead shrike misses you.

< 5h/209H 139v/144V Pos: standing >
< T: Statton TP: sta TC: awful E: shrike sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast a loggerhead shrike's ego.
[Damage:  6 ] A loggerhead shrike is incapacitated and will slowly die, if not aided.

< 5h/209H 139v/144V Pos: standing >
<You miss a loggerhead shrike.
You begin to focus your will...

< 5h/209H 139v/144V Pos: standing >
<Casting: ego blast *

< 5h/209H 139v/144V Pos: standing >
<Your mental manipulations become a reality...
You mentally blast a loggerhead shrike's ego.
[Damage:  6 ] A loggerhead shrike is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a loggerhead shrike's gurgling and choking signals his demise.

< 5h/209H 139v/144V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 5h/209H 140v/144V Pos: standing >
You are not using it.

< 5h/209H 141v/144V Pos: standing >
The corpse of a loggerhead shrike appears to be empty.

< 6h/209H 141v/144V Pos: standing >
You don't have anything to put in it.

< 6h/209H 142v/144V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 6h/209H 142v/144V Pos: standing >
You are carrying: (1/11)
some sinister crystal drusus

< 7h/209H 144v/144V Pos: standing >
You stop using a rugged adventurers satchel.

< 10h/209H 144v/144V Pos: standing >
Bandaging again wont do any good now.

< 12h/209H 144v/144V Pos: standing >
You get a small bandage from a rugged adventurers satchel.

< 16h/209H 144v/144V Pos: standing >
Bandaging again wont do any good now.

< 18h/209H 144v/144V Pos: standing >
You sit down and relax.

< 21h/209H 144v/144V Pos: sitting >
You use mana.. 

< 21h/209H 144v/144V Pos: sitting >
You use mana.. 

< 21h/209H 144v/144V Pos: sitting >
You have no idea how to even begin.

< 22h/209H 144v/144V Pos: sitting >
The powers of the dark ignore you...

< 22h/209H 144v/144V Pos: sitting >
You start meditating...

< 22h/209H 144v/144V Pos: sitting >
You are three quarters the way to your next level.

< 26h/209H 144v/144V Pos: sitting >

< 31h/209H 144v/144V Pos: sitting >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.

< 33h/209H 144v/144V Pos: sitting >
A proud lion leaves south.

< 34h/209H 144v/144V Pos: sitting >
Your mana reserves are now full.

< 35h/209H 144v/144V Pos: sitting >
You clamber to your feet.

< 36h/209H 144v/144V Pos: standing >
Taa, the human magician starts casting a spell.
Taa, the human magician completes his spell...
Taa, the human magician utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Taa, the human magician's skin.

< 38h/209H 144v/144V Pos: standing >
A giraffe enters from the north.

< 42h/209H 144v/144V Pos: standing >

< 44h/209H 144v/144V Pos: standing >
A proud lion enters from the south.

< 46h/209H 144v/144V Pos: standing >
A normal-looking human male by any measure, Taa is the foremost expert on
subterfuge and cunning use of illusions to fool foes into peril.  His eyes
are a dull grey in color, but have a hidden mirth within them that speaks
of quite a bit of inner strength.
Taa, the human magician appears to be Human and is in excellent condition.
He's medium in size.
His body appears to be covered with swirling shadows!


< 48h/209H 144v/144V Pos: standing >
A giraffe enters from the east.

< 49h/209H 144v/144V Pos: standing >
Taa, the human magician starts casting a spell.
Taa, the human magician completes his spell...
Taa, the human magician utters the word 'yrl'
A giraffe flies through the air, free as a bird!
Are you mad!?

< 55h/209H 144v/144V Pos: standing >
A giraffe leaves east.

< 55h/209H 144v/144V Pos: standing >
It rains a bit harder.
The moon casts a little bit of light on the ground.

< 58h/209H 144v/144V Pos: standing >
A proud lion leaves east.

< 64h/209H 144v/144V Pos: standing >
A giraffe leaves north.

< 65h/209H 144v/144V Pos: standing >
This thing will kill you so fast, it's not EVEN funny!

< 68h/209H 144v/144V Pos: standing >
An Enormous Termite Mound
   The disturbing sight of a ten-foot termite mound rises up out of the grass
here. It is covered with inch-wide holes and has dozens of weird protrusions
near the top. There seems to be surprisingly little activity; the millions
of termites that surely live inside must be taking a day off.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.

< 69h/209H 142v/144V Pos: standing >
Bandaging again wont do any good now.

< 74h/209H 142v/144V Pos: standing >
You are carrying: (3/11)
a small bandage
a rugged adventurers satchel (magic) (illuminating)
some sinister crystal drusus

< 78h/209H 142v/144V Pos: standing >
A giraffe leaves south.

< 82h/209H 142v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. The Halflings have a saying that M'Bele is not a
good god to turn your back on, or your front to for that matter.
Obvious exits: -North -East  -South -West 
The corpse of a loggerhead shrike is lying here.
A giraffe looks about for a nearby tree.
A sinewy cheetah slinks through the grasses, waiting to strike.
A human magician conjures images of himself here.(Gold Aura)

< 84h/209H 140v/144V Pos: standing >
A loggerhead shrike enters from the west.

< 86h/209H 142v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
A giraffe looks about for a nearby tree.

< 86h/209H 141v/144V Pos: standing >
You miss a giraffe.

< 87h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP: excellent >
 Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 88h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP: excellent >
 A giraffe misses you.
A giraffe misses you with his clumsy kick at your chest.
You begin to focus your will...

< 88h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP: excellent >
 Casting: inflict pain *

< 88h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP: excellent >
 Your mental manipulations become a reality...
[Damage: 63 ] A giraffe screams out in pain!

< 88h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  small wounds >
 You begin to focus your will...

< 88h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  small wounds >
 Casting: inflict pain *

< 88h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  small wounds >
 A giraffe's fine punch strikes you very hard.
A giraffe misses you.

< 74h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  small wounds >
 Your mental manipulations become a reality...
[Damage: 69 ] A giraffe screams out in pain!

< 74h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  few wounds >
 You begin to focus your will...

< 74h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  few wounds >
 Casting: inflict pain *

< 74h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP:  few wounds >
 A cheetah enters from the north.
Your mental manipulations become a reality...
[Damage: 76 ] A giraffe screams out in pain!

< 74h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC: nasty wounds E: giraffe sta EP: pretty hurt >
 You dodge a giraffe's vicious attack.
A giraffe's kick crashes into your chest.

< 61h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 You begin to focus your will...

< 61h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 Casting: inflict pain *

< 61h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: giraffe sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 72 ] A giraffe screams out in pain!

< 61h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: giraffe sta EP:  awful >
 You begin to focus your will...

< 61h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: giraffe sta EP:  awful >
 Casting: ego blast *
You dodge a giraffe's vicious attack.
You dodge a giraffe's vicious attack.

< 61h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: giraffe sta EP:  awful >
 Your mental manipulations become a reality...
You mentally blast a giraffe's ego.
[Damage: 15 ] A giraffe is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a giraffe's gurgling and choking signals his demise.

< 61h/209H 144v/144V Pos: standing >
You are not using it.

< 61h/209H 144v/144V Pos: standing >
The corpse of A giraffe appears to be empty.

< 61h/209H 144v/144V Pos: standing >
You don't have anything to put in it.

< 62h/209H 144v/144V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 62h/209H 144v/144V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 62h/209H 144v/144V Pos: standing >
Bandaging again wont do any good now.

< 67h/209H 144v/144V Pos: standing >
You sit down and relax.

< 70h/209H 144v/144V Pos: sitting >
You use mana.. 

< 70h/209H 144v/144V Pos: sitting >
You use mana.. 

< 70h/209H 144v/144V Pos: sitting >
You have no idea how to even begin.

< 70h/209H 144v/144V Pos: sitting >
The powers of the dark ignore you...

< 71h/209H 144v/144V Pos: sitting >
You start meditating...

< 71h/209H 144v/144V Pos: sitting >
A proud lion enters from the east.

< 71h/209H 144v/144V Pos: sitting >
You are currently receiving 15% bonus experience on kills.
You have 5:33 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 20% MAX
You have 5:33 left.

< 74h/209H 144v/144V Pos: sitting >
Your mana reserves are now full.

< 79h/209H 144v/144V Pos: sitting >
You clamber to your feet.

< 80h/209H 144v/144V Pos: standing >
You are three quarters the way to your next level.

< 84h/209H 144v/144V Pos: standing >
A cheetah leaves west.

< 84h/209H 144v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 

< 87h/209H 142v/144V Pos: standing >
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name. It is said that what this place lacks in water it
makes up for in blood.
Obvious exits: -North -East  -South -West 
A large lion stalks here, wondering what to get for dinner.
A giraffe looks about for a nearby tree.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 89h/209H 140v/144V Pos: standing >
A proud lion leaves west.
A thorn-root tree's mass slams into you, knocking you to the ground!
You miss a thorn-root tree.

< 87h/209H 144v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: excellent >
 A thorn-root tree misses you.
A thorn-root tree misses you.

< 87h/209H 144v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: excellent >
 A giraffe leaves south.

< 87h/209H 144v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: excellent >
 [Damage:  2 ] Your decent punch grazes a thorn-root tree.

< 87h/209H 144v/144V Pos: sitting >
< T: Statton TP: sit TC: nasty wounds E: tree sta EP: few scratches >
 A thorn-root tree's fine crush seriously wounds you.
A thorn-root tree's fine crush seriously wounds you.

< 51h/209H 144v/144V Pos: sitting >
< T: Statton TP: sit TC:pretty hurt E: tree sta EP: few scratches >
 A large zebra trots in from the north.
A zebra trots in from the north.
A zebra trots in from the north.

< 51h/209H 144v/144V Pos: sitting >
< T: Statton TP: sit TC:pretty hurt E: tree sta EP: few scratches >
 You clamber to your feet.

< 51h/209H 144v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: tree sta EP: few scratches >
 You attempt to flee...
The Savannah of Broken Trusts
   The grasses here are nearly four feet tall, making it hard for the smaller
folk to see much past their noses. Others, however, can see the savannah
stretch to the horizon, the wind-bent grasses broken only by the occasional
rock outcropping or baobab tree. This area is home to the M'Bele tribes,
currently only two in number; their long history of war and betrayal gives
the region its sad name.
Obvious exits: -North -East  -South -West 
The corpse of a loggerhead shrike is lying here.
The corpse of a cheetah is lying here.
You flee eastward!

< 51h/209H 112v/144V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A Kobold who is close by to your west.
A tired bard who is close by to your west.
A war wizard who is close by to your west.
A Kobold who is close by to your west.
A Kobold who is close by to your west.
A zebra who is close by to your west.
A zebra who is close by to your west.
A large zebra who is close by to your west.
A thorn-root tree who is close by to your west.
A proud lion who is not far off to your west.
A Kobold enters from the west.
A Kobold enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
A Kobold enters from the west.

< 55h/209H 121v/144V Pos: standing >
A Kobold starts casting an offensive spell.

< 55h/209H 122v/144V Pos: standing >
A Kobold gives an order to his followers.
You withstand a bash from a tired bard, who bounces back and falls.

< 56h/209H 123v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: bard ass EP: excellent >
 A tired bard misses you.
A tired bard misses you.

< 56h/209H 124v/144V Pos: standing >
< T: Statton TP: sta TC:pretty hurt E: bard ass EP: excellent >
 A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
Your cracked granite cloak was completely destroyed by the massive blow!