The death of [28 Psionicist] Statton (Githzerai)

in The Savannah of Broken Trusts

from the perspective of [35 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a flaming cured leather badge from Harrow -The Gnome Village
<worn on head>       the cap of storytelling [poor] (magic)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        an earring of Cerberus
<worn in ear>        a troglodyte earring
<worn on face>       mask of battles past [superior]
<worn around neck>   the medallion of gaia (glowing)
<worn around neck>   a strange mithral medallion
<worn on body>       a pitch black bodycloak (magic) (glowing)
<worn about body>    some apprentice monk robes
<worn as quiver>     an unearthly obsidian quiver
<worn about waist>   a soft leather belt
<worn on belt buckle>a cloth-bound tome of magical study (magic)
<attached to belt>   a robin's tail feather (glowing)
<worn on arms>       some sandy sleeves (magic)
<held as shield>     the shield of M'Bele
<worn around wrist>  a wristband made of cameleon skin [85%]
<worn around wrist>  a sunsteel bracer (magic) (glowing)
<worn on hands>      some decent platinum talons from The Valoisian Castle
<worn on finger>     a ring of the hierophant (magic)
<worn on finger>     a ring of the EarthMother (magic)
<held>               a fist sized chunk of the sun (magic) (glowing)
<worn on legs>       a coconut kilt
<worn on feet>       a pair of forest sandals

Kymazz  Anarchy (Kobold)(small) stands in mid-air here.

< 437h/437H 165v/165V Pos: standing >

< 437h/437H 165v/165V Pos: standing >
You sit down and relax.

< 437h/437H 165v/165V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - hammer
( 6th circle)  5 - reflection
( 5th circle)  5 - boulder
               1 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - levitate
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  6 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    8 seconds:  ( 6th) reflection

You can memorize no more spells.
You continue your study.

< 437h/437H 165v/165V Pos: sitting >
You start meditating...

< 437h/437H 165v/165V Pos: sitting >
A tired bard plays a song to lift his spirit off the ground.

< 437h/437H 165v/165V Pos: sitting >

< 437h/437H 165v/165V Pos: sitting >
Kymazz starts following you.

< 437h/437H 165v/165V Pos: sitting >
You have finished memorizing reflection.
Your studies are complete.

< 437h/437H 165v/165V Pos: sitting >
You clamber to your feet.

< 437h/437H 165v/165V Pos: standing >

< 437h/437H 165v/165V Pos: standing >

< 437h/437H 165v/165V Pos: standing >
      *.......    
     ***.....^.   
     ***.......^  
      **........  
      *^@.......  
      **.......^  
      **...^....  
  M    **......   
       **.....    

< 437h/437H 165v/165V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 437h/437H 165v/165V Pos: standing >

< 437h/437H 165v/165V Pos: standing >
      *.M.....    
      *........   
     ***.....^..  
     ***.......^  
      **@.......  
      *^P.......  
      **.......^  
      **...^...   
       **.....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Kymazz enters from the south.
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 437h/437H 163v/165V Pos: standing >
      *.M.....    
      *........   
     ***.....^..  
     ***.......^  
      **@.......  
      *^........  
      **.......^  
      **...^...   
       **.....    
 ***..  
  *@P.  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Kymazz enters from the east.
A war wizard enters from the east.
A tired bard enters from the east.
Riudel enters from the east.

< 437h/437H 161v/165V Pos: standing >
 ***..  
  *@..  
  *^..  

< 437h/437H 161v/165V Pos: standing >
  ***.  
   @P.  
   *^.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Kymazz enters from the east.
A war wizard enters from the east.
A tired bard enters from the east.
Riudel enters from the east.

< 437h/437H 163v/165V Pos: standing >
  ***.  
   @*.  
   *^.  
   P*.  
   @^.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Kymazz enters from the north.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 437h/437H 161v/165V Pos: standing >
   **.  
   @^.  
   **.  
You quickly scan the area.
Luncke who is not far off to your east.
A proud lion who is rather far off to your east.
A doe who is rather far off to your east.
A zebra who is in the distance to your east.
Taa, the human magician who is almost out of sight to your east.

< 437h/437H 161v/165V Pos: standing >
       *......    
      ***.....^   
      ***.......  
       **.......  
       *@.......  
       **.......  
 .     **...^...  
   M    **.....   
        **....    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 163v/165V Pos: standing >
       *......    
      ***.....^   
      ***.......  
       **.......  
       *@.......  
       **.......  
 .     **...^...  
   M    **.....   
        **....    
You quickly scan the area.
Luncke who is close by to your east.
Ange de Morte who is close by to your east.
Kylian Brightstar who is close by to your east.
Dromis who is close by to your east.
A proud lion who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
Taa, the human magician who is in the distance to your east.
A loggerhead shrike who is almost out of sight to your east.

< 437h/437H 163v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 162v/165V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your east.
A doe who is not far off to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
Taa, the human magician who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.

< 437h/437H 162v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 163v/165V Pos: standing >
You quickly scan the area.
The Watcher of the Contest who is close by to your north.
A giraffe who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A proud lion who is not far off to your north.
A proud lion who is close by to your east.
A doe who is close by to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
Taa, the human magician who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your east.
A crazed zebra who is close by to your south.
A cheetah who is rather far off to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A large gazelle who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 437h/437H 163v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
Kymazz enters from the south.
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 437h/437H 161v/165V Pos: standing >
You quickly scan the area.
A giraffe who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A gazelle who is close by to your north.
A proud lion who is close by to your north.
A cheetah who is rather far off to your east.
A crazed zebra who is not far off to your south.
A cheetah who is in the distance to your south.

< 437h/437H 161v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Northwest Corner of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Northwest Corner of The Savannah of Broken Trusts
</map>
Northwest Corner of The Savannah of Broken Trusts
Obvious exits: -E -S
A giraffe looks about for a nearby tree.
A longhorned gazelle keeps the savannah grasses in check.
A longhorned gazelle keeps the savannah grasses in check.
A longhorned gazelle keeps the savannah grasses in check.
A large lion stalks here, wondering what to get for dinner.
Kymazz enters from the south.
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 437h/437H 161v/165V Pos: standing >
You quickly scan the area.
A thorn-root tree who is close by to your east.
The Watcher of the Contest who is close by to your south.
A crazed zebra who is a brief walk away to your south.

< 437h/437H 163v/165V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 437h/437H 165v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
*(Q)The Watcher of the Contest roams the Savannah, overseeing the tribal wars.
Kymazz enters from the north.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 437h/437H 163v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Kymazz enters from the north.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 437h/437H 161v/165V Pos: standing >
You quickly scan the area.
The Watcher of the Contest who is close by to your north.
A giraffe who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A gazelle who is not far off to your north.
A proud lion who is not far off to your north.
A proud lion who is close by to your east.
A doe who is close by to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
Taa, the human magician who is a brief walk away to your east.
A loggerhead shrike who is rather far off to your east.
A crazed zebra who is close by to your south.
A cheetah who is rather far off to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A gazelle who is in the distance to your south.
A large gazelle who is in the distance to your south.
A goshawk who is in the distance to your south.
Luncke who is close by to your west.
Ange de Morte who is close by to your west.
Kylian Brightstar who is close by to your west.
Dromis who is close by to your west.

< 437h/437H 161v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A crazed zebra madly bucks and snorts, kicking everything in sight.
Kymazz enters from the north.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 437h/437H 160v/165V Pos: standing >
You quickly scan the area.
The Watcher of the Contest who is not far off to your north.
A giraffe who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A gazelle who is a brief walk away to your north.
A proud lion who is a brief walk away to your north.
A giraffe who is close by to your east.
A cheetah who is not far off to your east.
A proud lion who is a brief walk away to your east.
A zebra who is rather far off to your east.
A zebra who is rather far off to your east.
A large zebra who is rather far off to your east.
A giraffe who is rather far off to your east.
A cheetah who is a brief walk away to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A gazelle who is rather far off to your south.
A large gazelle who is rather far off to your south.
A goshawk who is rather far off to your south.

< 437h/437H 161v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Kymazz enters from the north.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 437h/437H 162v/165V Pos: standing >
You quickly scan the area.
A crazed zebra who is close by to your north.
The Watcher of the Contest who is a brief walk away to your north.
A giraffe who is rather far off to your north.
A gazelle who is rather far off to your north.
A gazelle who is rather far off to your north.
A gazelle who is rather far off to your north.
A proud lion who is rather far off to your north.
A cheetah who is close by to your east.
A proud lion who is a brief walk away to your east.
A Githzerai who is rather far off to your east.
A thorn-root tree who is rather far off to your east.
A cheetah who is not far off to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A gazelle who is a brief walk away to your south.
A large gazelle who is a brief walk away to your south.
A goshawk who is a brief walk away to your south.

< 437h/437H 164v/165V Pos: standing >

< 437h/437H 165v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Edge of The Savannah of Broken Trusts
</map>
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
Kymazz enters from the north.
A war wizard enters from the north.
A tired bard enters from the north.
Riudel enters from the north.

< 437h/437H 163v/165V Pos: standing >
You quickly scan the area.
A crazed zebra who is not far off to your north.
The Watcher of the Contest who is rather far off to your north.
A giraffe who is in the distance to your north.
A gazelle who is in the distance to your north.
A gazelle who is in the distance to your north.
A gazelle who is in the distance to your north.
A proud lion who is in the distance to your north.
A loggerhead shrike who is close by to your east.
A proud lion who is a brief walk away to your east.
A giraffe who is rather far off to your east.
A cheetah who is close by to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A gazelle who is not far off to your south.
A large gazelle who is not far off to your south.
A goshawk who is not far off to your south.

< 437h/437H 163v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A tiny bird skims just above the grasses here.
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 161v/165V Pos: standing >

< 437h/437H 161v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 161v/165V Pos: standing >

< 437h/437H 163v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 162v/165V Pos: standing >

< 437h/437H 164v/165V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.

< 437h/437H 165v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 163v/165V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A Githzerai who is close by to your north.
A thorn-root tree who is close by to your north.
A giraffe who is not far off to your north.
A loggerhead shrike who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A large zebra who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A proud lion who is not far off to your south.
A powerful Butsu warrior who is rather far off to your south.
A proud lion who is close by to your west.
A loggerhead shrike who is a brief walk away to your west.

< 437h/437H 163v/165V Pos: standing >

< 437h/437H 163v/165V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.

< 437h/437H 163v/165V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A thorn-root tree stands amidst the grasses here, looking out of place.

< 437h/437H 163v/165V Pos: standing >
You quickly scan the area.
A zebra who is close by to your north.
A zebra who is close by to your north.
A large zebra who is close by to your north.
A thorn-root tree who is close by to your north.
A loggerhead shrike who is a brief walk away to your north.
A cheetah who is rather far off to your north.
A large zebra who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A proud lion who is not far off to your south.
A powerful Butsu warrior who is rather far off to your south.
A proud lion who is close by to your west.
A cheetah who is a brief walk away to your west.
A loggerhead shrike who is a brief walk away to your west.

< 437h/437H 163v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A thorn-root tree stands amidst the grasses here, looking out of place.
Kymazz enters from the south.
A war wizard enters from the south.
A tired bard enters from the south.
Riudel enters from the south.

< 437h/437H 161v/165V Pos: standing >
You quickly scan the area.
A loggerhead shrike who is not far off to your north.
A cheetah who is a brief walk away to your north.
A Githzerai who is close by to your east.
A giraffe who is close by to your south.
A zebra who is not far off to your south.
A zebra who is not far off to your south.
A proud lion who is a brief walk away to your south.
A powerful Butsu warrior who is in the distance to your south.
A proud lion who is close by to your west.

< 437h/437H 161v/165V Pos: standing >

< 437h/437H 162v/165V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
The corpse of a loggerhead shrike is lying here.
The corpse of a cheetah is lying here.
A Githzerai (medium) stands in mid-air here.
Kymazz enters from the west.
A war wizard enters from the west.
A tired bard enters from the west.
Riudel enters from the west.

< 437h/437H 163v/165V Pos: standing >

< 437h/437H 163v/165V Pos: standing >
You start chanting...

< 437h/437H 163v/165V Pos: standing >
Kymazz gives an order to his followers.
A Githzerai withstands a bash from a tired bard, who bounces back and falls.

< 437h/437H 163v/165V Pos: standing >
A tired bard misses a Githzerai.
A tired bard misses a Githzerai.

< 437h/437H 163v/165V Pos: standing >
Casting: hammer 

< 437h/437H 163v/165V Pos: standing >
You complete your spell...
[Damage: 67 ] Your massive hammer causes a Githzerai to double over in pain!
A Githzerai's cracked granite cloak was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.