The death of [ 1 Shaman] Toyan (Centaur)

in The Center of Charing

from the perspective of [38 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a scale of pulsating darkness
<worn on face>       a mask of beastkind [superior]
<worn around neck>   a pleasant necklace of flowers
<worn around neck>   a pendant of a ruby-encrusted spider [superior] (glowing)
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    the cloak of multi-colored beads (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a strip of su-monster skin of regeneration
<worn on belt buckle>a rugged adventurers satchel
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a shield made of lizard skin
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a troll-skin wrist protector
<worn on hands>      a living matrix
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a tiny amethyst ring
<primary weapon>     the globe of stars (glowing) (humming)
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [superior]

[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An apprentice elf mage is standing here, practicing a spell.
An apprentice elf mage is standing here, practicing a spell.
Pok enters from the east.
A Large Circular Chamber of Practice
Obvious exits: -E -S -W -D
A spellbook has been tossed aside here.
[14] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An apprentice elf mage is standing here, practicing a spell.
An apprentice elf mage is standing here, practicing a spell.

< 499h/499H 206v/207V Pos: standing >

< 499h/499H 206v/207V Pos: standing >

< 499h/499H 206v/207V Pos: standing >
Dakar leaves down.
Cy leaves down.
Ru leaves down.
Ur leaves down.
Nul leaves down.
An ice elemental leaves down.
Liels leaves down.
Bisil leaves down.
You follow Dakar.


<map>
Zone: Charing.
Room: The Room of Thought and Meditation
</map>

<map>
Zone: Charing.
Room: The Room of Thought and Meditation
</map>
The Room of Thought and Meditation
Obvious exits: -U -D
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
The mystic bartender Kazoon is standing here adding his touch to his brew.
Pok enters from above.

< 499h/499H 205v/207V Pos: standing >

< 499h/499H 205v/207V Pos: standing >
Dakar leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy leaves down.
Ru leaves down.
Ur leaves down.
Nul leaves down.
An ice elemental leaves down.
Liels leaves down.
Bisil leaves down.
You follow Dakar.


<map>
Zone: Charing.
Room: The Great Library of Magic
</map>

<map>
Zone: Charing.
Room: The Great Library of Magic
</map>
The Great Library of Magic
Obvious exits: -U -D
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An apprentice elf mage is standing here, practicing a spell.
Pok enters from above.

< 499h/499H 204v/207V Pos: standing >

< 499h/499H 205v/207V Pos: standing >
Dakar leaves down.
Cy leaves down.
Ru leaves down.
Alarm bells sound, signalling an invasion!
Ur leaves down.
Nul leaves down.
Alarm bells sound, signalling an invasion!
An ice elemental leaves down.
Liels leaves down.
Bisil leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Dakar.


<map>
Zone: Charing.
Room: The Tower Laboratory
</map>

<map>
Zone: Charing.
Room: The Tower Laboratory
</map>
The Tower Laboratory
Obvious exits: -N# -U
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pok enters from above.

< 499h/499H 204v/207V Pos: standing >

< 499h/499H 205v/207V Pos: standing >
Dakar opens the door.

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
Dakar leaves north.
Cy leaves north.
Ru leaves north.
Ur leaves north.
Nul leaves north.
An ice elemental leaves north.
Liels leaves north.
Bisil leaves north.
You follow Dakar.


<map>
Zone: Charing.
Room: Before the Tower of High Magic of Charing
</map>

<map>
Zone: Charing.
Room: Before the Tower of High Magic of Charing
</map>
Before the Tower of High Magic of Charing
Obvious exits: -N -S
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pok enters from the south.

< 499h/499H 206v/207V Pos: standing >
Dakar closes the door.

< 499h/499H 206v/207V Pos: standing >
Dakar leaves north.
Cy leaves north.
Ru leaves north.
Ur leaves north.
Nul leaves north.
An ice elemental leaves north.
Liels leaves north.
Bisil leaves north.
You follow Dakar.


<map>
Zone: Charing.
Room: The Trail of Tears
</map>

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -N -E -S -W
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pok enters from the south.

< 499h/499H 205v/207V Pos: standing >
You quickly scan the area.
The robin who is close by to your north.
An elven woman who is close by to your north.
A drunk elf who is close by to your north.
A drunk elf who is close by to your north.
A drunk elf who is close by to your north.
Zilota who is close by to your north.
A snake who is close by to your east.
A white rabbit who is close by to your east.
A baby elf who is not far off to your west.
A elven cleric who is a brief walk away to your west.
A white rabbit who is rather far off to your west.
Segura who is rather far off to your west.
A elf commoner who is rather far off to your west.
A duergar warpriest who is rather far off to your west.
A duergar warpriest who is rather far off to your west.
A sneaky weasel who is rather far off to your west.
The Charing Quartermaster who is rather far off to your west.
The great oak tree who is rather far off to your west.
A baby elf who is in the distance to your west.

< 499h/499H 205v/207V Pos: standing >
Dakar leaves west.
Cy leaves west.
Ru leaves west.
Ur leaves west.
Nul leaves west.
An ice elemental leaves west.
Liels leaves west.
Bisil leaves west.
You follow Dakar.


<map>
Zone: Charing.
Room: The Trail of Tears
</map>

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -N# -E -W
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Pok enters from the east.

< 499h/499H 206v/207V Pos: standing >

< 499h/499H 206v/207V Pos: standing >
Dakar leaves west.
Cy leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ru leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ur leaves west.
Nul leaves west.
An ice elemental leaves west.
Liels leaves west.
Bisil leaves west.
You follow Dakar.


<map>
Zone: Charing.
Room: The Trail of Tears
</map>

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -E -S# -W
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An abandoned baby elf is here crying loudly.
Pok enters from the east.

< 499h/499H 205v/207V Pos: standing >

< 499h/499H 205v/207V Pos: standing >
Dakar leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy leaves west.
Ru leaves west.
Ur leaves west.
Nul leaves west.
An ice elemental leaves west.
Liels leaves west.
Bisil leaves west.
You follow Dakar.


<map>
Zone: Charing.
Room: The Trail of Tears
</map>

<map>
Zone: Charing.
Room: The Trail of Tears
</map>
The Trail of Tears
Obvious exits: -N# -E -W
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A elven young acolyte is standing here deep in thought.
Pok enters from the east.

< 499h/499H 204v/207V Pos: standing >

< 499h/499H 205v/207V Pos: standing >
Dakar leaves west.
Cy leaves west.
Ru leaves west.
Ur leaves west.
Nul leaves west.
An ice elemental leaves west.
Liels leaves west.
Bisil leaves west.
You follow Dakar.


<map>
Zone: Charing.
Room: The Center of Charing
</map>

<map>
Zone: Charing.
Room: The Center of Charing
</map>
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An elf commoner is standing here, going about his business.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting a duergar warpriest.
The great oak tree stands here providing safty to all.
Pok enters from the east.

< 499h/499H 205v/207V Pos: standing >

< 499h/499H 205v/207V Pos: standing >
A elf commoner leaves east.

< 499h/499H 206v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
A duergar warpriest is knocked to the ground by the Charing Quartermaster's mighty bash!
The Charing Quartermaster attacks a duergar warpriest. [3 Hits]

< 499h/499H 207v/207V Pos: standing >
It appears to be the corpse of Toyan.
a leather saddle
a large stone warhammer
a small round wooden shield
a pair of brown leather gloves
a smelly fur hat
a suit of smelly animal furs
some soft deer-skin saddle bags

< 499h/499H 207v/207V Pos: standing >
A duergar warpriest attacks the Charing Quartermaster. [1 Hits]

< 499h/499H 207v/207V Pos: standing >
A duergar warpriest attacks the Charing Quartermaster. [2 Hits]

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
An elven trail keeper enters from the north.

< 499h/499H 207v/207V Pos: standing >
You start chanting...

< 499h/499H 207v/207V Pos: standing >
A duergar warpriest is mortally wounded, and will die soon, if not aided.
The Charing Quartermaster attacks a duergar warpriest. [3 Hits]

< 499h/499H 207v/207V Pos: standing >
The great oak tree starts casting a spell.
The great oak tree completes its spell...
The great oak tree utters the words 'judicandus qfuhuq'

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
Casting: hammer 

< 499h/499H 207v/207V Pos: standing >
You complete your spell...
This being a hometown, you receive fewer exps...
[Damage: 90 ] Your massive hammer causes the Charing Quartermaster to double over in pain!

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
A duergar warpriest elbows the Charing Quartermaster hard, bruising his side!
A duergar warpriest attacks the Charing Quartermaster. [1 Hits]

< 499h/499H 207v/207V Pos: standing >
You start chanting...

< 499h/499H 207v/207V Pos: standing >
Casting: hammer *

< 499h/499H 207v/207V Pos: standing >
Ru starts casting a spell.

< 499h/499H 207v/207V Pos: standing >
Casting: hammer 
The Charing Quartermaster's kick hits you in your side.
The Charing Quartermaster attacks you. [1 Hits]

< 497h/499H 207v/207V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: charing sta EP:  few wounds >
 Liels starts casting an offensive spell.
Liels snaps into visibility.

< 497h/499H 207v/207V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: charing sta EP:  few wounds >
 You complete your spell...
[Damage: 96 ] Your massive hammer causes the Charing Quartermaster to double over in pain!

< 497h/499H 207v/207V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: charing sta EP:  awful >
 Bisil starts casting an offensive spell.

< 497h/499H 207v/207V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: charing sta EP:  awful >
 Ru completes his spell...
Ru utters the words 'ofzahzf wunsoeuio'
Ru points at a duergar warpriest.
A duergar warpriest shudders as an immense rush of life flows into her body!
You start chanting...

< 497h/499H 207v/207V Pos: standing >
< T: Riudel TP: sta TC:few scratches E: charing sta EP:  awful >
 Liels completes his spell...
Liels utters the words 'hanuq yao'
The Charing Quartermaster gasps for air as Liels's lethal mist envelops him!
The Charing Quartermaster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The Charing Quartermaster's death cry reverberates in your head as he falls to the ground.
You abort your spell before it's done!
Bisil stops invoking abruptly!

< 497h/499H 207v/207V Pos: standing >
Segura gives an order to his followers.
A duergar warpriest clambers to her feet.

< 497h/499H 207v/207V Pos: standing >
Ur gets a few coins from the corpse of the Charing Quartermaster.

< 498h/499H 207v/207V Pos: standing >

< 498h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
A white rabbit leaves east.
Saving Riudel.

< 499h/499H 207v/207V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion) 
*Nul  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Ur  Dakhira (Orc)(medium) stands in mid-air here.(Red Aura)
Ru  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Cy  Dakhira (Ogre)(huge) stands in mid-air here.(Red Aura)
Dakar  Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A duergar warpriest seeks to smite those who invade the Underdark. (minion) 
A duergar warpriest seeks to smite those who invade the Underdark. (minion) 
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.

< 499h/499H 207v/207V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A baby elf who is close by to your north.
A visiting human who is close by to your north.
A sneaky weasel who is in the distance to your north.
A white rabbit who is close by to your east.
A elf commoner who is close by to your east.
A elven cleric who is close by to your east.
A baby elf who is not far off to your east.
An elven woman who is rather far off to your east.
A white rabbit who is rather far off to your east.
The robin who is in the distance to your east.
A snake who is in the distance to your east.
A sneaky weasel who is not far off to your south.
An elven woman who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
A white rabbit who is close by to your west.
A baby elf who is close by to your west.
An elven trail keeper who is a brief walk away to your west.
The robin who is rather far off to your west.

< 499h/499H 207v/207V Pos: standing >
You sit down and relax.

< 499h/499H 207v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - vanish
( 7th circle)  2 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) shadow shield
   13 seconds:  ( 7th) hammer
   20 seconds:  ( 7th) hammer

You can memorize no more spells.
You continue your study.

< 499h/499H 207v/207V Pos: sitting >
You start meditating...

< 499h/499H 207v/207V Pos: sitting >
A white rabbit enters from the west.

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >
You have finished memorizing shadow shield.

< 499h/499H 207v/207V Pos: sitting >
Segura leaves south.
A duergar warpriest leaves south.
A duergar warpriest leaves south.

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >
You have finished memorizing hammer.

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >
You stop meditating.

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >
A elf commoner enters from the east.

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  3 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  3 - burning hands
               4 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) hammer

You can memorize no more spells.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >

< 499h/499H 207v/207V Pos: sitting >
You have finished memorizing hammer.
Your studies are complete.

< 499h/499H 207v/207V Pos: sitting >
You clamber to your feet.

< 499h/499H 207v/207V Pos: standing >
Pok stops following Dakar.
Pok now follows Dakar.

< 499h/499H 207v/207V Pos: standing >
A baby elf enters from the west.

< 499h/499H 207v/207V Pos: standing >
Segura enters from the south.

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
Cy stops following Dakar.
Cy now follows Dakar.

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
Bisil stops following Dakar.
Bisil now follows Dakar.

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
A sneaky weasel sneaks east.
A Centaur trots in from the north.

< 499h/499H 207v/207V Pos: standing >
A white rabbit leaves west.

< 499h/499H 207v/207V Pos: standing >

< 499h/499H 207v/207V Pos: standing >
Ru stops following Dakar.
Ru now follows Dakar.

< 499h/499H 207v/207V Pos: standing >
A Centaur attempts to kick Segura but fails miserably!

< 499h/499H 207v/207V Pos: standing >
A Centaur attacks Segura. [0 Hits]

< 499h/499H 207v/207V Pos: standing >
Dakar starts casting an offensive spell called 'negative concussion blast'.

< 499h/499H 207v/207V Pos: standing >
Ru suddenly attacks a Centaur!

< 499h/499H 207v/207V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'izoahuzz qaijudigguai bragh'
Dakar's concussion blast rips into a Centaur, shattering his soul!
A Centaur's large stone warhammer was disintegrated by the negative energy!
A Centaur's smelly fur hat was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.