<worn on head> a mithril tiara (illuminating)
<worn on eyes> a delicate spider-shaped eyepatch [poor]
<worn in ear> a troglodyte earring
<worn in ear> a platinum stud (illuminating)
<worn on face> a red warmask [88%]
<worn around neck> a strange mithral medallion
<worn around neck> an unique diamond pendant
<worn on body> a set of holy garments of Io [superior]
<worn about body> the stretched skin of a giant eye
<worn about waist> a soft leather belt
<held as shield> a granite shield with the storm crest
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn around wrist> a soldier's diamond bracelet
<worn on hands> some masterly-crafted hemp claws
<worn on finger> a ring of endurance
<worn on finger> a sun ring [poor] (glowing)
<held> a soulstone totem
<worn on feet> some legendary steel boots
A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An apprentice elf mage is standing here, practicing a spell.
An apprentice elf mage is standing here, practicing a spell.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.
< 325h/325H 184v/185V Pos: standing >
Dakar leaves down.
Cy leaves down.
You follow Dakar.
The Room of Thought and Meditation
Obvious exits: -U -D
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
The mystic bartender Kazoon is standing here adding his touch to his brew.
Ur enters from above.
Nul enters from above.
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Riudel enters from above.
Pok enters from above.
< 325h/325H 183v/185V Pos: standing >
Slay whom?
< 325h/325H 183v/185V Pos: standing >
Slay whom?
Dakar leaves down.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy leaves down.
You follow Dakar.
The Great Library of Magic
Obvious exits: -U -D
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An apprentice elf mage is standing here, practicing a spell.
Ur enters from above.
Nul enters from above.
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Riudel enters from above.
Pok enters from above.
< 325h/325H 182v/185V Pos: standing >
Slay whom?
Dakar leaves down.
Cy leaves down.
You follow Dakar.
The Tower Laboratory
Obvious exits: -N# -U
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
Alarm bells sound, signalling an invasion!
Ur enters from above.
Nul enters from above.
Alarm bells sound, signalling an invasion!
An ice elemental enters from above.
Liels enters from above.
Bisil enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
Riudel enters from above.
Pok enters from above.
< 325h/325H 182v/185V Pos: standing >
Slay whom?
< 325h/325H 183v/185V Pos: standing >
Slay whom?
< 325h/325H 184v/185V Pos: standing >
Slay whom?
< 325h/325H 184v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
Dakar opens the door.
< 325h/325H 185v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
< 325h/325H 185v/185V Pos: standing >
Slay whom?
Dakar leaves north.
Cy leaves north.
You follow Dakar.
Before the Tower of High Magic of Charing
Obvious exits: -N -S
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
Ur enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Liels enters from the south.
Bisil enters from the south.
Riudel enters from the south.
Pok enters from the south.
< 325h/325H 184v/185V Pos: standing >
Slay whom?
Dakar closes the door.
< 325h/325H 184v/185V Pos: standing >
Slay whom?
< 325h/325H 184v/185V Pos: standing >
Slay whom?
< 325h/325H 184v/185V Pos: standing >
Slay whom?
< 325h/325H 184v/185V Pos: standing >
Slay whom?
Dakar leaves north.
Cy leaves north.
You follow Dakar.
The Trail of Tears
Obvious exits: -N -E -S -W
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
Ur enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Liels enters from the south.
Bisil enters from the south.
Riudel enters from the south.
Pok enters from the south.
< 325h/325H 183v/185V Pos: standing >
Dakar leaves west.
Cy leaves west.
You follow Dakar.
The Trail of Tears
Obvious exits: -N# -E -W
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.
< 325h/325H 184v/185V Pos: standing >
Dakar leaves west.
Cy leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Dakar.
The Trail of Tears
Obvious exits: -E -S# -W
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
An abandoned baby elf is here crying loudly.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.
< 325h/325H 183v/185V Pos: standing >
Dakar leaves west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Cy leaves west.
You follow Dakar.
The Trail of Tears
Obvious exits: -N# -E -W
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A elven young acolyte is standing here deep in thought.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.
< 325h/325H 182v/185V Pos: standing >
Dakar leaves west.
Cy leaves west.
You follow Dakar.
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
An elf commoner is standing here, going about his business.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion)
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion)
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting a duergar warpriest.
The great oak tree stands here providing safty to all.
Ur enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Liels enters from the east.
Bisil enters from the east.
Riudel enters from the east.
Pok enters from the east.
< 325h/325H 183v/185V Pos: standing >
< 325h/325H 184v/185V Pos: standing >
A elf commoner leaves east.
< 325h/325H 184v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Toyan is made of flesh and appears to be of average quality.
The corpse of Toyan has an item value of 1.
It appears to be the corpse of Toyan.
a leather saddle
a large stone warhammer
a small round wooden shield
a pair of brown leather gloves
a smelly fur hat
a suit of smelly animal furs
some soft deer-skin saddle bags
< 325h/325H 185v/185V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
Bisil Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.
*Ur Dakhira (Orc)(medium) stands in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion)
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion)
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting a duergar warpriest.
The great oak tree stands here providing safty to all.
< 325h/325H 185v/185V Pos: standing >
The Charing Quartermaster's fine punch strikes a duergar warpriest very hard.
The Charing Quartermaster's punch strikes a duergar warpriest very hard.
The Charing Quartermaster's punch seriously wounds a duergar warpriest.
A duergar warpriest is knocked to the ground by the Charing Quartermaster's mighty bash!
< 325h/325H 185v/185V Pos: standing >
A duergar warpriest misses the Charing Quartermaster.
A duergar warpriest's decent punch strikes the Charing Quartermaster.
< 325h/325H 185v/185V Pos: standing >
A duergar warpriest's fine punch strikes the Charing Quartermaster.
A duergar warpriest's decent punch strikes the Charing Quartermaster.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
An elven trail keeper enters from the north.
< 325h/325H 185v/185V Pos: standing >
Riudel starts casting an offensive spell.
< 325h/325H 185v/185V Pos: standing >
The Charing Quartermaster's punch enshrouds a duergar warpriest in a mist of blood.
The Charing Quartermaster's punch causes a duergar warpriest to grimace in pain.
The Charing Quartermaster's punch hits a duergar warpriest.
A duergar warpriest is mortally wounded, and will die soon, if not aided.
< 325h/325H 185v/185V Pos: standing >
The great oak tree starts casting a spell.
The great oak tree completes its spell...
The great oak tree utters the words 'judicandus qfuhuq'
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into the Charing Quartermaster, bits of flesh and bone fly everywhere!
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
Bisil Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.
*Ur Dakhira (Orc)(medium) stands in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest stands, floating here, fighting the Charing Quartermaster. (Minion)
A duergar warpriest is lying here, mortally wounded. (Minion)
A sneaky weasel peers around cautiously, trying to avoid people.
The Charing Quartermaster stands here, fighting Riudel.
The great oak tree stands here providing safty to all.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
A duergar warpriest elbows the Charing Quartermaster hard, bruising his side!
A duergar warpriest's decent punch strikes the Charing Quartermaster.
A duergar warpriest misses the Charing Quartermaster.
< 325h/325H 185v/185V Pos: standing >
Riudel starts casting an offensive spell.
< 325h/325H 185v/185V Pos: standing >
You start chanting...
< 325h/325H 185v/185V Pos: standing >
Riudel dodges the Charing Quartermaster's attack.
Riudel dodges the Charing Quartermaster's attack.
The Charing Quartermaster's punch grazes Riudel.
The Charing Quartermaster whacks Riudel in the side with a sound kick.
< 325h/325H 185v/185V Pos: standing >
Liels starts casting an offensive spell.
Liels snaps into visibility.
< 325h/325H 185v/185V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into the Charing Quartermaster, bits of flesh and bone fly everywhere!
< 325h/325H 185v/185V Pos: standing >
Casting: greater mending
< 325h/325H 185v/185V Pos: standing >
Bisil starts casting an offensive spell.
< 325h/325H 185v/185V Pos: standing >
You complete your spell...
You point at a duergar warpriest.
A duergar warpriest shudders as an immense rush of life flows into her body!
Riudel starts casting an offensive spell.
< 325h/325H 185v/185V Pos: standing >
Liels completes his spell...
Liels utters the words 'hanuq yao'
The Charing Quartermaster gasps for air as Liels's lethal mist envelops him!
The Charing Quartermaster is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The Charing Quartermaster's death cry reverberates in your head as he falls to the ground.
Riudel stops invoking abruptly!
Bisil stops invoking abruptly!
< 325h/325H 185v/185V Pos: standing >
Segura gives an order to his followers.
A duergar warpriest clambers to her feet.
< 325h/325H 185v/185V Pos: standing >
Ur gets a few coins from the corpse of the Charing Quartermaster.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
Bisil Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.
*Ur Dakhira (Orc)(medium) stands in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.
< 325h/325H 185v/185V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elven trail keeper is here picking of debris from this part of the city.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) stands in mid-air here.
Bisil Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.
*Ur Dakhira (Orc)(medium) stands in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A white rabbit hops around here, wiggling its nose.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.
< 325h/325H 185v/185V Pos: standing >
A white rabbit leaves east.
< 325h/325H 185v/185V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of the Charing Quartermaster is made of flesh and appears to be of average quality.
The corpse of the Charing Quartermaster has an item value of 1.
It appears to be the corpse of the Charing Quartermaster.
Nothing.
Riudel sits down in a comfortable spot.
< 325h/325H 185v/185V Pos: standing >
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.
< 325h/325H 185v/185V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Toyan is made of flesh and appears to be of average quality.
The corpse of Toyan has an item value of 1.
It appears to be the corpse of Toyan.
a leather saddle
a large stone warhammer
a small round wooden shield
a pair of brown leather gloves
a smelly fur hat
a suit of smelly animal furs
some soft deer-skin saddle bags
< 325h/325H 185v/185V Pos: standing >
A white rabbit enters from the west.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
You are carrying: (3/11)
a long purple robe [superior]
a firwood bear totem
a rugged adventurers satchel
< 325h/325H 185v/185V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your north.
A baby elf who is close by to your north.
A visiting human who is close by to your north.
A sneaky weasel who is in the distance to your north.
A white rabbit who is close by to your east.
A elf commoner who is close by to your east.
A elven cleric who is close by to your east.
A baby elf who is not far off to your east.
A white rabbit who is rather far off to your east.
An elven woman who is in the distance to your east.
The robin who is in the distance to your east.
A snake who is in the distance to your east.
A sneaky weasel who is not far off to your south.
An elven woman who is not far off to your south.
A kooshie dog who is a brief walk away to your south.
A baby elf who is close by to your west.
An elven trail keeper who is a brief walk away to your west.
The robin who is rather far off to your west.
< 325h/325H 185v/185V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) sits resting.
Bisil Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.
*Ur Dakhira (Orc)(medium) stands in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
Segura Puppet Master Dakhira (Drow Elf)(medium) stands in mid-air here.
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
A duergar warpriest seeks to smite those who invade the Underdark. (minion)
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.
< 325h/325H 185v/185V Pos: standing >
Segura leaves south.
A duergar warpriest leaves south.
A duergar warpriest leaves south.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
A elf commoner enters from the east.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 325h/325H 185v/185V Pos: standing >
Riudel closes his book and grins malevolently.
The Center of Charing
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of the Charing Quartermaster is lying here.
The corpse of a Centaur is lying here.
The corpse of the Charing Quartermaster is lying here.
In the shape of a mermaid, this fountain is filled with clear water.
An elf commoner is standing here, going about his business.
A white rabbit hops around here, wiggling its nose.
An elven trail keeper is here picking of debris from this part of the city.
*Pok EFF KURKIS Dakhira (Githyanki)(medium) stands in mid-air here.
Riudel Anarchy (Kobold)(small) sits resting.
Bisil Anarchy (Kobold)(small) stands in mid-air here.
*Liels The Illest Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.
*Ur Dakhira (Orc)(medium) stands in mid-air here.
Cy Dakhira (Ogre)(huge) stands in mid-air here.
Dakar Dakhira (Drow Elf)(medium) stands in mid-air here.
A sneaky weasel peers around cautiously, trying to avoid people.
The great oak tree stands here providing safty to all.
< 325h/325H 185v/185V Pos: standing >
Riudel clambers to his feet.
< 325h/325H 185v/185V Pos: standing >
Pok stops following Dakar.
Pok now follows Dakar.
< 325h/325H 185v/185V Pos: standing >
A baby elf enters from the west.
< 325h/325H 185v/185V Pos: standing >
Segura enters from the south.
< 325h/325H 185v/185V Pos: standing >
Cy stops following Dakar.
Cy now follows Dakar.
< 325h/325H 185v/185V Pos: standing >
Bisil stops following Dakar.
Bisil now follows Dakar.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
A sneaky weasel sneaks east.
A Centaur trots in from the north.
< 325h/325H 185v/185V Pos: standing >
A white rabbit leaves west.
< 325h/325H 185v/185V Pos: standing >
< 325h/325H 185v/185V Pos: standing >
You stop following Dakar.
You now follow Dakar.
< 325h/325H 185v/185V Pos: standing >
A Centaur attempts to kick Segura but fails miserably!
< 325h/325H 185v/185V Pos: standing >
A Centaur misses Segura.
< 325h/325H 185v/185V Pos: standing >
Dakar starts casting an offensive spell.
< 325h/325H 185v/185V Pos: standing >
You miss a Centaur.
< 325h/325H 185v/185V Pos: standing >
< T: Segura TP: sta TC: nasty wounds E: A Centaur sta EP: nasty wounds >
Dakar completes his spell...
Dakar utters the words 'izoahuzz qaijudigguai bragh'
Dakar's concussion blast rips into a Centaur, shattering his soul!
A Centaur's large stone warhammer was disintegrated by the negative energy!
A Centaur's smelly fur hat was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.