<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> golden crown of the frost giant kings [superior]
<worn on eyes> an eyepatch of swirling shadows [superior] (glowing)
<worn in ear> a small ruby earring with golden insets. [85%]
<worn in ear> a delicate nipple ring (glowing)
<worn on face> a mask of hades [poor] (glowing)
<worn around neck> a silvery necklace with an obsidian pendant [poor] (glowing)
<worn around neck> a silvery amulet (glowing)
<worn on body> ringmail emblazoned with a mace and skull emblem [poor]
<worn about body> a moss-covered cloak [superior] (glowing)
<worn on tail> a woven mithral tail ring [poor]
<worn about waist> an exquisite silk sash [superior]
<worn on belt buckle>a mystical tome with glowing elemental glyphs
<attached to belt> a white leather-bound tome of spirit domination
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of woven willow leaves [poor]
<worn around wrist> a bracelet of woven willow leaves [poor]
<worn on hands> a pair of taut dwarfhide gloves [superior]
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<worn on finger> a gold ring with diamonds
<primary weapon> a ghastly bone quarterstaff
<worn on legs> some moss-covered leggings [superior] (glowing)
<worn on feet> some skin-wrapped gold shoes
You have finished memorizing infravision.
< 493h/493H 216v/262V Pos: sitting >
Riudel completes his spell...
Riudel instantly vanishes out of existence.
< 493h/493H 219v/262V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 493h/493H 228v/262V Pos: sitting >
Riudel enters a strange pool.
< 493h/493H 229v/262V Pos: sitting >
A Dead End
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
*Thuruz Dakhira (Minotaur)(giant) stands in mid-air here.
Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
< 493h/493H 232v/262V Pos: sitting >
You clamber to your feet.
< 493h/493H 233v/262V Pos: standing >
You start chanting...
< 493h/493H 235v/262V Pos: standing >
< 493h/493H 237v/262V Pos: standing >
You complete your spell...
Ka slowly fades out of existence.
< 493h/493H 238v/262V Pos: standing >
A Dead End
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
*Thuruz Dakhira (Minotaur)(giant) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
< 493h/493H 244v/262V Pos: standing >
You sit down and relax.
< 493h/493H 246v/262V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - gate
( 8th circle) 3 - disintegrate
( 7th circle) 1 - dimension door
4 - cyclone
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
1 - infravision
2 - wall of force
( 3rd circle) 2 - strength
5 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 493h/493H 246v/262V Pos: sitting >
The gods ignore you.
< 493h/493H 248v/262V Pos: sitting >
You start meditating...
< 493h/493H 249v/262V Pos: sitting >
You feel like a potion could do you good once again.
Ka's body appears to recover from the affects of the potion.
< 493h/493H 253v/262V Pos: sitting >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 493h/493H 254v/262V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 493h/493H 260v/262V Pos: sitting >
You clamber to your feet.
< 493h/493H 262v/262V Pos: standing >
You start chanting...
Dakar starts casting a spell called 'protect undead'.
< 493h/493H 262v/262V Pos: standing >
You complete your spell...
You vanish.
< 493h/493H 262v/262V Pos: standing >
Dakar completes his spell...
Dakar utters the words 'sfahzqh jioculoae'
A dark chill from beyond the grave permeates the air around Dakar.
< 493h/493H 262v/262V Pos: standing >
Dakar sits down in a comfortable spot.
< 493h/493H 262v/262V Pos: standing >
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.
< 493h/493H 262v/262V Pos: standing >
A Dead End
Obvious exits: -West
A strange circular pool of liquid lies hovering against the wall.
Dakar Minion Dakhira (Drow Elf)(medium) sits resting.
A globe of darkness floats near Dakar's head.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
< 493h/493H 262v/262V Pos: standing >
< 493h/493H 262v/262V Pos: standing >
Dakar closes his book and grins malevolently.
You sit down and relax.
< 493h/493H 262v/262V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - gate
( 8th circle) 3 - disintegrate
( 7th circle) 1 - dimension door
4 - cyclone
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
1 - infravision
2 - wall of force
( 3rd circle) 2 - strength
5 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 493h/493H 262v/262V Pos: sitting >
The gods ignore you.
< 493h/493H 262v/262V Pos: sitting >
You start meditating...
< 493h/493H 262v/262V Pos: sitting >
Dakar clambers to his feet.
< 493h/493H 262v/262V Pos: sitting >
Liels enters a strange pool.
< 493h/493H 262v/262V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
< 493h/493H 262v/262V Pos: sitting >
Ka enters a strange pool.
< 493h/493H 262v/262V Pos: sitting >
You clamber to your feet.
< 493h/493H 262v/262V Pos: standing >
< 493h/493H 262v/262V Pos: standing >
Thuruz enters a strange pool.
< 493h/493H 262v/262V Pos: standing >
You enter a strange pool.
A Forest Opening
A small opening suddenly appears. The thick forest thins out to
the east; where flowing water can be heard. This grass landing seems
like a great place to stretch out. A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands here in attack stance.
< 493h/493H 262v/262V Pos: standing >
Riudel enters from the east.
< 493h/493H 262v/262V Pos: standing >
Dakar slowly fades into existence.
< 493h/493H 262v/262V Pos: standing >
< 493h/493H 262v/262V Pos: standing >
Riudel stops following Liels.
< 493h/493H 262v/262V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands here in attack stance.
< 493h/493H 262v/262V Pos: standing >
You stop following Liels.
You now follow Liels.
< 493h/493H 262v/262V Pos: standing >
A rabid raccoon suddenly attacks Dakar!
A rabid raccoon misses Dakar.
Liels now follows Riudel.
< 493h/493H 262v/262V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here, fighting a rabid raccoon.
A globe of darkness floats near Dakar's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands in mid-air here, fighting Dakar.
< 493h/493H 262v/262V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here, fighting a rabid raccoon.
A globe of darkness floats near Dakar's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands in mid-air here, fighting Dakar.
< 493h/493H 262v/262V Pos: standing >
Riudel starts casting an offensive spell.
Riudel snaps into visibility.
< 493h/493H 262v/262V Pos: standing >
Dakar's fine bludgeon strikes a rabid raccoon hard.
Dakar's fine bludgeon strikes a rabid raccoon.
< 493h/493H 262v/262V Pos: standing >
A rabid raccoon misses Dakar.
Dakar dodges a rabid raccoon's attack.
< 493h/493H 262v/262V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'grzzs'
A rabid raccoon goes to sleep.
< 493h/493H 262v/262V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands, apparently asleep.
< 493h/493H 262v/262V Pos: standing >
You start chanting...
< 493h/493H 262v/262V Pos: standing >
Liels stops following Riudel.
Liels now follows Riudel.
< 493h/493H 262v/262V Pos: standing >
Riudel sits down in a comfortable spot.
< 493h/493H 262v/262V Pos: standing >
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.
< 493h/493H 262v/262V Pos: standing >
You complete your spell...
Dakar slowly fades out of existence.
< 493h/493H 262v/262V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
Riudel Syndicalist Anarchy (Kobold)(small) sits resting.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands, apparently asleep.
< 493h/493H 262v/262V Pos: standing >
You sit down and relax.
< 493h/493H 262v/262V Pos: sitting >
You have memorized the following spells:
( 9th circle) 1 - gate
( 8th circle) 3 - disintegrate
( 7th circle) 1 - dimension door
4 - cyclone
( 6th circle) 3 - teleport
3 - stone skin
( 5th circle) 3 - conjure elemental
4 - wall of stone
( 4th circle) 4 - lightning bolt
1 - levitate
1 - infravision
2 - wall of force
( 3rd circle) 2 - strength
5 - dispel magic
2 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 8th) improved invisibility
You can memorize no more spells.
You continue your study.
< 493h/493H 262v/262V Pos: sitting >
The gods ignore you.
< 493h/493H 262v/262V Pos: sitting >
You start meditating...
< 493h/493H 262v/262V Pos: sitting >
Riudel closes his book and grins malevolently.
Dakar sits down in a comfortable spot.
< 493h/493H 262v/262V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.
Riudel clambers to his feet.
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.
< 493h/493H 262v/262V Pos: sitting >
Riudel starts casting a spell.
< 493h/493H 262v/262V Pos: sitting >
Riudel completes his spell...
Riudel instantly vanishes out of existence.
< 493h/493H 262v/262V Pos: sitting >
You clamber to your feet.
< 493h/493H 262v/262V Pos: standing >
Dakar closes his book and grins malevolently.
< 493h/493H 262v/262V Pos: standing >
Dakar clambers to his feet.
< 493h/493H 262v/262V Pos: standing >
Riudel nods.
< 493h/493H 262v/262V Pos: standing >
A Forest Opening
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.
*Ka Dakhira (Troll)(large) stands in mid-air here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
A rabid raccoon stands, apparently asleep.
< 493h/493H 262v/262V Pos: standing >
Dakar starts casting a spell called 'improved invisibility'.
< 493h/493H 262v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 260v/262V Pos: standing >
Riudel leaves west.
Liels leaves west.
You follow Liels.
A Forest Opening
A small opening suddenly appears. The thick forest thins out to
the east; where flowing water can be heard. This grass landing seems
like a great place to stretch out. A sense of life is all around.
All energy in the room is pulled towards the mystic pool.
Obvious exits: -East
A strange circular pool of liquid lies hovering here.
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Dakar's head.
A rabid raccoon stands, apparently asleep.
Ka enters from the east.
Thuruz enters from the east.
< 493h/493H 258v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 259v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 260v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat.
Obvious exits: -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 258v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Riverside Road
This wide rocky road lies right next to a small yet raging river.
The river has a swift current and big jagged rocks that produce its
large rapids. The sound of a swift current and bubbling rapids is
refreshing. It sets the mood for a relaxing evening near the water.
The river banks are frequented by local fisherman and those looking
to escape the heat. Daylight can be seen through some eastern brush.
The river can be reached to the south.
Obvious exits: -East # -South -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A rabid raccoon stands here in attack stance.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 256v/262V Pos: standing >
Riudel leaves south.
Liels leaves south.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. Bubbles rise from a pile of rocks.
Obvious exits: -North -South
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 493h/493H 255v/262V Pos: standing >
Riudel leaves south.
Liels leaves south.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 493h/493H 254v/262V Pos: standing >
Riudel leaves south.
Liels leaves south.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 493h/493H 253v/262V Pos: standing >
Riudel leaves south.
Liels leaves south.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. A trail leads west between two lively forests.
Obvious exits: -North -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 493h/493H 253v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -South -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 253v/262V Pos: standing >
Riudel leaves south.
Liels leaves south.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color.
Obvious exits: -North -South
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 493h/493H 253v/262V Pos: standing >
Riudel leaves south.
Liels leaves south.
You follow Liels.
A Raging River
This ragging river is about twenty five feet wide. The river is located
below the Riverside Road. The river has a swift current and big jagged rocks
that make its large rapids. There are groups of fishermen on the side of the
road fishing for salmon. The sound of the river is very relaxing. The river
is a deep blue color. A dirt path leads east into a massive tower.
Obvious exits: -North -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A hostile fish swims by here trying to bite You!
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 493h/493H 254v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 253v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -East -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An irate undead slave stands here muttering something.
An undead beggar stands here holding out a donation cup.
An undead beggar stands here holding out a donation cup.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 252v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. To the west is a dirt path down to the river.
Obvious exits: -North -East -South -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
An irate undead slave stands here muttering something.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 255v/262V Pos: standing >
Riudel leaves north.
Liels leaves north.
You follow Liels.
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -East -South
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
Dakar enters from the south.
Ka enters from the south.
Thuruz enters from the south.
< 493h/493H 258v/262V Pos: standing >
< 493h/493H 259v/262V Pos: standing >
< 493h/493H 260v/262V Pos: standing >
Riudel leaves east.
Liels leaves east.
You follow Liels.
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs.
Obvious exits: -North -East -South -West
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A globe of darkness floats near Liels's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.
A Halfling (small) stands here, fighting an undead royal maid.
An undead royal maid stands here, fighting a Halfling.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 493h/493H 261v/262V Pos: standing >
Riudel starts casting an offensive spell.
Riudel snaps into visibility.
< 493h/493H 261v/262V Pos: standing >
Liels starts casting an offensive spell.
Liels snaps into visibility.
< 493h/493H 261v/262V Pos: standing >
A Halfling's fine pierce wounds an undead royal maid.
A Halfling's fine pierce wounds an undead royal maid.
< 493h/493H 261v/262V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
Ka snaps into visibility.
In his haste to slam a Halfling around, Ka slips and falls!
Ka is stunned!
< 493h/493H 261v/262V Pos: standing >
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
< 493h/493H 261v/262V Pos: standing >
Liels completes his spell...
Liels utters the words 'paffue xurhuio'
A Halfling begins to dry and wilt.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
< 493h/493H 261v/262V Pos: standing >
Thuruz suddenly attacks a Halfling!
Thuruz snaps into visibility.
Thuruz's impressive crush hits a Halfling.
A Halfling is mortally wounded, and will die soon, if not aided.
< 493h/493H 261v/262V Pos: standing >
Riudel starts casting an offensive spell.
< 493h/493H 261v/262V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'pawwzf'
Riudel creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
A Halfling's crude copper necklace was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!