<worn as a badge> a silverthorn corsage (magic) (glowing) [85%]
<worn on head> the crown of dragons (magic) [79%]
<worn on eyes> the bloody battle goggles [superior]
<worn in ear> a hoop of twisting obsidian (magic) (humming)
<worn in ear> a pulsating gemstone earring [superior]
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> a spectral holy symbol of Berronar Truesilver of regeneration
<worn around neck> a spectral holy symbol of Berronar Truesilver of endurance
<worn on body> a long flowing black robe [superior]
<worn about body> a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn on back> a large leather backpack
<worn as quiver> the masters quiver (magic) (glowing) [69%]
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a scale of a koi fish [superior]
<attached to belt> the skull of Riudel [59%]
<worn on arms> a finely woven pair of spidersilk sleeves [poor] (magic)
<held as shield> a well-polished mithril body shield [poor]
<worn around wrist> a bracelet of influence [poor] (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> some gleaming bronze claws [86%]
<worn on finger> a ring called 'Soulcatcher'
<worn on finger> a sun ring (magic) (glowing)
<primary weapon> the demonic warmace 'Pure-Dark' (magic) (glowing) [82%]
<worn on legs> the centaurian legplates of honor (magic)
<worn on feet> the shoes of sprinting of agility (magic) (glowing) [49%]
< 1087h/1087H 199v/199V Pos: standing >
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 1087h/1087H 199v/199V Pos: standing >
Dakar closes his book and grins malevolently.
Bisil sits down in a comfortable spot.
< 1087h/1087H 199v/199V Pos: standing >
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.
< 1087h/1087H 199v/199V Pos: standing >
Dakar clambers to his feet.
< 1087h/1087H 199v/199V Pos: standing >
You enter a strange pool.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
A rabid raccoon stands here in attack stance.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
Ka slowly fades into existence.
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
Ka nods.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
Thuruz slowly fades into existence.
< 1087h/1087H 199v/199V Pos: standing >
Bisil slowly fades into existence.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
Riudel enters from the east.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
Dakar slowly fades into existence.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
Riudel stops following you.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
Bisil stops following you.
Bisil starts following you.
< 1087h/1087H 199v/199V Pos: standing >
A rabid raccoon suddenly attacks Dakar!
You now follow Riudel.
< 1087h/1087H 199v/199V Pos: standing >
You failed.
< 1087h/1087H 199v/199V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here, fighting a rabid raccoon.(Red Aura)
A globe of darkness floats near Dakar's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
A rabid raccoon stands in mid-air here, fighting Dakar.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
Riudel starts casting an offensive spell.
Riudel snaps into visibility.
< 1087h/1087H 199v/199V Pos: standing >
Dakar attacks a rabid raccoon. [2 Hits]
< 1087h/1087H 199v/199V Pos: standing >
A rabid raccoon attacks Dakar. [0 Hits]
< 1087h/1087H 199v/199V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'sleep'
A rabid raccoon goes to sleep.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
Bisil starts casting a spell.
< 1087h/1087H 199v/199V Pos: standing >
You stop following Riudel.
You now follow Riudel.
< 1087h/1087H 199v/199V Pos: standing >
Riudel sits down in a comfortable spot.
< 1087h/1087H 199v/199V Pos: standing >
Riudel opens a midnight blue tome with silver bindings and begins studying it intently.
< 1087h/1087H 199v/199V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'uwsfazze uizuguburuhl'
Dakar slowly fades out of existence.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dakar's head.
Riudel Syndicalist Anarchy (Kobold)(small) sits resting.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
A rabid raccoon stands, apparently asleep.
< 1087h/1087H 199v/199V Pos: standing >
Bisil sits down in a comfortable spot.
< 1087h/1087H 199v/199V Pos: standing >
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.
< 1087h/1087H 199v/199V Pos: standing >
Riudel closes his book and grins malevolently.
Dakar sits down in a comfortable spot.
< 1087h/1087H 199v/199V Pos: standing >
Bisil closes his book and grins malevolently.
Riudel clambers to his feet.
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.
< 1087h/1087H 199v/199V Pos: standing >
Riudel starts casting a spell.
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
Bodyslam who?
< 1087h/1087H 199v/199V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'vanish'
Riudel instantly vanishes out of existence.
< 1087h/1087H 199v/199V Pos: standing >
Bodyslam who?
< 1087h/1087H 199v/199V Pos: standing >
Bisil clambers to his feet.
Bodyslam who?
< 1087h/1087H 199v/199V Pos: standing >
Dakar closes his book and grins malevolently.
Bodyslam who?
< 1087h/1087H 199v/199V Pos: standing >
Dakar clambers to his feet.
< 1087h/1087H 199v/199V Pos: standing >
Riudel nods.
< 1087h/1087H 199v/199V Pos: standing >
Dakar starts casting a spell.
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
A globe of darkness floats near Dakar's head.
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
A rabid raccoon stands, apparently asleep.
< 1087h/1087H 199v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Bisil enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 197v/199V Pos: standing >
< 1087h/1087H 197v/199V Pos: standing >
Riudel leaves west.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dakar's head.
A rabid raccoon stands, apparently asleep.
Bisil enters from the east.
Ka enters from the east.
Thuruz enters from the east.
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
< 1087h/1087H 195v/199V Pos: standing >
< 1087h/1087H 195v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 197v/199V Pos: standing >
< 1087h/1087H 197v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 195v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.
You sense a lifeform nearby.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 193v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E# -S -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A rabid raccoon stands here in attack stance.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 192v/199V Pos: standing >
< 1087h/1087H 194v/199V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 1087h/1087H 195v/199V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 1087h/1087H 194v/199V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A pink salmon swims here, fighting the current up stream.(Red Aura)
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 1087h/1087H 194v/199V Pos: standing >
< 1087h/1087H 195v/199V Pos: standing >
You quickly scan the area.
A rabid raccoon who is a brief walk away to your north.
< 1087h/1087H 197v/199V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 1087h/1087H 196v/199V Pos: standing >
< 1087h/1087H 198v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -S -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 197v/199V Pos: standing >
< 1087h/1087H 197v/199V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 1087h/1087H 195v/199V Pos: standing >
< 1087h/1087H 195v/199V Pos: standing >
Riudel leaves south.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A hostile fish swims by here trying to bite You!
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.
< 1087h/1087H 197v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
Obvious exits: -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 195v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
Obvious exits: -E -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
An irate undead slave stands here muttering something.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 193v/199V Pos: standing >
< 1087h/1087H 194v/199V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An irate slave who is a brief walk away to your east.
A hostile fish who is not far off to your west.
A hostile fish who is a brief walk away to your west.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An irate slave who is a brief walk away to your east.
A hostile fish who is not far off to your west.
A hostile fish who is a brief walk away to your west.
< 1087h/1087H 199v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
An irate undead slave stands here muttering something.(Red Aura)
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 197v/199V Pos: standing >
< 1087h/1087H 197v/199V Pos: standing >
You quickly scan the area.
An irate slave who is not far off to your east.
An irate slave who is close by to your west.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A hostile fish who is a brief walk away to your west.
A hostile fish who is rather far off to your west.
< 1087h/1087H 197v/199V Pos: standing >
Riudel leaves north.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
Obvious exits: -E -S
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil enters from the south.
Dakar enters from the south.
Ka enters from the south.
Thuruz enters from the south.
< 1087h/1087H 196v/199V Pos: standing >
< 1087h/1087H 196v/199V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is a brief walk away to your east.
An irate slave who is close by to your south.
< 1087h/1087H 199v/199V Pos: standing >
< 1087h/1087H 199v/199V Pos: standing >
Riudel leaves east.
You follow Riudel.
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
Obvious exits: -N -E -S -W
*Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A Halfling (small) stands here, fighting an undead royal maid.(Gold Aura)
An undead royal maid stands here, fighting a Halfling.(Red Aura)
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.
< 1087h/1087H 198v/199V Pos: standing >
< 1087h/1087H 198v/199V Pos: standing >
Riudel starts casting an offensive spell.
Riudel snaps into visibility.
< 1087h/1087H 198v/199V Pos: standing >
You start chanting...
You drain power from nature, hastening your incantation.
You snap into visibility.
< 1087h/1087H 198v/199V Pos: standing >
A Halfling attacks an undead royal maid. [2 Hits]
< 1087h/1087H 198v/199V Pos: standing >
Casting: horrid wilting
Riudel completes his spell...
Riudel utters the word 'asphyxiate'
Ghostly hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
Ka snaps into visibility.
In his haste to slam a Halfling around, Ka slips and falls!
Ka is stunned!
< 1087h/1087H 198v/199V Pos: standing >
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
< 1087h/1087H 198v/199V Pos: standing >
You complete your spell...
[Damage: 173 ] A Halfling begins to dry and wilt.
A Halfling gasps for air as a pair of ghostly hands tighten around his throat!
< 1087h/1087H 198v/199V Pos: standing >
Thuruz suddenly attacks a Halfling!
Thuruz snaps into visibility.
A Halfling is mortally wounded, and will die soon, if not aided.
< 1087h/1087H 198v/199V Pos: standing >
Riudel starts casting an offensive spell called 'hammer'.
< 1087h/1087H 199v/199V Pos: standing >
You quickly scan the area.
An undead beggar who is not far off to your east.
< 1087h/1087H 199v/199V Pos: standing >
Your power reserves are not sufficient to cast that spell!
< 1087h/1087H 199v/199V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'hammer'
Riudel creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
A Halfling's crude copper necklace was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!