The death of [38 Scoundrel] Berrit (Halfling)

in A Tower of Undead Minions

from the perspective of [41 Dark Dreamer] Riudel Anarchy (Kobold)

<worn on head>       a golden crown set with diamonds (invis) (magic)
<worn on eyes>       an eyepatch of swirling shadows (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a glowing rune covered mask (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [superior] (glowing)
<worn around neck>   a necklace of the Emissary [poor] (magic)
<worn on body>       some flowing spidersilk robes covered in shadows [poor] (magic) [80%]
<worn about body>    a fine rubber mantle [82%]
<worn on back>       a large leather backpack
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     an unearthly ivory tower shield
<worn around wrist>  a troll-skin wrist protector
<worn around wrist>  a diamond bracelet (magic)
<worn on hands>      some masterly-crafted silver gloves
<worn on finger>     a ring of the purple eye
<worn on finger>     a ring of the hierophant [poor] (magic)
<held>               the head of a giant termite queen
<worn on legs>       some moss-covered leggings [poor] (glowing)
<worn on feet>       a pair of ferretskin boots (humming)

A Raging River
Obvious exits: -S -W
A hostile fish swims by here trying to bite You!

< 565h/565H 119v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 119v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -E -W

< 565h/565H 118v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)

< 565h/565H 116v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S

< 565h/565H 115v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S

< 565h/565H 113v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E# -S -W
A rabid raccoon stands here in attack stance.

< 565h/565H 112v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W

< 565h/565H 110v/187V Pos: standing >

< 565h/565H 111v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W

< 565h/565H 109v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W

< 565h/565H 108v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka  Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
A rabid raccoon stands here in attack stance.

< 565h/565H 106v/187V Pos: standing >

< 565h/565H 107v/187V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka  Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
A rabid raccoon stands here in attack stance.

< 565h/565H 107v/187V Pos: standing >
Dakar slowly fades into existence.

< 565h/565H 109v/187V Pos: standing >

< 565h/565H 109v/187V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dakar's head.
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka  Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
A rabid raccoon stands here in attack stance.

< 565h/565H 112v/187V Pos: standing >
You stop following Liels.

< 565h/565H 119v/187V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dakar's head.
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka  Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
A rabid raccoon stands here in attack stance.

< 565h/565H 120v/187V Pos: standing >
Bisil stops following Liels.
Bisil now follows Liels.

< 565h/565H 124v/187V Pos: standing >
A rabid raccoon suddenly attacks Dakar!
A rabid raccoon misses Dakar.
Liels starts following you.

< 565h/565H 125v/187V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here, fighting a rabid raccoon.(Red Aura)
A globe of darkness floats near Dakar's head.
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka  Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
A rabid raccoon stands in mid-air here, fighting Dakar.

< 565h/565H 129v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 565h/565H 131v/187V Pos: standing >
Dakar's fine bludgeon strikes a rabid raccoon hard.
Dakar's fine bludgeon strikes a rabid raccoon.

< 565h/565H 133v/187V Pos: standing >
Casting: sleep 
A rabid raccoon misses Dakar.
Dakar dodges a rabid raccoon's attack.

< 565h/565H 134v/187V Pos: standing >
You complete your spell...
A rabid raccoon goes to sleep.

< 565h/565H 134v/187V Pos: standing >

< 565h/565H 140v/187V Pos: standing >
You don't have that spell memorized.

< 565h/565H 141v/187V Pos: standing >
Bisil starts casting a spell.

< 565h/565H 143v/187V Pos: standing >
Liels stops following you.
Liels starts following you.

< 565h/565H 144v/187V Pos: standing >
You sit down and relax.

< 565h/565H 144v/187V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
( 7th circle)  5 - hammer
( 6th circle)  6 - reflection
( 5th circle)  5 - boulder
               2 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               3 - mirror image
               4 - shadow monster
( 2nd circle)  3 - burning hands
               5 - dispel magic
               2 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) shadow shield
   10 seconds:  ( 8th) vanish
   14 seconds:  ( 4th) sleep

You can memorize no more spells.
You continue your study.

< 565h/565H 145v/187V Pos: sitting >
Bisil completes his spell...
Dakar slowly fades out of existence.
You start meditating...

< 565h/565H 146v/187V Pos: sitting >
You have finished memorizing shadow shield.

< 565h/565H 157v/187V Pos: sitting >
Bisil sits down in a comfortable spot.

< 565h/565H 165v/187V Pos: sitting >
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 565h/565H 166v/187V Pos: sitting >
You have finished memorizing vanish.

< 565h/565H 168v/187V Pos: sitting >
You have finished memorizing sleep.
Your studies are complete.
Dakar sits down in a comfortable spot.

< 565h/565H 176v/187V Pos: sitting >
Bisil closes his book and grins malevolently.
You clamber to your feet.
Dakar opens an illithid-skin spellbook of wyld magick and begins studying it intently.

< 565h/565H 177v/187V Pos: standing >
You start chanting...

< 565h/565H 179v/187V Pos: standing >
You complete your spell...
You completely vanish.

< 565h/565H 180v/187V Pos: standing >
Bisil clambers to his feet.

< 565h/565H 182v/187V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Dakar Minion Dakhira (Drow Elf)(medium) sits resting.(Red Aura)
A globe of darkness floats near Dakar's head.
*Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
*Ka  Dakhira (Troll)(large) stands in mid-air here.(Red Aura)
*Liels Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
A globe of darkness floats near Liels's head.
A rabid raccoon stands, apparently asleep.

< 565h/565H 182v/187V Pos: standing >
Dakar closes his book and grins malevolently.

< 565h/565H 183v/187V Pos: standing >
Dakar clambers to his feet.

< 565h/565H 183v/187V Pos: standing >
You nod.

< 565h/565H 184v/187V Pos: standing >
You quickly scan the area.
A rabid raccoon who is rather far off to your east.
Dakar starts casting a spell called 'improved invisibility'.

< 565h/565H 186v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
Liels enters from the west.
Bisil enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 185v/187V Pos: standing >

< 565h/565H 185v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Forest Opening
</map>
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)
*Dakar Minion Dakhira (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Dakar's head.
A rabid raccoon stands, apparently asleep.
Liels enters from the east.
Bisil enters from the east.
Ka enters from the east.
Thuruz enters from the east.

< 565h/565H 183v/187V Pos: standing >

< 565h/565H 183v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 183v/187V Pos: standing >

< 565h/565H 183v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 183v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E -W
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 182v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Riverside Road
</map>
A Riverside Road
Obvious exits: -E# -S -W
A rabid raccoon stands here in attack stance.
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 180v/187V Pos: standing >

< 565h/565H 181v/187V Pos: standing >
The brush seems to be closed.

< 565h/565H 181v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
Liels enters from the north.
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.

< 565h/565H 180v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
Liels enters from the north.
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.

< 565h/565H 178v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!
A pink salmon swims here, fighting the current up stream.(Red Aura)
Liels enters from the north.
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.

< 565h/565H 177v/187V Pos: standing >
You quickly scan the area.
A rabid raccoon who is a brief walk away to your north.

< 565h/565H 177v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -E -W
Liels enters from the north.
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.

< 565h/565H 176v/187V Pos: standing >

< 565h/565H 177v/187V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your north.
A bruised salmon who is close by to your north.
A rabid raccoon who is rather far off to your north.

< 565h/565H 177v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -S -W
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 176v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 176v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 177v/187V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.
A hostile fish who is close by to your south.
A hostile fish who is not far off to your south.

< 565h/565H 177v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!
A hostile fish swims by here trying to bite You!
Liels enters from the north.
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.

< 565h/565H 176v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 176v/187V Pos: standing >
Alas, you cannot go that way. . . .

< 565h/565H 177v/187V Pos: standing >
You quickly scan the area.
A hostile fish who is close by to your south.

< 565h/565H 177v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Raging River
</map>
A Raging River
Obvious exits: -N -E -W
A hostile fish swims by here trying to bite You!
Liels enters from the north.
Bisil enters from the north.
Dakar enters from the north.
Ka enters from the north.
Thuruz enters from the north.

< 565h/565H 176v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
Obvious exits: -E -W
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 174v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Dirt Path
</map>
A Dirt Path
Obvious exits: -E -W
An irate undead slave stands here muttering something.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
An undead beggar stands here holding out a donation cup.(Red Aura)
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 173v/187V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your east.
An irate slave who is a brief walk away to your east.
A hostile fish who is not far off to your west.
A hostile fish who is a brief walk away to your west.

< 565h/565H 173v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.(Red Aura)
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 175v/187V Pos: standing >
You quickly scan the area.
An irate slave who is not far off to your east.
An irate slave who is close by to your west.
An undead beggar who is close by to your west.
An undead beggar who is close by to your west.
A hostile fish who is a brief walk away to your west.
A hostile fish who is rather far off to your west.

< 565h/565H 176v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
Obvious exits: -E -S
Liels enters from the south.
Bisil enters from the south.
Dakar enters from the south.
Ka enters from the south.
Thuruz enters from the south.

< 565h/565H 177v/187V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
An undead royal maid who is close by to your east.
An undead beggar who is a brief walk away to your east.
An irate slave who is close by to your south.

< 565h/565H 177v/187V Pos: standing >

< 565h/565H 178v/187V Pos: standing >

< 565h/565H 179v/187V Pos: standing >

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>

<map>
Zone: Arcium, the Plagued Kingdom.
Room: A Tower of Undead Minions
</map>
A Tower of Undead Minions
Obvious exits: -N -E -S -W
A Halfling (small) stands here, fighting an undead royal maid.
An undead royal maid stands here, fighting a Halfling.(Red Aura)
Liels enters from the west.
Bisil enters from the west.
Dakar enters from the west.
Ka enters from the west.
Thuruz enters from the west.

< 565h/565H 179v/187V Pos: standing >

< 565h/565H 180v/187V Pos: standing >
You start chanting...
You snap into visibility.

< 565h/565H 180v/187V Pos: standing >
Liels starts casting a spell.
Liels snaps into visibility.

< 565h/565H 181v/187V Pos: standing >
Casting: asphyxiate 
A Halfling's fine pierce wounds an undead royal maid.
A Halfling's fine pierce wounds an undead royal maid.

< 565h/565H 182v/187V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
Ka snaps into visibility.
In his haste to slam a Halfling around, Ka slips and falls!
Ka is stunned!

< 565h/565H 183v/187V Pos: standing >
[Damage: 25 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 565h/565H 183v/187V Pos: standing >
Liels completes his spell...
Liels utters the words 'paffue xurhuio'
A Halfling begins to dry and wilt.
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 565h/565H 184v/187V Pos: standing >
Thuruz suddenly attacks a Halfling!
Thuruz snaps into visibility.
Thuruz's impressive crush hits a Halfling.
A Halfling is mortally wounded, and will die soon, if not aided.

< 565h/565H 184v/187V Pos: standing >
You start chanting...

< 565h/565H 185v/187V Pos: standing >
You complete your spell...
[Damage:  2 ] Your massive hammer causes a Halfling to double over in pain!
A Halfling's crude copper necklace was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!