The death of [36 Forest Druid] Keltron (Centaur)

in Tilby's Tavern

from the perspective of [38 Bounty Hunter] Jov Anarchy (Drow Elf)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a gleaming stone cap from Jindon the Deathwood Forest
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        a skin-wrapped stone earring
<worn in ear>        a tarnished platinum stud
<worn on face>       the mask of armageddon of endurance
<worn around neck>   a pendant of fire
<worn around neck>   a majestic feather of a roc [superior]
<worn on body>       a suit of steel platemail
<worn about body>    a long flowing missionary robe (glowing) [80%]
<worn on back>       a large leather backpack
<worn about waist>   a belt of desert sands [superior]
<worn on arms>       a set of steel armplates
<worn around wrist>  a legendary obsidian wristguard from The Mountain Village of Tentro
<worn around wrist>  a braid of black and blue fur
<worn on hands>      a pair of fingerless leather gloves
<worn on finger>     a flaming flesh ring
<worn on finger>     a ring encrusted in rubies
<primary weapon>     a well-balanced mithril longsword
<secondary weapon>   a lion fang [superior]
<worn on legs>       some glowing gold greaves
<worn on feet>       a pair of forest walking boots

The Western Docks
Obvious exits: -N -E -S -W
A young sailor moves about doing his duties.

< 454h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.

< 454h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.

< 454h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 454h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A burly seaman walks by here, enjoying some time off.

< 454h/458H 216v/216V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Sloop Farside floats here.
The Sloop Pointless floats here.
The Sloop my ship floats here.
The Sloop Enjoy? floats here.
The Sloop toyboat? floats here.
The Sloop geturdone floats here.
The Clipper bleh! floats here.
The Sloop WhirlWind floats here.
The Sloop merlion floats here.
The Sloop Bug Mobile floats here.
The Sloop Skogis floats here.
The Sloop ,+*^`*~StarGazer~*`^*+, floats here.
The Clipper La [X] Florida floats here.
The Sloop Decay floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.

< 454h/458H 216v/216V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 454h/458H 216v/216V Pos: standing >
The headwinds would prove much too great. Ye best find a dock to start from!

< 454h/458H 216v/216V Pos: standing >
You stop using a large leather backpack.

< 454h/458H 216v/216V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 1702 platinum coins, 4 gold coins, 9 silver coins, 7 copper coins. 

< 454h/458H 216v/216V Pos: standing >
Your ship is already here!

< 454h/458H 216v/216V Pos: standing >
You are not using it.

< 454h/458H 216v/216V Pos: standing >
Ok.
You put 1702 platinum, 37 gold, 9 silver, and 7 copper coins into a large leather backpack.

< 455h/458H 216v/216V Pos: standing >
You strap a large leather backpack on your back.

< 455h/458H 216v/216V Pos: standing >
You board the Sloop Enjoy?.
Aboard the Sloop Enjoy?
Obvious exits: -N

< 455h/458H 216v/216V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Sloop Farside floats here.
The Sloop Pointless floats here.
The Sloop my ship floats here.
The Sloop Enjoy? floats here.
The Sloop toyboat? floats here.
The Sloop geturdone floats here.
The Clipper bleh! floats here.
The Sloop WhirlWind floats here.
The Sloop merlion floats here.
The Sloop Bug Mobile floats here.
The Sloop Skogis floats here.
The Sloop ,+*^`*~StarGazer~*`^*+, floats here.
The Clipper La [X] Florida floats here.
The Sloop Decay floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.

< 455h/458H 216v/216V Pos: standing >

< 455h/458H 216v/216V Pos: standing >
The taste of blood slowly fades from your body.

< 455h/458H 216v/216V Pos: standing >

< 455h/458H 216v/216V Pos: standing >

< 456h/458H 216v/216V Pos: standing >
You disembark this ship.
End of The Docks
Obvious exits: -N -E -W
The Sloop Farside floats here.
The Sloop Pointless floats here.
The Sloop my ship floats here.
The Sloop Enjoy? floats here.
The Sloop toyboat? floats here.
The Sloop geturdone floats here.
The Clipper bleh! floats here.
The Sloop WhirlWind floats here.
The Sloop merlion floats here.
The Sloop Bug Mobile floats here.
The Sloop Skogis floats here.
The Sloop ,+*^`*~StarGazer~*`^*+, floats here.
The Clipper La [X] Florida floats here.
The Sloop Decay floats here.
A burly seaman walks by here, enjoying some time off.
The boat merchant enjoys the ocean sounds here.

< 456h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
The SeaStalker floats on the waves here.
A strange gnomish contraption stands here, dispensing ferry tickets.
A burly seaman walks by here, enjoying some time off.

< 456h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W

< 456h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
Hurrying along, a boat inspector makes sure things are in order.

< 457h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.

< 457h/458H 216v/216V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
A young sailor moves about doing his duties.

< 457h/458H 216v/216V Pos: standing >
The Western Docks
Obvious exits: -N -S

< 457h/458H 216v/216V Pos: standing >
The Western Docks
Obvious exits: -N -E -S

< 457h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A captain stands here, talking with his seamen.

< 457h/458H 216v/216V Pos: standing >
You quickly scan the area.
You see nothing.

< 457h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >
Backstab who?

< 458h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A captain stands here, talking with his seamen.

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A captain stands here, talking with his seamen.

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >
A pitch black gate rises out of the ground!


< 458h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A pitch-black gate stands like a pillar here.
A captain stands here, talking with his seamen.

< 458h/458H 216v/216V Pos: standing >
Pardon?

< 458h/458H 216v/216V Pos: standing >
But you are a member of no group?!

< 458h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A pitch-black gate stands like a pillar here.
A captain stands here, talking with his seamen.
Loms steps out of a pitch-black gate.

< 458h/458H 216v/216V Pos: standing >
Loms starts following you.

< 458h/458H 216v/216V Pos: standing >
Loms has just given you his consent.

< 458h/458H 216v/216V Pos: standing >
Loms is now a member of your group.

< 458h/458H 216v/216V Pos: standing >

< 458h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A pitch-black gate stands like a pillar here.
Loms Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A captain stands here, talking with his seamen.

< 458h/458H 216v/216V Pos: standing >
You muster up your lungpower and scream "MOVING!!!".

< 458h/458H 216v/216V Pos: standing >
A Small Warehouse
Obvious exits: -W
A pitch-black gate stands like a pillar here.
Loms Syndicalist Anarchy (Troll)(large) stands in mid-air here.
A captain stands here, talking with his seamen.

< 458h/458H 216v/216V Pos: standing >
The Western Docks
Obvious exits: -N -E -S
Loms enters from the east.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A young sailor who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A captain who is close by to your east.
A young sailor who is close by to your south.
A young sailor who is close by to your south.
A young sailor who is close by to your south.
A young sailor who is not far off to your south.
An elven woman who is not far off to your south.
A young sailor who is a brief walk away to your south.

< 458h/458H 216v/216V Pos: standing >
The Western Docks
Obvious exits: -N -S
Loms enters from the south.

< 458h/458H 216v/216V Pos: standing >
Backstab who?

< 458h/458H 216v/216V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
Loms enters from the south.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A young sailor who is close by to your north.
A young sailor who is rather far off to your north.
A boat inspector who is rather far off to your north.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
A young sailor who is close by to your east.
A young sailor who is not far off to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is rather far off to your south.
An elven woman who is rather far off to your south.
A young sailor who is in the distance to your south.
An old seaman who is close by to your west.
A young girl who is close by to your west.
A boat inspector who is not far off to your west.
An old seaman who is a brief walk away to your west.
An old seaman who is in the distance to your west.
A boat merchant who is in the distance to your west.

< 458h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
An elite guard who is rather far off to your east.
A young sailor who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is not far off to your west.
An old seaman who is rather far off to your west.
A young girl who is rather far off to your west.
A boat inspector who is in the distance to your west.

< 458h/458H 216v/216V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -E -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A young guard who is rather far off to your east.
A young sailor who is rather far off to your west.
An old seaman who is rather far off to your west.
A young sailor who is rather far off to your west.

< 458h/458H 216v/216V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A fish merchant who is close by to your north.
An elite guard who is close by to your east.
A young guard who is a brief walk away to your east.
A young sailor who is in the distance to your west.
An old seaman who is in the distance to your west.
A young sailor who is in the distance to your west.

< 458h/458H 216v/216V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
An elite member of the city guard patrols the streets.
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
A retired sailor who is rather far off to your east.
Torrok's assistant who is close by to your south.
An elite guard who is close by to your west.

< 458h/458H 216v/216V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
The corpse of a retired sailor is lying here.
A young member of the city guard strolls by here.
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A retired sailor who is a brief walk away to your east.
An elite guard who is not far off to your west.

< 458h/458H 216v/216V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
The corpse of a young guard is lying here.
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your east.
A young girl who is in the distance to your east.
A young guard who is close by to your west.
An elite guard who is a brief walk away to your west.

< 458h/458H 216v/216V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your east.
A young girl who is rather far off to your east.
A young girl who is close by to your south.
An elite guard who is close by to your south.
Elemak, captain of the guards who is close by to your south.
A fat halfling who is close by to your south.
A young guard who is not far off to your west.
An elite guard who is rather far off to your west.

< 458h/458H 216v/216V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.
Loms enters from the west.

< 458h/458H 216v/216V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your north.
A Centaur who is close by to your north.
A drunken sailor who is close by to your north.
A drunken sailor who is close by to your north.
A young girl who is a brief walk away to your east.
An elven woman who is in the distance to your east.
A young guard who is in the distance to your east.
A young girl who is in the distance to your east.
A young guard who is a brief walk away to your west.
An elite guard who is in the distance to your west.

< 458h/458H 216v/216V Pos: standing >
A retired sailor leaves west.
Tilby's Tavern
Obvious exits: -S -W
Something really naughty and mischievious is running around here.
A Centaur (large) stands, floating here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
Loms enters from the south.

< 458h/458H 216v/216V Pos: standing >
While mounted? I don't think so...

< 458h/458H 216v/216V Pos: standing >
Loms suddenly attacks a Centaur!
Loms's decent crush grazes a Centaur.
Loms shivers as he hits a Centaur.

< 458h/458H 216v/216V Pos: standing >
You dismount a wild horse.

< 458h/458H 216v/216V Pos: standing >
[Damage: 29 ] -=[You leave a huge, red swollen lump on a Centaur's temple.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 454h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 Loms starts casting a spell.

< 454h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 A Centaur misses Loms.
A Centaur misses Loms.

< 454h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 Loms completes his spell...
Loms utters the words 'paffue xurhuio'
A Centaur seems to be blinded!
A Centaur begins to dry and wilt.

< 454h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 11 ] -=[Your impressive slash wounds a Centaur.]=-
You resist the effects of a Centaur's spell!
[Damage:  7 ] -=[Your pierce wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  7 ] -=[Your slash wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 446h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Loms starts casting an offensive spell.

< 446h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur misses Loms.
Loms dodges a Centaur's attack.

< 446h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 446h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 [Damage:  6 ] -=[Your slash wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  6 ] -=[Your fine pierce wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  6 ] -=[Your fine slash wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 435h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Loms completes his spell...
Loms utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.
You're still spinning in circles from your last headbutt.

< 435h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 435h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A wild horse leaves south.

< 435h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Loms starts casting an offensive spell.

< 435h/458H 216v/216V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 [Damage: 30 ] -=[You leave a huge, red swollen lump on a Centaur's temple.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
A Centaur is stunned!

< 431h/458H 216v/216V Pos: standing >
<You miss a Centaur.
[Damage:  6 ] -=[Your fine pierce wounds a Centaur.]=-
You resist the effects of a Centaur's spell!
[Damage:  6 ] -=[Your slash wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 427h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur misses you.
You parry a Centaur's lunge at you.

< 427h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 Loms completes his spell...
Loms utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.

< 427h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Loms misses a Centaur.
Loms's crush wounds a Centaur.
Loms shivers as he hits a Centaur.
Loms's decent crush wounds a Centaur.
Loms shivers as he hits a Centaur.

< 427h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Loms starts casting an offensive spell.

< 427h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 [Damage:  6 ] -=[Your fine slash wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  6 ] -=[Your pierce wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  6 ] -=[Your fine slash wounds a Centaur.]=-
You resist the effects of a Centaur's spell!

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You're still spinning in circles from your last headbutt.

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Loms completes his spell...
Loms utters the words 'paffue xurhuio'
A Centaur begins to dry and wilt.

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You dodge a Centaur's vicious attack.
You parry a Centaur's lunge at you.

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You're still spinning in circles from your last headbutt.

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Loms's decent crush wounds a Centaur.
Loms shivers as he hits a Centaur.
Loms's decent crush wounds a Centaur.
Loms shivers as he hits a Centaur.
Loms's decent crush wounds a Centaur.
Loms shivers as he hits a Centaur.

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 You're still spinning in circles from your last headbutt.

< 419h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 [Damage:  7 ] -=[Your slash strikes a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  6 ] -=[Your fine pierce strikes a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  6 ] -=[Your slash strikes a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 407h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 You're still spinning in circles from your last headbutt.

< 407h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 Loms starts casting a spell.

< 407h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 [Damage: 31 ] -=[You leave a huge, red swollen lump on a Centaur's temple.]=-
You resist the effects of a Centaur's spell!

< 407h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 You dodge a Centaur's vicious attack.
A Centaur misses you.

< 407h/458H 216v/216V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 Loms completes his spell...
Loms utters the word 'yufzraiqz'
As Loms completes his spell, he launches a massive firelance at a Centaur, scorching his skin!
A Centaur is incapacitated and will slowly die, if not aided.
[Damage:  7 ] -=[Your fine slash hits a Centaur.]=-
A Centaur is mortally wounded, and will die soon, if not aided.
You resist the effects of a Centaur's spell!
[Damage:  1 ] -=[Your pierce hits a Centaur.]=-
A Centaur's burnt brass buckler from Rift Valley Jungle was completely destroyed by the massive blow!
A Centaur's some decent limestone talons from Rift Valley Jungle was completely destroyed by the massive blow!
A Centaur's beautiful bone torque from Rift Valley Jungle was completely destroyed by the massive blow!
A Centaur's static hemp veil was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!