The death of [36 Forest Druid] Keltron (Centaur)

in Tilby's Tavern

from the perspective of [47 Scourge] Loms Anarchy (Troll)

<worn as a badge>    a beautiful rose
<worn on head>       a crown of Baal [poor] (magic)
<worn in ear>        a golden, shattered skull earring
<worn around neck>   a string of dwarven prayer beads (magic) (glowing)
<worn around neck>   a knight's sapphire pendant
<worn on body>       an icy obsidian breastplate
<worn about body>    a cloak of Erebus (magic)
<worn about waist>   a mystical blue sash (glowing)
<worn on arms>       some bracers of defense (magic)
<held as shield>     a shadow dragon scale
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior] [35%]
<worn around wrist>  a gaseous bracelet (magic)
<worn on hands>      some stylish clay gauntlets [83%]
<worn on finger>     a shadowsteel ring (magic)
<worn on finger>     a shadowsteel ring (magic)
<primary weapon>     the hammer of the battle-forgers
<worn on legs>       some rusty limestone leggings from Pharr Valley
<worn on feet>       a pair of traveling boots [superior]

You draw a 8th circle of energy from your surroundings.

< 1041h/1041H 227v/227V Pos: standing >
Autosaving...

< 1041h/1041H 227v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 1041h/1041H 227v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 1041h/1041H 227v/227V Pos: standing >
The taste of blood slowly fades from your body.

< 1041h/1041H 227v/227V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!

< 1041h/1041H 227v/227V Pos: standing >
A bound and gagged raxian slave enters from the south.

< 1041h/1041H 227v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.

< 1041h/1041H 227v/227V Pos: standing >
A bound and gagged raxian slave leaves east.

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >
You draw a 8th circle of energy from your surroundings.
Inside a Dismal Dark Cave
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a shady looking raxian is lying here.
A small pile of coins lies here.

< 1041h/1041H 227v/227V Pos: standing >
Ok.

< 1041h/1041H 227v/227V Pos: standing >
Within a Dark Cave
Obvious exits: -E -W

< 1041h/1041H 226v/227V Pos: standing >
Within a Dark Cave
Obvious exits: -E -W

< 1041h/1041H 225v/227V Pos: standing >
Within a Dark Cave
Obvious exits: -E -W
Some strange ooze moves about here.

< 1041h/1041H 225v/227V Pos: standing >
You draw a 5th circle of energy from your surroundings.

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >
Within a Dark Cave
Obvious exits: -E -W
A primative looking champion is sizing you up and down here.(Gold Aura)
A gabber shrum oozes along the dismal ground(Gold Aura)

< 1041h/1041H 226v/227V Pos: standing >
Within a Dark Cave
Obvious exits: -E -W
A primative looking guard stands here with an odd look in his eyes.(Gold Aura)
Some strange ooze moves about here.
A primative looking champion is sizing you up and down here.(Gold Aura)

< 1041h/1041H 225v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 225v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 225v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 226v/227V Pos: standing >
Intersection Inside a Dark Cave
Obvious exits: -N -E -S -W
You sense a lifeform nearby.

< 1041h/1041H 226v/227V Pos: standing >

< 1041h/1041H 226v/227V Pos: standing >
Narrow Passage Within a Dark Cave
Obvious exits: -N -S
Some strange ooze moves about here.

< 1041h/1041H 225v/227V Pos: standing >
Inside a Narrow Passage Within Dark Cave
Obvious exits: -N -S
A gabber shrum oozes along the dismal ground(Gold Aura)
Scars from many a battle adorn this pit fighter's face.(Gold Aura)
A scrawny looking raxian stands here trying to look tuff.(Gold Aura)

< 1041h/1041H 224v/227V Pos: standing >
Narrow Passage Inside a Dark Cave
Obvious exits: -N -S
A demonic looking orc stands here as if guarding something.(Red Aura)

< 1041h/1041H 223v/227V Pos: standing >
Inside a Bone Filled Cavern
Obvious exits: -N -S

< 1041h/1041H 223v/227V Pos: standing >
Three Path Convergence Inside a Bone Filled Cavern
Obvious exits: -N -E -S

< 1041h/1041H 223v/227V Pos: standing >
Intersection Inside a Bone Strewn Cavern
Obvious exits: -N -E -S -W

< 1041h/1041H 223v/227V Pos: standing >
Three Path Intersection Inside a Bone Filled Cavern
Obvious exits: -N -E -W

< 1041h/1041H 223v/227V Pos: standing >
Dead End Inside a Bone Filled Cavern
Obvious exits: -S
(Q)A cloaked figure stands here with a look of fear and confusion in his eyes.(Gold Aura)

< 1041h/1041H 222v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 223v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 224v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 225v/227V Pos: standing >
Three Path Intersection Inside a Bone Filled Cavern
Obvious exits: -N -E -W

< 1041h/1041H 226v/227V Pos: standing >
Dismal Intersection Inside a Bone Strewn Cavern
Obvious exits: -N -E -S -W

< 1041h/1041H 225v/227V Pos: standing >
Dismal Curve Inside a Bone Filled Cavern
Obvious exits: -E -S

< 1041h/1041H 224v/227V Pos: standing >
Three Trail Convergence Inside a Bone Strewn Cavern
Obvious exits: -N -E -W

< 1041h/1041H 223v/227V Pos: standing >
An Eerie Intersection Inside a Bone Strewn Cavern
Obvious exits: -N -E -S -W

< 1041h/1041H 223v/227V Pos: standing >
Inside a Bone Filled Cavern
Obvious exits: -N -S
A black glob of hideous slime oozes along the dismal ground.(Gold Aura)

< 1041h/1041H 223v/227V Pos: standing >
Triad Convergence Inside a Dismal Bone Laden Cavern
Obvious exits: -N -E -S

< 1041h/1041H 223v/227V Pos: standing >
Three Path Convergence Inside a Dreary Bone Filled Cavern
Obvious exits: -N -E -S

< 1041h/1041H 223v/227V Pos: standing >
You draw a 5th circle of energy from your surroundings.
Your consumption of nature's energy is complete.
Inside a Bone Filled Cavern
Obvious exits: -N -S
A black glob of hideous slime oozes along the dismal ground.(Gold Aura)

< 1041h/1041H 222v/227V Pos: standing >
Convergence of Three Paths Inside a Bone Filled Cavern
Obvious exits: -E -S -W

< 1041h/1041H 222v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 223v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 224v/227V Pos: standing >
Alas, you cannot go that way. . . .

< 1041h/1041H 225v/227V Pos: standing >
Intersection Inside a Foreboding Bone Strewn Cavern
Obvious exits: -E -S -W -U
A very dangerous looking orcish creature stands here.(Red Aura)

< 1041h/1041H 224v/227V Pos: standing >
Path Inside a Foreboding Bone Filled Cavern
Obvious exits: -E -S -D

< 1041h/1041H 225v/227V Pos: standing >
 
  MMMMM   
 MMM^^*^  
 MMM@***  
 M^^****  
  ^****   
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W

< 1041h/1041H 226v/227V Pos: standing >
 
  MMMMMMMMM   
 MMMMM^^*^MM  
 MMMMM^***^^  
 MMM^^@****^  
 MMM^M*****^  
 MMM******M^  
  ^^******^   
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1041h/1041H 224v/227V Pos: standing >
 
  MMMM^^*^M   
 MMMMM^***^^  
 MMM^^*****^  
 MMM^M@****^  
 MM^******M^  
 M^M******^M  
  ^****M*^M   
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1041h/1041H 224v/227V Pos: standing >
 
  MMMM^***^   
 MMM^^*****^  
 MMM^M*****^  
 MM^**@***M^  
 M^M******^M  
 ^^****M*^MM  
  ********.   
A Very Dense Grove of Banewood Trees
Obvious exits: -N -E -S -W

< 1041h/1041H 223v/227V Pos: standing >
You -- porting jov

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >
You start chanting...

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate ******

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate *****

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate ****

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate ***

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate **

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate *

< 1041h/1041H 227v/227V Pos: standing >
Casting: shadow gate 

< 1041h/1041H 227v/227V Pos: standing >
You complete your spell...
A pitch black gate rises out of the ground!


< 1041h/1041H 227v/227V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 1041h/1041H 227v/227V Pos: standing >
You draw a 10th circle of energy from your surroundings.
Your consumption of nature's energy is complete.

< 1041h/1041H 227v/227V Pos: standing >
You enter a pitch-black gate and reappear elsewhere...
A Small Warehouse
Obvious exits: -W
A pitch-black gate stands like a pillar here. (magic)
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
A captain stands here, talking with his seamen.

< 1041h/1041H 227v/227V Pos: standing >
You now follow Jov.

< 1041h/1041H 227v/227V Pos: standing >
You attempt to give consent...

< 1041h/1041H 227v/227V Pos: standing >
You are now a member of Jov's group.

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >

< 1041h/1041H 227v/227V Pos: standing >
Jov shouts out loudly.. MOVING!!!!

< 1041h/1041H 227v/227V Pos: standing >
Jov leaves west riding on a wild horse.
You follow Jov.

The Western Docks
Obvious exits: -N -E -S
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 226v/227V Pos: standing >
Jov leaves north riding on a wild horse.
You follow Jov.

The Western Docks
Obvious exits: -N -S
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 225v/227V Pos: standing >
The Western Docks
Obvious exits: -N -S
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 227v/227V Pos: standing >
Jov leaves north riding on a wild horse.
You follow Jov.

The Western Docks
Obvious exits: -N -E -S -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 226v/227V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 1041h/1041H 226v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

The Center Docks
Obvious exits: -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
You quickly scan the area.
An old seaman who is not far off to your west.
A young girl who is not far off to your west.
A boat inspector who is a brief walk away to your west.
An old seaman who is rather far off to your west.

< 1041h/1041H 225v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

The Center Docks
Obvious exits: -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 224v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

The Center Docks
Obvious exits: -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 223v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

The Center of The Docks
Obvious exits: -N -E -S -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 226v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

The Center Docks
Obvious exits: -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 225v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

The Center Docks
Obvious exits: -N -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
You quickly scan the area.
A fish merchant who is close by to your north.
An elite guard who is close by to your east.
A young guard who is a brief walk away to your east.
A young sailor who is in the distance to your west.
An old seaman who is in the distance to your west.
A young sailor who is in the distance to your west.

< 1041h/1041H 226v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

Before The Docks
Obvious exits: -N -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
An elite member of the city guard patrols the streets.

< 1041h/1041H 225v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

Shaiennar Road
Obvious exits: -E -S -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 224v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

Shaiennar Road
Obvious exits: -N# -E -W
The corpse of a retired sailor is lying here.
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
A young member of the city guard strolls by here.

< 1041h/1041H 226v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

Shaiennar Road
Obvious exits: -E -W
The corpse of a young guard is lying here.
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 225v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

Shaiennar Road
Obvious exits: -E -S -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.

< 1041h/1041H 225v/227V Pos: standing >
Jov leaves east riding on a wild horse.
You follow Jov.

Shaiennar Road
Obvious exits: -N -E -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
An old sailor looks uneasy on land here.

< 1041h/1041H 226v/227V Pos: standing >
A retired sailor leaves west.
Jov leaves north riding on a wild horse.
You follow Jov.

Tilby's Tavern
Obvious exits: -S -W
Jov Syndicalist Anarchy (Drow Elf)(medium) in mid-air sits atop a wild horse.(Red Aura)
A globe of darkness floats near Jov's head.
Something really naughty and mischievious is running around here.
A Centaur (large) stands, floating here. (Non-Fraggable)
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.

< 1041h/1041H 225v/227V Pos: standing >
[Damage:  4 ] -=[Your decent crush grazes a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 1039h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
 Jov dismounts a wild horse.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: excellent >
 A Centaur's face turns pale as Jov slams his head into his face.
Jov shivers as he hits a Centaur.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 You start chanting...

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 A Centaur misses you.
A Centaur misses you.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 Casting: horrid wilting *

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP: few scratches >
 You complete your spell...
A Centaur seems to be blinded!
[Damage: 156 ] -=[A Centaur begins to dry and wilt.]=-

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  small wounds >
 Jov's impressive slash wounds a Centaur.
A Centaur's spell flows around Jov, leaving him unharmed!
Jov's pierce wounds a Centaur.
Jov shivers as he hits a Centaur.
Jov's slash wounds a Centaur.
Jov shivers as he hits a Centaur.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You start chanting...

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur misses you.
You dodge a Centaur's vicious attack.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Casting: horrid wilting *

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 Jov's slash wounds a Centaur.
Jov shivers as he hits a Centaur.
Jov's fine pierce wounds a Centaur.
Jov shivers as he hits a Centaur.
Jov's fine slash wounds a Centaur.
Jov shivers as he hits a Centaur.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You complete your spell...
[Damage: 112 ] -=[A Centaur begins to dry and wilt.]=-

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A wild horse leaves south.

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 You start chanting...

< 1041h/1041H 227v/227V Pos: standing >
< T: Loms TP: sta TC:excellent E: A Centaur sta EP:  few wounds >
 A Centaur's face turns pale as Jov slams his head into his face.
Jov shivers as he hits a Centaur.
A Centaur is stunned!

< 1041h/1041H 227v/227V Pos: standing >
<Casting: horrid wilting *
Jov misses a Centaur.
Jov's fine pierce wounds a Centaur.
A Centaur's spell flows around Jov, leaving him unharmed!
Jov's slash wounds a Centaur.
Jov shivers as he hits a Centaur.

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 A Centaur misses Jov.
Jov parries a Centaur's lunge at him.

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  few wounds >
 You complete your spell...
[Damage: 146 ] -=[A Centaur begins to dry and wilt.]=-

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You miss a Centaur.
[Damage:  3 ] -=[Your crush wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  3 ] -=[Your decent crush wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 1037h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You start chanting...

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Jov's fine slash wounds a Centaur.
Jov shivers as he hits a Centaur.
Jov's pierce wounds a Centaur.
Jov shivers as he hits a Centaur.
Jov's fine slash wounds a Centaur.
A Centaur's spell flows around Jov, leaving him unharmed!

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 Casting: horrid wilting *

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  nasty wounds >
 You complete your spell...
[Damage: 142 ] -=[A Centaur begins to dry and wilt.]=-

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Jov dodges a Centaur's attack.
Jov parries a Centaur's lunge at him.

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 [Damage:  3 ] -=[Your decent crush wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  3 ] -=[Your decent crush wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-
[Damage:  3 ] -=[Your decent crush wounds a Centaur.]=-
-=[You shiver from the unnatural cold as you hit a Centaur.]=-

< 1035h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Your power reserves are not sufficient to cast that spell!

< 1037h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC:few scratches E: A Centaur sta EP:  awful >
 Jov's slash strikes a Centaur.
Jov shivers as he hits a Centaur.
Jov's fine pierce strikes a Centaur.
Jov shivers as he hits a Centaur.
Jov's slash strikes a Centaur.
Jov shivers as he hits a Centaur.

< 1038h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 You start chanting...

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 A Centaur's face turns pale as Jov slams his head into his face.
A Centaur's spell flows around Jov, leaving him unharmed!

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 Jov dodges a Centaur's attack.
A Centaur misses Jov.

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 Casting: firelance *

< 1041h/1041H 227v/227V Pos: standing >
< T: Jov TP: sta TC: small wounds E: A Centaur sta EP:  awful >
 You complete your spell...
[Damage: 72 ] -=[As you complete your spell, you launch a massive firelance at a Centaur, scorching his skin!]=-
A Centaur is incapacitated and will slowly die, if not aided.
Jov's fine slash hits a Centaur.
A Centaur is mortally wounded, and will die soon, if not aided.
A Centaur's spell flows around Jov, leaving him unharmed!
Jov's pierce hits a Centaur.
A Centaur's burnt brass buckler from Rift Valley Jungle was completely destroyed by the massive blow!
A Centaur's some decent limestone talons from Rift Valley Jungle was completely destroyed by the massive blow!
A Centaur's beautiful bone torque from Rift Valley Jungle was completely destroyed by the massive blow!
A Centaur's static hemp veil was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.