<worn on head> a superior iron helm from Rift Valley Jungle
<worn in ear> a decent bark stud
<worn in ear> a jeweled mithril stud from Rift Valley Jungle
<worn around neck> an exquisite sapphire gorget
<worn on body> some bloody bronze cuirass from Rift Valley Jungle
<worn on horse body> a saddle made of leather and iron
<worn on tail> a well-used sapphire tail protector
<worn on arms> the sleeves of the swamp troll [superior]
<worn around wrist> a bracelet of twisted roots (glowing)
<worn around wrist> iron slave chains
<worn on finger> a soft feathered ring (magic)
<worn on finger> an exquisite granite band from Rift Valley Jungle
<primary weapon> a dwarven-made dragonscale broad sword (magic)
The Market
Obvious exits: -North -West
An elven woman shops around town here.
An old sailor looks uneasy on land here.
A human stands here, looking gloomy.
< 742h/742H 265v/265V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies north, while the gates to
the city are south.
Obvious exits: -North -East -South -West
A young girl runs around here carelessly.
< 742h/742H 264v/265V Pos: standing >
You quickly scan the area.
An elven woman who is close by to your east.
A retired sailor who is close by to your east.
A gloomy looking human who is close by to your east.
An elven woman who is close by to your south.
A barbarian mercenary who is rather far off to your south.
< 742h/742H 264v/265V Pos: standing >
A young girl leaves west.
< 742h/742H 264v/265V Pos: standing >
The Market Square
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. An assortment of people can be found here -
dwarves, elves, humans, halflings, gnomes. Sailors and merchants push
their way through busily, attempting to reach their destination. Despite
the bustle of the city, though, a sense of uneasiness settles upon you.
On closer inspection, many of the stands appear to be empty and falling
apart, many of the buildings have begun to look unkept, dirty, or simply
abandoned. This same market only a year ago would have seen triple the
number of people that fill it now. The air is mixed with the salty scent
of the sea. The great towers of the palace are visible to the north,
the docks and other shops line the street west, and a great school can
be seen towards the forest that lies east.
Obvious exits: -North -East -South -West
A huge finely crafted fountain stands here.
< 742h/742H 263v/265V Pos: standing >
You quickly scan the area.
A young girl who is a brief walk away to your east.
An elven woman who is not far off to your south.
A barbarian mercenary who is in the distance to your south.
The Incarnate of Mischief who is close by to your west.
An elite guard who is not far off to your west.
Elemak, captain of the guards who is not far off to your west.
A young guard who is a brief walk away to your west.
A young girl who is rather far off to your west.
< 742h/742H 263v/265V Pos: standing >
The Market
Many booths and stands surround you, filled with fruits, vegetables,
breads, pastries, and other fine foods. Vendors walk about shouting out
or showing off their wares. Sailors and merchants push their way through
busily, while town folk and travellers sort through the market, looking
for something to buy. Although there is much bustle in the market and the
city in general, a strange sense of uneasiness can be felt. On closer
inspection, things simply look amiss, especially for one who traveled
through Torrhan only a year ago. Many of the stands are now empty and
falling apart, the buildings have begun to look unkept and dirty or simply
abandoned. This same market was once used to catering to triple the number
of merchants, sailors, and visitors. The great towers of the palace are
visible to the north and the market square lies east.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Something really naughty and mischievious is running around here.
< 742h/742H 264v/265V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A young girl who is rather far off to your east.
A young guard who is in the distance to your east.
A young girl who is close by to your south.
An elite guard who is close by to your west.
Elemak, captain of the guards who is close by to your west.
A young guard who is not far off to your west.
A young girl who is a brief walk away to your west.
< 742h/742H 264v/265V Pos: standing >
Shaiennar Road
This part of the street being so close to the market still carries
many of the loud noises of vendors shouting and shoppers attempting to
go home with a good deal. Street lamps line the streets, their cases
designed into transparent glass seashells. A few shops and other
tourist attractions are nearby here. To the far west lies the ocean
and the docking area.
Obvious exits: -East -West
An elite member of the guard stands here.
Elemak, captain of the guards, makes his way down the street.
< 742h/742H 263v/265V Pos: standing >
You quickly scan the area.
The Incarnate of Mischief who is close by to your east.
A young girl who is in the distance to your east.
A young guard who is close by to your west.
A young girl who is not far off to your west.
< 742h/742H 265v/265V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A young member of the city guard strolls by here.
< 742h/742H 264v/265V Pos: standing >
You quickly scan the area.
A drunken sailor who is close by to your north.
A drunken sailor who is close by to your north.
An elite guard who is close by to your east.
Elemak, captain of the guards who is close by to your east.
The Incarnate of Mischief who is not far off to your east.
An elven woman who is rather far off to your east.
A young girl who is close by to your west.
< 742h/742H 264v/265V Pos: standing >
Shaiennar Road
Many people make their way passed here from the market to the docks
and vice versa. Street lamps line the streets, their cases designed
into transparent glass seashells. A few shops and other tourist
attractions are nearby here. To the far west lies the ocean and the
docking area.
Obvious exits: -East -South -West
A young girl runs around here carelessly.
< 742h/742H 263v/265V Pos: standing >
You quickly scan the area.
A young guard who is close by to your east.
An elite guard who is not far off to your east.
Elemak, captain of the guards who is not far off to your east.
An elven woman who is in the distance to your east.
A fat halfling who is close by to your south.
An elite guard who is in the distance to your west.
< 742h/742H 263v/265V Pos: standing >
Shaiennar Road
This part of the street still carries many of the loud noises of
vendors shouting and shoppers attempting to go home with a good deal.
Street lamps line the streets, their cases designed into transparent
glass seashells. A few shops and other tourist attractions are nearby
here. To the far west lies the ocean and the docking area.
Obvious exits: -North -East -West
A young member of the city guard strolls by here.
< 742h/742H 264v/265V Pos: standing >
Tilby's Tavern
Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here. Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though. The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
< 742h/742H 263v/265V Pos: standing >
Do you feel lucky, punk?
< 742h/742H 265v/265V Pos: standing >
Within Tilby's Tavern
The most noticeable thing here is a small stage against
the north wall where the entertainment plays, which normally
consists of dancing women of all sorts. Hoots and hollars
from the sailors, merchants, and passerbyers alike are
loud here, as they pass around pitchers of ale. A small
staircase leads down below.
Obvious exits: -East -Down
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.
< 742h/742H 264v/265V Pos: standing >
You quickly scan the area.
A drunken sailor who is close by to your east.
A drunken sailor who is close by to your east.
A young guard who is close by below you.
A young guard who is close by below you.
A retired sailor who is close by below you.
A drunken sailor who is close by below you.
A waiter who is close by below you.
< 742h/742H 264v/265V Pos: standing >
You failed.
< 742h/742H 264v/265V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East -Down
A drunken sailor whistles vulgarly at the passing women.
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.
< 742h/742H 264v/265V Pos: standing >
Do you feel lucky, punk?
< 742h/742H 264v/265V Pos: standing >
You start chanting...
A drunken sailor suddenly attacks YOU!
A drunken sailor misses you.
< 742h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: excellent >
Casting: earthen maul *
< 742h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: excellent >
Casting: earthen maul
< 742h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: excellent >
You complete your spell...
[Damage: 180 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 742h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: few wounds >
You start chanting...
< 742h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: few wounds >
A drunken sailor's fine punch wounds you.
[Damage: 8 ] A drunken sailor shivers from the unnatural cold as he hits you!
A drunken sailor's punch wounds you.
[Damage: 8 ] A drunken sailor shivers from the unnatural cold as he hits you!
A drunken sailor's kick hits you directly in the face.
[Damage: 5 ] A drunken sailor shivers from the unnatural cold as he hits you!
< 711h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: nasty wounds >
A young guard enters from below.
< 713h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: nasty wounds >
Casting: earthen maul *
< 714h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: nasty wounds >
Casting: earthen maul
< 717h/742H 264v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: nasty wounds >
You complete your spell...
[Damage: 176 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a drunken sailor cause a sickening chill to run up your spine.
< 719h/742H 264v/265V Pos: standing >
You get a few coins from the corpse of a drunken sailor.
There were: 23 gold coins.
< 724h/742H 265v/265V Pos: standing >
Saving Keltron.
< 729h/742H 265v/265V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East -Down
Fresh blood splatters cover the area.
The corpse of a drunken sailor is lying here.
A young member of the city guard strolls by here.
A young dwarven waiter rushes about taking down orders here.
A drunken sailor whistles vulgarly at the passing women.
< 731h/742H 265v/265V Pos: standing >
You start chanting...
A drunken sailor suddenly attacks YOU!
A drunken sailor misses you.
< 737h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: excellent >
A young guard assists a drunken sailor heroically.
A young guard suddenly attacks YOU!
A young guard misses you.
Casting: earthen maul *
< 741h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: excellent >
Casting: earthen maul
< 742h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: excellent >
You complete your spell...
[Damage: 98 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 742h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: few wounds >
You start chanting...
< 742h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: drunken sta EP: few wounds >
You barely block a drunken sailor's lunge at you.
A drunken sailor's punch wounds you.
[Damage: 8 ] A drunken sailor shivers from the unnatural cold as he hits you!
< 731h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: few wounds >
Casting: earthen maul *
You dodge a young guard's vicious attack.
A young guard's kick hits you in your side.
[Damage: 6 ] A young guard shivers from the unnatural cold as he hits you!
< 726h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: few wounds >
Casting: earthen maul
< 729h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: few wounds >
You complete your spell...
[Damage: 173 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
< 731h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: pretty hurt >
You start chanting...
< 736h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: pretty hurt >
A drunken sailor's punch wounds you.
[Damage: 7 ] A drunken sailor shivers from the unnatural cold as he hits you!
A drunken sailor's decent punch wounds you.
[Damage: 7 ] A drunken sailor shivers from the unnatural cold as he hits you!
< 717h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: pretty hurt >
Casting: earthen maul *
< 719h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: pretty hurt >
A young guard's punch wounds you.
[Damage: 15 ] A young guard shivers from the unnatural cold as he hits you!
You dodge a young guard's vicious attack.
< 699h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: pretty hurt >
Casting: earthen maul
< 702h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: drunken sta EP: pretty hurt >
You complete your spell...
[Damage: 84 ] You cause the earth to lash out at your opponent!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
A drunken sailor is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a drunken sailor cause a sickening chill to run up your spine.
< 703h/742H 265v/265V Pos: standing >
You get a few coins from the corpse of a drunken sailor.
There were: 1 platinum coin, 22 gold coins.
< 708h/742H 265v/265V Pos: standing >
Score information for Keltron
Level: 36 Race: Centaur Class: Druid / Forest Druid Sex: Male
Hit points: 713(742) Moves: 265(265)
Coins carried: 1 platinum 45 gold 0 silver 0 copper
Compression ratio: 80%
Status: Standing, and getting beaten on.
Coldshielded
Frags: +0.00 Deaths: 1
Detecting: Magic Life Heat
Protected from: Fire Acid Undead
Enchantments: Farsee Armor Levitation Lightfooted
Combat Pulse: 19 Spell Pulse: 1.09
Leaderboard Points: 361
Active Spells:
--------------
pass without trace (8 minutes)
regeneration (2 minutes)
endurance (3 minutes)
bless (17 minutes)
mielikki vitality (1 minute)
animal vision (42 minutes)
barkskin (17 minutes)
< 713h/742H 265v/265V Pos: standing >
A young guard misses you.
You stop using some soft deer-skin saddle bags.
< 714h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 715h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 716h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
A retired sailor enters from below.
< 725h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
A young guard dodges your futile attack.
Within Tilby's Tavern
Obvious exits: -East -Down
Fresh blood splatters cover the area.
[2] The corpse of a drunken sailor is lying here.
An old sailor looks uneasy on land here.
A young guard stands here, fighting YOU!
A young dwarven waiter rushes about taking down orders here.
< 728h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
A young guard misses you.
You block a young guard's feeble kick with your arm.
< 730h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 733h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: few scratches >
You start chanting...
< 742h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: guard sta EP: few scratches >
You dodge a young guard's vicious attack.
You feel your skill in shield block improving.
A young guard's decent punch wounds you.
[Damage: 7 ] A young guard shivers from the unnatural cold as he hits you!
< 732h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: small wounds >
Casting: cyclone *
< 735h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: small wounds >
A young guard enters from below.
< 736h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: small wounds >
Casting: cyclone
< 738h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: small wounds >
You complete your spell...
[Damage: 125 ] The cyclone whirls and rips about, sending a young guard reeling!
< 740h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You start chanting...
< 742h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: guard sta EP: nasty wounds >
A young guard's decent punch wounds you.
[Damage: 8 ] A young guard shivers from the unnatural cold as he hits you!
You dodge a young guard's vicious attack.
< 731h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: nasty wounds >
Casting: cyclone *
< 733h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: nasty wounds >
Casting: cyclone
< 736h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: guard sta EP: nasty wounds >
You complete your spell...
[Damage: 110 ] The cyclone whirls and rips about, sending a young guard reeling!
A young guard is mortally wounded, and will die soon, if not aided.
< 738h/742H 265v/265V Pos: standing >
<A young guard watches the area, making sure the battle does not get out of hand.
< 742h/742H 265v/265V Pos: standing >
<You tense up and prepare to rearkick a young guard with your hind legs!
[Damage: 5 ] You shift your weight and viciously slam your rear hooves into a young guard with a stunning force!
A young guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a young guard.
< 742h/742H 265v/265V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 742h/742H 265v/265V Pos: standing >
You get a few coins from the corpse of a young guard.
There were: 1 platinum coin, 19 gold coins.
< 742h/742H 265v/265V Pos: standing >
Saving Keltron.
< 742h/742H 265v/265V Pos: standing >
It appears to be the corpse of a young guard.
a small chunk of stone
a HUGE emerald
< 742h/742H 265v/265V Pos: standing >
It appears to be the corpse of a drunken sailor.
Nothing.
< 742h/742H 265v/265V Pos: standing >
A retired sailor leaves east.
It appears to be the corpse of a drunken sailor.
Nothing.
< 742h/742H 265v/265V Pos: standing >
Within Tilby's Tavern
Obvious exits: -East -Down
Fresh blood covers everything in the area.
The corpse of a young guard is lying here.
[2] The corpse of a drunken sailor is lying here.
A young member of the city guard strolls by here.
A young dwarven waiter rushes about taking down orders here.
< 742h/742H 265v/265V Pos: standing >
You quickly scan the area.
A retired sailor who is close by to your east.
A drunken sailor who is close by to your east.
A drunken sailor who is close by to your east.
A drunken sailor who is close by below you.
A waiter who is close by below you.
< 742h/742H 265v/265V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 742h/742H 265v/265V Pos: standing >
Tilby's Tavern
Laughter and noise fills this tavern, sailors, merchants
and tourists enjoy a good meal with a drink here. Music filters
in from the room to the west, hoots and shouts pour over most
of the sound, though. The bustle of Shaiennar Street
can be heard from the doors leading to the street.
Obvious exits: -South -West
An old sailor looks uneasy on land here.
A drunken sailor whistles vulgarly at the passing women.
A drunken sailor whistles vulgarly at the passing women.
< 742h/742H 264v/265V Pos: standing >
A retired sailor leaves south.
Saving Keltron.
< 742h/742H 264v/265V Pos: standing >
You currently have the following spell slots available:
1st circle: 10 of 10
2nd circle: 9 of 9
3rd circle: 8 of 8
4th circle: 7 of 7
5th circle: 6 of 6
6th circle: 1 of 6 ( 43 seconds)
7th circle: 4 of 4
8th circle: 1 of 1
< 742h/742H 265v/265V Pos: standing >
Saving Keltron.
< 742h/742H 265v/265V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 742h/742H 265v/265V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 742h/742H 265v/265V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 742h/742H 265v/265V Pos: standing >
A retired sailor enters from the south.
< 742h/742H 265v/265V Pos: standing >
Mielikki's blessing fades.
< 613h/613H 229v/229V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 613h/613H 229v/229V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 613h/613H 229v/229V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 613h/613H 229v/229V Pos: standing >
Elemak, captain of the guards enters from the south.
An elite guard enters from the south.
< 613h/613H 229v/229V Pos: standing >
Elemak, captain of the guards leaves south.
An elite guard leaves south.
< 613h/613H 229v/229V Pos: standing >
You stop regenerating.
< 613h/613H 229v/229V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 613h/613H 229v/229V Pos: standing >
You start chanting...
< 613h/613H 229v/229V Pos: standing >
A retired sailor leaves south.
< 613h/613H 229v/229V Pos: standing >
Casting: regeneration
< 613h/613H 229v/229V Pos: standing >
You complete your spell...
You begin to regenerate rapidly.
< 613h/613H 229v/229V Pos: standing >
You start chanting...
< 613h/613H 229v/229V Pos: standing >
Casting: mielikki vitality **
< 613h/613H 229v/229V Pos: standing >
Casting: mielikki vitality *
< 613h/613H 229v/229V Pos: standing >
Casting: mielikki vitality
< 613h/613H 229v/229V Pos: standing >
You complete your spell...
You feel the warm breath of the Goddess Mielikki.
< 613h/613H 229v/229V Pos: standing >
You feel nature's energy flow into your 7th circle of knowledge.
< 742h/742H 265v/265V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 742h/742H 265v/265V Pos: standing >
Autosaving...
< 742h/742H 265v/265V Pos: standing >
The Incarnate of Mischief enters from the south.
< 742h/742H 265v/265V Pos: standing >
Your endurance fades away.
< 742h/742H 265v/265V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 742h/742H 265v/265V Pos: standing >
A Drow Elf rides in on a wild horse from the south.
A Troll enters from the south.
< 742h/742H 265v/265V Pos: standing >
A Troll suddenly attacks YOU!
A Troll's decent crush grazes you.
[Damage: 2 ] A Troll shivers from the unnatural cold as he hits you!
< 738h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: A Troll sta EP: few scratches >
A Drow Elf dismounts a wild horse.
< 742h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:excellent E: A Troll sta EP: excellent >
Everything is blurry after a Drow Elf's head came crashing into your skull.
[Damage: 4 ] A Drow Elf shivers from the unnatural cold as he hits you!
< 713h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Troll starts casting an offensive spell.
< 717h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: A Troll sta EP: excellent >
You miss a Troll.
You miss a Troll.
< 718h/742H 265v/265V Pos: standing >
< T: Keltron TP: sta TC:few scratches E: A Troll sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.
OUCH! That really did HURT!
< 568h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
Someone's impressive slash wounds you.
Your spell flows around someone, leaving him unharmed!
Someone's pierce wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Someone's slash wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
< 544h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
You miss someone.
Someone dodges your futile attack.
< 554h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone's slash wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Someone's fine pierce wounds you.
[Damage: 3 ] Someone shivers from the unnatural cold as he hits you!
Someone's fine slash wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
< 540h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
< 429h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: excellent >
Everything is blurry after someone's head came crashing into your skull.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Wow! Look at all those stars!
The world starts spinning, and your ears are ringing!
< 408h/742H 265v/265V Pos: standing >
Someone misses you.
Someone's fine pierce wounds you.
Your spell flows around someone, leaving him unharmed!
Someone's slash wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
< 399h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
You miss someone.
Someone parries your futile lunge at him.
< 402h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You begin to dry out and wilt.
OUCH! That really did HURT!
< 257h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
The world stops spinning.
Someone misses you.
Someone's crush wounds you.
[Damage: 2 ] Someone shivers from the unnatural cold as he hits you!
Someone's decent crush wounds you.
[Damage: 2 ] Someone shivers from the unnatural cold as he hits you!
< 252h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Someone's fine slash wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Someone's pierce wounds you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Someone's fine slash wounds you.
Your spell flows around someone, leaving him unharmed!
< 243h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Someone completes his spell...
Someone utters the words 'paffue xurhuio'
You begin to dry out and wilt.
YIKES! Another hit like that, and you've had it!!
< 106h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You feel your skill in double attack improving.
Someone dodges your futile attack.
Someone parries your futile lunge at him.
< 107h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone's decent crush wounds you.
[Damage: 2 ] Someone shivers from the unnatural cold as he hits you!
Someone's decent crush wounds you.
[Damage: 2 ] Someone shivers from the unnatural cold as he hits you!
Someone's decent crush wounds you.
[Damage: 2 ] Someone shivers from the unnatural cold as he hits you!
< 101h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone's slash strikes you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Someone's fine pierce strikes you.
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
Someone's slash strikes you.
You wish that your wounds would stop BLEEDING so much!
[Damage: 4 ] Someone shivers from the unnatural cold as he hits you!
< 86h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: small wounds >
Everything is blurry after someone's head came crashing into your skull.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around someone, leaving him unharmed!
< 63h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: small wounds >
Someone dodges your futile attack.
You miss someone.
< 65h/742H 265v/265V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: small wounds >
Someone completes his spell...
Someone utters the word 'yufzraiqz'
As someone completes his spell, he launches a massive firelance at you, scorching your skin!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.