The death of [47 Ruiner] Liels Anarchy (Troll)

in A Cobblestone Road

from the perspective of [46 Blademaster] Yzar The Empire (Grey Elf)

<worn as a badge>    the badge of armageddon of endurance (illuminating) [62%]
<worn on head>       the diamond crown of Winduin of regeneration (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [81%]
<worn in ear>        a small nightstone earring of strength (magic)
<worn in ear>        an earring of congealed blood [superior]
<worn on face>       the mask of hatred of constitution
<worn around neck>   a delicate woven mithril chain necklace
<worn around neck>   a coil of darkness
<worn on body>       some platemail of colorless salamander scales (magic)[189h 51m 28s]
<worn about body>    the masters cloak (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     the masters quiver (magic) (glowing) [74%]
<worn about waist>   the frayed ends of sanity (magic)
<worn on belt buckle>a longsword named 'the Answerer' [superior] (magic) (glowing)
<attached to belt>   the sacred braid of Lady Sklera [poor] (magic) (glowing) [89%]
<attached to belt>   a book entitled 'Domain of Souls' (magic)
<worn on arms>       the vambraces of the vampire lords of strength (magic) (humming)
<worn around wrist>  a blackened bracelet of the ogre chiefs
<worn around wrist>  a shiny mithril bracelet [superior] (magic)
<worn on hands>      the claws of the dead of precision (glowing)
<worn on finger>     a glowing black ring
<worn on finger>     a ring of despair of precision (magic)
<primary weapon>     a shortsword named 'Narggle's Star' [superior] with a strange black stone (magic)
<secondary weapon>   a katana called 'Retribution' (magic)
<worn on legs>       some heavily-spiked blood crystal leg plates (magic)
<worn on feet>       the winged boots of angelic movement of damage (magic)

Master set granting:
*Stronger armor


< 730h/730H 160v/160V Pos: standing >

< 730h/730H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 730h/730H 160v/160V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.
The lich of a swordsman who is close by to your south.
The lich of a dining guest who is close by to your south.
Molach who is close by to your south.

< 730h/730H 160v/160V Pos: standing >

< 730h/730H 160v/160V Pos: standing >
Molach enters from the south.
The lich of a dining guest enters from the south.
The lich of a swordsman enters from the south.

< 730h/730H 160v/160V Pos: standing >

< 730h/730H 160v/160V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -East  -South -West # -Up   
The lich of a swordsman stands here. (minion) (Red Aura)
The lich of a dining guest stands here. (minion) (Red Aura)
Molach  The Empire (Githzerai)(medium) stands in mid-air here.(Red Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.

< 730h/730H 160v/160V Pos: standing >
Molach nods.

< 730h/730H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 730h/730H 160v/160V Pos: standing >

< 730h/730H 160v/160V Pos: standing >

< 730h/730H 160v/160V Pos: standing >
Toyan gives a crimson key to Molach.

< 730h/730H 160v/160V Pos: standing >

< 730h/730H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 730h/730H 160v/160V Pos: standing >
Molach leaves south.
The lich of a dining guest leaves south.
The lich of a swordsman leaves south.

< 730h/730H 160v/160V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -East  -South -West # -Up   
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.

< 730h/730H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 730h/730H 160v/160V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.

< 730h/730H 160v/160V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -East  -South -West # -Up   
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.

< 730h/730H 160v/160V Pos: standing >
Autosaving...

< 730h/730H 160v/160V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.

< 730h/730H 160v/160V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -East  -South -West # -Up   
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.

< 730h/730H 160v/160V Pos: standing >
Toyan opens the door.

< 730h/730H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 730h/730H 160v/160V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.
An apprentice who is close by to your west.

< 730h/730H 160v/160V Pos: standing >
Toyan closes the door.

< 730h/730H 160v/160V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -East  -South -West # -Up   
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.

< 730h/730H 160v/160V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.

< 730h/730H 160v/160V Pos: standing >
Your battle frenzy fades.

< 680h/680H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.

< 680h/680H 160v/160V Pos: standing >
A Massive Staircase leading Upwards
Obvious exits: -East  -South -West # -Up   
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Disc  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
Kaboom  The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Wernt  The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
Sizan  The Empire (Minotaur)(huge) stands in mid-air here.

< 680h/680H 160v/160V Pos: standing >
You quickly scan the area.
A cook who is close by to your east.
A servant who is close by to your east.
A servant who is close by to your south.

< 680h/680H 160v/160V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 680h/680H 160v/160V Pos: standing >
Soljia loses control, veins bulging with anger.


< 680h/680H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 680h/680H 160v/160V Pos: standing >

< 680h/680H 160v/160V Pos: standing >

< 680h/680H 160v/160V Pos: standing >

< 680h/680H 160v/160V Pos: standing >

< 680h/680H 160v/160V Pos: standing >
A servant enters from the south.

< 680h/680H 160v/160V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.

< 680h/680H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.

< 680h/680H 160v/160V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
You follow Toyan.

A Grand Entryway
   An elegant carpet has been rolled out from the doors towards the huge
stairway that allows access towards the upper sections of the mansion. There
are a few windows here. They allow light to shine in from the east in the early
mornings and again when the sun sets in the west. This is the mansion of lord
Du'Kel, the greatest retainer to the throne the king has. He is powerful in the
art of war and a logistical genius. Servants are often running through here on
some sort of errand for the great lord. He is renown throughout the castle as a
man to be trusted. The king himself has given him special permissions afforded
to none other. During times of crisis the king can count on lord Du'Kel for
support financially and politically.
Obvious exits: -North -East  -South
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the north.
Disc sneaks in from the north.
Sizan enters from the north.
Kaboom trots in from the north.

< 680h/680H 159v/160V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
You follow Toyan.

A Beautiful Courtyard
   Flowers bloom on the rims of a small fountain. This is a beautiful
courtyard built long ago when the kingdom was still young by one of the kings
most powerful retainers, lord Du'kel. There is a lot not known about the
great lord except that he is one of the kings most adamant supporters. They
say a great king has even greater retainers for support. Lord Du'Kel is one
of the most successful business men in all the realm, selling his services
and bartering his goods for the good king and country. The courtyard has been
used for celebrations and an occasional ball. It is said that lord Du'Kel was
once a fearsome warrior in his youth and he has served the king for years
since childhood. He is a loyal retainer to the king and has served him in many
campaigns. The smell of flowers lingers in the air.
Obvious exits: -North -South
Some beautiful roses are here.
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the north.
Sizan enters from the north.
Kaboom trots in from the north.

< 680h/680H 158v/160V Pos: standing >

< 680h/680H 160v/160V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
You follow Toyan.

Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North -East  -West 
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the north.
Sizan enters from the north.
Kaboom trots in from the north.

< 680h/680H 159v/160V Pos: standing >
Grahk leaves west.
Toyan leaves west.
A crypt revenant leaves west.
Sadash leaves west.
Soljia leaves west.
You follow Toyan.

A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the east.
Sizan enters from the east.
Kaboom trots in from the east.

< 680h/680H 158v/160V Pos: standing >
Sadash stops using a small wooden horn.

< 680h/680H 160v/160V Pos: standing >
Sadash grabs a golden lyre.

< 680h/680H 160v/160V Pos: standing >
Sadash starts playing a golden lyre and singing aloud.

< 680h/680H 160v/160V Pos: standing >
Grahk leaves east.
Toyan leaves east.
A crypt revenant leaves east.
Sadash leaves east.
Soljia leaves east.
You follow Toyan.

Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North -East  -West 
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the west.
Sizan enters from the west.
Kaboom trots in from the west.

< 680h/680H 159v/160V Pos: standing >

< 680h/680H 159v/160V Pos: standing >
Grahk leaves north.
Toyan leaves north.
A crypt revenant leaves north.
Sadash leaves north.
Soljia leaves north.
You follow Toyan.

A Beautiful Courtyard
   Flowers bloom on the rims of a small fountain. This is a beautiful
courtyard built long ago when the kingdom was still young by one of the kings
most powerful retainers, lord Du'kel. There is a lot not known about the
great lord except that he is one of the kings most adamant supporters. They
say a great king has even greater retainers for support. Lord Du'Kel is one
of the most successful business men in all the realm, selling his services
and bartering his goods for the good king and country. The courtyard has been
used for celebrations and an occasional ball. It is said that lord Du'Kel was
once a fearsome warrior in his youth and he has served the king for years
since childhood. He is a loyal retainer to the king and has served him in many
campaigns. The smell of flowers lingers in the air.
Obvious exits: -North -South
Some beautiful roses are here.
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the south.
Sizan enters from the south.
Kaboom trots in from the south.

< 680h/680H 158v/160V Pos: standing >
Grahk leaves north.
Toyan leaves north.
A crypt revenant leaves north.
Sadash leaves north.
Soljia leaves north.
You follow Toyan.

A Grand Entryway
   An elegant carpet has been rolled out from the doors towards the huge
stairway that allows access towards the upper sections of the mansion. There
are a few windows here. They allow light to shine in from the east in the early
mornings and again when the sun sets in the west. This is the mansion of lord
Du'Kel, the greatest retainer to the throne the king has. He is powerful in the
art of war and a logistical genius. Servants are often running through here on
some sort of errand for the great lord. He is renown throughout the castle as a
man to be trusted. The king himself has given him special permissions afforded
to none other. During times of crisis the king can count on lord Du'Kel for
support financially and politically.
Obvious exits: -North -East  -South
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the south.
Sizan enters from the south.
Kaboom trots in from the south.

< 680h/680H 157v/160V Pos: standing >
Grahk leaves north.
Toyan leaves north.
A crypt revenant leaves north.
Sadash leaves north.
Soljia leaves north.
You follow Toyan.

A Massive Staircase leading Upwards
   The steps are covered in a purple carpet. The steps run up twenty feet
before adjoining with another set of steps to form a step intersection. Above
the intersection their is a large woven tapestry with a picture of the kingdom
of Valois upon it. A door leads to another room inside the mansion on either
side of the staircase. Lord Du'kel enjoys celebrations. He throws the grandest
parties in all the land. He has massive amounts of funding and he spends it
lavishly on all sorts of intoxicants. One of his greatest attributes is his
generosity.
A bright light fills this area.
Obvious exits: -East  -South -West # -Up   
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
A servant carries out his duties.(Gold Aura)
Wernt enters from the south.
Sizan enters from the south.
Kaboom trots in from the south.

< 680h/680H 159v/160V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 680h/680H 160v/160V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
You follow Toyan.

A Grand Entryway
   An elegant carpet has been rolled out from the doors towards the huge
stairway that allows access towards the upper sections of the mansion. There
are a few windows here. They allow light to shine in from the east in the early
mornings and again when the sun sets in the west. This is the mansion of lord
Du'Kel, the greatest retainer to the throne the king has. He is powerful in the
art of war and a logistical genius. Servants are often running through here on
some sort of errand for the great lord. He is renown throughout the castle as a
man to be trusted. The king himself has given him special permissions afforded
to none other. During times of crisis the king can count on lord Du'Kel for
support financially and politically.
Obvious exits: -North -East  -South
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the north.
Disc sneaks in from the north.
Sizan enters from the north.
Kaboom trots in from the north.

< 680h/680H 159v/160V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
You follow Toyan.

A Beautiful Courtyard
   Flowers bloom on the rims of a small fountain. This is a beautiful
courtyard built long ago when the kingdom was still young by one of the kings
most powerful retainers, lord Du'kel. There is a lot not known about the
great lord except that he is one of the kings most adamant supporters. They
say a great king has even greater retainers for support. Lord Du'Kel is one
of the most successful business men in all the realm, selling his services
and bartering his goods for the good king and country. The courtyard has been
used for celebrations and an occasional ball. It is said that lord Du'Kel was
once a fearsome warrior in his youth and he has served the king for years
since childhood. He is a loyal retainer to the king and has served him in many
campaigns. The smell of flowers lingers in the air.
Obvious exits: -North -South
Some beautiful roses are here.
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the north.
Sizan enters from the north.
Kaboom trots in from the north.

< 680h/680H 158v/160V Pos: standing >
Grahk leaves south.
Toyan leaves south.
A crypt revenant leaves south.
Sadash leaves south.
Soljia leaves south.
You follow Toyan.

Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North -East  -West 
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the north.
Disc sneaks in from the north.
Sizan enters from the north.
Kaboom trots in from the north.

< 680h/680H 157v/160V Pos: standing >
Grahk leaves west.
Toyan leaves west.
A crypt revenant leaves west.
Sadash leaves west.
Soljia leaves west.
You follow Toyan.

A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
*Soljia  The Empire (Minotaur)(huge) stands in mid-air here.(Gold Aura)
*Sadash  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A crypt guardian floats here, awakened by your instrusion. (minion) (Red Aura)
*Toyan  The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Grahk  The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
A torch floats near Grahk's head. (Illuminating)
Wernt enters from the east.
Disc sneaks in from the east.
Sizan enters from the east.
Kaboom trots in from the east.

< 680h/680H 158v/160V Pos: standing >

< 680h/680H 159v/160V Pos: standing >
A Troll enters from the east.
Wernt snaps into visibility.
A Troll snaps into visibility.
Wernt ignites into black flames as he hits a Troll!
A Troll is knocked to the ground by Wernt's skillful bash!

< 680h/680H 159v/160V Pos: standing >
A Troll misses Wernt.
Wernt parries a Troll's lunge at him.
Wernt parries a Troll's lunge at him.

< 680h/680H 160v/160V Pos: standing >
Sizan gets a slab of beef from his a big big bag for a little person.
You kneel.
Soljia assists Wernt heroically.
Soljia snaps into visibility.
A Troll snaps into visibility.
Soljia's impressive bludgeon wounds a Troll.

< 680h/680H 160v/160V Pos: kneeling >
Sizan eats a slab of beef.
You snap into visibility.
You fly right over your target and land on your head!
Disc starts casting an offensive spell.
Disc snaps into visibility.

< 674h/680H 160v/160V Pos: sitting >
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
A Troll snaps into visibility.
The intense flames cause a Troll's skin to smolder and burn!
Disc calls down a roaring flamestrike at a Troll who starts to melt!

< 674h/680H 160v/160V Pos: sitting >
Sadash starts casting an offensive spell.
Sadash snaps into visibility.

< 674h/680H 160v/160V Pos: sitting >
Kaboom heroically rescues Wernt.
A Troll snaps into visibility.

< 674h/680H 160v/160V Pos: sitting >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 680h/680H 160v/160V Pos: sitting >
Soljia fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!

Toyan gives an order to her followers.
A crypt revenant suddenly attacks a Troll!
Toyan snaps into visibility.
A crypt revenant's impressive claw wounds a Troll.

< 680h/680H 160v/160V Pos: sitting >
Grahk starts casting an offensive spell called 'arieks shattering iceball'.
Grahk snaps into visibility.

< 680h/680H 160v/160V Pos: sitting >
Disc starts casting an offensive spell.
Disc snaps into visibility.

< 680h/680H 160v/160V Pos: sitting >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Troll, blood pours from his body!

< 680h/680H 160v/160V Pos: sitting >
A Troll snaps into visibility.
Soljia's impressive bludgeon strikes a Troll.
Soljia's bludgeon strikes a Troll.
Soljia's powerful bludgeon strikes a Troll.
Soljia's bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll.

< 680h/680H 160v/160V Pos: sitting >
Grahk completes his spell...
Grahk utters the words 'arieks shattering iceball'
Grahk points at a Troll.
Grahk's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.

< 680h/680H 160v/160V Pos: sitting >
Disc snaps into visibility.
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
A Troll snaps into visibility.
The intense flames cause a Troll's skin to smolder and burn!
Disc calls down a roaring flamestrike at a Troll who starts to melt!

< 680h/680H 160v/160V Pos: sitting >
Grahk starts casting an offensive spell.

< 680h/680H 160v/160V Pos: sitting >
Kaboom blocks a Troll's lunge at him.
Kaboom dodges a Troll's attack.
A Troll misses Kaboom.
A Troll snaps into visibility.

< 680h/680H 160v/160V Pos: sitting >
A Troll snaps into visibility.
Soljia's impressive bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll.
Soljia's impressive bludgeon strikes a Troll hard.
Soljia's impressive bludgeon strikes a Troll hard.
Soljia's mace of the earth summons the power of the earth and rock at a Troll.
Soljia causes an EARTHQUAKE!
Kaboom staggers slightly but manages to keep his balance.
Sizan staggers and falls to his knees!
Disc staggers slightly but manages to keep his balance.
Wernt staggers slightly but manages to keep his balance.
Sadash staggers slightly but manages to keep his balance.
A crypt revenant staggers slightly but manages to keep its balance.
Toyan staggers slightly but manages to keep her balance.
Grahk staggers and falls to his knees!
A deadly rain of rocks and earth falls from above!
A rain of earth and stone crushes a Troll.
Soljia causes an EARTHQUAKE!
Kaboom staggers slightly but manages to keep his balance.
Disc staggers slightly but manages to keep his balance.
Wernt staggers slightly but manages to keep his balance.
Sadash staggers and falls to his knees!
A crypt revenant staggers slightly but manages to keep its balance.
Toyan staggers slightly but manages to keep her balance.

< 680h/680H 160v/160V Pos: sitting >
Grahk continues preparing his spell from the ground...
Grahk completes his spell...
Grahk utters the words 'arieks shattering iceball'
Grahk points at a Troll.
Grahk's iceball shatters upon impacting a Troll, rending flesh and sending blood flying.
A Troll snaps into visibility.
Kaboom's impressive slash strikes a Troll very hard.
Kaboom ignites into black flames as he hits a Troll!
A Troll blocks Kaboom's lunge at him.
Kaboom's impressive slash seriously wounds a Troll.
Kaboom ignites into black flames as he hits a Troll!
Kaboom's impressive slash seriously wounds a Troll.
Kaboom ignites into black flames as he hits a Troll!

< 680h/680H 160v/160V Pos: sitting >
Disc starts casting an offensive spell.
Disc snaps into visibility.
A Troll avoids being bashed by Kaboom, who loses his balance and falls.

< 680h/680H 160v/160V Pos: sitting >
Soljia fills with BLooDLuST and makes a ferocious leap at a Troll!
A Troll avoids Soljia's ferocious maul, and down he goes!

< 680h/680H 160v/160V Pos: sitting >
Toyan starts casting an offensive spell.
Toyan snaps into visibility.

< 680h/680H 160v/160V Pos: sitting >
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
A Troll snaps into visibility.
The intense flames cause a Troll's skin to smolder and burn!
Disc calls down a roaring flamestrike at a Troll who starts to melt!
A Troll snaps into visibility.
A crypt revenant pokes a Troll really hard, making you wince.
A Troll is incapacitated and will slowly die, if not aided.

< 680h/680H 160v/160V Pos: sitting >
A Troll snaps into visibility.
Soljia's decent bludgeon hits a Troll.
A Troll's gloves of the mind was completely destroyed by the massive blow!
A Troll's flaming hemp signet from the Prisons of Carthapia was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!