<worn as a badge> an ever-watching eye of health (glowing) (humming)
<worn on head> the eladrin-bone crown of the obyriths of health (magic) (humming)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an earring of wonderous power (magic) (glowing)
<worn in ear> a tiny lightning enshrouded black earring of health (magic)
<worn on face> a stalkers mask of health (illuminating)
<worn around neck> the necklace of wisdom of greater wisdom
<worn around neck> an oathstone pendant of endurance (magic) (humming)
<worn on body> the Living Necroplasm (magic)[233h 58m 38s]
<worn about body> an ethereal symbiote of the inner planes of endurance (magic) (humming)
<worn on back> a well crafted backpack (magic) [48%]
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating) [69%]
<worn about waist> the mystical sash of the Netherworld of health (magic) (glowing)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> some blue dragonscale shoulder guards of health (magic)
<held as shield> the shield of the battle dragon of health (magic) [86%]
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn around wrist> a wisp of total and utter blackness of endurance (magic) (glowing)
<worn on hands> the gloves of placation of endurance
<worn on finger> a finger band made from an illithids tentacle [superior] (magic)
<worn on finger> the pitch black ring of bloodlust (magic) (glowing)
<primary weapon> the mace of mentality
<worn on legs> some stitched leggings of the Knights of the Raven of greater power (magic)
<worn on feet> the slippers of rot and decay of wisdom (illuminating)
A member of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
< 1005h/1005H 259v/259V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A member of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
A half-orc thief sneaks west.
You follow a half-orc thief.
A Cobblestone Road
Obvious exits: -E -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1005h/1005H 258v/259V Pos: standing >
A half-orc thief sneaks west.
You follow a half-orc thief.
A Cobblestone Road
Obvious exits: -N -E -W
[5] A small bandage rests upon the ground here.
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A half-orc mercenary who is in the distance to your west.
You follow a half-orc thief.
A Cobblestone Road
Obvious exits: -E -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
There are residual brain waves in the area.
Taji sneaks in from the east.
< 1005h/1005H 256v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is rather far off to your west.
You follow a half-orc thief.
A Cobblestone Road
Obvious exits: -E -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
Taji sneaks in from the east.
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your west.
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief sneaks west.
You follow a half-orc thief.
A Paved Obsidian Road
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
Taji sneaks in from the east.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your west.
A sightless bogwyrm who is in the distance to your west.
A half-orc thief sneaks west.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your west.
A sightless bogwyrm who is rather far off to your west.
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your west.
A sightless bogwyrm who is rather far off to your west.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
A half-orc mercenary stands here.
There are residual brain waves in the area.
Taji sneaks in from the east.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A sightless bogwyrm who is a brief walk away to your west.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A sightless bogwyrm who is a brief walk away to your west.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A sightless bogwyrm who is a brief walk away to your west.
A half-orc thief sneaks south.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A commoner who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
Rjinal, the alchemist who is rather far off to your west.
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A commoner who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
Rjinal, the alchemist who is rather far off to your west.
< 1005h/1005H 259v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A commoner who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
Rjinal, the alchemist who is rather far off to your west.
< 1005h/1005H 259v/259V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A commoner who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
Rjinal, the alchemist who is rather far off to your west.
A half-orc thief sneaks west.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is not far off to your north.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
An elite member of the captain's guard who is close by to your west.
An elite member of the captain's guard who is close by to your west.
The captain of the regular guard who is close by to your west.
Rjinal, the alchemist who is a brief walk away to your west.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is not far off to your north.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
An elite member of the captain's guard who is close by to your west.
An elite member of the captain's guard who is close by to your west.
The captain of the regular guard who is close by to your west.
Rjinal, the alchemist who is a brief walk away to your west.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is not far off to your north.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
An elite member of the captain's guard who is close by to your west.
An elite member of the captain's guard who is close by to your west.
The captain of the regular guard who is close by to your west.
Rjinal, the alchemist who is a brief walk away to your west.
< 1005h/1005H 258v/259V Pos: standing >
A half-orc thief sneaks west.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
Taji sneaks in from the east.
< 1005h/1005H 257v/259V Pos: standing >
You quickly scan the area.
An Orc who is a brief walk away to your north.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
Rjinal, the alchemist who is not far off to your west.
A half-orc thief sneaks south.
You follow a half-orc thief.
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
Taji sneaks in from the north.
< 1005h/1005H 256v/259V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
An Orc who is rather far off to your north.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc thief who is rather far off to your east.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
An Orc who is rather far off to your north.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc thief who is rather far off to your east.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
< 1005h/1005H 259v/259V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A sightless bogwyrm who is not far off to your north.
An Orc who is rather far off to your north.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc thief who is rather far off to your east.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
< 1005h/1005H 259v/259V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A sightless bogwyrm who is not far off to your north.
An Orc who is rather far off to your north.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc thief who is rather far off to your east.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
A half-orc thief opens the gate.
< 1005h/1005H 259v/259V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A sightless bogwyrm who is not far off to your north.
An Orc who is rather far off to your north.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc thief who is rather far off to your east.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
You follow a half-orc thief.
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
Taji sneaks in from the north.
< 1005h/1005H 258v/259V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is not far off to your north.
An elite member of the captain's guard who is not far off to your north.
The captain of the regular guard who is not far off to your north.
A sightless bogwyrm who is a brief walk away to your north.
An Orc who is in the distance to your north.
A commoner who is in the distance to your north.
A retired soldier who is in the distance to your north.
A member of the regular guard who is close by to your east.
A sergeant of the regular guard who is not far off to your east.
A member of the regular guard who is a brief walk away to your east.
A member of the regular guard who is close by to your west.
A sergeant of the regular guard who is close by to your west.
A member of the regular guard who is close by to your west.
A half-orc thief closes the gate.
< 1005h/1005H 258v/259V Pos: standing >
A half-orc thief sneaks south.
You follow a half-orc thief.
A Paved Obsidian Road
Obvious exits: -N -E -S
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1005h/1005H 257v/259V Pos: standing >
< 1005h/1005H 257v/259V Pos: standing >
You stop using the necklace of wisdom of greater wisdom.
A half-orc thief sneaks north.
You follow a half-orc thief.
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
< 1002h/1002H 258v/259V Pos: standing >
Ok.
< 1002h/1002H 258v/259V Pos: standing >
You get the necklace of regeneration from a net of endless currents.
< 1002h/1002H 259v/259V Pos: standing >
You duck your head and place the necklace of regeneration around your neck.
< 1002h/1002H 259v/259V Pos: standing >
As you rub your necklace of regeneration, water beings to flow out of your necklace of regeneration. As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental starts following you.
A half-orc thief opens the gate.
< 1005h/1005H 259v/259V Pos: standing >
You stop using the necklace of regeneration.
< 1002h/1002H 259v/259V Pos: standing >
Ok.
You follow a half-orc thief.
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
A water elemental enters from the south.
< 1002h/1002H 258v/259V Pos: standing >
You get the necklace of wisdom of greater wisdom from a net of endless currents.
< 1002h/1002H 258v/259V Pos: standing >
You duck your head and place the necklace of wisdom of greater wisdom around your neck.
< 1002h/1002H 259v/259V Pos: standing >
A half-orc thief closes the gate.
< 1005h/1005H 259v/259V Pos: standing >
< 1005h/1005H 259v/259V Pos: standing >
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
There are residual brain waves in the area.
A water elemental enters from the south.
Taji sneaks in from the south.
< 1005h/1005H 258v/259V Pos: standing >
A half-orc thief sneaks north.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
A sightless bogwyrm splashes around in the shallow marshlands.(Red Aura)
A water elemental enters from the south.
Taji sneaks in from the south.
< 1005h/1005H 257v/259V Pos: standing >
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
A water elemental enters from the south.
< 1005h/1005H 258v/259V Pos: standing >
A half-orc thief sneaks north.
You follow a half-orc thief.
An Open Air Market
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
*A half-orc thief stands here, eyeing you greedily.(Illusion)(Illusion)(Gold Aura)
An Orc (medium) stands here, fighting a retired soldier. (Non-Fraggable)(Red Aura)
A male commoner stands here.
A retired soldier crouches here, fighting an Orc.
A water elemental enters from the south.
< 1005h/1005H 257v/259V Pos: standing >
Taji starts casting an offensive spell.
Taji snaps into visibility.
< 1005h/1005H 259v/259V Pos: standing >
Ok.
A half-orc thief starts casting an offensive spell.
A half-orc thief snaps into visibility.
< 1005h/1005H 259v/259V Pos: standing >
An Orc begins moving into position for a combination...
< 1005h/1005H 259v/259V Pos: standing >
Pardon?
An Orc's fist shoots with sound barrier-breaking force towards a retired soldier, stopping only when it strikes his flesh.
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief completes his spell...
A half-orc thief utters the word 'agsplnuahz'
Ghostly hands appear before an Orc, close around his neck and begin to squeeze!
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
An Orc's punch wounds a retired soldier.
A retired soldier rises to his feet.
An Orc misses a retired soldier.
An Orc misses a retired soldier.
An Orc's decent punch wounds a retired soldier.
An Orc's impressive punch strikes a retired soldier.
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 1005h/1005H 259v/259V Pos: standing >
Taji completes his spell...
Taji utters the words 'abraqaiz xpufrxuie'
Taji's skin seems to turn to stone.
Huge gusts of arcane wind sweep across the area, encircling a half-orc thief then quickly returning back to Taji.
< 1005h/1005H 259v/259V Pos: standing >
A retired soldier's decent punch strikes an Orc.
An Orc gracefully whirls around a retired soldier's attack.
A retired soldier kicks an Orc in the stomach, rendering him breathless.
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief starts casting an offensive spell.
A half-orc thief snaps into visibility.
< 1005h/1005H 259v/259V Pos: standing >
Pardon?
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief snaps into visibility.
A half-orc thief completes his spell...
A half-orc thief utters the word 'agsplnuahz'
Ghostly hands appear before an Orc, close around his neck and begin to squeeze!
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
Ok.
You snap into visibility.
A water elemental topples over itself as it tries to bash a half-orc thief.
Taji starts casting a spell.
Taji snaps into visibility.
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 1005h/1005H 259v/259V Pos: standing >
A commoner leaves north.
< 1005h/1005H 259v/259V Pos: standing >
Taji snaps into visibility.
An Orc's fine punch wounds a retired soldier.
A retired soldier dodges an Orc's attack.
An Orc misses a retired soldier.
An Orc's fine punch wounds a retired soldier.
< 1005h/1005H 259v/259V Pos: standing >
Taji completes his spell...
Taji utters the words 'yaftze diesilla'
A half-orc thief snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward a half-orc thief.
Taji snaps into visibility.
A half-orc thief snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward a half-orc thief.
Taji snaps into visibility.
A half-orc thief snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward a half-orc thief.
Taji snaps into visibility.
A half-orc thief snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward a half-orc thief.
< 1005h/1005H 259v/259V Pos: standing >
A half-orc thief's skin seems to turn to stone.
Taji starts casting an offensive spell.
Taji snaps into visibility.
< 1005h/1005H 259v/259V Pos: standing >
A retired soldier misses an Orc.
< 1005h/1005H 259v/259V Pos: standing >
A water elemental clambers to its feet.
< 1005h/1005H 259v/259V Pos: standing >
Taji snaps into visibility.
You begin to focus your will...
< 1005h/1005H 259v/259V Pos: standing >
Taji completes his spell...
Taji utters the words 'yaftze diesilla'
Taji snaps into visibility.
A half-orc thief snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward a half-orc thief.
Taji snaps into visibility.
A half-orc thief snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward a half-orc thief.
The illusion surrounding Des fades apart!
Taji snaps into visibility.
Des snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward Des.
Des's emerald disc fashioned from bone is filled with electrical energy!
Taji snaps into visibility.
Des snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward Des.
< 1005h/1005H 259v/259V Pos: standing >
An Orc's limbs begin to blur...
An Orc pulls a retired soldier's head down and brings his knee up, smashing it...
...Then spins around and roundkicks a retired soldier in the solar plexus...
...Then pounds a retired soldier's face with a series of swift jabs...
...Then grabs a retired soldier by the arm, twists him around, and kicks him in the back...
...Then launches a mighty kick to a retired soldier's groin...
< 1005h/1005H 259v/259V Pos: standing >
A retired soldier dodges an Orc's attack.
An Orc misses a retired soldier.
An Orc misses a retired soldier.
< 1005h/1005H 259v/259V Pos: standing >
Casting: pyrokinesis
< 1005h/1005H 259v/259V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
Des snaps into visibility.
[Damage: 67 ] -=[You ignite a personal inferno within Des's body.]=-
You snap into visibility.
Des snaps into visibility.
[Damage: 85 ] Des suddenly looks in pain as he moves.
< 1055h/1005H 259v/259V Pos: standing >
Taji starts casting an offensive spell.
Taji snaps into visibility.
< 1055h/1005H 259v/259V Pos: standing >
Sparkling magic surrounds Des as he begins his chant.
Des starts casting an offensive spell.
Des snaps into visibility.
< 1055h/1005H 259v/259V Pos: standing >
Des completes his spell...
Des utters the word 'agsplnuahz'
Ghostly hands appear before an Orc, close around his neck and begin to squeeze!
Des snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
You begin to focus your will...
You snap into visibility.
< 1055h/1005H 259v/259V Pos: standing >
Des snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 1055h/1005H 259v/259V Pos: standing >
Taji snaps into visibility.
Des snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 1055h/1005H 259v/259V Pos: standing >
Taji completes his spell...
Taji utters the words 'yaftze diesilla'
Taji snaps into visibility.
Taji stretches out his hand, unleashing a blast of deadly forked lightning toward an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.