<worn as a badge> an emblem of Shanatar royalty [poor] (magic) [59%]
<worn on head> the helm of light (illuminating)
<worn on eyes> the blindfold of sight (magic)
<worn in ear> a beautiful crystal earring [superior] (magic)
<worn in ear> a pulsating gemstone earring [poor] [88%]
<worn on face> a white hot mask of living flame (glowing) [59%]
<worn around neck> an amulet of the Neogi Lords [poor] (magic) [85%]
<worn around neck> an amulet of wisdom (magic)
<worn on body> a warsuit of jade wyrmscale of regeneration (glowing)
<worn about body> an ornate red cloak (magic)
<worn on back> an ermineskin backpack [87%]
<worn as quiver> a carved bow (humming) [83%]
<worn about waist> a soft leather belt [85%]
<worn on belt buckle>lucky alchemist sack [88%]
<attached to belt> a stick of light (illuminating)
<attached to belt> a ghostly liquid [67%]
<worn on arms> sleeves of gold dragonskin [poor] (magic) [71%]
<held as shield> a well-polished mithril body shield [superior] with a strange dark bloodstone (illuminating)
<worn around wrist> a small silvery bracelet [superior] (glowing)
<worn around wrist> a marble bracelet [poor] (magic) [86%]
<worn on hands> the gloves of the mind [poor] (magic)
<worn on finger> a ring of twisted gray mist
<worn on finger> a ring of the Neogi Lords (glowing)
<primary weapon> the dagger of Wind (invis) (magic)[232h 55m 40s]
<worn on legs> the centaurian legplates of honor (magic) [84%]
<worn on feet> some hunting sandals [poor]
< 888h/888H 123v/132V Pos: standing >
A half-orc thief sneaks east.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 124v/132V Pos: standing >
A half-orc thief sneaks south.
You follow Fatwa.
A Commoners Dwelling
This is a simple commoners dwelling. All the modern half-orc conveniences
are available in this modest dwelling, including a small slab and bucket
affair for relieving oneself. Small, thick glassed windows allow sunlight
to come in without making the home too lit.
Obvious exits: -North
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
An aging but brawny half-orc stands here enjoying life.
< 888h/888H 123v/132V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
< 888h/888H 124v/132V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 123v/132V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 123v/132V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
An orcish adventurer stands here.(Red Aura)
< 888h/888H 122v/132V Pos: standing >
A half-orc thief sneaks south.
Fatwa sneaks south.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 121v/132V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A member of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
< 888h/888H 122v/132V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A member of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
< 888h/888H 123v/132V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 123v/132V Pos: standing >
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 122v/132V Pos: standing >
You follow Fatwa.
Travol's Fine Stones
This compact building houses the only jeweler in town. There doesn't
appear to be much traffic in this shop, due to a lack of precious stones
to be found in the nearby mining areas. However, enough trade is generated
by travellers looking to trade that Travol can stay in business.
Obvious exits: -East
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
A male commoner stands here.
A thin half-orc sits here, eyeing a gemstone.
You quickly scan the area.
You see nothing.
< 888h/888H 121v/132V Pos: standing >
Fatwa sneaks east.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 121v/132V Pos: standing >
A half-orc thief sneaks north.
Fatwa sneaks north.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 121v/132V Pos: standing >
Fatwa sneaks north.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 120v/132V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A member of the regular guard who is rather far off to your north.
A sergeant of the regular guard who is in the distance to your north.
< 888h/888H 120v/132V Pos: standing >
A half-orc thief sneaks west.
You follow Fatwa.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 120v/132V Pos: standing >
A half-orc thief sneaks west.
You follow Fatwa.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East -West
[5] A small bandage rests upon the ground here.
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 119v/132V Pos: standing >
A half-orc thief sneaks west.
Fatwa sneaks west.
You follow Fatwa.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
You quickly scan the area.
A half-orc mercenary who is rather far off to your west.
< 888h/888H 118v/132V Pos: standing >
A half-orc thief sneaks west.
Fatwa sneaks west.
You follow Fatwa.
A Cobblestone Road
This road is made from a patchwork of cobblestones planted close together
in the ground. There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired. Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 118v/132V Pos: standing >
A half-orc thief sneaks west.
Fatwa sneaks west.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 117v/132V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
You quickly scan the area.
A half-orc mercenary who is close by to your west.
A sightless bogwyrm who is rather far off to your west.
< 888h/888H 117v/132V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
A half-orc mercenary stands here.
< 888h/888H 116v/132V Pos: standing >
A half-orc thief sneaks south.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
You quickly scan the area.
A half-orc mercenary who is close by to your north.
A commoner who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
Rjinal, the alchemist who is rather far off to your west.
< 888h/888H 116v/132V Pos: standing >
A half-orc thief sneaks west.
Fatwa sneaks west.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 116v/132V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is not far off to your north.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
An elite member of the captain's guard who is close by to your west.
An elite member of the captain's guard who is close by to your west.
The captain of the regular guard who is close by to your west.
Rjinal, the alchemist who is a brief walk away to your west.
< 888h/888H 117v/132V Pos: standing >
A half-orc thief sneaks west.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
< 888h/888H 116v/132V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South# -West
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 115v/132V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is close by to your north.
An elite member of the captain's guard who is close by to your north.
The captain of the regular guard who is close by to your north.
A sightless bogwyrm who is not far off to your north.
An Orc who is rather far off to your north.
A commoner who is rather far off to your north.
A retired soldier who is rather far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A half-orc thief who is rather far off to your east.
A commoner who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A commoner who is a brief walk away to your west.
< 888h/888H 116v/132V Pos: standing >
A half-orc thief opens the gate.
< 888h/888H 117v/132V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 116v/132V Pos: standing >
A half-orc thief closes the gate.
< 888h/888H 116v/132V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 116v/132V Pos: standing >
< 888h/888H 116v/132V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is a brief walk away to your north.
An elite member of the captain's guard who is a brief walk away to your north.
The captain of the regular guard who is a brief walk away to your north.
A sightless bogwyrm who is rather far off to your north.
Macom who is close by to your east.
< 888h/888H 117v/132V Pos: standing >
Fatwa stops using the necklace of wisdom of greater wisdom.
A half-orc thief sneaks north.
You follow Fatwa.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North# -East # -South -West #
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 118v/132V Pos: standing >
Fatwa puts the necklace of wisdom of greater wisdom into a net of endless currents.
< 888h/888H 118v/132V Pos: standing >
Fatwa gets the necklace of regeneration from his net of endless currents.
< 888h/888H 118v/132V Pos: standing >
Fatwa places the necklace of regeneration around his neck.
< 888h/888H 119v/132V Pos: standing >
As Fatwa rub his necklace of regeneration, water beings to flow out of his necklace of regeneration. As the
waters subside, the form of a water elemental is left before you.
A water elemental says 'How may I serve you'
A water elemental now follows Fatwa.
A half-orc thief opens the gate.
< 888h/888H 119v/132V Pos: standing >
Fatwa stops using the necklace of regeneration.
< 888h/888H 119v/132V Pos: standing >
Fatwa puts the necklace of regeneration into a net of endless currents.
A half-orc thief sneaks north.
A water elemental leaves north.
You follow Fatwa.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South -West
A water elemental is here, flowing like a living current. (minion)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 118v/132V Pos: standing >
Fatwa gets the necklace of wisdom of greater wisdom from his net of endless currents.
< 888h/888H 119v/132V Pos: standing >
Fatwa places the necklace of wisdom of greater wisdom around his neck.
< 888h/888H 119v/132V Pos: standing >
A half-orc thief closes the gate.
< 888h/888H 119v/132V Pos: standing >
< 888h/888H 122v/132V Pos: standing >
A half-orc thief sneaks north.
Fatwa sneaks north.
A water elemental leaves north.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A water elemental is here, flowing like a living current. (minion)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
< 888h/888H 121v/132V Pos: standing >
A half-orc thief sneaks north.
Fatwa sneaks north.
A water elemental leaves north.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A water elemental is here, flowing like a living current. (minion)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
A sightless bogwyrm splashes around in the shallow marshlands.(Red Aura)
< 888h/888H 120v/132V Pos: standing >
A half-orc thief sneaks north.
Fatwa sneaks north.
A water elemental leaves north.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
A water elemental is here, flowing like a living current. (minion)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
< 888h/888H 120v/132V Pos: standing >
A half-orc thief sneaks north.
Fatwa sneaks north.
A water elemental leaves north.
You follow Fatwa.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A water elemental is here, flowing like a living current. (minion)
*Fatwa The Empire (Githzerai)(large) stands in mid-air here.(Gold Aura)
*A half-orc thief stands here, eyeing you greedily.(Gold Aura)
An Orc (medium) stands here, fighting a retired soldier. (Non-Fraggable)(Red Aura)
A male commoner stands here.
A retired soldier crouches here, fighting an Orc.
< 888h/888H 119v/132V Pos: standing >
You start chanting...
You snap into visibility.
< 888h/888H 120v/132V Pos: standing >
Fatwa gives an order to his followers.
A half-orc thief starts casting an offensive spell.
A half-orc thief snaps into visibility.
< 888h/888H 120v/132V Pos: standing >
An Orc begins moving into position for a combination...
< 888h/888H 121v/132V Pos: standing >
Casting: arcane whirlwind *
An Orc's fist shoots with sound barrier-breaking force towards a retired soldier, stopping only when it strikes his flesh.
< 888h/888H 121v/132V Pos: standing >
A half-orc thief completes his spell...
A half-orc thief utters the word 'agsplnuahz'
Ghostly hands appear before an Orc, close around his neck and begin to squeeze!
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
A retired soldier rises to his feet.
An Orc attacks a retired soldier. [3 Hits]
< 888h/888H 122v/132V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 888h/888H 122v/132V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 888h/888H 122v/132V Pos: standing >
You complete your spell...
You feel your skin harden to stone.
Nothing new seems to happen.
Your eyes tingle.
Your accelerated healing magic is refreshed!
As the arcane wind hits a half-orc thief and returns back you, you feel infused with stolen magic.
< 888h/888H 122v/132V Pos: standing >
A retired soldier kicks an Orc in the stomach, rendering him breathless.
A retired soldier attacks an Orc. [1 Hits]
< 888h/888H 123v/132V Pos: standing >
A half-orc thief starts casting an offensive spell.
A half-orc thief snaps into visibility.
< 888h/888H 123v/132V Pos: standing >
A half-orc thief snaps into visibility.
A half-orc thief completes his spell...
A half-orc thief utters the word 'agsplnuahz'
Ghostly hands appear before an Orc, close around his neck and begin to squeeze!
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
Fatwa gives an order to his followers.
Fatwa snaps into visibility.
A water elemental topples over itself as it tries to bash a half-orc thief.
You start chanting...
You snap into visibility.
< 888h/888H 125v/132V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 888h/888H 125v/132V Pos: standing >
A half-orc thief snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 888h/888H 125v/132V Pos: standing >
A commoner leaves north.
< 888h/888H 125v/132V Pos: standing >
You snap into visibility.
Casting: forked lightning
An Orc attacks a retired soldier. [2 Hits]
< 888h/888H 126v/132V Pos: standing >
You complete your spell...
A half-orc thief snaps into visibility.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a half-orc thief.
You snap into visibility.
A half-orc thief snaps into visibility.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a half-orc thief.
You snap into visibility.
A half-orc thief snaps into visibility.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a half-orc thief.
You snap into visibility.
A half-orc thief snaps into visibility.
[Damage: 24 ] You unleash a powerful blast of forked lightning directed at a half-orc thief.
< 888h/888H 126v/132V Pos: standing >
A half-orc thief's skin seems to turn to stone.
You start chanting...
You snap into visibility.
< 888h/888H 128v/132V Pos: standing >
A retired soldier attacks an Orc. [0 Hits]
< 888h/888H 128v/132V Pos: standing >
A water elemental clambers to its feet.
< 888h/888H 129v/132V Pos: standing >
You snap into visibility.
< 888h/888H 129v/132V Pos: standing >
You complete your spell...
You snap into visibility.
A half-orc thief snaps into visibility.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a half-orc thief.
You snap into visibility.
A half-orc thief snaps into visibility.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at a half-orc thief.
The illusion surrounding Des fades apart!
You snap into visibility.
Des snaps into visibility.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at Des.
Des's emerald disc fashioned from bone is filled with electrical energy!
You snap into visibility.
Des snaps into visibility.
[Damage: 26 ] You unleash a powerful blast of forked lightning directed at Des.
< 888h/888H 129v/132V Pos: standing >
An Orc's limbs begin to blur...
An Orc pulls a retired soldier's head down and brings his knee up, smashing it...
...Then spins around and roundkicks a retired soldier in the solar plexus...
...Then pounds a retired soldier's face with a series of swift jabs...
...Then grabs a retired soldier by the arm, twists him around, and kicks him in the back...
...Then launches a mighty kick to a retired soldier's groin...
< 888h/888H 130v/132V Pos: standing >
An Orc attacks a retired soldier. [0 Hits]
< 888h/888H 130v/132V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
Des snaps into visibility.
Des screams and doubles over in agony as searing heat ignites within his body.
Fatwa snaps into visibility.
Des snaps into visibility.
Des suddenly looks in pain as he moves.
< 888h/888H 131v/132V Pos: standing >
You start chanting...
You snap into visibility.
< 888h/888H 131v/132V Pos: standing >
Sparkling magic surrounds Des as he begins his chant.
Des starts casting an offensive spell called 'asphyxiate'.
Des snaps into visibility.
< 888h/888H 131v/132V Pos: standing >
A dirty beggar sneaks in from the west.
< 888h/888H 132v/132V Pos: standing >
Des completes his spell...
Des utters the word 'asphyxiate'
Ghostly hands appear before an Orc, close around his neck and begin to squeeze!
Des snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
Fatwa snaps into visibility.
< 888h/888H 132v/132V Pos: standing >
Des snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 888h/888H 132v/132V Pos: standing >
You snap into visibility.
Casting: forked lightning
Des snaps into visibility.
An Orc gasps for air as a pair of ghostly hands tighten around his throat!
< 888h/888H 132v/132V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 20 ] You unleash a powerful blast of forked lightning directed at an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.