The death of [24 Illusionist] Nel (Drow Elf)

in a Well Traveled Path

from the perspective of [30 Bounty Hunter] Tox -= Tharnadian Mercenaries =- (Gnome)

<worn on head>       an imp-skull cap (humming)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn on face>       an irridescent blue mask
<worn around neck>   the blackened collar of the squall
<worn around neck>   a cracked sapphire choker
<worn on body>       a golden weave vest (glowing)
<worn about body>    a griffon feather cloak [poor] (illuminating)
<worn as quiver>     a soldiers quiver
<worn about waist>   a soldiers belt
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a set of steel armplates
<worn around wrist>  a soldiers wrist guard
<worn around wrist>  a whitestone bracer
<worn on hands>      some dwarven-made tin mitts from The Lost Realms of Shadowfall
<worn on finger>     a soldiers ring
<worn on finger>     a soldiers ring
<primary weapon>     a mithril longsword
<secondary weapon>   a sewing needle
<worn on legs>       a set of steel legplates
<worn on feet>       a pair of studded leather boots

A deadly looking wolf who is rather far off to your east.
A cute fuzzy squirrel who is rather far off to your east.
A cute fuzzy squirrel who is in the distance to your east.
A weevil who is close by to your south.
A weevil who is close by to your south.
A rather buff looking deer who is close by to your south.
A village commoner who is a brief walk away to your south.
A traveling merchant who is rather far off to your south.
A young villager who is rather far off to your south.
A pudgy commoner who is rather far off to your south.
A wandering adventurer who is rather far off to your south.
A wandering merchant who is in the distance to your south.
A muscular villager who is in the distance to your south.

< 323h/323H 103v/105V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your east.
A deadly looking wolf who is close by to your east.
A mother deer who is not far off to your east.
An evil looking crow who is not far off to your east.
A weevil who is not far off to your east.
A robin who is not far off to your east.
A rather buff looking deer who is not far off to your east.
A cute fuzzy squirrel who is a brief walk away to your east.
A swallow who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A swift who is rather far off to your east.
A deadly looking wolf who is in the distance to your east.
A rather buff looking deer who is in the distance to your east.
A cute fuzzy squirrel who is in the distance to your east.
A weevil who is close by to your south.
A robin who is close by to your south.
A rather buff looking deer who is close by to your south.
A village commoner who is a brief walk away to your south.
A traveling adventurer who is a brief walk away to your south.
A traveling merchant who is rather far off to your south.
A young villager who is rather far off to your south.
A muscular villager who is in the distance to your south.
A muscular villager who is in the distance to your south.

< 323h/323H 103v/105V Pos: standing >
A rather buff looking deer enters from the south.

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Within Smokeveil Forest
</map>
Within Smokeveil Forest
   The forest here seems to be very well traveled, with what appear to be
footprints leading to the south.  You hear those sounds you have been hearing
again, only this time you can kinda make them out.  They seem to be someone
speaking to someone else, they are coming from the south.  Perhaps there is a
village near by here, or maybe you are just hearing things.  The sounds fade to
the winds and only the songs of the birds are heard.  You start to wonder if
you are alone in this peaceful place.  The forest continues to the North and
East.
Obvious exits: -North -East  -South
A weevil walks on the ground here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)

< 323h/323H 101v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 

< 323h/323H 99v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A large stone warhammer has been dropped here.
A small leather-bound book lies here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)

< 323h/323H 97v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)

< 323h/323H 95v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
A small villager wanders here looking for something to do.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)

< 323h/323H 94v/105V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A young villager who is close by to your north.
A village commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A small villager who is close by to your north.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A traveling adventurer who is not far off to your north.
A robin who is rather far off to your north.
A mother deer who is in the distance to your north.
A traveling merchant who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.
A peasant commoner who is not far off to your west.

< 323h/323H 95v/105V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A young villager who is close by to your north.
A pudgy commoner who is close by to your north.
A village commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A small villager who is close by to your north.
A wandering merchant who is not far off to your north.
A wandering merchant who is not far off to your north.
A robin who is rather far off to your north.
A small sparrow who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A mother deer who is in the distance to your north.
A traveling merchant who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.

< 323h/323H 95v/105V Pos: standing >

< 323h/323H 97v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)

< 323h/323H 95v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A peasant commoner wanders here with his head held low.(Gold Aura)

< 323h/323H 93v/105V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A young villager who is close by to your north.
A traveling merchant who is close by to your east.
A wandering merchant who is close by to your east.
A wandering adventurer who is close by to your east.
A wandering merchant who is close by to your east.
A wandering merchant who is not far off to your east.
A muscular villager who is not far off to your east.
A muscular villager who is not far off to your east.

< 323h/323H 94v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 323h/323H 94v/105V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/323H 95v/105V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your south.
A tiny infant who is close by above you.

< 323h/323H 95v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The smell of life is great and grand here.  The hauntingly beautiful songs
of birds are carried by the majestic wind.  The sound of villagers moving about
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East 
A peasant commoner wanders here with his head held low.(Gold Aura)

< 323h/323H 93v/105V Pos: standing >
You attempt to hide yourself.

< 323h/323H 98v/105V Pos: standing >
You faintly hear A Drow Elf groupsay the words '/s'.

< 323h/323H 103v/105V Pos: standing >
You faintly hear A Drow Elf groupsay the words '/s'.

< 323h/323H 105v/105V Pos: standing >
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.
A Drow Elf enters from the north.

< 323h/323H 105v/105V Pos: standing >

< 323h/323H 105v/105V Pos: standing >
A peasant commoner leaves north.

< 323h/323H 105v/105V Pos: standing >
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.
A Drow Elf leaves east.

< 323h/323H 105v/105V Pos: standing >
You faintly hear A Drow Elf groupsay the words 'ooqs'.

< 323h/323H 105v/105V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.
A Drow Elf enters from the east.

< 323h/323H 105v/105V Pos: standing >
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.
A Drow Elf leaves north.

< 323h/323H 105v/105V Pos: standing >
A peasant commoner enters from the north.

< 323h/323H 105v/105V Pos: standing >
Your body aches a little as your haze fades.

< 245h/245H 105v/105V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A peasant commoner who is close by to your north.
A traveling merchant who is close by to your north.
A wandering merchant who is close by to your east.
A small villager who is not far off to your east.
A pudgy commoner who is not far off to your east.
A muscular villager who is not far off to your east.

< 245h/245H 105v/105V Pos: standing >
You do not see that here.

< 245h/245H 105v/105V Pos: standing >
a Well Traveled Path
Obvious exits: -North -East 
A peasant commoner wanders here with his head held low.(Gold Aura)

< 245h/245H 105v/105V Pos: standing >
A well traveled path continues on.
You extend your sights northward.
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands, floating here.
A Drow Elf (medium) stands, floating here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 245h/245H 105v/105V Pos: standing >
A traveling adventurer enters from the north.

< 245h/245H 105v/105V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands, floating here.
A Drow Elf (medium) stands, floating here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 245h/245H 103v/105V Pos: standing >
[Damage:  6 ] Your fine pierce strikes a Drow Elf.

< 245h/245H 103v/105V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
 You play with a Drow Elf before lunging into an offensive routine!
You score a CRITICAL HIT!!!!!
[Damage: 16 ] Your impressive slash strikes a Drow Elf very hard.
You miss a Drow Elf.

< 245h/245H 103v/105V Pos: standing >
< T: Tox TP: sta TC:excellent E: A Drow Elf sta EP:  small wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
Ouch, that seriously hurt!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 238h/245H 103v/105V Pos: on your ass >

< 239h/245H 105v/105V Pos: on your ass >

< 240h/245H 105v/105V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 245h/245H 105v/105V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 245h/245H 105v/105V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 245h/245H 105v/105V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 213h/245H 105v/105V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 214h/245H 105v/105V Pos: on your ass >
Feeling begins to return... a major headache.
A traveling merchant misses a Drow Elf.
A traveling merchant misses a Drow Elf.
A traveling merchant turns to focus her attack on a Drow Elf!

< 215h/245H 105v/105V Pos: on your ass >
a Well Traveled Path
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands in mid-air here.(Illusion)
A Drow Elf (medium) stands, floating here, fighting a traveling merchant. (Casting) 
A Drow Elf (medium) stands, floating here, fighting YOU!
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant stands here, fighting a Drow Elf.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)

< 215h/245H 105v/105V Pos: on your ass >
You clamber to your feet.

< 215h/245H 105v/105V Pos: standing >
You dodge a Drow Elf's vicious attack.
A Drow Elf misses you.

< 217h/245H 105v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf completes her spell...
A Drow Elf utters the word 'bajroculof'
A huge boulder created by a Drow Elf hits you causing you to scream out in agony!
A Drow Elf points at you.
You are surrounded by the dancing outline of purplish flames!

< 194h/245H 105v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 194h/245H 105v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A Drow Elf deflects a traveling merchant's blow and strikes back at her!
A Drow Elf's decent slash wounds a traveling merchant.
A Drow Elf parries a traveling merchant's lunge at him.
A traveling merchant turns to focus her attack on a Drow Elf!

< 194h/245H 105v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You miss a Drow Elf.
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.

< 194h/245H 105v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 A peasant commoner enters from the south.
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.

< 194h/245H 105v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP: excellent >
 You attempt to flee...

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: Rushdie Inn
</map>
Rushdie Inn
   Well polished wood panels line the walls here, and a large fire burns in the
fireplace.  Several tables and chairs dot the room.  The eerie effect of the
shadows on the wall plays tricks on your eyes.  A scent of ale and fried bunny
permeates the air here.  The room narrows to the south, where a door can be
seen.
Obvious exits: -South# -Down 
A tiny infant has been abandoned here, left to die.(Gold Aura)
You flee upward!

< 194h/245H 80v/105V Pos: standing >

< 195h/245H 81v/105V Pos: standing >
A Drow Elf floats in from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.
A Drow Elf enters from below.

< 195h/245H 83v/105V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 197h/245H 84v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf floats in from below.

< 197h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: small wounds E: A Drow Elf sta EP:  small wounds >
 You are knocked to the ground by a Drow Elf's mighty bash!

< 195h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 195h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.

< 195h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.

< 195h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 195h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf's impressive slash strikes you.
A Drow Elf misses you.

< 188h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf misses you.

< 188h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 188h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 You miss a Drow Elf.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.

< 188h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.

< 188h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.

< 188h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: small wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf's impressive slash strikes you.
A Drow Elf misses you.

< 180h/245H 85v/105V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You clamber to your feet.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 You dodge a Drow Elf's vicious attack.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  small wounds >
 A Drow Elf misses you.
[Damage: 19 ] You leave a huge, red swollen lump on a Drow Elf's temple.
A Drow Elf is stunned!

< 180h/245H 85v/105V Pos: standing >
<You parry a Drow Elf's lunge at you.

< 180h/245H 85v/105V Pos: standing >
<You miss a Drow Elf.
You miss a Drow Elf.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf misses you.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You parry a Drow Elf's lunge at you.
A Drow Elf misses you.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You parry a Drow Elf's lunge at you.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You parry a Drow Elf's lunge at you.
A Drow Elf attempts to flee.
A Drow Elf floats down.

< 180h/245H 85v/105V Pos: standing >
A Drow Elf misses you.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: image sta EP: excellent >
 You dodge a bash from a Drow Elf, who loses his balance and falls.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: image sta EP: excellent >
 [Damage:  8 ] Your slash critically injures a Drow Elf.
Upon being struck, a Drow Elf disappears into thin air.
A Drow Elf stops following a Drow Elf.
You parry a Drow Elf's lunge at you.

< 180h/245H 85v/105V Pos: standing >
Tackle who?

< 180h/245H 85v/105V Pos: standing >
A Drow Elf misses you.
A Drow Elf floats in from below.
You attempt to flee...
PANIC!  You couldn't escape!

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: image sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: image sta EP: excellent >
 You parry a Drow Elf's lunge at you.

< 180h/245H 85v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: image sta EP: excellent >
 You attempt to flee...

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path has been traveled quite often.  Songs of birds fill this
place with unbridled peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -South -Up   
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
You flee downward!

< 180h/245H 55v/105V Pos: standing >
Backstab who?

< 180h/245H 55v/105V Pos: standing >
A Drow Elf floats in from above.
A Drow Elf enters from above.
A Drow Elf enters from above.
A Drow Elf enters from above.

< 180h/245H 55v/105V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
Sorry, you aren't allowed to do that in combat.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 A Drow Elf avoids being bashed by a traveling merchant, who loses her balance and falls.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You tackle a Drow Elf square in the chest knocking the wind out of her!

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  few wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  few wounds >
 A traveling merchant misses a Drow Elf.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  few wounds >
 You miss a Drow Elf.
You miss a Drow Elf.
[Damage:  9 ] Your impressive slash strikes a Drow Elf very hard.
A Drow Elf floats in from above.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf misses you.
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  nasty wounds >
 You parry a Drow Elf's lunge at you.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  nasty wounds >
 A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  nasty wounds >
 [Damage: 10 ] Your impressive slash strikes a Drow Elf very hard.
[Damage:  8 ] Your fine pierce strikes a Drow Elf very hard.
[Damage: 10 ] Your impressive slash seriously wounds a Drow Elf.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP: pretty hurt >
 A traveling merchant's impressive punch grievously wounds a Drow Elf.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  awful >
 You parry a Drow Elf's lunge at you.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.

< 180h/245H 56v/105V Pos: standing >
< T: Tox TP: sta TC: few wounds E: A Drow Elf sit EP:  awful >
 You are knocked to the ground by a Drow Elf's mighty bash!

< 178h/245H 56v/105V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sit EP:  awful >
 A traveling merchant rises to her feet.

< 178h/245H 56v/105V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sit EP:  awful >
 A Drow Elf misses you.

< 178h/245H 56v/105V Pos: sitting >
< T: Tox TP: sit TC: few wounds E: A Drow Elf sit EP:  awful >
 A Drow Elf misses you.
[Damage: 11 ] Your impressive slash hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] Your weak pierce hits a Drow Elf.
A Drow Elf's small round wooden shield was completely destroyed by the massive blow!
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.