The death of [30 Shadowmage] Sha (Drow Elf)

in The Northern Docks

from the perspective of [31 Holyman] Liels (Drow Elf)

<worn as a badge>    a scale of a koi fish [superior]
<worn on head>       a mithril tiara
<worn on eyes>       a well-crafted ivory eyepatch
<worn on face>       an irridescent blue mask
<worn around neck>   a symbol of the Unicorn (glowing)
<worn on body>       a suit of dwarven scale mail armor [superior]
<worn about body>    a cloak of storm winds
<held as shield>     a spiked tin shield from Bloodstone Keep
<worn on hands>      a pair of moss-covered gloves [poor] (glowing)
<primary weapon>     a spiked obsidian mace
<worn on feet>       some soft leather boots [superior]

Protected from: Low Circle spells
Enchantments:   Ultravision Fly Armor Aware
Songs:          Song of Flight
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  401 
Paladin auras:   Spell Protection

Active Spells:
--------------
minor globe of invulnerability (6 minutes)
soulshield (14 minutes)
bless (9 minutes)
armor (14 minutes)
vitality (4 minutes)
sense life (18 minutes)


< 408h/423H 128v/128V Pos: sitting >
Soljia boards the Sloop Clockwork Scurvy.

< 409h/423H 128v/128V Pos: sitting >
You have finished praying for blindness.

< 409h/423H 128v/128V Pos: sitting >
Koop sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Koop's soothing song!

< 420h/423H 128v/128V Pos: sitting >

< 420h/423H 128v/128V Pos: sitting >
Koop opens a spellbook and begins studying it intently.

< 420h/423H 128v/128V Pos: sitting >
Soljia disembarks from the Sloop Clockwork Scurvy.

< 421h/423H 128v/128V Pos: sitting >

< 421h/423H 128v/128V Pos: sitting >
You have finished praying for heal.
Your prayers are complete.

< 423h/423H 128v/128V Pos: sitting >
You clamber to your feet.

< 423h/423H 128v/128V Pos: standing >
Koop sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Koop's soothing song!
The Northern Docks
Obvious exits: -E -W
The Sloop Night Hunter floats here.
The Sloop oxxxx|========> floats here.
The Sloop Clockwork Scurvy floats here.
A strange gnomish contraption stands here, dispensing ferry tickets.
Soljia (Drow Elf)(medium) stands in mid-air here.
An Orc harbour worker runs about performing his duties.
Sha (Drow Elf)(medium) sits resting.
Nel (Drow Elf)(medium) sits resting.
Koop (Orc)(medium) sits resting.
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
A jet black stag regally walks down the trail.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.

< 423h/423H 128v/128V Pos: standing >

< 423h/423H 128v/128V Pos: standing >

< 423h/423H 128v/128V Pos: standing >
A Centaur trots in from the west.
A Centaur trots in from the west.

< 423h/423H 128v/128V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
  *Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.
A Centaur trots west.
A Centaur trots west.

< 423h/423H 128v/128V Pos: standing >
Nel closes her book and grins malevolently.

< 423h/423H 128v/128V Pos: standing >
Koop sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Koop's soothing song!
Kir leaves west.
You follow Kir.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here.
A Gnome (small)  -= Tharnadian Mercenaries =- in mid-air sits atop Goonda.
An Orc guards the docks viciously.
A tall Orc stresses over all the work to do in the harbour.
An Orc shipwright stands here, selling ship rides across the sea.
Soljia enters from the east.

< 423h/423H 127v/128V Pos: standing >
Kir leaves west.
You follow Kir.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Soljia enters from the east.

< 423h/423H 126v/128V Pos: standing >
Kir leaves west.
You follow Kir.


<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
An Orc sailor searches for his ship along the pier.
Soljia enters from the east.

< 423h/423H 125v/128V Pos: standing >
It's raining pretty hard.
The moon casts a little bit of light on the ground.
Kir leaves west.
You follow Kir.


<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Soljia enters from the east.

< 423h/423H 124v/128V Pos: standing >
Slay whom?

< 423h/423H 125v/128V Pos: standing >
Slay whom?

< 423h/423H 125v/128V Pos: standing >
Slay whom?
Kir leaves east.
You follow Kir.


<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
An Orc sailor searches for his ship along the pier.
Soljia enters from the west.

< 423h/423H 125v/128V Pos: standing >
Kir leaves east.
You follow Kir.


<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
Kir (Duergar)(medium) stands in mid-air here.
A globe of darkness floats near Kir's head.
Soljia enters from the west.

< 423h/423H 124v/128V Pos: standing >
Slay whom?

< 423h/423H 124v/128V Pos: standing >
Slay whom?
A Centaur trots in from the east.
A Centaur trots in from the east.

< 423h/423H 125v/128V Pos: standing >
You miss a Centaur.
Nel enters from the east.

< 423h/423H 125v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 
< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 A Gnome settles to his knees.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 A Gnome rises to his feet.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Soljia is knocked to the ground by a Centaur's skillful bash!

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 
< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Kir tries to tackle a Gnome and misses completely, making a nice dent in her forehead and the ground!

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Nel starts casting an offensive spell called 'hammer'.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 The harbour master enters from the east.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 A Centaur parries Soljia's lunge at him.
A Centaur parries Soljia's lunge at him.
A Centaur just barely gets his shield up to block your attack.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Kir misses a Gnome.
Kir misses a Gnome.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 C'mon, you are doing it all the time!
A Centaur starts casting a spell.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Nel completes her spell...
Nel utters the word 'pawwzf'
Nel creates a hammer out of thin air that smashes into a Gnome, bits of flesh and bone fly everywhere!
C'mon, you are doing it all the time!

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 You are already standing.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 The Northern Docks
Obvious exits: -E -W
A tall Orc stresses over all the work to do in the harbour.
Nel (Drow Elf)(medium) stands in mid-air here.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting YOU! (casting) 
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Soljia.
A torch floats near a Centaur's head. (Illuminating)
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Kir.
Soljia (Drow Elf)(medium) sits in mid-air here, fighting a Centaur.
Kir (Duergar)(medium) crouches in mid-air here, fighting a Gnome.
A globe of darkness floats near Kir's head.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 A Gnome starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Soljia blocks a Centaur's lunge at him.
A Centaur's fine bludgeon wounds Soljia.
A Centaur misses Soljia.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Nel starts casting a spell called 'reflection'.

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!

< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 
< 423h/423H 126v/128V Pos: standing >
< T: Liels TP: sta TC:excellent E: A Centaur sta EP: excellent >
 Nel completes her spell...
Nel utters the word 'candusyrzqhuai'
You sssppllliiitttsss into many images!
A Centaur barely blocks Liels's lunge at him.
A Centaur barely blocks Liels's lunge at him.

< 423h/423H 126v/128V Pos: standing >
A Centaur parries Soljia's lunge at him.
Soljia misses a Centaur.

< 423h/423H 126v/128V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's fist beats the life out of Kir, blood pours from her body!
A Centaur starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
Nel starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
A Gnome dodges Kir's attack.
Kir misses a Gnome.
A Gnome starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
The harbour master is waving a platinum coin around wanting to make a bet on the outcome.

< 423h/423H 126v/128V Pos: standing >
You start chanting...

< 423h/423H 126v/128V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
A Centaur futilely tries to rescue a Gnome!

< 423h/423H 126v/128V Pos: standing >
Nel completes her spell...
Nel utters the word 'bajroculof'
A Gnome raises hands performing an arcane gesture and some of Nel's spell energy is dispersed.
A huge boulder created by Nel hits a Gnome causing him to scream out in agony!
A Gnome's wand of comet control was damaged from the massive blow!

< 423h/423H 126v/128V Pos: standing >
A Centaur's impressive bludgeon strikes Soljia hard.
A Centaur's fine bludgeon strikes Soljia hard.
A Centaur misses Soljia.
Kir rises to her feet.

< 423h/423H 126v/128V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qrunsoqpze yugh'
A Gnome's fist beats the life out of Kir, blood pours from her body!
A Gnome misses Kir.
Kir parries a Gnome's lunge at her.
Kir attempts to flee.
Kir tries to flee, but can't make it out of here!

< 423h/423H 126v/128V Pos: standing >
A Centaur barely blocks Liels's lunge at him.

< 423h/423H 126v/128V Pos: standing >
A Centaur deflects Soljia's blow and strikes back at him!
A Centaur's fine bludgeon strikes Soljia.
A Centaur's demonic warmace 'Pure-Dark' sends a black vapour trail to purge the energy of Soljia!
A Centaur direct a dark beam at Soljia attempting to purge his soul!
Soljia misses a Centaur.

< 423h/423H 126v/128V Pos: standing >
Kir attempts to flee.
Kir leaves west.

< 423h/423H 126v/128V Pos: standing >
Soljia clambers to his feet.

< 423h/423H 126v/128V Pos: standing >
A Gnome is knocked to the ground by Soljia's skillful bash!

< 423h/423H 126v/128V Pos: standing >
Casting: full heal 

< 423h/423H 126v/128V Pos: standing >
You complete your spell...
A torrent of divine energy flows into Soljia's body, and his wounds begin to heal!

< 423h/423H 126v/128V Pos: standing >
Nel starts casting an offensive spell.
A Centaur starts casting a spell.

< 423h/423H 126v/128V Pos: standing >

< 423h/423H 126v/128V Pos: standing >
Soljia is knocked to the ground by a Centaur's skillful bash!

< 423h/423H 126v/128V Pos: standing >
You start chanting...

< 423h/423H 126v/128V Pos: standing >
A Centaur barely blocks Liels's lunge at him.
A Centaur's bludgeon strikes Soljia.
A Centaur misses Soljia.
A Centaur's impressive bludgeon strikes Soljia.

< 423h/423H 126v/128V Pos: standing >
Soljia blocks a Gnome's lunge at him.
Soljia blocks a Gnome's lunge at him.
Soljia misses a Centaur.
A Centaur parries Soljia's lunge at him.

< 423h/423H 126v/128V Pos: standing >
Nel completes her spell...
Nel utters the word 'bajroculof'
A huge boulder created by Nel hits a Gnome causing him to scream out in agony!
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Gnome's body, and his wounds begin to heal!

< 423h/423H 126v/128V Pos: standing >
Casting: vitality **

< 423h/423H 126v/128V Pos: standing >
Sha enters from the east.

< 423h/423H 126v/128V Pos: standing >

< 423h/423H 126v/128V Pos: standing >
Casting: vitality *

< 423h/423H 126v/128V Pos: standing >
A Centaur barely blocks Liels's lunge at him.
A Centaur's fine slash wounds Liels.
A Centaur's decent slash wounds Liels.
A Centaur's decent slash wounds Liels.

< 423h/423H 126v/128V Pos: standing >
An orc dock guard enters from the east.
You complete your spell...
You vitalize Soljia.
Soljia blocks a Gnome's lunge at him.
Soljia blocks a Gnome's lunge at him.
A Centaur dodges Soljia's attack.
A Centaur blocks Soljia's lunge at him.

< 423h/423H 126v/128V Pos: standing >
Koop enters from the east.
Koop enters from the east.
Koop enters from the east.
Koop enters from the east.
Koop enters from the east.

< 423h/423H 126v/128V Pos: standing >
Soljia blocks a Centaur's lunge at him.
A Centaur misses Soljia.
A Centaur's fine bludgeon wounds Soljia.
Nel starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
Koop suddenly attacks a Centaur!
Koop's impressive pierce grazes a Centaur.
Koop is burned severely as he hits a Centaur!

< 423h/423H 126v/128V Pos: standing >

< 423h/423H 126v/128V Pos: standing >
Sha starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
A Centaur starts casting a spell.

< 423h/423H 126v/128V Pos: standing >
Looking panicked, a Gnome scrambles madly to his feet!

< 423h/423H 126v/128V Pos: standing >
Koop sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Koop's soothing song!
A Gnome starts casting an offensive spell.

< 423h/423H 126v/128V Pos: standing >
Sha completes his spell...
Sha utters the word 'yufzbarr'
A Gnome raises hands performing an arcane gesture and some of Sha's spell energy is dispersed.
Sha smirks as his fireball explodes into the face of a Gnome.
A Centaur barely blocks Liels's lunge at him.

< 423h/423H 126v/128V Pos: standing >
Nel completes her spell...
Nel utters the word 'bajroculof'
A Gnome raises hands performing an arcane gesture and some of Nel's spell energy is dispersed.
A huge boulder created by Nel hits a Gnome causing him to scream out in agony!
Soljia misses a Centaur.
A Centaur parries Soljia's lunge at him.

< 423h/423H 126v/128V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
A Gnome smirks as his fireball explodes into the face of Soljia.
The Northern Docks
Obvious exits: -E -W
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here.
Koop (Orc)(medium) stands in mid-air here, fighting a Centaur.
An Orc guards the docks viciously.
Sha (Drow Elf)(medium) stands in mid-air here.
A tall Orc stresses over all the work to do in the harbour.
Nel (Drow Elf)(medium) stands in mid-air here.
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Liels. (Casting) 
A Centaur (large)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Soljia.
A torch floats near a Centaur's head. (Illuminating)
A Gnome (small)  -= Tharnadian Mercenaries =- stands in mid-air here, fighting Soljia.
Soljia (Drow Elf)(medium) sits in mid-air here, fighting a Centaur.
Liels (Drow Elf)(medium) stands in mid-air here, fighting a Centaur.

< 423h/423H 127v/128V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!

< 423h/423H 128v/128V Pos: standing >
A Centaur barely blocks Koop's lunge at him.
Koop misses a Centaur.
A Centaur misses Soljia.
A Centaur's powerful bludgeon strikes Soljia.
A Centaur misses Soljia.
Soljia clambers to his feet.
Sha starts casting an offensive spell.

< 423h/423H 128v/128V Pos: standing >
The harbour master evaluates the struggle, watching your battle tactics.
Soljia attempts to flee.
Soljia leaves east.
Kir enters from the west.

< 423h/423H 128v/128V Pos: standing >
Kir tries to tackle a Gnome and misses completely, making a nice dent in her forehead and the ground!

< 423h/423H 128v/128V Pos: standing >
You start chanting...
Nel starts casting an offensive spell called 'boulder'.

< 423h/423H 128v/128V Pos: standing >
Sha completes his spell...
Sha utters the word 'yufzbarr'
A Gnome raises hands performing an arcane gesture and some of Sha's spell energy is dispersed.
Sha smirks as his fireball explodes into the face of a Gnome.
A Gnome starts casting an offensive spell.

< 423h/423H 128v/128V Pos: standing >
A Centaur trots west.

< 423h/423H 128v/128V Pos: standing >
A Centaur barely blocks Liels's lunge at him.
A Centaur starts casting an offensive spell.

< 423h/423H 128v/128V Pos: standing >
Casting: blindness 
A Gnome dodges Kir's attack.
A Gnome dodges Kir's attack.

< 423h/423H 128v/128V Pos: standing >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
A Gnome smirks as his fireball explodes into the face of Sha.
You complete your spell...
A Centaur trots in from the west.

< 423h/423H 128v/128V Pos: standing >
Nel completes her spell...
Nel utters the word 'boulder'
A Gnome raises hands performing an arcane gesture and some of Nel's spell energy is dispersed.
A huge boulder created by Nel hits a Gnome causing him to scream out in agony!
Sha starts casting an offensive spell.
A Centaur trots east.

< 423h/423H 128v/128V Pos: standing >
A Gnome misses Sha.
A Gnome misses Sha.

< 423h/423H 128v/128V Pos: standing >
Soljia enters from the east.
A Gnome starts casting an offensive spell.

< 423h/423H 128v/128V Pos: standing >
A Centaur dodges Koop's attack.
Koop misses a Centaur.

< 423h/423H 128v/128V Pos: standing >
You don't have that spell memorized.

< 423h/423H 128v/128V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'zabrahpunso wkadar'
A Centaur causes the earth to rise up in the shape of a fist!
Sha's beautiful granite medallion from Kvark's Great Connector is smashed to bits by rocks and debris!
Sha is dead! R.I.P.