The death of [31 Holyman] Liels -=Denizens of Lloth=- (Drow Elf)

in A Paved Obsidian Road

from the perspective of [32 Blademaster] Eikel -= Tharnadian Mercenaries =- (Centaur)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a brutal bark eyepatch
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a platinum stud (illuminating)
<worn on face>       the morbid face of a stone golem
<worn around neck>   an emerald pendant of the ice drake (magic) (illuminating)
<worn around neck>   a studded stone collar
<worn on body>       the armor of Boyard [superior] (magic)
<worn on horse body> a glowing leather saddle from Cloud Giant Kingdom
<worn about body>    the masters cloak (glowing)
<worn on tail>       a tail of a giant salamander [poor] (magic) (illuminating)
<worn as quiver>     a small quiver
<worn about waist>   a belt of woven hides
<worn on arms>       a set of steel armplates with a strange dark bloodstone
<worn around wrist>  a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist>  a silver band with blue stones
<worn on hands>      a set of steel gauntlets
<worn on finger>     the ring of the overfiend [86%]
<worn on finger>     a tarnished bronze ring (glowing)
<primary weapon>     a shining mithral longsword (magic) (humming)
<secondary weapon>   a well-balanced mithril longsword (magic)

Goonda trots south.
You follow Goonda.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 174v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An aging but brawny half-orc stands here enjoying life.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 174v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 173v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An acolyte of the church stands here, contemplating the universe.(holy)
An aging but brawny half-orc stands here enjoying life.
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.

< 680h/680H 172v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.
You quickly scan the area.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
Aria who is close by to your east.
A member of the regular guard who is a brief walk away to your east.
A retired soldier who is rather far off to your south.
An acolyte who is close by to your west.
A retired soldier who is close by to your west.

< 680h/680H 171v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.(holy)
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.

< 680h/680H 171v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.

< 680h/680H 170v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 170v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
A male commoner stands here.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 169v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An acolyte of the church stands here, contemplating the universe.(holy)
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.
You quickly scan the area.
A commoner who is close by to your north.
A retired soldier who is rather far off to your north.
A half-orc shaman who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.

< 680h/680H 168v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 167v/275V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your north.
A commoner who is not far off to your north.
A retired soldier who is in the distance to your north.
An acolyte who is close by to your east.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.

< 680h/680H 169v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An acolyte of the church stands here, contemplating the universe.(holy) (casting) 
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.

< 680h/680H 168v/275V Pos: standing >
An acolyte completes his spell...
An acolyte utters the words 'protection from cold'

< 680h/680H 169v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.

< 680h/680H 168v/275V Pos: standing >
Goonda trots west.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An acolyte of the church stands here, contemplating the universe.(holy)
Nul rides in on a beautiful pegasus from the east.
Zloin trots in from the east.
Shag rides in on a magnificent heavy warhorse from the east.

< 680h/680H 168v/275V Pos: standing >
Goonda trots west.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the east.
Zloin trots in from the east.
Shag rides in on a magnificent heavy warhorse from the east.
You quickly scan the area.
An acolyte who is close by to your north.
A commoner who is not far off to your north.
A retired soldier who is in the distance to your north.
An acolyte who is close by to your east.
A sleeping commoner who is in the distance to your east.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.

< 680h/680H 167v/275V Pos: standing >
Goonda trots west.
You follow Goonda.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the east.
Zloin trots in from the east.
Shag rides in on a magnificent heavy warhorse from the east.

< 680h/680H 166v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

The Gates to the Royal Docks
   This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace.  The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East  -South# -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.

< 680h/680H 167v/275V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.

< 680h/680H 168v/275V Pos: standing >
Goonda opens the gate.

< 680h/680H 169v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An officer of the city's regular guard stands here.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 168v/275V Pos: standing >
Goonda closes the gate.

< 680h/680H 168v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 168v/275V Pos: standing >
Goonda trots east.
You follow Goonda.

The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Macom, the town shipwright, stands here ready to deal.
Nul rides in on a beautiful pegasus from the west.
Zloin trots in from the west.
Shag rides in on a magnificent heavy warhorse from the west.
You quickly scan the area.
A Kobold who is close by to your south.
A Duergar who is close by to your south.
A Drider who is close by to your south.

< 680h/680H 167v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

The Dock
   This short dock is used for ships entering and leaving the city.  Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea.  Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch DODEN floats here.
The Ketch Queen's Revenge. floats here.
The Sloop .. floats here.
The Sloop No Goods Here floats here.
The Sloop shippymcshipper floats here.
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
A Duergar (medium)  -=Denizens of Lloth=- stands, floating here.
A Drider (large)  -=Denizens of Lloth=- stands, floating here.
Nul rides in on a beautiful pegasus from the north.
Zloin trots in from the north.
Shag rides in on a magnificent heavy warhorse from the north.

< 680h/680H 166v/275V Pos: standing >
A Drider leaves north.

< 680h/680H 168v/275V Pos: standing >
Zloin suddenly attacks a Kobold!
Zloin's slash wounds a Kobold.
Zloin misses a Kobold.

< 680h/680H 169v/275V Pos: standing >
A Duergar leaves north.

< 680h/680H 169v/275V Pos: standing >
Slay whom?

< 680h/680H 170v/275V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves north.

< 680h/680H 170v/275V Pos: standing >
Goonda trots north.
You follow Goonda.

The Office of Macom, the Shipwright
   This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul.  Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones.  Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West 
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Macom, the town shipwright, stands here ready to deal.
Nul rides in on a beautiful pegasus from the south.
Shag rides in on a magnificent heavy warhorse from the south.

< 680h/680H 170v/275V Pos: standing >
Goonda trots west.
You follow Goonda.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.
An officer of the city's regular guard stands here.
Nul rides in on a beautiful pegasus from the east.
Shag rides in on a magnificent heavy warhorse from the east.
A beautiful pegasus's hooves crash into a Kobold's chest with a stunning force.
A magnificent heavy warhorse's hooves crash into a Kobold's chest with a stunning force.

< 680h/680H 171v/275V Pos: standing >
Goonda trots north.
You follow Goonda.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.

< 680h/680H 170v/275V Pos: standing >
Slay whom?

< 680h/680H 170v/275V Pos: standing >
Slay whom?

< 680h/680H 171v/275V Pos: standing >
Slay whom?

< 680h/680H 171v/275V Pos: standing >
Slay whom?

< 680h/680H 171v/275V Pos: standing >
Slay whom?

< 680h/680H 171v/275V Pos: standing >
The sun starts to set in the south.
Slay whom?

< 680h/680H 172v/275V Pos: standing >
Slay whom?

< 680h/680H 172v/275V Pos: standing >
Slay whom?

< 680h/680H 172v/275V Pos: standing >
Slay whom?

< 680h/680H 173v/275V Pos: standing >
Slay whom?

< 680h/680H 173v/275V Pos: standing >
Slay whom?

< 680h/680H 173v/275V Pos: standing >
Slay whom?

< 680h/680H 174v/275V Pos: standing >

< 680h/680H 174v/275V Pos: standing >
Slay whom?

< 680h/680H 174v/275V Pos: standing >
Slay whom?

< 680h/680H 174v/275V Pos: standing >
Slay whom?

< 680h/680H 175v/275V Pos: standing >
Goonda trots south.
You follow Goonda.

A Paved Obsidian Road
   This road appears to be one long piece of obsidian.  Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete.  The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East  -South
Rashka  -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
A Drow Elf (medium)  -=Denizens of Lloth=- stands, floating here.(Holy)
A globe of darkness floats near a Drow Elf's head.
Zloin  -= Tharnadian Mercenaries =- (Centaur)(large) stands, floating here.
Shag  -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a magnificent heavy warhorse.(Holy)
Nul  -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Holy)
An officer of the city's regular guard stands here.
Slay whom?

< 680h/680H 174v/275V Pos: standing >
Zloin suddenly attacks a Drow Elf!
Zloin's fine slash wounds a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin's mithril battle axe with a strange sharp rubin murmurs some strange incantations...
Zloin calls down a roaring flamestrike at a Drow Elf who starts to melt!

< 680h/680H 174v/275V Pos: standing >
Slay whom?

< 680h/680H 175v/275V Pos: standing >
Goonda suffers from contact with the holy aura about a Drow Elf.
Bright light encases a Drow Elf as he mutters a prayer to his deity.
A Drow Elf calls down a roaring flamestrike at Goonda who starts to melt!
A Drow Elf is knocked to the ground by Goonda's skillful bash!
Slay whom?

< 680h/680H 176v/275V Pos: standing >
Slay whom?

< 680h/680H 176v/275V Pos: standing >
Slay whom?

< 680h/680H 176v/275V Pos: standing >
Rashka starts casting an offensive spell.

< 680h/680H 177v/275V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage:  7 ] -=[Your slash wounds a Drow Elf.]=-
-=[Your spirit suffers from contact with a Drow Elf's holy aura!]=-
[Damage: 10 ] -=[Your slash wounds a Drow Elf.]=-
-=[Your spirit suffers from contact with a Drow Elf's holy aura!]=-

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
 A magnificent heavy warhorse's hooves crash into a Drow Elf's chest with a stunning force.
A magnificent heavy warhorse suffers from contact with the holy aura about a Drow Elf.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
 A magnificent heavy warhorse's decent thrash wounds a Drow Elf.
A magnificent heavy warhorse suffers from contact with the holy aura about a Drow Elf.
Goonda's impressive bludgeon wounds a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
Goonda's fine bludgeon wounds a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
A Drow Elf blocks Goonda's lunge at him.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Zloin dodges a Drow Elf's attack.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 Zloin's impressive slash wounds a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin misses a Drow Elf.
Zloin's fine slash wounds a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin's fine slash wounds a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
A beautiful pegasus's hooves crash into a Drow Elf's chest with a stunning force.
A beautiful pegasus suffers from contact with the holy aura about a Drow Elf.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  small wounds >
 An officer of the regular guard watches the battle in amusement.
Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
Zloin brandishes their weapons in a formal stance...

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Zloin attempts to fight even faster, but his coordination failed him.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Zloin attempts to fight even faster, but his coordination failed him.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Rashka starts casting an offensive spell.

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Zloin turns into a blur of blades as he charges at his foes!

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 Shag's impressive crush strikes a Drow Elf.
Shag suffers from contact with the holy aura about a Drow Elf.
Shag's powerful crush strikes a Drow Elf hard.
Shag suffers from contact with the holy aura about a Drow Elf.
Bright light encases a Drow Elf as he mutters a prayer to his deity.
A Drow Elf's spell flows around Shag, leaving him unharmed!

< 676h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  few wounds >
 [Damage: 10 ] -=[Your impressive slash strikes a Drow Elf.]=-
-=[Your spirit suffers from contact with a Drow Elf's holy aura!]=-
[Damage:  7 ] -=[Your fine slash wounds a Drow Elf.]=-
-=[Your spirit suffers from contact with a Drow Elf's holy aura!]=-
[Damage: 10 ] -=[Your slash strikes a Drow Elf.]=-
-=[Your spirit suffers from contact with a Drow Elf's holy aura!]=-
A Drow Elf blocks your futile lunge at him.
Zloin's fine slash strikes a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin's mithril battle axe with a strange sharp rubin murmurs some strange incantations...
Zloin's spell flows around a Drow Elf, leaving him unharmed!
Zloin's fine slash strikes a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin misses a Drow Elf.
Zloin's slash strikes a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.

< 670h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 You grasp your weapons and prepare for the onslaught...

< 670h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 You tense up and prepare to rearkick a Drow Elf with your hind legs!
[Damage: 26 ] -=[You shift your weight and viciously slam your rear hooves into a Drow Elf with a stunning force!]=-
-=[Your spirit suffers from contact with a Drow Elf's holy aura!]=-

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  nasty wounds >
 Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
A magnificent heavy warhorse misses a Drow Elf.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 Zloin parries a Drow Elf's lunge at him.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 A beautiful pegasus misses a Drow Elf.
Goonda's fine bludgeon strikes a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
Goonda's fine bludgeon strikes a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
Goonda's fine bludgeon strikes a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 A Drow Elf blocks Zloin's lunge at him.
Zloin's fine slash strikes a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin's fine slash strikes a Drow Elf.
Zloin suffers from contact with the holy aura about a Drow Elf.
Zloin's impressive slash strikes a Drow Elf hard.
Zloin suffers from contact with the holy aura about a Drow Elf.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 
< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 
< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 Rashka starts casting an offensive spell.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
 Zloin's slash strikes a Drow Elf hard.
Zloin suffers from contact with the holy aura about a Drow Elf.
A Drow Elf blocks Zloin's lunge at him.
A Drow Elf blocks Zloin's lunge at him.
Zloin misses a Drow Elf.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 Shag's impressive crush seriously wounds a Drow Elf.
Shag suffers from contact with the holy aura about a Drow Elf.
Shag's powerful crush enshrouds a Drow Elf in a mist of blood.
Shag suffers from contact with the holy aura about a Drow Elf.
Shag's crush enshrouds a Drow Elf in a mist of blood.
Shag suffers from contact with the holy aura about a Drow Elf.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP:  awful >
 A Drow Elf clambers to his feet.

< 662h/680H 178v/275V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sta EP:  awful >
 Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
A Drow Elf's heavily decayed mace is smashed to bits by rocks and debris!
A Drow Elf's crown of dragons is smashed to bits by rocks and debris!
A Drow Elf's psionicist locket of power is smashed to bits by rocks and debris!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!