<worn on head> a dwarven helmet of knocking [poor] (magic)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn on face> the spiked mask of luck
<worn on body> a suit of blood-red leather armor
<worn on horse body> a leather saddle
<worn about body> a twined mithril cloak from The Fields Between
<worn as quiver> a small quiver
<worn about waist> a belt of woven hides
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> a sparkling diamond bracer (magic)
<worn around wrist> a polished steel bracelet [superior] (magic)
<worn on hands> a pair of mithril gauntlets lined with granite
<worn on finger> a glowing ruby ring (magic)
<worn on finger> the ring of the overfiend
<primary weapon> a mithril battle axe with a strange sharp rubin (magic)
<secondary weapon> a mithril battle axe with a strange dark bloodstone (magic)
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A member of the regular guard who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
A retired soldier who is a brief walk away to your west.
A retired soldier who is rather far off to your west.
Goonda trots east.
Eikel trots east.
Nul leaves east riding on a beautiful pegasus.
You follow Nul.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Shag rides in on a magnificent heavy warhorse from the west.
< 601h/614H 108v/274V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A sleeping commoner who is a brief walk away to your east.
A sleeping commoner who is a brief walk away to your east.
An acolyte who is close by to your west.
A retired soldier who is rather far off to your west.
< 601h/614H 109v/274V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A sleeping commoner who is a brief walk away to your east.
An acolyte who is close by to your west.
A retired soldier who is rather far off to your west.
A retired soldier who is in the distance to your west.
Goonda trots west.
Eikel trots west.
Nul leaves west riding on a beautiful pegasus.
You follow Nul.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Shag rides in on a magnificent heavy warhorse from the east.
< 601h/614H 108v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A member of the regular guard who is rather far off to your north.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
A retired soldier who is a brief walk away to your west.
A retired soldier who is rather far off to your west.
Goonda trots west.
Eikel trots west.
Nul leaves west riding on a beautiful pegasus.
You follow Nul.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -West
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Shag rides in on a magnificent heavy warhorse from the east.
< 601h/614H 107v/274V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your north.
A commoner who is not far off to your north.
A retired soldier who is in the distance to your north.
An acolyte who is close by to your east.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
A retired soldier who is not far off to your west.
A retired soldier who is a brief walk away to your west.
Goonda trots west.
Eikel trots west.
Nul leaves west riding on a beautiful pegasus.
You follow Nul.
An Open Air Market
This is a large open air market. Although merchants do sell wares here,
the biggest commodity seems to be meeting others. Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East -South -West
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Shag rides in on a magnificent heavy warhorse from the east.
< 601h/614H 106v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
An acolyte who is not far off to your east.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
< 601h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
An acolyte who is not far off to your east.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
< 601h/614H 107v/274V Pos: standing >
Ye feel a burning sensation in yer blood.
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
< 591h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An acolyte who is not far off to your east.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
< 591h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
An acolyte who is not far off to your east.
A retired soldier who is rather far off to your east.
A retired soldier who is close by to your west.
A retired soldier who is not far off to your west.
Goonda trots south.
Eikel trots south.
Nul leaves south riding on a beautiful pegasus.
You follow Nul.
The Gates to the Royal Docks
This gate protects the Royal Docks from most everyday kind of threats to
members of the royalty coming to and from the palace. The wall surrounding
the area looks to be able to easily stave off intruders who might be
interested in assaulting an unprepared member of the royalty, however, the
wall only protects a small area adjacent to the bay, so it is completely
ineffective in repelling a true invasion from the sea.
Obvious exits: -North -East -South# -West
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Shag rides in on a magnificent heavy warhorse from the north.
< 591h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
< 591h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
< 591h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
< 591h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
< 591h/614H 108v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
< 592h/614H 108v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
Goonda opens the gate.
< 592h/614H 109v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A dirty beggar who is close by to your east.
A retired soldier who is in the distance to your east.
An officer of the regular guard who is close by to your south.
A member of the regular guard who is a brief walk away to your south.
A member of the regular guard who is rather far off to your south.
A member of the regular guard who is rather far off to your south.
A commoner who is close by to your west.
An officer of the regular guard who is a brief walk away to your west.
Goonda trots south.
Eikel trots south.
Nul leaves south riding on a beautiful pegasus.
You follow Nul.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East # -South -West #
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
An officer of the city's regular guard stands here.
Shag rides in on a magnificent heavy warhorse from the north.
< 592h/614H 108v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A member of the regular guard who is a brief walk away to your south.
A palace servant who is in the distance to your south.
< 592h/614H 108v/274V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A member of the regular guard who is a brief walk away to your south.
A palace servant who is in the distance to your south.
Goonda closes the gate.
< 592h/614H 108v/274V Pos: standing >
You quickly scan the area.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is a brief walk away to your south.
A member of the regular guard who is a brief walk away to your south.
A palace servant who is in the distance to your south.
< 592h/614H 109v/274V Pos: standing >
Goonda trots south.
Eikel trots south.
Nul leaves south riding on a beautiful pegasus.
You follow Nul.
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Shag rides in on a magnificent heavy warhorse from the north.
< 592h/614H 108v/274V Pos: standing >
You quickly scan the area.
An officer of the regular guard who is close by to your north.
Macom who is close by to your east.
A member of the regular guard who is close by to your south.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is not far off to your south.
A palace servant who is rather far off to your south.
A palace servant who is in the distance to your south.
Goonda trots east.
Eikel trots east.
Nul leaves east riding on a beautiful pegasus.
You follow Nul.
The Office of Macom, the Shipwright
This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul. Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones. Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
Macom, the town shipwright, stands here ready to deal.
Shag rides in on a magnificent heavy warhorse from the west.
< 592h/614H 107v/274V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A Duergar who is close by to your south.
A Drider who is close by to your south.
Goonda trots south.
Eikel trots south.
Nul leaves south riding on a beautiful pegasus.
You follow Nul.
The Dock
This short dock is used for ships entering and leaving the city. Merchants
carrying good, private vessels looking for refitting, and ship of foriegn
officials all must use this dock to enter the city from the sea. Although
the pier cannot dock more than two or three small ships, there is only a short
walk to the city.
Obvious exits: -North -South
The Ketch DODEN floats here.
The Ketch Queen's Revenge. floats here.
The Sloop .. floats here.
The Sloop No Goods Here floats here.
The Sloop shippymcshipper floats here.
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)
Eikel -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
Rashka -= Tharnadian Mercenaries =- (Halfling)(small) in mid-air sits atop Goonda.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Duergar (medium) -=Denizens of Lloth=- stands, floating here.(Red Aura)
A Drider (large) -=Denizens of Lloth=- stands, floating here.(Red Aura)
Shag rides in on a magnificent heavy warhorse from the north.
< 592h/614H 106v/274V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 592h/614H 107v/274V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 592h/614H 107v/274V Pos: standing >
A Drider leaves north.
< 592h/614H 108v/274V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
[Damage: 7 ] Your slash wounds a Kobold.
You miss a Kobold.
< 592h/614H 109v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Duergar leaves north.
< 592h/614H 109v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
A Kobold attempts to flee.
A Kobold leaves north.
< 592h/614H 109v/274V Pos: standing >
Goonda trots north.
Eikel trots north.
Nul leaves north riding on a beautiful pegasus.
Shag leaves north riding on a magnificent heavy warhorse.
< 592h/614H 109v/274V Pos: standing >
The yellow glow surrounding you fades away.
The green glow surrounding you fades away.
< 592h/614H 77v/242V Pos: standing >
The Office of Macom, the Shipwright
This small, one-person building sits on the shore of the bay next to
Sarmiz'Duul. Macom the Shipwright spends most of his day here, sitting on his
stool, buying old ships, and selling new or refurbished ones. Any customer
looking for a good deal in ships can find one here.
Obvious exits: -South -West
Macom, the town shipwright, stands here ready to deal.
< 592h/614H 76v/242V Pos: standing >
Slay whom?
< 592h/614H 76v/242V Pos: standing >
Alas, you cannot go that way. . . .
< 592h/614H 77v/242V Pos: standing >
A Paved Obsidian Road
This road appears to be one long piece of obsidian. Upon closer
inspection, it can be determined that the road is made from an unlikely
mixture of obsidian and concrete. The road is flat and even, allowing for
excellent travel along it.
Obvious exits: -North -East -South
Shag -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a magnificent heavy warhorse, fighting a Kobold.(Gold Aura)
Nul -= Tharnadian Mercenaries =- (Githzerai)(medium) in mid-air sits atop a beautiful pegasus, fighting a Kobold.(Gold Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here, fighting Nul. (Casting) (Red Aura)
An officer of the city's regular guard stands here.
< 592h/614H 76v/242V Pos: standing >
The sun starts to set in the south.
You are surrounded by a yellow glow.
A Kobold dodges Shag's attack.
Shag's fine crush wounds a Kobold.
A Kobold dodges Shag's attack.
< 592h/614H 76v/242V Pos: standing >
You quickly scan the area.
Eikel who is close by to your north.
Rashka who is close by to your north.
Goonda who is close by to your north.
Macom who is close by to your east.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is not far off to your south.
A palace servant who is rather far off to your south.
< 592h/614H 109v/274V Pos: standing >
You are surrounded by a green glow.
< 592h/614H 109v/274V Pos: standing >
A beautiful pegasus suddenly attacks a Kobold!
A beautiful pegasus misses a Kobold.
< 592h/614H 109v/274V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'teleport'
A Kobold slowly fades out of existence.
Slay whom?
< 592h/614H 109v/274V Pos: standing >
An officer of the regular guard is waving a platinum coin around wanting to make a bet on the outcome.
< 592h/614H 110v/274V Pos: standing >
< 592h/614H 110v/274V Pos: standing >
A Drow Elf enters from the east.
< 592h/614H 111v/274V Pos: standing >
You quickly scan the area.
Eikel who is close by to your north.
Rashka who is close by to your north.
Goonda who is close by to your north.
Macom who is close by to your east.
A member of the regular guard who is close by to your south.
A Kobold who is not far off to your south.
A member of the regular guard who is not far off to your south.
A member of the regular guard who is not far off to your south.
A palace servant who is rather far off to your south.
A palace servant who is rather far off to your south.
Goonda trots in from the north.
Eikel trots in from the north.
< 592h/614H 111v/274V Pos: standing >
[Damage: 6 ] Your fine slash wounds a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
Your mithril battle axe with a strange sharp rubin murmurs some strange incantations...
[Damage: 5 ] [Damage: 6 ] You call down a roaring flamestrike which hits a Drow Elf dead on!
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
Goonda suffers from contact with the holy aura about a Drow Elf.
Bright light encases a Drow Elf as he mutters a prayer to his deity.
A Drow Elf calls down a roaring flamestrike at Goonda who starts to melt!
A Drow Elf is knocked to the ground by Goonda's skillful bash!
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
Rashka starts casting an offensive spell.
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
Eikel suddenly attacks a Drow Elf!
Eikel's slash wounds a Drow Elf.
Eikel suffers from contact with the holy aura about a Drow Elf.
Eikel's slash wounds a Drow Elf.
Eikel suffers from contact with the holy aura about a Drow Elf.
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
A magnificent heavy warhorse's hooves crash into a Drow Elf's chest with a stunning force.
A magnificent heavy warhorse suffers from contact with the holy aura about a Drow Elf.
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few scratches >
A magnificent heavy warhorse's decent thrash wounds a Drow Elf.
A magnificent heavy warhorse suffers from contact with the holy aura about a Drow Elf.
Goonda's impressive bludgeon wounds a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
Goonda's fine bludgeon wounds a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
A Drow Elf blocks Goonda's lunge at him.
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: small wounds >
You dodge a Drow Elf's vicious attack.
< 591h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: small wounds >
[Damage: 10 ] Your impressive slash wounds a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
You miss a Drow Elf.
[Damage: 8 ] Your fine slash wounds a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
[Damage: 9 ] Your fine slash wounds a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
A beautiful pegasus's hooves crash into a Drow Elf's chest with a stunning force.
A beautiful pegasus suffers from contact with the holy aura about a Drow Elf.
< 583h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: small wounds >
Ye feel a burning sensation in yer blood.
An officer of the regular guard watches the battle in amusement.
Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
You grasp your weapons and prepare for the onslaught...
< 573h/614H 112v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
You concentrate and charge at your foes with insane speed.. alas, your coordination fails!
< 573h/614H 92v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
You concentrate and charge at your foes with insane speed.. alas, your coordination fails!
< 573h/614H 72v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Rashka starts casting an offensive spell.
< 573h/614H 72v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Your mind goes blank and the world slows down as you become one with the fight.
< 573h/614H 72v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Shag's impressive crush strikes a Drow Elf.
Shag suffers from contact with the holy aura about a Drow Elf.
Shag's powerful crush strikes a Drow Elf hard.
Shag suffers from contact with the holy aura about a Drow Elf.
Bright light encases a Drow Elf as he mutters a prayer to his deity.
A Drow Elf's spell flows around Shag, leaving him unharmed!
< 573h/614H 72v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: few wounds >
Eikel's impressive slash strikes a Drow Elf.
Eikel suffers from contact with the holy aura about a Drow Elf.
Eikel's fine slash wounds a Drow Elf.
Eikel suffers from contact with the holy aura about a Drow Elf.
Eikel's slash strikes a Drow Elf.
Eikel suffers from contact with the holy aura about a Drow Elf.
A Drow Elf blocks Eikel's lunge at him.
You feel your skill in dual wield improving.
[Damage: 9 ] Your fine slash strikes a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
Your mithril battle axe with a strange sharp rubin murmurs some strange incantations...
[Damage: 9 ] Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 7 ] Your fine slash strikes a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
You miss a Drow Elf.
[Damage: 10 ] Your slash strikes a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
< 565h/614H 64v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: nasty wounds >
Eikel brandishes their weapons in a formal stance...
< 565h/614H 64v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: nasty wounds >
Eikel shifts his weight and viciously slams his rear hooves into a Drow Elf's chest with a stunning force.
Eikel suffers from contact with the holy aura about a Drow Elf.
< 565h/614H 64v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: nasty wounds >
Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
A magnificent heavy warhorse misses a Drow Elf.
< 565h/614H 64v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
You parry a Drow Elf's lunge at you.
< 565h/614H 64v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
A beautiful pegasus misses a Drow Elf.
Goonda's fine bludgeon strikes a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
Goonda's fine bludgeon strikes a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
Goonda's fine bludgeon strikes a Drow Elf.
Goonda suffers from contact with the holy aura about a Drow Elf.
< 565h/614H 64v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
A Drow Elf blocks your futile lunge at him.
[Damage: 8 ] Your fine slash strikes a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
[Damage: 7 ] Your fine slash strikes a Drow Elf.
Your spirit suffers from contact with a Drow Elf's holy aura!
[Damage: 10 ] Your impressive slash strikes a Drow Elf hard.
Your spirit suffers from contact with a Drow Elf's holy aura!
< 558h/614H 56v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
< 558h/614H 56v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
< 558h/614H 56v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
Rashka starts casting an offensive spell.
< 558h/614H 56v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: pretty hurt >
[Damage: 8 ] Your slash strikes a Drow Elf hard.
Your spirit suffers from contact with a Drow Elf's holy aura!
A Drow Elf blocks your futile lunge at him.
A Drow Elf blocks your futile lunge at him.
You miss a Drow Elf.
< 556h/614H 48v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: awful >
You slow down unable to stay fully focused on melee.
C'mon, you are doing it all the time!
< 556h/614H 48v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: awful >
Shag's impressive crush seriously wounds a Drow Elf.
Shag suffers from contact with the holy aura about a Drow Elf.
Shag's powerful crush enshrouds a Drow Elf in a mist of blood.
Shag suffers from contact with the holy aura about a Drow Elf.
Shag's crush enshrouds a Drow Elf in a mist of blood.
Shag suffers from contact with the holy aura about a Drow Elf.
< 556h/614H 48v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sit EP: awful >
A Drow Elf clambers to his feet.
< 556h/614H 48v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
C'mon, you are doing it all the time!
< 556h/614H 48v/274V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: A Drow Elf sta EP: awful >
Rashka completes his spell...
Rashka utters the words 'zabrahpunso wkadar'
Rashka causes the earth to rise up in the shape of a fist!
A Drow Elf's heavily decayed mace is smashed to bits by rocks and debris!
A Drow Elf's crown of dragons is smashed to bits by rocks and debris!
A Drow Elf's psionicist locket of power is smashed to bits by rocks and debris!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!