<worn as a badge> a humming iron badge from Pits of Cerberus
<worn in ear> a large golden hoop earring (magic)
<worn on face> a pixie mask (magic)
<worn around neck> a green Cimmerian chain
<worn on body> a pitch black bodycloak (magic) (glowing)
<worn about body> the stretched skin of a giant eye
<worn as quiver> a storm-crested quiver
<worn about waist> a spotted apron [poor] (magic) [78%]
<worn on arms> some moss-covered sleeves [poor] (glowing)
<held as shield> an obsidian and steel round shield
<worn around wrist> the bracer of unsubstance (glowing)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> a ring of the EarthMother (magic)
<worn on finger> a tarnished bronze ring (glowing)
<worn on legs> leggings smeared with blood
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 78v/120V Pos: standing >
< 464h/464H 78v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A member of the city's regular guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 78v/120V Pos: standing >
< 464h/464H 79v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 78v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 77v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 77v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 76v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 75v/120V Pos: standing >
You quickly scan the area.
A member of the regular guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A half-orc warrior who is a brief walk away to your east.
A retired soldier who is a brief walk away to your south.
< 464h/464H 76v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 75v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 74v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 73v/120V Pos: standing >
< 464h/464H 74v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 74v/120V Pos: standing >
< 464h/464H 74v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(holy)
An aging but brawny half-orc stands here enjoying life.
Sathe skitters in from the west.
Nazz enters from the west.
Yans enters from the west.
< 464h/464H 75v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Sathe skitters in from the west.
Nazz enters from the west.
Yans enters from the west.
< 464h/464H 75v/120V Pos: standing >
You quickly scan the area.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
An elite bodyguard who is close by to your east.
Aria who is close by to your east.
A member of the regular guard who is a brief walk away to your east.
A retired soldier who is rather far off to your south.
An acolyte who is close by to your west.
A retired soldier who is close by to your west.
< 464h/464H 75v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
An elite bodyguard stands here, protecting the princess.
Aria, the king's daughter, stands here shopping.(holy)
Sathe skitters in from the west.
Nazz enters from the west.
Yans enters from the west.
< 464h/464H 74v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 73v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 73v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 72v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 71v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
A male commoner stands here.
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 70v/120V Pos: standing >
The gate seems to be closed.
< 464h/464H 71v/120V Pos: standing >
The gate seems to be closed.
< 464h/464H 71v/120V Pos: standing >
Ok.
< 464h/464H 72v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
An officer of the city's regular guard stands here.
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 71v/120V Pos: standing >
< 464h/464H 72v/120V Pos: standing >
Ok.
< 464h/464H 72v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 71v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Sathe skitters in from the west.
Nazz enters from the west.
Yans enters from the west.
< 464h/464H 71v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Ketch DODEN floats here.
The Ketch Queen's Revenge. floats here.
The Sloop .. floats here.
The Sloop No Goods Here floats here.
The Sloop shippymcshipper floats here.
Sathe skitters in from the north.
Nazz enters from the north.
Yans enters from the north.
< 464h/464H 70v/120V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 464h/464H 70v/120V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 1249 platinum coins, 8 silver coins, 5 copper coins.
< 464h/464H 71v/120V Pos: standing >
Thanks for your business, it will take 1 hours for your ship to get here.
< 464h/464H 73v/120V Pos: standing >
< 464h/464H 73v/120V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 464h/464H 75v/120V Pos: standing >
< 464h/464H 76v/120V Pos: standing >
Ok.
You put 1241 platinum, 5 gold, 8 silver, and 5 copper coins into a large leather backpack.
< 464h/464H 77v/120V Pos: standing >
The Dock
Obvious exits: -N -S
The Ketch DODEN floats here.
The Ketch Queen's Revenge. floats here.
The Sloop .. floats here.
The Sloop No Goods Here floats here.
The Sloop shippymcshipper floats here.
Yans -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Nazz -=Denizens of Lloth=- (Duergar)(medium) stands, floating here.
Sathe -=Denizens of Lloth=- (Drider)(large) stands, floating here.
< 464h/464H 77v/120V Pos: standing >
You board the Ketch Queen's Revenge..
Aboard the Ketch Queen's Revenge.
Obvious exits: -N -E -W
< 464h/464H 80v/120V Pos: standing >
< 464h/464H 80v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 464h/464H 81v/120V Pos: standing >
The Dock
Obvious exits: -N -S
The Ketch DODEN floats here.
The Ketch Queen's Revenge. floats here.
The Sloop .. floats here.
The Sloop No Goods Here floats here.
The Sloop shippymcshipper floats here.
Yans -=Denizens of Lloth=- (Kobold)(small) stands in mid-air here.
Nazz -=Denizens of Lloth=- (Duergar)(medium) stands, floating here.
Sathe -=Denizens of Lloth=- (Drider)(large) stands, floating here.
< 464h/464H 81v/120V Pos: standing >
< 464h/464H 84v/120V Pos: standing >
< 464h/464H 84v/120V Pos: standing >
< 464h/464H 86v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 464h/464H 86v/120V Pos: standing >
< 464h/464H 88v/120V Pos: standing >
< 464h/464H 89v/120V Pos: standing >
< 464h/464H 90v/120V Pos: standing >
You disembark this ship.
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Ketch DODEN floats here.
The Ketch Queen's Revenge. floats here.
The Sloop .. floats here.
The Sloop No Goods Here floats here.
The Sloop shippymcshipper floats here.
< 464h/464H 91v/120V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.
< 464h/464H 91v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 464h/464H 91v/120V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A Centaur (large) -= Tharnadian Mercenaries =- stands, floating here.
A Githzerai (medium) -= Tharnadian Mercenaries =- in mid-air sits atop a magnificent heavy warhorse.(Holy)
A Githzerai (medium) -= Tharnadian Mercenaries =- in mid-air sits atop a beautiful pegasus.(Holy)
An officer of the city's regular guard stands here.
< 464h/464H 91v/120V Pos: standing >
< 464h/464H 91v/120V Pos: standing >
A Centaur trots in from the north.
A Centaur trots in from the north.
< 464h/464H 91v/120V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur's fine slash wounds you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's mithril battle axe with a strange sharp rubin murmurs some strange incantations...
A Centaur calls down a roaring flamestrike which hits you dead on!
< 447h/464H 92v/120V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 447h/464H 92v/120V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 447h/464H 92v/120V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 447h/464H 92v/120V Pos: standing >
< T: Liels TP: sta TC:few scratches E: A Centaur sta EP: few scratches >
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
Your god rewards your faithfulness by sending aid from the Heavens!
[Damage: 6 ] [Damage: 4 ] You call down a roaring flamestrike which hits a Centaur dead on!
You are knocked to the ground by a Centaur's skillful bash!
< 442h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
< 442h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
< 442h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 442h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A Centaur suddenly attacks YOU!
A Centaur's slash wounds you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's slash wounds you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
< 425h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
< 425h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A magnificent heavy warhorse's hooves crash into you with a stunning force!
[Damage: 5 ] A magnificent heavy warhorse suffers from contact with the holy aura about you.
< 420h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
< 420h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:few scratches E: A Centaur sta EP: few scratches >
A magnificent heavy warhorse's decent thrash wounds you.
[Damage: 6 ] A magnificent heavy warhorse suffers from contact with the holy aura about you.
A Centaur's impressive bludgeon wounds you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's fine bludgeon wounds you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
You block a Centaur's lunge at you.
< 396h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
A Centaur dodges your futile attack.
< 396h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
You feel your skill in shield block improving.
A Centaur's impressive slash wounds you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
A Centaur misses you.
A Centaur's fine slash wounds you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's fine slash wounds you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
A beautiful pegasus's hooves crash into you with a stunning force!
[Damage: 16 ] A beautiful pegasus suffers from contact with the holy aura about you.
< 352h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: small wounds E: A Centaur sta EP: few scratches >
An officer of the regular guard watches the battle in amusement.
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
OUCH! That really did HURT!
A Centaur brandishes their weapons in a formal stance...
< 301h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Centaur attempts to fight even faster, but his coordination failed him.
< 301h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Centaur attempts to fight even faster, but his coordination failed him.
< 301h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 301h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Centaur turns into a blur of blades as he charges at his foes!
< 301h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Githzerai's impressive crush strikes you.
[Damage: 3 ] A Githzerai suffers from contact with the holy aura about you.
A Githzerai's powerful crush strikes you hard.
[Damage: 6 ] A Githzerai suffers from contact with the holy aura about you.
Your god rewards your faithfulness by sending aid from the Heavens!
[Damage: 7 ] Your spell flows around a Githzerai, leaving him unharmed!
< 261h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: few wounds E: A Centaur sta EP: few scratches >
A Centaur's impressive slash strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's fine slash wounds you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's slash strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
You block a Centaur's lunge at you.
You feel your skill in shield block improving.
A Centaur's fine slash strikes you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's mithril battle axe with a strange sharp rubin murmurs some strange incantations...
You resist the effects of a Centaur's spell!
A Centaur's fine slash strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
You feel your skill in shield block improving.
A Centaur misses you.
A Centaur's slash strikes you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
< 199h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
A Centaur brandishes their weapons in a formal stance...
< 199h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
[Damage: 8 ] A Centaur suffers from contact with the holy aura about you.
< 173h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: nasty wounds E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
A magnificent heavy warhorse misses you.
< 127h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
A Centaur parries your futile lunge at him.
< 127h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
A beautiful pegasus misses you.
You feel your skill in shield block improving.
A Centaur's fine bludgeon strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's fine bludgeon strikes you.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's fine bludgeon strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
< 102h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
You block a Centaur's lunge at you.
A Centaur's fine slash strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's fine slash strikes you.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
A Centaur's impressive slash strikes you hard.
[Damage: 3 ] A Centaur suffers from contact with the holy aura about you.
< 77h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
A Halfling starts casting an offensive spell.
< 77h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC:pretty hurt E: A Centaur sta EP: few scratches >
A Centaur's slash strikes you hard.
[Damage: 2 ] A Centaur suffers from contact with the holy aura about you.
You block a Centaur's lunge at you.
You block a Centaur's lunge at you.
A Centaur misses you.
< 69h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: awful E: A Centaur sta EP: few scratches >
You feel your skill in shield block improving.
A Githzerai's impressive crush seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] A Githzerai suffers from contact with the holy aura about you.
A Githzerai's powerful crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 7 ] A Githzerai suffers from contact with the holy aura about you.
A Githzerai's crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] A Githzerai suffers from contact with the holy aura about you.
< 17h/464H 92v/120V Pos: sitting >
< T: Liels TP: sit TC: awful E: A Centaur sta EP: few scratches >
You clamber to your feet.
< 17h/464H 92v/120V Pos: standing >
< T: Liels TP: sta TC: awful E: A Centaur sta EP: few scratches >
Saving Liels.
< 17h/464H 92v/120V Pos: standing >
< T: Liels TP: sta TC: awful E: A Centaur sta EP: few scratches >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the earth to rise up in the shape of a fist!
Your heavily decayed mace is smashed to bits by rocks and debris!
Your crown of dragons is smashed to bits by rocks and debris!
Your psionicist locket of power is smashed to bits by rocks and debris!