The death of [ 1 Warrior] Nofun (Orc)

in The Way of the Knife

from the perspective of [37 Guardian] Goonda -= Tharnadian Mercenaries =- (Centaur)

<worn as a badge>    a masterly crafted obsidian badge (illuminating)
<worn on head>       the crown of dragons (magic)
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a dangling chain crucifix (glowing) [46%]
<worn in ear>        a greenstone earring
<worn on face>       an etched mithral faceguard [superior] (magic) (glowing) [85%]
<worn around neck>   a necklace of dead frogs [poor]
<worn around neck>   a spiked ice collar [74%]
<worn on body>       a set of ringmail bearing the Du'Maathe crest (magic)
<worn on horse body> a saddle made of leather and iron
<worn about body>    the stretched skin of a giant eye [27%]
<worn on tail>       a soldiers tail clip [84%]
<worn as quiver>     a mystical serpent runed quiver (magic)
<worn about waist>   a frost-rimed granite belt
<worn on belt buckle>a shield bearing the crest of Volgk (magic)
<worn on arms>       some bloody gold vambraces from Storm Port
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating) [19%]
<worn on hands>      some bloody diamond gloves from Home of the Divine
<worn on finger>     a carved jade ring (magic) (glowing)
<worn on finger>     a glowing faerie ring
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn' (magic)
<worn on feet>       a set of bloodied horseshoes (magic)

Misil enters from the south.
Frb enters from the south.
Argo trots in from the south.
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Meroveus enters from the south.
Grif enters from the south.
Doo enters from the south.
Gruul places a blue thrusting needle in the back of a baby orc, resulting in some strange noises and some blood.
A baby orc is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a baby orc dies in agony.

< 1226h/1226H 336v/338V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
It appears to be the corpse of a baby orc.
an old diaper (magic)
a copper coin

< 1226h/1226H 336v/338V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
An orcish elite who is in the distance to your north.
A drunken orc who is in the distance to your north.

< 1226h/1226H 336v/338V Pos: standing >
Grif gets something from the corpse of a baby orc.

< 1226h/1226H 337v/338V Pos: standing >
Grif puts a pile of coins into a bottomless bag of the shield dwarves.

< 1226h/1226H 338v/338V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1226h/1226H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
Tai enters from the south.
Ziyk enters from the south.
Gruul enters from the south.
Rany enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Milenius enters from the south.
Gukk enters from the south.
Misil enters from the south.
Frb enters from the south.
Argo trots in from the south.
Shag enters from the south.
A magnificent heavy warhorse trots in from the south.
Null enters from the south.
Pok enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
Meroveus enters from the south.
Grif enters from the south.
Doo enters from the south.
Horns begin to bellow and drums thunder to the call to arms!

< 1226h/1226H 337v/338V Pos: standing >
Your group consists of (17/20):
( Head)  1226/1226  hit,  337/338  move Goonda
(Front)   961/961   hit,  291/299  move Argo
(Front)   575/575   hit,  216/217  move Doo
(Front)   556/556   hit,  201/202  move Grif
(Front)   581/581   hit,  199/200  move Meroveus
(Front)   666/666   hit,  251/252  move Pok
(Front)   759/759   hit,  226/227  move Null
(Front)   780/709   hit,  218/219  move Shag
(Front)   566/566   hit,  179/180  move Frb
(Front)  1012/1012  hit,  193/194  move Misil
(Front)   738/738   hit,  218/219  move Gukk
(Front)   597/597   hit,  166/167  move Milenius
(Front)   643/643   hit,  195/196  move Sadash
(Front)   582/582   hit,  186/187  move Rany
(Front)   658/658   hit,  138/203  move Tai
(Front)   936/936   hit,  228/229  move Gruul
(Front)   646/646   hit,  207/208  move Ziyk

< 1226h/1226H 337v/338V Pos: standing >

< 1226h/1226H 337v/338V Pos: standing >

< 1226h/1226H 337v/338V Pos: standing >

< 1226h/1226H 337v/338V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish street sweeper who is not far off to your north.
The town crier who is not far off to your north.
A stray dog who is rather far off to your north.
An orcish elite who is rather far off to your north.
An orcish elite who is rather far off to your north.
A drunken orc who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
Meinar, the old baker who is close by to your east.
An orcish merchant who is close by to your west.
A black skunk who is not far off to your west.

< 1226h/1226H 337v/338V Pos: standing >
Gukk leaves south.

< 1226h/1226H 337v/338V Pos: standing >
The white glow surrounding you fades away.
Horns begin to bellow and drums thunder to the call to arms!

< 1226h/1226H 337v/338V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
Doo  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Grif  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Null  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Gold Aura)
A magnificent white warhorse stands here quietly. (minion) (Gold Aura)
Shag  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
Frb  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Misil  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.(Gold Aura)
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.(Gold Aura)
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 1226h/1226H 338v/338V Pos: standing >
Your group consists of (17/20):
( Head)  1226/1226  hit,  338/338  move Goonda
(Front)   961/961   hit,  299/299  move Argo
(Front)   575/575   hit,  217/217  move Doo
(Front)   556/556   hit,  202/202  move Grif
(Front)   581/581   hit,  200/200  move Meroveus
(Front)   666/666   hit,  252/252  move Pok
(Front)   759/759   hit,  227/227  move Null
(Front)   773/703   hit,  219/219  move Shag
(Front)   566/566   hit,  180/180  move Frb
(Front)  1012/1012  hit,  194/194  move Misil
(Front)                                Gukk
(Front)   597/597   hit,  167/167  move Milenius
(Front)   643/643   hit,  196/196  move Sadash
(Front)   582/582   hit,  187/187  move Rany
(Front)   658/658   hit,  145/203  move Tai
(Front)   936/936   hit,  229/229  move Gruul
(Front)   646/646   hit,  208/208  move Ziyk

< 1226h/1226H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish merchant is lying here, incapacitated.(Red Aura)
Tai enters from the east.
Ziyk enters from the east.
Gruul enters from the east.
Rany enters from the east.
Milenius enters from the east.
Misil enters from the east.
Frb enters from the east.
Argo trots in from the east.
Shag enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Doo enters from the east.

< 1226h/1226H 337v/338V Pos: standing >
This small pathway continues further west.
You extend your sights westward.
A Small Side Street of the Grove
Obvious exits: -E -U
A small black skunk peers wearily at you.

< 1226h/1226H 337v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
Obvious exits: -E -U
A small black skunk peers wearily at you.
Tai enters from the east.
Ziyk enters from the east.
Gruul enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Rany enters from the east.
Milenius enters from the east.
Misil enters from the east.
Frb enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Argo trots in from the east.
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.

< 1226h/1226H 336v/338V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 1226h/1226H 337v/338V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
A cowardly orcish girl who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
Ixie who is close by above you.

< 1226h/1226H 338v/338V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1226h/1226H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish merchant is lying here, incapacitated.(Red Aura)
Tai enters from the west.
Ziyk enters from the west.
Gruul enters from the west.
Rany enters from the west.
Milenius enters from the west.
Misil enters from the west.
Frb enters from the west.
Argo trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1226h/1226H 337v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
Tai enters from the west.
Ziyk enters from the west.
Gruul enters from the west.
Rany enters from the west.
Sadash sneaks in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Milenius enters from the west.
Misil enters from the west.
Frb enters from the west.
Argo trots in from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1226h/1226H 336v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a baby orc is lying here.
Tai enters from the north.
Ziyk enters from the north.
Gruul enters from the north.
Rany enters from the north.
Milenius enters from the north.
Misil enters from the north.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1226h/1226H 335v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an orcish street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Tai enters from the north.
Ziyk enters from the north.
Gruul enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Rany enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Milenius enters from the north.
Misil enters from the north.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1226h/1226H 334v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S
Tai enters from the north.
Ziyk enters from the north.
Gruul enters from the north.
Rany enters from the north.
Milenius enters from the north.
Misil enters from the north.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1226h/1226H 334v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
Tai enters from the north.
Ziyk enters from the north.
Gruul enters from the north.
Rany enters from the north.
Milenius enters from the north.
Misil enters from the north.
Frb enters from the north.
Argo trots in from the north.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1226h/1226H 334v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood covers everything in the area.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a female orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a magnificent heavy warhorse is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a large warhorse is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
Tai enters from the north.
Ziyk enters from the north.
Gruul enters from the north.
Rany enters from the north.
Sadash sneaks in from the north.
Milenius enters from the north.
Misil enters from the north.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1226h/1226H 334v/338V Pos: standing >
Alas, you cannot go that way. . . .

< 1226h/1226H 335v/338V Pos: standing >
Your group consists of (17/20):
( Head)  1226/1226  hit,  336/338  move Goonda
(Front)   961/961   hit,  295/299  move Argo
(Front)   575/575   hit,  211/217  move Doo
(Front)   556/556   hit,  197/202  move Grif
(Front)   581/581   hit,  194/200  move Meroveus
(Front)   666/666   hit,  248/252  move Pok
(Front)   759/759   hit,  221/227  move Null
(Front)   764/695   hit,  215/219  move Shag
(Front)   566/566   hit,  175/180  move Frb
(Front)  1012/1012  hit,  188/194  move Misil
(Front)                                Gukk
(Front)   597/597   hit,  161/167  move Milenius
(Front)   643/643   hit,  192/196  move Sadash
(Front)   582/582   hit,  181/187  move Rany
(Front)   658/658   hit,  146/203  move Tai
(Front)   936/936   hit,  223/229  move Gruul
(Front)   646/646   hit,  204/208  move Ziyk

< 1226h/1226H 336v/338V Pos: standing >

< 1226h/1226H 337v/338V Pos: standing >

< 1226h/1226H 338v/338V Pos: standing >

< 1226h/1226H 338v/338V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is in the distance to your north.
An Orc who is not far off to your east.
A cowardly orcish girl who is a brief walk away to your east.
A wandering soul who is a brief walk away to your east.
Gukk who is rather far off to your east.
An orcish warrior who is rather far off to your east.
A shady chemist who is rather far off to your east.
A young toddler who is in the distance to your east.
A baby orc who is rather far off to your west.
A wandering soul who is close by below you.

< 1226h/1226H 338v/338V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1226h/1226H 338v/338V Pos: standing >

< 1226h/1226H 338v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an umber hulk is lying here.
Tai enters from the west.
Ziyk enters from the west.
Gruul enters from the west.
Rany enters from the west.
Sadash sneaks in from the west.
Milenius enters from the west.
Misil enters from the west.
Frb enters from the west.
Argo trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1226h/1226H 337v/338V Pos: standing >

< 1226h/1226H 337v/338V Pos: standing >
You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
Obvious exits: -N# -E -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a female orc is lying here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Tai enters from the west.
Ziyk enters from the west.
Gruul enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Rany enters from the west.
Milenius enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Misil enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Frb enters from the west.
Argo trots in from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1226h/1226H 336v/338V Pos: standing >
Milenius suddenly attacks an Orc!
Grif looks at an Orc.
Frb starts casting an offensive spell.

< 1226h/1226H 336v/338V Pos: standing >
Sadash places a sewing needle [superior] in the back of an Orc, resulting in some strange noises and some blood.
An Orc is mortally wounded, and will die soon, if not aided.

< 1226h/1226H 338v/338V Pos: standing >
You see nothing special about him.
This Orc is bleeding awfully from big wounds.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 1226h/1226H 338v/338V Pos: standing >
Frb completes his spell...
Frb utters the words 'buoblg qrunsoqpze yugh'
Frb's fist beats the life out of an Orc, blood pours from his body!
An Orc is dead! R.I.P.
You receive your share of experience.