The death of [ 1 Warrior] Nofun (Orc)

in The Way of the Knife

from the perspective of [37 Bounty Hunter] Misil -= Tharnadian Mercenaries =- (Barbarian)

<worn as a badge>    a royal badge of Arcium [superior] (illuminating)
<worn on head>       a crown of stars (glowing) (humming)
<worn on eyes>       the eyes of undead fire (glowing)
<worn in ear>        a dangling crimson earring
<worn in ear>        a pair of silver earrings with red rubies [83%]
<worn on face>       a tribal mask
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a coil of darkness [72%]
<worn on body>       the platemail of the barbarians [88%]
<worn about body>    a cloak of eternal fire [poor]
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a pitch-black sash of the Bloodhawk gang [71%]
<worn on belt buckle>a roc bone longbow [76%]
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn around wrist>  an orc-skin wrist protector [superior]
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     a ring of the weretor [superior] (glowing)
<worn on finger>     a tarnished bronze ring (glowing) [79%]
<primary weapon>     the King's blade of Aravne with a strange black stone (humming)
<secondary weapon>   a straightback dirk
<worn on legs>       some misty green leg plates [poor]
<worn on feet>       the boots of a MaDMaN (glowing)



< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Gukk leaves south.

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
The white glow surrounding you fades away.
Horns begin to bellow and drums thunder to the call to arms!

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 194v/194V Pos: standing >
The Path of the Damned winds its wicked path south.
You extend your sights southward.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a baby orc is lying here.
There are some tracks heading north.
There are Orc tracks going south.

< 1012h/1012H 194v/194V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1012h/1012H 194v/194V Pos: standing >
Backstab who?

< 1012h/1012H 194v/194V Pos: standing >
Goonda trots west.
Tai leaves west.
Ziyk leaves west.
Gruul leaves west.
Rany leaves west.
Milenius leaves west.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An orcish merchant is lying here, incapacitated.(Red Aura)
There are some tracks heading west.
There are Orc tracks going east.
Frb enters from the east.
Argo trots in from the east.
Shag enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Doo enters from the east.

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Backstab who?

< 1012h/1012H 193v/194V Pos: standing >
Goonda trots west.
Tai leaves west.
Ziyk leaves west.
Gruul leaves west.
Horns begin to bellow and drums thunder to the call to arms!
Rany leaves west.
Milenius leaves west.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A small black skunk peers wearily at you.
Frb enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Argo trots in from the east.
Shag enters from the east.
A magnificent heavy warhorse trots in from the east.
Null enters from the east.
Pok enters from the east.
Meroveus enters from the east.
Grif enters from the east.
Doo enters from the east.
The small pathway continues to the east.
You extend your sights eastward.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
An orcish merchant is lying here, incapacitated.(Red Aura)

< 1012h/1012H 192v/194V Pos: standing >

< 1012h/1012H 192v/194V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your east.
A cowardly orcish girl who is not far off to your east.
Meinar, the old baker who is a brief walk away to your east.
A dancing elven girl who is close by above you.

< 1012h/1012H 192v/194V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1012h/1012H 194v/194V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -East  -Up   
Doo  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Grif  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Meroveus  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Pok  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Null  -= Tharnadian Mercenaries =- (Dwarf)(medium) stands in mid-air here.(Holy)
A magnificent white warhorse stands here quietly. (minion) 
Shag  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Argo  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A torch floats near Argo's head. (Illuminating)
Frb  -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A small black skunk peers wearily at you.

< 1012h/1012H 194v/194V Pos: standing >
Goonda trots east.
Tai leaves east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An orcish merchant is lying here, incapacitated.(Red Aura)
There are Barbarian tracks going east.
There are Orc tracks going east.
Frb enters from the west.
Argo trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1012h/1012H 193v/194V Pos: standing >
Goonda trots east.
Tai leaves east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Sadash sneaks east.
Horns begin to bellow and drums thunder to the call to arms!
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
There are some tracks heading east.
There are some tracks heading north.
Frb enters from the west.
Argo trots in from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1012h/1012H 192v/194V Pos: standing >
Goonda trots south.
Tai leaves south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a baby orc is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1012h/1012H 191v/194V Pos: standing >
Goonda trots south.
Tai leaves south.
Ziyk leaves south.
Gruul leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Rany leaves south.
Horns begin to bellow and drums thunder to the call to arms!
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
The corpse of an orcish street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
There are Human tracks going south.
There are Orc tracks going south.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1012h/1012H 190v/194V Pos: standing >
Goonda trots south.
Tai leaves south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1012h/1012H 189v/194V Pos: standing >
Goonda trots south.
Tai leaves south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
There are some tracks heading south.
There are some tracks heading south.
Frb enters from the north.
Argo trots in from the north.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1012h/1012H 188v/194V Pos: standing >
Goonda trots south.
Tai leaves south.
Ziyk leaves south.
Gruul leaves south.
Rany leaves south.
Sadash sneaks south.
Milenius leaves south.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
Fresh blood covers everything in the area.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a female orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a magnificent heavy warhorse is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a large warhorse is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
There are Orc tracks going east.
Frb enters from the north.
Argo trots in from the north.
Shag enters from the north.
A magnificent heavy warhorse trots in from the north.
Null enters from the north.
Pok enters from the north.
Meroveus enters from the north.
Grif enters from the north.
Doo enters from the north.

< 1012h/1012H 188v/194V Pos: standing >

< 1012h/1012H 188v/194V Pos: standing >

< 1012h/1012H 189v/194V Pos: standing >

< 1012h/1012H 189v/194V Pos: standing >

< 1012h/1012H 190v/194V Pos: standing >

< 1012h/1012H 191v/194V Pos: standing >
Backstab who?

< 1012h/1012H 192v/194V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1012h/1012H 192v/194V Pos: standing >
Backstab who?

< 1012h/1012H 192v/194V Pos: standing >

< 1012h/1012H 193v/194V Pos: standing >
Goonda trots east.
Tai leaves east.
Ziyk leaves east.
Gruul leaves east.
Rany leaves east.
Milenius leaves east.
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an umber hulk is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
There are some tracks heading east.
There are some tracks heading east.
Frb enters from the west.
Argo trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Horns begin to bellow and drums thunder to the call to arms!
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.
The Way of the Knife proceeds east into another shady part of town.
You extend your sights eastward.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East  -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a female orc is lying here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 1012h/1012H 192v/194V Pos: standing >

< 1012h/1012H 192v/194V Pos: standing >
Goonda trots east.
Tai leaves east.
Ziyk leaves east.
Gruul leaves east.
Horns begin to bellow and drums thunder to the call to arms!
Rany leaves east.
Milenius leaves east.
Horns begin to bellow and drums thunder to the call to arms!
You follow Goonda.

You feel uneasy with so many Good players in Shady Grove.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East  -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a female orc is lying here.
Milenius  -= Tharnadian Mercenaries =- (Human)(medium) stands in mid-air here.
Sadash  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Rany  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Gruul  -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Ziyk  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.
Tai  -= Tharnadian Mercenaries =- (Githzerai)(medium) stands in mid-air here.(Holy)
Goonda RODNEY  -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
There are Githzerai tracks going east.
There are Human tracks going east.
Horns begin to bellow and drums thunder to the call to arms!
Frb enters from the west.
Argo trots in from the west.
Shag enters from the west.
A magnificent heavy warhorse trots in from the west.
Null enters from the west.
Pok enters from the west.
Meroveus enters from the west.
Grif enters from the west.
Doo enters from the west.

< 1012h/1012H 192v/194V Pos: standing >
Milenius suddenly attacks an Orc!
Milenius's fine slash seriously wounds an Orc.
Milenius's fine slash seriously wounds an Orc.
Grif looks at an Orc.
Frb starts casting an offensive spell.

< 1012h/1012H 193v/194V Pos: standing >
Sadash places a sewing needle [superior] in the back of an Orc, resulting in some strange noises and some blood.
An Orc is mortally wounded, and will die soon, if not aided.

< 1012h/1012H 194v/194V Pos: standing >
Goonda looks at an Orc.

< 1012h/1012H 194v/194V Pos: standing >
Frb completes his spell...
Frb utters the words 'buoblg qrunsoqpze yugh'
Frb's fist beats the life out of an Orc, blood pours from his body!
An Orc is dead! R.I.P.
You receive your share of experience.