<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> a bag made from sewn skunk skin
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a thin leather belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a hard leather cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a bag made from sewn skunk skin.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 31h/31H 113v/113V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 31h/31H 112v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A small black skunk peers wearily at you.
< 31h/31H 111v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Fresh blood splatters cover the area.
An orcish merchant is lying here, incapacitated.
< 31h/31H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
< 31h/31H 109v/113V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish elite who is close by to your north.
An orcish street sweeper who is not far off to your north.
The town crier who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is close by to your south.
A Gnome who is in the distance to your south.
A Human who is in the distance to your south.
A magnificent heavy warhorse who is in the distance to your south.
A Githzerai who is in the distance to your south.
A Githzerai who is in the distance to your south.
A Centaur who is in the distance to your south.
A Gnome who is in the distance to your south.
A Human who is in the distance to your south.
A Githzerai who is in the distance to your south.
A Barbarian who is in the distance to your south.
A Centaur who is in the distance to your south.
An orcish merchant who is close by to your west.
You quickly scan the area.
A cowardly orcish girl who is close by to your north.
An orcish elite who is close by to your north.
An orcish street sweeper who is not far off to your north.
The town crier who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish elite who is rather far off to your north.
A wandering soul who is in the distance to your north.
An orcish guard who is in the distance to your north.
Meinar, the old baker who is close by to your east.
A baby orc who is close by to your south.
A Gnome who is in the distance to your south.
A Human who is in the distance to your south.
A magnificent heavy warhorse who is in the distance to your south.
A Githzerai who is in the distance to your south.
A Githzerai who is in the distance to your south.
A Centaur who is in the distance to your south.
A Gnome who is in the distance to your south.
A Human who is in the distance to your south.
A Githzerai who is in the distance to your south.
A Barbarian who is in the distance to your south.
A Centaur who is in the distance to your south.
An orcish merchant who is close by to your west.
< 31h/31H 111v/113V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
[2] The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
The corpse of an old orcish woman is lying here.
< 31h/31H 113v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
Crawling about, this baby orc is crying loudly.
< 31h/31H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
The corpse of an orcish street sweeper is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 31h/31H 111v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
A Human (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Gnome (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Dwarf (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A magnificent white warhorse stands here quietly. (minion)
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Centaur (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A Gnome (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A Barbarian (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A Human (medium) WhirlWind -= Tharnadian Mercenaries =- stands in mid-air here.
A torch floats near a Human's head. (Illuminating)
A Human (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Barbarian (large) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Centaur (large) RODNEY -= Tharnadian Mercenaries =- stands in mid-air here.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
A Human (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Gnome (small) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Githzerai (medium) -= Tharnadian Mercenaries =- stands in mid-air here.
A Centaur trots north.
A Githzerai leaves north.
A Barbarian leaves north.
A Githzerai leaves north.
A Human leaves north.
A Human leaves north.
A Barbarian leaves north.
A Gnome leaves north.
A Centaur trots north.
Horns begin to bellow and drums thunder to the call to arms!
A Githzerai leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A magnificent heavy warhorse leaves north.
A Dwarf leaves north.
A Githzerai leaves north.
A Githzerai leaves north.
Horns begin to bellow and drums thunder to the call to arms!
A Gnome leaves north.
A Human leaves north.
< 31h/31H 110v/113V Pos: standing >
In the Southern Branch of the Bank of Shady
Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
[2] The corpse of an orcish elite bank guard is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a female orc is lying here.
The corpse of a Halfling is lying here.
A large wooden counter is here, with a sign posted on it.
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 110v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 110v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/31H 110v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
In the Southern Branch of the Bank of Shady
Obvious exits: -West
[2] The corpse of an orcish elite bank guard is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a female orc is lying here.
The corpse of a Halfling is lying here.
A large wooden counter is here, with a sign posted on it.
< 31h/31H 113v/113V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
< 31h/31H 113v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a drunken orc is lying here.
The corpse of a female orc is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish guard is lying here.
< 31h/31H 112v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a female orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a magnificent heavy warhorse is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an orcish guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a large warhorse is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
The corpse of a large warhorse is lying here.
The corpse of an orcish elite is lying here.
[2] The corpse of a female orc is lying here.
The corpse of the orc gate guard is lying here.
The corpse of a magnificent heavy warhorse is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
< 31h/31H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 111v/113V Pos: standing >
You have now turned Paging mode off.
< 31h/31H 113v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of an umber hulk is lying here.
< 31h/31H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 112v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a female orc is lying here.
< 31h/31H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Albos is made of flesh and appears to be of average quality.
The corpse of Albos has an item value of 1.
It appears to be the corpse of Albos.
a humming hemp band [88%]
a rough, deep-blue backpack
a small wooden raft
< 31h/31H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
A Human enters from the west.
< 31h/31H 113v/113V Pos: standing >
A Human leaves east.
< 31h/31H 113v/113V Pos: standing >
You can't carry any more.
< 31h/31H 113v/113V Pos: standing >
Into what?
< 31h/31H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
You drop a great flail.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 31h/31H 113v/113V Pos: standing >
The Way of the Knife
Obvious exits: -North# -East -West
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a female orc is lying here.
< 31h/31H 113v/113V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is close by to your east.
A wandering soul who is close by to your east.
A Human who is not far off to your east.
An orcish warrior who is not far off to your east.
A shady chemist who is not far off to your east.
A young toddler who is a brief walk away to your east.
A Human who is close by to your west.
A Gnome who is close by to your west.
A Githzerai who is close by to your west.
A Githzerai who is close by to your west.
A Dwarf who is close by to your west.
A magnificent heavy warhorse who is close by to your west.
A Githzerai who is close by to your west.
A Centaur who is close by to your west.
A Barbarian who is close by to your west.
A Githzerai who is close by to your west.
A Barbarian who is close by to your west.
A Centaur who is close by to your west.
A Centaur trots in from the west.
A Githzerai enters from the west.
A Barbarian enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A Githzerai enters from the west.
A Human enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A Barbarian enters from the west.
Horns begin to bellow and drums thunder to the call to arms!
A Gnome enters from the west.
A Centaur trots in from the west.
A Githzerai enters from the west.
A magnificent heavy warhorse trots in from the west.
A Dwarf enters from the west.
A Githzerai enters from the west.
A Githzerai enters from the west.
A Gnome enters from the west.
A Human enters from the west.
< 31h/31H 113v/113V Pos: standing >
A Human suddenly attacks YOU!
A Human's fine slash seriously wounds you.
OUCH! That really did HURT!
A Human's fine slash seriously wounds you.
OUCH! That really did HURT!
A Gnome looks at you.
A Gnome starts casting an offensive spell.
< 15h/31H 113v/113V Pos: standing >
< T: Nofun TP: sta TC: nasty wounds E: A Human sta EP: excellent >
Out of nowhere, a Githzerai stabs you in the back.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -10h/31H 113v/113V Pos: on your ass >