<worn as a badge> a crystal shard [superior] (humming)
<worn on head> an imp-skull cap (humming)
<worn on eyes> a magical spyglass (magic)
<worn in ear> the sapphire star (magic)
<worn in ear> a butterfly earring [superior] (magic) (glowing) (illuminating)
<worn on face> mask of battles past [poor]
<worn around neck> a string of gnome feet (magic) (illuminating)
<worn around neck> a star woven symbol of Selune (magic)
<worn on body> some robes of sand weaving (magic)
<worn about body> a shroud of ethereal winds (magic)
<worn as quiver> a crude marble quiver from Rift Valley Jungle
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a petrified fanged snake
<worn on arms> some tree bark sleeves
<held as shield> a shield of gray illithid hide (magic)
<worn around wrist> a bracelet of the earth (magic)
<worn around wrist> a sunsteel bracer (magic) (glowing)
<worn on hands> some dwarven-made tin mitts from The Lost Realms of Shadowfall
<worn on finger> a silver ring encrusted with a black sapphire (magic) (humming)
<worn on finger> an iron ring of lesser physical resistance
<held> a swirling wand of light
<worn on legs> a set of overlapping scale leggings [superior] (humming) [88%]
<worn on feet> some boots of the black winged dragon of endurance (magic) (glowing)
< 430h/430H 178v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Beginning of A Well Cleared Mine
This mine is quite smoothe and well cleared. It has been meticulously
picked and not a speck of metal remains within the rocks of the walls. Further
to the north the well cleared tunnel barrels forward. Not even a stray tool
has been left indicating that every miner is hard at work somewhere up ahead.
A large empty food dish appears in the corner of the room as well indicating
ample rewards for the miners.
Obvious exits: -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 177v/182V Pos: standing >
Hint: Boats are sold in many hometowns. These will allow you to cross river and other bodies of water.
Frb closes the door.
< 430h/430H 177v/182V Pos: standing >
Frb leaves west.
Juq trots west.
You follow Frb.
A Well Cleared Mine Tunnel
To the east the tunnel originates and continues around this corner and
to the north. Now a slight clanking can be heard to the north. It is evident
that the productive miners here have been rewarded even further for their
service. Small masses of rags lay strewn about the floor as sleeping
arrangements. All the other miners simply get a rock pillow and a dust
blanket.
Obvious exits: -North -East
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the east.
< 430h/430H 175v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Further Down A Well Cleared Mine Tunnel
Here the tunnel continues to to the north. A small stalagtite hangs down
from the ceiling oddly. Amongst the smooth walls the jagged toothy looking
cone seems to give the whole room a rather evil look. If light comes in it
sends a toothy shadow and other triangular shapes spraying upon the wall
maniacally.
Obvious exits: -North -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A big fuzzy black squirrel is sitting here scavenging for some food.
Grif enters from the south.
< 430h/430H 176v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Nearing The End Of The Cleared Mine Tunnel
This cave is a bit rough compared to the previous caves. It is a cleared
area however, it simply has not had the final touch ups of the miners after
it has been cleared. From up ahead the sounds of picks and shovels working
vigorously are a clamour and a methodical ringing. A wheelbarrow is here full
with ore ready to be hauled away as well.
Obvious exits: -North -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 176v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
A Quickly Expanding Mine
This mine is the work of the orc miners who are furiously digging and
working. They are used to working in hordes so their apparent teamwork should
not come as a surprise. Their concentrated efforts are yielding material from
a new deposit at an unprecedented rate. Would a dwarf be here to supervise,
though the creatures be nasty orcs, he might well clap them on their backs in
sheer appreciation. Strangely on the ground a small shaft of light seems to
creep from under a stone here.
Obvious exits: -South -Down #
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
An orc miner swarms with his fellows to mine for Torg.(Red Aura)
Grif enters from the south.
< 430h/430H 178v/182V Pos: standing >
Frb starts casting a spell.
< 430h/430H 180v/182V Pos: standing >
Frb completes his spell...
Frb utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Frb's skin.
< 430h/430H 182v/182V Pos: standing >
Frb opens the stone.
< 430h/430H 182v/182V Pos: standing >
Frb leaves down.
Juq trots down.
You follow Frb.
A Roughly Built Escape Tunnel
Here is a small escape tunnel which has been built by a single orc at a
time. While the others work above quickly to make up for the lack of one of
their number, the missing miner comes here to advance their way to freedom.
Not well built at all these tunnels are craggy and not smoothed at all.
Obvious exits: -North -Up
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif floats in from above.
< 430h/430H 180v/182V Pos: standing >
Frb closes the rock.
< 430h/430H 180v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
A Curve In The Escape Tunnel
This tunnel curves to the west where clanking can be heard clearly. It is
obvious that above a mistake was made when one of the anxious miners tried to
break through. The exit leads into the city, but fortunately when it was made
it was covered up by a large rock just as quickly by the hopeful miner.
Continuing to the west the escape tunnel thins some.
Obvious exits: -South -West -Up #
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 178v/182V Pos: standing >
Frb opens the door.
< 430h/430H 179v/182V Pos: standing >
Frb leaves up.
Juq trots up.
You follow Frb.
Moving Into The City
Ahead, a large cavern opens up into an underground city. Carved and made
from the large caves that dwarves used to inhabit, this city was expanded and
moulded to its founder's purpose. Now with untold numbers of defense measures
and expansion unto the once city of the mountain dwellers is now an efficient
home to this ruthless military society.
Obvious exits: -East -West -Down
A small round shield has been dropped here.
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
A sleepy rakshasa is almost ready to relieve the commander at the gate.(Red Aura)
Grif floats in from below.
< 430h/430H 178v/182V Pos: standing >
Frb closes the rock.
< 430h/430H 179v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Intersection In The Main Cavern Route
Here is the intersection of the two largest routes in all of the city.
To the west the main gate of the city stands blocking the passage and to the
east the Central Avenue of the city continues. Running north and south the
main cavern route makes a circle of the city proper. This intersection is
thronging with people of all sorts. Almost all people wear uniforms and
stacked bars of rank on their breasts. Even the children themselves are given
ranks in their schooling.
Obvious exits: -North -East -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Grif enters from the west.
< 430h/430H 180v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
This tired hobgoblin merchant tries to trade what he can here.
Grif enters from the west.
< 430h/430H 178v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -North# -East -South# -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
This mage warrior is here all fizzled out.(Red Aura)
Grif enters from the west.
< 430h/430H 178v/182V Pos: standing >
Frb opens the door.
< 430h/430H 180v/182V Pos: standing >
< 430h/430H 182v/182V Pos: standing >
Frb opens the door.
< 430h/430H 182v/182V Pos: standing >
Frb closes the door.
< 430h/430H 182v/182V Pos: standing >
Frb closes the door.
< 430h/430H 182v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Central Avenue
Here is the center of the town which supports the massive military machine
which works in the name of Torg. In the center of the square a murmuring
fountain awaits it's daily pilgramige of visitors. All about squads of
military units in formation march off to various duties, and in various drills.
Women come here to watch the ranks pass by to select mates from the soldiers
running about. While many stands are present none dare sell any armor or arms
for knowledge that in this town, only Kordor may sell those things.
Obvious exits: -East -West
Gurgling a fountain is here offering its contents to the people.
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
This mage warrior is here all fizzled out.(Red Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
This tired hobgoblin merchant tries to trade what he can here.
Grif enters from the west.
< 430h/430H 180v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Central Avenue
The central avenue continues here. To the north a small barracks for
some of Torg's regular soldiers resides. South of here the shop of Gornogo
awaits customers hungry for meat. East and west this large path continues.
High above on either side large archers shelters reside and stand ready to pick
at invading enemy forces. On the side of the street a corpse of a dwarven
soldier has been picked apart for trophies by the common populace.
Obvious exits: -East -South# -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grif enters from the west.
< 430h/430H 178v/182V Pos: standing >
Frb opens the door.
< 430h/430H 179v/182V Pos: standing >
Frb closes the door.
< 430h/430H 181v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Central Avenue
Forward the path moves forward briskly here. Small clusters of hobgoblins
gather together here and there. Along the walls wheelbarrows full of products
moving from one place to another are moving constantly. Here and there an
occasional hawker claims to be selling bits of the column Torg used to sweep
his enemies from his sight, or bones of the dwarven leader which he bit the
very head from.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grif enters from the west.
< 430h/430H 179v/182V Pos: standing >
< 430h/430H 180v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the west.
< 430h/430H 180v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
A Fine Path Leading To The Compound
This path is cleaner cut than the main route. A precision is about it that
is far beyond that of any other route in the city. Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself. It is a fearful
vision to the eye and the mind.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the west.
< 430h/430H 178v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
A Fine Path Leading To The Compound
The archer's alcoves continue here and further along the now wide path
narrows some. This narrowing gives the distinct feeling that one is being
crowded in and scrutinized. Any ambassadors who might be travelling this path
would become very uncomfortable and indeed feel daunted by the enlarging
proportions of the path giving the distinct psychological impression of
inferiority.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grif enters from the west.
< 430h/430H 177v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
A Fine Path Leading To The Compound
The ceiling raises a bit here allowing for some deviously hidden
portcullis's to aid in a trap up ahead. The walls begin to narrow some as well
making the entire area but the width of twenty men rather than fifty. An
occasional peek hole appears in the walls making any who travel uncomfortably
aware that they are being observed. Indeed the well known "eyes" of Torg
line the walls as well.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
This ogre guard looks sleepily about hoping for some excitement.
Grif enters from the west.
< 430h/430H 176v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
A Corner Turning Towards The Compound
Here the path turns to the north, directly towards the compound. Off to
the west a bit the path reconnects with the main route. This corner allows for
the second to last true defense of the city. Should a final withdraw to the
compound be neccessary a barrage of boulders, stalagtites, and arrows would
greet invaders here. As well portcullis's can be dropped from the ceiling to
trap invader's and compartmentalize them and maximize the effectiveness of
the defenses.
Obvious exits: -North -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the west.
< 430h/430H 176v/182V Pos: standing >
Frb leaves west.
Juq trots west.
You follow Frb.
A Fine Path Leading To The Compound
The ceiling raises a bit here allowing for some deviously hidden
portcullis's to aid in a trap up ahead. The walls begin to narrow some as well
making the entire area but the width of twenty men rather than fifty. An
occasional peek hole appears in the walls making any who travel uncomfortably
aware that they are being observed. Indeed the well known "eyes" of Torg
line the walls as well.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
This ogre guard looks sleepily about hoping for some excitement.
Grif enters from the east.
< 430h/430H 179v/182V Pos: standing >
Frb leaves west.
Juq trots west.
You follow Frb.
A Fine Path Leading To The Compound
The archer's alcoves continue here and further along the now wide path
narrows some. This narrowing gives the distinct feeling that one is being
crowded in and scrutinized. Any ambassadors who might be travelling this path
would become very uncomfortable and indeed feel daunted by the enlarging
proportions of the path giving the distinct psychological impression of
inferiority.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grif enters from the east.
< 430h/430H 178v/182V Pos: standing >
Frb leaves west.
Juq trots west.
You follow Frb.
A Fine Path Leading To The Compound
This path is cleaner cut than the main route. A precision is about it that
is far beyond that of any other route in the city. Along the walls small
slits open up into interior archer's alcoves which would make this a perfect
killing ground before a last stand at the compound itself. It is a fearful
vision to the eye and the mind.
Obvious exits: -East -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the east.
< 430h/430H 178v/182V Pos: standing >
Frb leaves west.
Juq trots west.
You follow Frb.
Intersection Of The Main Routes
This intersection connects the main cavern route with the central avenue.
To the east a fine path leads towards the compound as well. While the other
paths are literally thronging with people, that path only attracts the
occasional visitor. Unless one has buisness or reports for the compound the
only reason to visit might be to see the Colloseum fights.
Obvious exits: -North -East -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
This mage warrior is here all fizzled out.(Red Aura)
Grif enters from the east.
< 430h/430H 177v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Along The Main Cavern Route
Here is the main route of the underworld kingdom of Torg. The obsidian
walls of this underground thoroughfare are lined with stalls and hawkers and
brimming with military people. In this underworld community all is kept in
strict order. The construction of this city indeed was well thought out for
defensive purposes. At every fifty feet a new archers alcove or small set of
battlements can be seen set into the rock face of the cavern. It might indeed
take an invading army a long time to make their way to the palace through a
retreating action.
Obvious exits: -North -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 177v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Along The Main Cavern Route
To the north the route winds around a corner. To the east a small
hobgoblin home is carved into the large rock face of the route. Here the
rock floor seems a bit rougher than other points in the city indicating that
this portion of the city is less traveled. Perhaps the directness of the
central paths between the gates and the barracks make this route only useful to
those who live along it.
Obvious exits: -North -East # -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
Grif enters from the south.
< 430h/430H 176v/182V Pos: standing >
A veteran hobgoblin guard leaves south.
Frb leaves north.
Juq trots north.
You follow Frb.
Northeast Corner Along The Main Cavern Route
Here is a corner in the main route of the city. To the north a rough hewn
path moves forward towards the Colloseum. Not wishing to waste this
intersection's defensability large rocks bottleneck a small portion of the
route with precision. Along those rocks large numbers of engineers can unleash
boulders down upon a host. As well an intricate gutter system has been
designed for the sole purpose of delivering boiling oil along the entire
street.
Obvious exits: -North -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 174v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
The Colloseum Path
Breaking off from the main cavern route is this different looking tunnel.
While most other tunnels inside these caverns are rather well made, this has
a rough quality to it. Whereas the dwarves made most of the caves, these
tunnels most likely were dug by shaky bleeding goblin hands. Unfinished
planes of obsidian are the result of extreme laziness on the part of the
workers. Had this tunnel been made for the higher of Torg's servants then this
would not be the case. However mostly simple commoners tread these paths.
Obvious exits: -North -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Grif enters from the south.
< 430h/430H 173v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
The Colloseum Path
To the south the path continues away from the Colloseum. To the north
the commoner's entrance to the low Colloseum seats. Rough hewn this path
appears to be featureless but for the trash that decorates its sides. Scraps
of leather, excrement, and even a stray head can be seen in the hall.
Apparently some of the Champion's handiwork that is thrown to the crowd, are
not carried off as prized possesions.
Obvious exits: -North -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 171v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
The Colloseum Path
Here are the doors in front of the great Colloseum. These doors are
often opened before the games so that commoners and regular soldiers may be
allowed into the low stands to watch. They however are confined to this side
of the Colloseum and would never be allowed on the opposite side where the
high ranking war officers are seated. To the east these doors appear to be
locked from the inside so that no entry can be attained, at least not at this
time. Off to the west, the gladiator stables are bristling with activity as
the prisoners within are being prepared. The sounds of preparation can be
heard through the large doors.
Obvious exits: -South -West #
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 171v/182V Pos: standing >
Frb opens the doors.
< 430h/430H 173v/182V Pos: standing >
Frb leaves west.
Juq trots west.
You follow Frb.
The Gladiators Prison
This building was built as the top office of the gladiators' prison. Below
the combatants are housed in preparation for the ensuing battles which
entertain the elite of the empire of Torg. All about armor is being brought
in, and different weapons are being prepared for the combatants. A stairway
leads down into the prison itself, but only those guards unlucky enough to
draw duty there go down.
Obvious exits: -East -Down
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the east.
< 430h/430H 172v/182V Pos: standing >
Frb closes the door.
< 430h/430H 173v/182V Pos: standing >
Frb leaves down.
Juq trots down.
You follow Frb.
Inside The Colloseum Prison
Here the prison extends down the hall. The halls and cells themselves house
a depraved, starving, and hurting crew. All around blood clings to the wall
like plaster. It is apparent that the torture that the combatants endure is
severe to the point that they only will wish to vent that pain upon entering
the Colloseum.
Obvious exits: -East -Up
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif floats in from above.
< 430h/430H 173v/182V Pos: standing >
Frb leaves east.
Juq trots east.
You follow Frb.
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the west.
< 430h/430H 174v/182V Pos: standing >
Frb leaves south.
Juq trots south.
You follow Frb.
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -East # -South
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the north.
< 430h/430H 175v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 178v/182V Pos: standing >
Frb leaves north.
Juq trots north.
You follow Frb.
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West #
*Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here.(Gold Aura)
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the south.
< 430h/430H 177v/182V Pos: standing >
A Drider skitters in from the north.
The wraith of a sightless fish enters from the north.
The wraith of a bugbear mercenary enters from the north.
The wraith of a bugbear mercenary enters from the north.
A Duergar enters from the north.
< 430h/430H 180v/182V Pos: standing >
Juq snaps into visibility.
A Duergar snaps into visibility.
A Duergar is knocked to the ground by Juq's skillful bash!
< 430h/430H 180v/182V Pos: standing >
Frb leaves south.
You follow Frb.
Inside The Colloseum Prison
The screams of the tortured beings who dwell in these prisons seem to
fill the hall with an eerie noisiness. To the north and south cells can be
seen filled with different creatures whose fate will be sealed in the very
near future. An occasional corpse is left where it fell from a prisoner who
struggled too much against his assailants.
Obvious exits: -North -South -West
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
Grif enters from the north.
< 430h/430H 180v/182V Pos: standing >
Frb leaves north.
You follow Frb.
Inside The Colloseum Prison
Here the Colloseum prison extends as the paths are filled with guards
hustling from spot to spot. Many of the crazed looks that seem to materialize
through the bars of the cells themselves, would scare the heartiest of souls.
Even as sanity slips away from them, the deceptive gleam of intelligence that
many still possess is now tinged with madness..
Obvious exits: -North -South -West #
*Frb -= Tharnadian Mercenaries =- (Gnome)(small) stands in mid-air here.(Gold Aura)
A Duergar (medium) sits, floating here (Newbie), fighting Juq. (Non-Fraggable)(Red Aura)
*The wraith of a bugbear mercenary stands here. (minion) (Red Aura)
*The wraith of a bugbear mercenary stands here. (minion) (Red Aura)
*The wraith of a sightless fish stands here. (minion) (Red Aura)
*A Drider (large) -=Denizens of Lloth=- stands, floating here.(Red Aura)
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here, fighting a Duergar.(Gold Aura)
Grif enters from the south.
< 430h/430H 181v/182V Pos: standing >
Grif starts casting an offensive spell.
Grif snaps into visibility.
< 430h/430H 181v/182V Pos: standing >
Juq blocks a Duergar's lunge at him.
Juq dodges a Duergar's attack.
It's already closed!
< 430h/430H 181v/182V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Duergar, blood pours from his body!
A Drider leaves south.
The wraith of a sightless fish leaves south.
The wraith of a bugbear mercenary leaves south.
The wraith of a bugbear mercenary leaves south.
< 430h/430H 181v/182V Pos: standing >
Frb starts casting an offensive spell.
Frb snaps into visibility.
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
Grif starts casting an offensive spell.
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
Frb completes his spell...
Frb utters the words 'buoblg qrunsoqpze yugh'
Frb's fist beats the life out of a Duergar, blood pours from his body!
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Duergar, blood pours from his body!
It's already closed!
< 430h/430H 181v/182V Pos: standing >
Juq's slash seriously wounds a Duergar.
Juq's impressive slash seriously wounds a Duergar.
Juq's impressive slash seriously wounds a Duergar.
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
Grif starts casting an offensive spell.
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
A Duergar misses Juq.
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
Frb starts casting an offensive spell.
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
Grif completes his spell...
Grif utters the word 'uwwarahz'
A flaming conflagration spews from Grif striking a Duergar full on!
A Duergar is stunned!
It's already closed!
< 430h/430H 181v/182V Pos: standing >
It's already closed!
< 430h/430H 181v/182V Pos: standing >
Frb completes his spell...
Frb utters the words 'buoblg qrunsoqpze yugh'
Frb's fist beats the life out of a Duergar, blood pours from his body!
A Duergar's some frost-rimed leather gloves was completely destroyed by the massive blow!
A Duergar's sparkling crystal gorget was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.