<worn as a badge> a serpentine seal of Bozk
<worn on head> an imp-skull cap (humming)
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn in ear> a gold leaf
<worn in ear> a gold leaf
<worn on face> a mask of Xlorkortor [superior]
<worn around neck> some kharma mind beads
<worn around neck> some kharma mind beads
<worn on body> the ultrathin robes of probability [poor] (glowing)
<worn about body> the stretched skin of a giant eye
<worn as quiver> a silken backsheath of flight of endurance
<worn about waist> a cured leather hunting belt
<worn on belt buckle>the face of Aiki
<attached to belt> the face of Goonda
<attached to belt> a spellbook bearing the insignia of Frb (glowing)
<worn on arms> a pair of troll-hide sleeves
<held as shield> a perfectly square blue shield [poor]
<worn around wrist> a moss-covered bracer
<worn around wrist> a dark religious bracer
<worn on hands> some snake-rattle gloves [superior]
<worn on finger> a ring of the Tentabeast (glowing)
<worn on finger> the ring of celestial wonders (glowing)
<primary weapon> a staff of power
<worn on legs> greaves of avoidance [superior]
<worn on feet> some spurred blood crystal boots with a strange dark bloodstone
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 178v/180V Pos: standing >
Ok.
< 415h/415H 178v/180V Pos: standing >
The door is open.
The bloodstained door.
You extend your sights southward.
The Shop Of Gornogo
Obvious exits: -N
Gornogo the store owner is here cutting slices of meat for customers.
< 415h/415H 178v/180V Pos: standing >
Ok.
< 415h/415H 178v/180V Pos: standing >
Ok.
< 415h/415H 178v/180V Pos: standing >
Saving Frb.
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A veteran hobgoblin guard who is a brief walk away to your east.
A tired hobgoblin merchant who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A hobgoblin child who is not far off to your west.
A veteran ogre guard who is rather far off to your west.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Central Avenue
</map>
<map>
Zone: The Kingdom of Torg.
Room: Central Avenue
</map>
Central Avenue
Obvious exits: -E -W
Gurgling a fountain is here offering its contents to the people.
This mage warrior is here all fizzled out.
A crazy child runs around screaming and hitting other children here.
This tired hobgoblin merchant tries to trade what he can here.
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A veteran hobgoblin guard who is in the distance to your east.
A common mage soldier who is close by to your west.
A tired hobgoblin merchant who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.
A relief rakshasa commander who is rather far off to your west.
A veteran ogre guard who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Central Avenue
</map>
<map>
Zone: The Kingdom of Torg.
Room: Central Avenue
</map>
Central Avenue
Obvious exits: -E -S# -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 176v/180V Pos: standing >
< 415h/415H 176v/180V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A veteran hobgoblin guard who is rather far off to your east.
A veteran ogre guard who is in the distance to your east.
A common mage soldier who is close by to your west.
A hobgoblin child who is close by to your west.
A tired hobgoblin merchant who is close by to your west.
A common mage soldier who is not far off to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
A relief rakshasa commander who is in the distance to your west.
< 415h/415H 176v/180V Pos: standing >
Ok.
< 415h/415H 179v/180V Pos: standing >
The door is open.
You extend your sights southward.
Small Barracks In The City
Obvious exits: -N
An ogre soldier is here relaxing after a well fought battle.
An ogre soldier is here relaxing after a well fought battle.
An ogre soldier is here relaxing after a well fought battle.
This grumbling ogre soldier grumbles here, scarred after battle.
This grumbling ogre soldier grumbles here, scarred after battle.
This grumbling ogre soldier grumbles here, scarred after battle.
< 415h/415H 180v/180V Pos: standing >
Ok.
< 415h/415H 180v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Central Avenue
</map>
<map>
Zone: The Kingdom of Torg.
Room: Central Avenue
</map>
Central Avenue
Obvious exits: -E -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your east.
A veteran ogre guard who is rather far off to your east.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is not far off to your west.
A hobgoblin child who is not far off to your west.
A tired hobgoblin merchant who is not far off to your west.
A common mage soldier who is a brief walk away to your west.
A tired hobgoblin merchant who is rather far off to your west.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Intersection Of The Main Routes
</map>
Intersection Of The Main Routes
Obvious exits: -N -E -S -W
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 176v/180V Pos: standing >
< 415h/415H 176v/180V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your north.
A hobgoblin child who is rather far off to your north.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A common mage soldier who is close by to your south.
A grumbling hobgoblin woman who is close by to your south.
A grumbling hobgoblin woman who is a brief walk away to your south.
A veteran hobgoblin guard who is not far off to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A common mage soldier who is rather far off to your west.
A tired hobgoblin merchant who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
Looks like an exit.
You extend your sights northward.
Along The Main Cavern Route
Obvious exits: -N -S
< 415h/415H 180v/180V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along The Main Cavern Route
Obvious exits: -N -S
This mage warrior is here all fizzled out.
Grumbling this hobgoblin woman wanders about aimlessly.
< 415h/415H 180v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
A Fine Path Leading To The Compound
Obvious exits: -E -W
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
A Fine Path Leading To The Compound
Obvious exits: -E -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 176v/180V Pos: standing >
< 415h/415H 176v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
A Fine Path Leading To The Compound
Obvious exits: -E -W
This ogre guard looks sleepily about hoping for some excitement.
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 175v/180V Pos: standing >
< 415h/415H 176v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Corner Turning Towards The Compound
</map>
A Corner Turning Towards The Compound
Obvious exits: -N -W
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
Looks like an exit.
You extend your sights northward.
Approaching Torg's Headquarters
Obvious exits: -N -S
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
Autosaving...
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
A Fine Path Leading To The Compound
Obvious exits: -E -W
This ogre guard looks sleepily about hoping for some excitement.
Juq trots in from the east.
Pez enters from the east.
Grif enters from the east.
< 415h/415H 176v/180V Pos: standing >
< 415h/415H 176v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
A Fine Path Leading To The Compound
Obvious exits: -E -W
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Juq trots in from the east.
Pez enters from the east.
Grif enters from the east.
< 415h/415H 175v/180V Pos: standing >
< 415h/415H 176v/180V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is a brief walk away to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is in the distance to your west.
A hobgoblin child who is in the distance to your west.
A tired hobgoblin merchant who is in the distance to your west.
< 415h/415H 177v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: A Fine Path Leading To The Compound
</map>
A Fine Path Leading To The Compound
Obvious exits: -E -W
Juq trots in from the east.
Pez enters from the east.
Grif enters from the east.
< 415h/415H 177v/180V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A veteran ogre guard who is not far off to your east.
A veteran hobgoblin guard who is not far off to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A common mage soldier who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
A tired hobgoblin merchant who is rather far off to your west.
A common mage soldier who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Intersection Of The Main Routes
</map>
<map>
Zone: The Kingdom of Torg.
Room: Intersection Of The Main Routes
</map>
Intersection Of The Main Routes
Obvious exits: -N -E -S -W
This mage warrior is here all fizzled out.
Juq trots in from the east.
Pez enters from the east.
Grif enters from the east.
< 415h/415H 178v/180V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your north.
A hobgoblin child who is rather far off to your north.
A veteran hobgoblin guard who is not far off to your east.
A veteran ogre guard who is a brief walk away to your east.
A grumbling hobgoblin woman who is close by to your south.
A hobgoblin child who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A tired hobgoblin merchant who is a brief walk away to your west.
A common mage soldier who is rather far off to your west.
A tired hobgoblin merchant who is in the distance to your west.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -S
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 176v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
<map>
Zone: The Kingdom of Torg.
Room: Along The Main Cavern Route
</map>
Along The Main Cavern Route
Obvious exits: -N -E# -S
A veteran hobgoblin guard stands here eyeing the populace for trouble.
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 174v/180V Pos: standing >
A veteran hobgoblin guard leaves south.
<map>
Zone: The Kingdom of Torg.
Room: Northeast Corner Along The Main Cavern Route
</map>
Northeast Corner Along The Main Cavern Route
Obvious exits: -N -S -W
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 172v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
The Colloseum Path
Obvious exits: -N -S
A crazy child runs around screaming and hitting other children here.
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 171v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
The Colloseum Path
Obvious exits: -N -S
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 170v/180V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your south.
A veteran hobgoblin guard who is rather far off to your south.
A common mage soldier who is in the distance to your south.
< 415h/415H 171v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: The Colloseum Path
</map>
The Colloseum Path
Obvious exits: -S -W#
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 172v/180V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 173v/180V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your south.
A veteran hobgoblin guard who is in the distance to your south.
< 415h/415H 175v/180V Pos: standing >
Ok.
< 415h/415H 177v/180V Pos: standing >
The doors is open.
These doors lead into the gladiators' prison.
You extend your sights westward.
The Gladiators Prison
Obvious exits: -E -D
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: The Gladiators Prison
</map>
The Gladiators Prison
Obvious exits: -E -D
Juq trots in from the east.
Pez enters from the east.
Grif enters from the east.
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 178v/180V Pos: standing >
Ok.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -E -U
Juq trots in from above.
Pez floats in from above.
Grif floats in from above.
< 415h/415H 177v/180V Pos: standing >
< 415h/415H 177v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 177v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -N -S -W
Juq trots in from the west.
Pez enters from the west.
Grif enters from the west.
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 180v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -N -E# -S
Juq trots in from the north.
Pez enters from the north.
Grif enters from the north.
< 415h/415H 179v/180V Pos: standing >
< 415h/415H 179v/180V Pos: standing >
You quickly scan the area.
You see nothing.
< 415h/415H 179v/180V Pos: standing >
It seems to be locked.
< 415h/415H 179v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -N -S -W
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 178v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -N -S -W#
Juq trots in from the south.
Pez enters from the south.
Grif enters from the south.
< 415h/415H 177v/180V Pos: standing >
< 415h/415H 177v/180V Pos: standing >
You quickly scan the area.
A Duergar who is not far off to your north.
The wraith of a bugbear mercenary who is not far off to your north.
The wraith of a bugbear mercenary who is not far off to your north.
The wraith of a sightless fish who is not far off to your north.
A Drider who is not far off to your north.
< 415h/415H 178v/180V Pos: standing >
A Drider skitters in from the north.
The wraith of a sightless fish enters from the north.
The wraith of a bugbear mercenary enters from the north.
The wraith of a bugbear mercenary enters from the north.
A Duergar enters from the north.
< 415h/415H 180v/180V Pos: standing >
Juq snaps into visibility.
A Duergar snaps into visibility.
A Duergar is knocked to the ground by Juq's skillful bash!
< 415h/415H 180v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -N -S -W
Pez enters from the north.
Grif enters from the north.
< 415h/415H 179v/180V Pos: standing >
< 415h/415H 179v/180V Pos: standing >
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
<map>
Zone: The Kingdom of Torg.
Room: Inside The Colloseum Prison
</map>
Inside The Colloseum Prison
Obvious exits: -N -S -W#
A Duergar (medium) sits, floating here (Newbie), fighting Juq. (Non-Fraggable)
*The wraith of a bugbear mercenary stands here. (minion)
*The wraith of a bugbear mercenary stands here. (minion)
*The wraith of a sightless fish stands here. (minion)
*A Drider (large) -=Denizens of Lloth=- stands, floating here.
Juq -= Tharnadian Mercenaries =- (Centaur)(large) stands in mid-air here, fighting a Duergar.(Gold Aura)
Pez enters from the south.
Grif enters from the south.
< 415h/415H 178v/180V Pos: standing >
< 415h/415H 178v/180V Pos: standing >
Grif starts casting an offensive spell called 'bigbys clenched fist'.
Grif snaps into visibility.
< 415h/415H 180v/180V Pos: standing >
A Duergar attacks Juq. [0 Hits]
< 415h/415H 180v/180V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Duergar, blood pours from his body!
A Drider leaves south.
The wraith of a sightless fish leaves south.
The wraith of a bugbear mercenary leaves south.
The wraith of a bugbear mercenary leaves south.
< 415h/415H 180v/180V Pos: standing >
You start chanting...
You snap into visibility.
< 415h/415H 180v/180V Pos: standing >
< 415h/415H 180v/180V Pos: standing >
Grif starts casting an offensive spell called 'bigbys clenched fist'.
< 415h/415H 180v/180V Pos: standing >
You complete your spell...
[Damage: 78 ] Your giant fist of force causes a Duergar to stagger in agony!
< 415h/415H 180v/180V Pos: standing >
Grif completes his spell...
Grif utters the words 'buoblg qrunsoqpze yugh'
Grif's fist beats the life out of a Duergar, blood pours from his body!
< 415h/415H 180v/180V Pos: standing >
Juq attacks a Duergar. [3 Hits]
You failed.
< 415h/415H 180v/180V Pos: standing >
You failed.
< 415h/415H 180v/180V Pos: standing >
Grif starts casting an offensive spell called 'immolate'.
< 415h/415H 180v/180V Pos: standing >
A Duergar attacks Juq. [0 Hits]
< 415h/415H 180v/180V Pos: standing >
You start chanting...
< 415h/415H 180v/180V Pos: standing >
Grif completes his spell...
Grif utters the word 'uwwarahz'
A flaming conflagration spews from Grif striking a Duergar full on!
A Duergar is stunned!
< 415h/415H 180v/180V Pos: standing >
You complete your spell...
[Damage: 9 ] Your giant fist of force causes a Duergar to stagger in agony!
A Duergar's some frost-rimed leather gloves was completely destroyed by the massive blow!
A Duergar's sparkling crystal gorget was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.