The death of [42 Dark Dreamer] Orthyn -=Denizens of Lloth=- (Kobold)

in On Mina Street

from the perspective of [41 Thief] Rex -= Tharnadian Mercenaries =- (Halfling)

<worn as a badge>    a serpentine seal of Bozk
<worn on head>       the diamond crown of Winduin of precision (glowing)
<worn on eyes>       the eye of the ogre of damage (glowing) (humming)
<worn in ear>        an earring of congealed blood of precision
<worn in ear>        a dwarven earring
<worn on face>       an etched mithral faceguard [superior] (glowing)
<worn around neck>   a coil of darkness
<worn around neck>   the collar of firestones
<worn on body>       some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body>    a deep hooded cloak of sorrow
<worn as quiver>     a silken backsheath of flight [75%]
<worn about waist>   a thick belt of trollhide
<worn on belt buckle>a shield bearing the crest of Volgk [poor] [86%]
<worn on arms>       a pair of silver arm protectors
<worn around wrist>  a spiked stone bracer [superior]
<worn around wrist>  a bracelet of dracolich hide of constitution (humming) [78%]
<worn on hands>      some razor-knuckled blood crystal gloves with a strange dark bloodstone
<worn on finger>     an obsidian circle
<worn on finger>     an obsidian circle
<primary weapon>     a slimy troglodyte claw [superior] with a strange black stone
<secondary weapon>   a darksteel rapier (glowing)
<worn on legs>       some heavily-spiked blood crystal leg plates
<worn on feet>       a pair of black, buffalo hide shoes


< 519h/519H 269v/272V Pos: standing >

< 519h/519H 269v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
Ra enters from the west.

< 519h/519H 269v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
A large dog stands here, sniffing the air.
A holyman dressed in black robes stands here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Gruul sneaks in from the west.
Ra enters from the west.

< 519h/519H 269v/272V Pos: standing >

< 519h/519H 269v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Ra enters from the west.

< 519h/519H 270v/272V Pos: standing >

< 519h/519H 270v/272V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The keep's majestrate who is close by to your south.
A Bloodstone holyman who is a brief walk away to your south.
A squire of the keep who is a brief walk away to your south.
A regal man who is rather far off to your south.
An elite watcher who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A large dog who is close by to your west.
A Bloodstone holyman who is close by to your west.
A hooded strongman who is close by to your west.
A regal man who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A regal man who is in the distance to your west.

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)
Gruul sneaks in from the north.
Ra enters from the north.

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -S
Ra enters from the north.

< 519h/519H 270v/272V Pos: standing >
You quickly scan the area.
The keep's majestrate who is close by to your north.
A hooded strongman who is not far off to your north.
A Bloodstone holyman who is close by to your south.
A squire of the keep who is close by to your south.
A regal man who is not far off to your south.
An elite watcher who is not far off to your south.
A hooded strongman who is not far off to your south.

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S
A holyman dressed in black robes stands here.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
Gruul sneaks in from the north.
Ra enters from the north.

< 519h/519H 270v/272V Pos: standing >
You quickly scan the area.
The keep's majestrate who is not far off to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is close by to your east.
A guard of the keep who is not far off to your east.
A regal man who is close by to your south.
An elite watcher who is close by to your south.
A hooded strongman who is close by to your south.

< 519h/519H 270v/272V Pos: standing >

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
A citizen stands here minding his own business.(Red Aura)
A regal man is standing here, judging your merit.
An elite watcher of the keep is standing here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Gruul sneaks in from the north.
Ra enters from the north.

< 519h/519H 271v/272V Pos: standing >
You quickly scan the area.
A Bloodstone holyman who is close by to your north.
A squire of the keep who is close by to your north.
The keep's majestrate who is a brief walk away to your north.
A hooded strongman who is rather far off to your north.
An elderly woman who is close by to your east.
A black crow who is close by to your east.
A Kobold who is not far off to your east.
A Drider who is not far off to your east.
Anele who is close by to your west.

< 519h/519H 271v/272V Pos: standing >

< 519h/519H 271v/272V Pos: standing >

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
An elderly woman stands here, staring into the past.
A black crow is perched here, squawking insults at you.
Ra enters from the west.

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>

<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
Obvious exits: -W
The corpse of stephan is lying here.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drider (large) ThisISTheWay  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Ra enters from the west.

< 519h/519H 269v/272V Pos: standing >

< 519h/519H 269v/272V Pos: standing >
A Drider says 'thos os versibme ondied'
Since your victim is aware of your presence, you are unable to take full advantage of them...
You attempt to stab a Kobold in the back, but their shadow shield quickly absorbs the impact before fading away!
You snap into visibility.
[Damage:  1 ] A Kobold makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.

< 519h/519H 269v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Kobold misses you.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Gruul almost sweeps a Kobold off of his feet with a well placed leg sweep.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Drider leaves west.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 A Drider skitters in from the west.
You snap into visibility.
You do a fancy maneuver, tripping a Kobold.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 A black crow enters from the west.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 18 ] Your powerful slash strikes a Kobold.
[Damage: 16 ] Your powerful pierce strikes a Kobold.
[Damage: 17 ] Your powerful slash strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful pierce strikes a Kobold.
[Damage: 16 ] Your powerful pierce strikes a Kobold.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 Gruul misses a Kobold.
Gruul's impressive pierce strikes a Kobold.
Gruul's powerful slash strikes a Kobold.
Gruul's impressive slash strikes a Kobold.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 You parry a Kobold's lunge at you.
You snap into visibility.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A Drider starts casting a spell.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 Ra snaps into visibility.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  few wounds >
 A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your powerful pierce strikes a Kobold.
[Damage: 11 ] Your pierce strikes a Kobold.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your mighty slash strikes a Kobold very hard.
[Damage: 14 ] Your powerful pierce strikes a Kobold.
[Damage: 12 ] Your impressive pierce strikes a Kobold.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Kobold.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A Kobold misses you.
You snap into visibility.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP:  nasty wounds >
 A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
A Kobold's some mantis leggings cracks as the tortured body writhes!

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A Drider starts casting a spell.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 A Kobold sniffs sadly.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sit EP: pretty hurt >
 Gruul's impressive slash strikes a Kobold very hard.
Gruul's pierce seriously wounds a Kobold.
Gruul's impressive slash seriously wounds a Kobold.
Gruul's impressive slash enshrouds a Kobold in a mist of blood.
A Kobold clambers to his feet.

< 519h/519H 270v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A Kobold attempts to flee.
A Kobold leaves west.

< 519h/519H 270v/272V Pos: standing >
Gruul leaves west.

< 519h/519H 270v/272V Pos: standing >
A Drider stops chanting abruptly!

< 519h/519H 270v/272V Pos: standing >
Ra's face flushes white for a moment.

< 519h/519H 270v/272V Pos: standing >
A black crow leaves west.

< 519h/519H 270v/272V Pos: standing >
Trip who?

< 519h/519H 270v/272V Pos: standing >
A Drider leaves west.
Trip who?

< 519h/519H 270v/272V Pos: standing >
Trip who?

< 519h/519H 270v/272V Pos: standing >
Trip who?

< 519h/519H 270v/272V Pos: standing >
Trip who?

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A black crow is perched here, squawking insults at you.
Gruul (Barbarian)(large) stands in mid-air here, fighting a Kobold.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here, fighting Gruul.(Red Aura)
An elderly woman stands here, staring into the past.
Ra enters from the east.

< 519h/519H 269v/272V Pos: standing >
You snap into visibility.
[Damage: 16 ] Your pierce strikes a Kobold hard.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image sta EP: few scratches >
 A squire of the keep enters from the south.
A Drider skitters in from the north.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive pierce strikes a Kobold.
A Kobold dodges your futile attack.
[Damage: 15 ] Your slash strikes a Kobold hard.
[Damage: 16 ] Your powerful pierce strikes a Kobold hard.
A Kobold dodges your futile attack.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image sta EP:  few wounds >
 A Drider starts casting a spell.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image sta EP:  few wounds >
 A squire of the keep enters from the north.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image sta EP:  few wounds >
 Gruul dodges a Kobold's attack.
You do an amazing maneuver, tripping a Kobold.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image ass EP:  few wounds >
 A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Kobold.

< 519h/519H 269v/272V Pos: standing >
< T: Gruul TP: sta TC:excellent E: image ass EP:  few wounds >
 A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
A Kobold's eyes briefly cloud over as his body is painfully ripped apart from within.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.

< 519h/519H 269v/272V Pos: standing >
Gruul leaves south.

< 519h/519H 269v/272V Pos: standing >
A Drider leaves north.

< 519h/519H 269v/272V Pos: standing >
Gruul enters from the south.

< 519h/519H 269v/272V Pos: standing >
Gruul leaves south.

< 519h/519H 269v/272V Pos: standing >

< 519h/519H 269v/272V Pos: standing >
A squire of the keep bungles a simple dagger technique.
A squire of the keep blushes furiously, his cheeks red with embarrassment.
You quickly scan the area.
A Bloodstone peddler who is close by to your north.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
Gruul who is close by to your south.
A common woman who is not far off to your south.
A regal man who is close by to your west.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.

< 519h/519H 269v/272V Pos: standing >
Trip who?

< 519h/519H 269v/272V Pos: standing >
You quickly scan the area.
A Bloodstone peddler who is close by to your north.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
Gruul who is close by to your south.
A common woman who is not far off to your south.
A regal man who is close by to your west.
An elite watcher who is close by to your west.
A hooded strongman who is close by to your west.
Anele who is not far off to your west.

< 519h/519H 269v/272V Pos: standing >
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.

< 519h/519H 269v/272V Pos: standing >
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.

< 519h/519H 269v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>

<map>
Zone: Bloodstone Keep.
Room: The Inn of Clowns
</map>
The Inn of Clowns
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of stephan is lying here.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
Ra enters from the west.

< 519h/519H 268v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 268v/272V Pos: standing >
A Kobold leaves west.
A Kobold leaves west.
A Kobold leaves west.

< 519h/519H 270v/272V Pos: standing >
Ra's face flushes white for a moment.

< 519h/519H 271v/272V Pos: standing >
Backstab who?

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Gruul (Barbarian)(large) stands in mid-air here.
A black crow is perched here, squawking insults at you.
An elderly woman stands here, staring into the past.
Ra enters from the east.

< 519h/519H 271v/272V Pos: standing >
Gruul leaves north.
Backstab who?

< 519h/519H 271v/272V Pos: standing >

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
A young squire stands here practicing his sword technique.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
A regal man is standing here, judging your merit.
An elite watcher of the keep is standing here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Ra enters from the east.

< 519h/519H 270v/272V Pos: standing >
Backstab who?

< 519h/519H 270v/272V Pos: standing >

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A black crow is perched here, squawking insults at you.
An elderly woman stands here, staring into the past.
Ra enters from the west.

< 519h/519H 269v/272V Pos: standing >

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A peddler of the Keep is sitting here displaying his wares.
Ra enters from the south.

< 519h/519H 269v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>

<map>
Zone: Bloodstone Keep.
Room: In the Commerce District
</map>
In the Commerce District
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Gruul (Barbarian)(large) stands in mid-air here.
A citizen stands here minding his own business.(Red Aura)
Ra enters from the east.

< 519h/519H 270v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A holyman dressed in black robes stands here.(Red Aura)
Gruul enters from the south.
Ra enters from the south.

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>

<map>
Zone: Bloodstone Keep.
Room: On Commerce Way
</map>
On Commerce Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)
Gruul enters from the south.
Ra enters from the south.

< 519h/519H 270v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>

<map>
Zone: Bloodstone Keep.
Room: Commerce Way & Mina Street Intersection
</map>
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A large dog stands here, sniffing the air.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Gruul enters from the south.
Ra enters from the south.

< 519h/519H 269v/272V Pos: standing >

< 519h/519H 269v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
A holyman dressed in black robes stands here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Gruul enters from the east.
Ra enters from the east.

< 519h/519H 269v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
Gruul enters from the east.
Ra enters from the east.

< 519h/519H 268v/272V Pos: standing >

< 519h/519H 269v/272V Pos: standing >
Alas, you cannot go that way. . . .

< 519h/519H 269v/272V Pos: standing >
Backstab who?

< 519h/519H 270v/272V Pos: standing >
Backstab who?

< 519h/519H 271v/272V Pos: standing >
Backstab who?

< 519h/519H 271v/272V Pos: standing >
Backstab who?

< 519h/519H 271v/272V Pos: standing >

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>

<map>
Zone: Bloodstone Keep.
Room: On Mina Street
</map>
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small)  -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
A holyman dressed in black robes stands here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
Gruul enters from the west.
Ra enters from the west.

< 519h/519H 271v/272V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 38 ] A Kobold makes a strange sound as you place a slimy troglodyte claw [superior] with a strange black stone in his back.
A Kobold is stunned!

< 519h/519H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A Kobold stops invoking abruptly!

< 519h/519H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP:  awful >
 A Kobold misses you.
You snap into visibility.

< 519h/519H 271v/272V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Kobold sta EP:  awful >
 Tiny explosions wrack a Kobold's body with pain!
Ra dodges a Kobold's attack.
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 12 ] Your pierce hits a Kobold.
A Kobold's misshaped tin mantle from the Valoisian Castle was completely destroyed by the massive blow!
A Kobold's blood-stained marble torque was completely destroyed by the massive blow!
A Kobold's small diamond encrusted ring was completely destroyed by the massive blow!
A Kobold stops following a Kobold.
A Kobold stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rex by 4200000.
The smell of fresh blood enters your body, infusing you with power!