<worn as a badge> emblem of the maelstrom
<worn on head> an imp-skull cap of regeneration (humming)
<worn on eyes> a flaming visor (illuminating)
<worn in ear> a dangling diamond earring (glowing)
<worn in ear> a gleaming emerald earring
<worn on face> some stretched illithid skin (magic)
<worn around neck> a gleaming ivory charm from Hell, Avernus
<worn around neck> the collar of firestones (magic)
<worn on body> some robes of sand weaving (magic) [85%]
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn on back> a large leather backpack
<worn as quiver> a rugged trapper sling
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>a petrified fanged snake
<worn on arms> a pair of silver arm protectors
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> a diamond bracelet (magic)
<worn around wrist> a boreal silver bracelet
<worn on hands> some humming diamond gauntlets from The Caverns of Armageddon
<worn on finger> a ring of the hierophant (magic)
<worn on finger> a tarnished bronze ring (glowing)
<primary weapon> a magical electrum morningstar (magic)
<worn on legs> leggings woven of frozen icy threads
<worn on feet> some boots of forest running [poor]
An elite watcher who is rather far off to your north.
The baron's servant who is rather far off to your north.
A dark priest who is in the distance to your north.
An elite watcher who is close by to your east.
T'Lothka who is close by to your east.
A watcher of the keep who is close by to your south.
A fat orphan who is close by to your south.
A black crow who is close by to your south.
A guard of the keep who is close by to your south.
A wino who is not far off to your south.
A hooded strongman who is not far off to your south.
A hooded strongman who is not far off to your south.
The keep's crier who is rather far off to your south.
Gruul sneaks north.
You follow Rex.
On Cyloc Street
Obvious exits: -N -S
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
A little brat who is close by to your north.
A watcher of the keep who is close by to your north.
A common woman who is not far off to your north.
A regal man who is not far off to your north.
A watcher of the keep who is not far off to your north.
An elite watcher who is a brief walk away to your north.
The baron's servant who is a brief walk away to your north.
A dark priest who is rather far off to your north.
A watcher of the keep who is close by to your south.
A watcher of the keep who is not far off to your south.
A fat orphan who is not far off to your south.
A black crow who is not far off to your south.
A guard of the keep who is not far off to your south.
A wino who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
A hooded strongman who is a brief walk away to your south.
The keep's crier who is in the distance to your south.
< 641h/641H 207v/211V Pos: standing >
Rex sneaks north.
You follow Rex.
On Cyloc Street
Obvious exits: -N -S
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
Somebody's revolting little child is standing here.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
< 641h/641H 207v/211V Pos: standing >
You follow Rex.
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A woman stands here humming a melody.(Red Aura)
A regal man is standing here, judging your merit.
A watcher of the keep stands ready to defend the citizenry.(Red Aura)
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
An elite watcher who is close by to your north.
The baron's servant who is close by to your north.
A dark priest who is not far off to your north.
A large dog who is not far off to your east.
A Bloodstone holyman who is not far off to your east.
A hooded strongman who is not far off to your east.
A hooded strongman who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A little brat who is close by to your south.
A watcher of the keep who is close by to your south.
A watcher of the keep who is a brief walk away to your south.
A watcher of the keep who is rather far off to your south.
A fat orphan who is rather far off to your south.
A black crow who is rather far off to your south.
A guard of the keep who is rather far off to your south.
A wino who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A hooded strongman who is in the distance to your south.
A regal man who is not far off to your west.
A watcher of the keep who is a brief walk away to your west.
A citizen of Bloodstone who is rather far off to your west.
A common woman who is in the distance to your west.
Gilden who is in the distance to your west.
< 641h/641H 206v/211V Pos: standing >
Rex sneaks east.
Gruul sneaks east.
You follow Rex.
On Mina Street
Obvious exits: -E -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
< 641h/641H 207v/211V Pos: standing >
Rex sneaks east.
Gruul sneaks east.
You follow Rex.
On Mina Street
Obvious exits: -E -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A large dog stands here, sniffing the air.
A holyman dressed in black robes stands here.(holy)(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A common woman who is not far off to your west.
A regal man who is not far off to your west.
A watcher of the keep who is not far off to your west.
A regal man who is rather far off to your west.
A watcher of the keep who is in the distance to your west.
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your east.
A citizen of Bloodstone who is not far off to your east.
A citizen of Bloodstone who is not far off to your east.
A regal man who is not far off to your west.
A watcher of the keep who is not far off to your west.
A regal man who is rather far off to your west.
A watcher of the keep who is in the distance to your west.
Rex sneaks east.
Gruul sneaks east.
You follow Rex.
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
A citizen of Bloodstone who is close by to your east.
A citizen of Bloodstone who is close by to your east.
The keep's majestrate who is close by to your south.
A Bloodstone holyman who is a brief walk away to your south.
A squire of the keep who is a brief walk away to your south.
A regal man who is rather far off to your south.
An elite watcher who is rather far off to your south.
A hooded strongman who is rather far off to your south.
A large dog who is close by to your west.
A Bloodstone holyman who is close by to your west.
A hooded strongman who is close by to your west.
A regal man who is a brief walk away to your west.
A watcher of the keep who is a brief walk away to your west.
A regal man who is in the distance to your west.
Gruul sneaks south.
You follow Rex.
On Commerce Way
Obvious exits: -N -E -S -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)
< 641h/641H 207v/211V Pos: standing >
Rex sneaks south.
You follow Rex.
On Commerce Way
Obvious exits: -N -S
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
The keep's majestrate who is close by to your north.
A hooded strongman who is not far off to your north.
A Bloodstone holyman who is close by to your south.
A squire of the keep who is close by to your south.
A regal man who is not far off to your south.
An elite watcher who is not far off to your south.
A hooded strongman who is not far off to your south.
< 641h/641H 207v/211V Pos: standing >
Rex sneaks south.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -S
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A holyman dressed in black robes stands here.(holy)(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
< 641h/641H 206v/211V Pos: standing >
You quickly scan the area.
The keep's majestrate who is not far off to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is close by to your east.
A guard of the keep who is not far off to your east.
A regal man who is close by to your south.
An elite watcher who is close by to your south.
A hooded strongman who is close by to your south.
< 641h/641H 207v/211V Pos: standing >
Rex sneaks south.
Gruul sneaks south.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A citizen stands here minding his own business.(Red Aura)
A regal man is standing here, judging your merit.
An elite watcher of the keep is standing here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 207v/211V Pos: standing >
< 641h/641H 208v/211V Pos: standing >
You quickly scan the area.
A Bloodstone holyman who is close by to your north.
A squire of the keep who is close by to your north.
The keep's majestrate who is a brief walk away to your north.
A hooded strongman who is rather far off to your north.
An elderly woman who is close by to your east.
A black crow who is close by to your east.
A Kobold who is not far off to your east.
A Drider who is not far off to your east.
Anele who is close by to your west.
< 641h/641H 208v/211V Pos: standing >
< 641h/641H 209v/211V Pos: standing >
Rex sneaks east.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -S -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
An elderly woman stands here, staring into the past.
A black crow is perched here, squawking insults at you.
< 641h/641H 209v/211V Pos: standing >
Rex sneaks east.
Gruul sneaks east.
You follow Rex.
The Inn of Clowns
Obvious exits: -W
The corpse of stephan is lying here.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Drider (large) ThisISTheWay -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
< 641h/641H 208v/211V Pos: standing >
A Drider says 'thos os versibme ondied'
Rex attempts to stab a Kobold in the back, but a Kobold's shadow shield quickly absorbs the impact before fading away!
Rex snaps into visibility.
Rex places a slimy troglodyte claw [superior] with a strange black stone in the back of a Kobold, resulting in some strange noises and some blood.
< 641h/641H 209v/211V Pos: standing >
A Kobold attacks Rex. [0 Hits]
< 641h/641H 209v/211V Pos: standing >
You quickly scan the area.
An elderly woman who is close by to your west.
A black crow who is close by to your west.
A citizen of Bloodstone who is not far off to your west.
A regal man who is not far off to your west.
An elite watcher who is not far off to your west.
A hooded strongman who is not far off to your west.
Anele who is a brief walk away to your west.
< 641h/641H 210v/211V Pos: standing >
Gruul almost sweeps a Kobold off of his feet with a well placed leg sweep.
< 641h/641H 210v/211V Pos: standing >
A Drider leaves west.
< 641h/641H 211v/211V Pos: standing >
A Drider skitters in from the west.
Rex snaps into visibility.
Rex dances an acrobatic maneuver in battle, and trips up a Kobold!
< 641h/641H 211v/211V Pos: standing >
A black crow enters from the west.
Rex snaps into visibility.
Rex attacks a Kobold. [5 Hits]
< 641h/641H 211v/211V Pos: standing >
Gruul attacks a Kobold. [3 Hits]
< 641h/641H 211v/211V Pos: standing >
Rex snaps into visibility.
A Kobold attacks Rex. [0 Hits]
You begin to focus your will...
< 641h/641H 211v/211V Pos: standing >
A Drider starts casting a spell.
< 641h/641H 211v/211V Pos: standing >
You snap into visibility.
Casting: psychic crush
< 641h/641H 211v/211V Pos: standing >
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 104 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 641h/641H 211v/211V Pos: standing >
Rex snaps into visibility.
Rex attacks a Kobold. [5 Hits]
< 641h/641H 211v/211V Pos: standing >
You begin to focus your will...
< 641h/641H 211v/211V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Kobold.
< 641h/641H 211v/211V Pos: standing >
Rex snaps into visibility.
A Kobold attacks Rex. [0 Hits]
< 641h/641H 211v/211V Pos: standing >
Casting: psychic crush
< 641h/641H 211v/211V Pos: standing >
Your mental manipulations become a reality...
[Damage: 154 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A Kobold's some mantis leggings cracks as the tortured body writhes!
< 641h/641H 211v/211V Pos: standing >
A Drider starts casting a spell.
< 641h/641H 211v/211V Pos: standing >
A Kobold sniffs sadly.
< 641h/641H 211v/211V Pos: standing >
Gruul attacks a Kobold. [4 Hits]
A Kobold clambers to his feet.
You begin to focus your will...
< 641h/641H 211v/211V Pos: standing >
A Kobold attempts to flee.
A Kobold leaves west.
< 641h/641H 211v/211V Pos: standing >
Gruul leaves west.
< 641h/641H 211v/211V Pos: standing >
A Drider stops chanting abruptly!
< 641h/641H 211v/211V Pos: standing >
You abort your mental image before it has become reality!
< 641h/641H 211v/211V Pos: standing >
You failed.
< 641h/641H 211v/211V Pos: standing >
A black crow leaves west.
< 641h/641H 211v/211V Pos: standing >
You failed.
A Drider leaves west.
< 641h/641H 211v/211V Pos: standing >
You follow Rex.
In the Commerce District
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
*Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A black crow is perched here, squawking insults at you.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here, fighting a Kobold.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here, fighting Gruul.(Red Aura)
An elderly woman stands here, staring into the past.
< 641h/641H 210v/211V Pos: standing >
Rex snaps into visibility.
< 641h/641H 210v/211V Pos: standing >
A squire of the keep enters from the south.
You failed.
A Drider skitters in from the north.
< 641h/641H 210v/211V Pos: standing >
Rex attacks a Kobold. [3 Hits]
< 641h/641H 210v/211V Pos: standing >
A Drider starts casting a spell.
< 641h/641H 210v/211V Pos: standing >
A squire of the keep enters from the north.
< 641h/641H 210v/211V Pos: standing >
You begin to focus your will...
< 641h/641H 210v/211V Pos: standing >
A Kobold attacks Gruul. [0 Hits]
Rex dances an amazing maneuver in battle, and trips up a Kobold!
< 641h/641H 210v/211V Pos: standing >
Casting: psychic crush
A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Kobold.
< 641h/641H 210v/211V Pos: standing >
Your mental manipulations become a reality...
A Kobold suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 138 ] A Kobold's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
Upon being struck, a Kobold disappears into thin air.
A Kobold stops following a Kobold.
< 641h/641H 210v/211V Pos: standing >
You failed.
< 641h/641H 210v/211V Pos: standing >
Gruul leaves south.
< 641h/641H 210v/211V Pos: standing >
You failed.
< 641h/641H 210v/211V Pos: standing >
A Drider leaves north.
< 641h/641H 210v/211V Pos: standing >
Gruul enters from the south.
< 641h/641H 210v/211V Pos: standing >
Gruul leaves south.
< 641h/641H 210v/211V Pos: standing >
< 641h/641H 210v/211V Pos: standing >
A squire of the keep bungles a simple dagger technique.
A squire of the keep blushes furiously, his cheeks red with embarrassment.
< 641h/641H 210v/211V Pos: standing >
A Kobold enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
< 641h/641H 210v/211V Pos: standing >
A Kobold leaves east.
A Kobold leaves east.
A Kobold leaves east.
< 641h/641H 210v/211V Pos: standing >
You failed.
< 641h/641H 210v/211V Pos: standing >
Rex leaves east.
You follow Rex.
The Inn of Clowns
Obvious exits: -W
Puddles of fresh blood cover the ground.
The corpse of stephan is lying here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
< 641h/641H 209v/211V Pos: standing >
You begin to focus your will...
< 641h/641H 209v/211V Pos: standing >
A Kobold leaves west.
A Kobold leaves west.
A Kobold leaves west.
< 641h/641H 210v/211V Pos: standing >
You abort your mental image before it has become reality!
< 641h/641H 211v/211V Pos: standing >
You failed.
< 641h/641H 211v/211V Pos: standing >
Rex leaves west.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
A black crow is perched here, squawking insults at you.
An elderly woman stands here, staring into the past.
< 641h/641H 210v/211V Pos: standing >
Gruul leaves north.
< 641h/641H 210v/211V Pos: standing >
< 641h/641H 210v/211V Pos: standing >
Rex leaves west.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -W
The fountain's waters are very inviting.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A young squire stands here practicing his sword technique.(Red Aura)
A young squire stands here practicing his sword technique.(Red Aura)
A regal man is standing here, judging your merit.
An elite watcher of the keep is standing here.(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 209v/211V Pos: standing >
< 641h/641H 209v/211V Pos: standing >
Rex leaves east.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A black crow is perched here, squawking insults at you.
An elderly woman stands here, staring into the past.
< 641h/641H 208v/211V Pos: standing >
Rex leaves north.
You follow Rex.
In the Commerce District
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A peddler of the Keep is sitting here displaying his wares.
< 641h/641H 208v/211V Pos: standing >
Rex leaves west.
You follow Rex.
In the Commerce District
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
A citizen stands here minding his own business.(Red Aura)
< 641h/641H 208v/211V Pos: standing >
Rex leaves north.
Gruul leaves north.
You follow Rex.
On Commerce Way
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A holyman dressed in black robes stands here.(holy)(Red Aura)
< 641h/641H 209v/211V Pos: standing >
Rex leaves north.
Gruul leaves north.
You follow Rex.
On Commerce Way
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
The keep's majestrate is standing here, peering about at the nearby crowds.(Red Aura)
< 641h/641H 208v/211V Pos: standing >
Rex leaves north.
Gruul leaves north.
You follow Rex.
Commerce Way & Mina Street Intersection
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A large dog stands here, sniffing the air.
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 207v/211V Pos: standing >
Rex leaves west.
Gruul leaves west.
You follow Rex.
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
A holyman dressed in black robes stands here.(holy)(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 207v/211V Pos: standing >
Rex leaves west.
Gruul leaves west.
You follow Rex.
On Mina Street
Obvious exits: -E -W
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
< 641h/641H 207v/211V Pos: standing >
< 641h/641H 208v/211V Pos: standing >
You failed.
< 641h/641H 209v/211V Pos: standing >
Rex leaves east.
Gruul leaves east.
You follow Rex.
On Mina Street
Obvious exits: -E -W
Fresh blood splatters cover the area.
Gruul -= Tharnadian Mercenaries =- (Barbarian)(large) stands in mid-air here.
Rex -= Tharnadian Mercenaries =- (Halfling)(small) stands in mid-air here.
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here.(Red Aura)
A Kobold (small) -=Denizens of Lloth=- stands in mid-air here. (Casting) (Red Aura)
A holyman dressed in black robes stands here.(holy)(Red Aura)
A hooded strongman is standing here, keeping the public at bay.(Red Aura)
< 641h/641H 209v/211V Pos: standing >
You begin to focus your will...
Rex places a slimy troglodyte claw [superior] with a strange black stone in the back of a Kobold, resulting in some strange noises and some blood.
A Kobold is stunned!
< 641h/641H 209v/211V Pos: standing >
A Kobold stops invoking abruptly!
< 641h/641H 209v/211V Pos: standing >
Rex snaps into visibility.
A Kobold attacks Rex. [0 Hits]
< 641h/641H 210v/211V Pos: standing >
Your mental manipulations become a reality...
[Damage: 173 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.
-=[A Kobold attacks you.]=- [0 Hits]
Rex snaps into visibility.
A Kobold's misshaped tin mantle from the Valoisian Castle was completely destroyed by the massive blow!
A Kobold's blood-stained marble torque was completely destroyed by the massive blow!
A Kobold's small diamond encrusted ring was completely destroyed by the massive blow!
A Kobold stops following a Kobold.
A Kobold stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Ra by 4200000.
The smell of fresh blood enters your body, infusing you with power!