<worn as a badge> the mark of the saboteur of damage
<worn on head> a derroskin admiral's hat [superior]
<worn on eyes> the eyes of the High Forest (glowing) [86%]
<worn in ear> an earring of bone of health [84%]
<worn in ear> an anti-matter earring
<worn on face> the death-mask of Nakral
<worn around neck> a necklace of dangling bones and relics [poor] (humming) [87%]
<worn around neck> a glowing necklace of power [superior] with a strange sharp rubin (glowing)
<worn on body> a suit of wickedly-barbed devil hide of damage (humming) [84%]
<worn about body> a long, flowing cape of hellfire [superior] (glowing)
<worn as quiver> the quiver of holding of agility
<worn about waist> a vortex of air forming a sash
<worn on belt buckle>a glowing white pearl (glowing) [57%]
<attached to belt> a potion of bubbling goo (glowing)
<attached to belt> a metal flask marked "teleport" (glowing)
<worn on arms> some blue dragonscale shoulder guards
<worn around wrist> a delicate chrome bracelet of dexterity
<worn around wrist> a dracolich-bone bracelet [superior] (humming)
<worn on hands> a pair of shadowbeast talons [poor] [86%]
<worn on finger> a ring of regeneration [poor] (glowing)
<worn on finger> the ring of the mind flayer [superior] (glowing)
<primary weapon> Tiamat's poison tail stinger[185h 35m 18s]
<secondary weapon> the dagger of Wind[185h 35m 3s]
<worn on legs> the leggings of a MaDMaN
<worn on feet> Krindor's Boots of the Night[185h 35m 3s]
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 204v/281V Pos: standing >
.......^^MM
....^.^MMM
....^MMM
...^^^MMM
....^.M^MM
.@.^.^MM
....^^^MM
....^MMM
..^^MMM
.^.MMM
..^^^MM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 203v/281V Pos: standing >
You quickly scan the area.
You see nothing.
< 1413h/1413H 203v/281V Pos: standing >
......^^MM
....^.^MMM
....^MMM
...^^^MMM
....^.M^MM
..@^.^MM
....^^^MM
....^MMM
..^^MMM
.^.MMM
..^^^MM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
A vampire warlock sneaks in from the west.
< 1413h/1413H 203v/281V Pos: standing >
< 1413h/1413H 204v/281V Pos: standing >
....^.^MMM
....^MMM
...^^^MMM
....^.M^MM
..M^.^MM
...@^^^MM
....^MMM
..^^MMM
.^.MMM
..^^^MM
..^MMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 202v/281V Pos: standing >
....^MMM
...^^^MMM
....^.M^MM
...^.^MM
...M^^^MM
..@.^MMM
..^^MMM
.^.MMM
..^^^MM
..^MMM
.MMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 201v/281V Pos: standing >
...^^^MMM
....^.M^MM
...^.^MM
....^^^MM
....^MMM
.@^^MMM
.^.MMM
..^^^MM
..^MMM
.MMM
MMMMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
A vampire warlock sneaks in from the north.
< 1413h/1413H 200v/281V Pos: standing >
....^.M^MM
...^.^MM
....^^^MM
....^MMM
..^^MMM
.@.MMM
..^^^MM
..^MMM
.MMM
MMMMM
MMMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 199v/281V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.
< 1413h/1413H 199v/281V Pos: standing >
....^.M^MM
...^.^MM
....^^^MM
....^MMM
..^^MMM
.M@MMM
..^^^MM
..^MMM
.MMM
MMMMM
MMMMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 199v/281V Pos: standing >
< 1413h/1413H 200v/281V Pos: standing >
...^.^MM
....^^^MM
....^MMM
..^^MMM
..MMMM
..^@^MM
..^MMM
.MMM
MMMMM
MMMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1413h/1413H 199v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
< 1413h/1413H 197v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W
< 1413h/1413H 195v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 1413h/1413H 196v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Bottom of a Brief Gorge in the Mountain Passage
</map>
The Bottom of a Brief Gorge in the Mountain Passage
Obvious exits: -S -U
A vampire warlock sneaks in from the south.
< 1413h/1413H 195v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 1413h/1413H 196v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 1413h/1413H 197v/281V Pos: standing >
You quickly scan the area.
You see nothing.
< 1413h/1413H 198v/281V Pos: standing >
Alas, you cannot go that way. . . .
< 1413h/1413H 198v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Top of a Brief Gorge in the Mountain Passage
</map>
The Top of a Brief Gorge in the Mountain Passage
Obvious exits: -E -D
< 1413h/1413H 197v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
< 1413h/1413H 194v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
A goat trots through the mountain pass.
< 1413h/1413H 192v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
You sense a lifeform nearby.
< 1413h/1413H 190v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -S -W
< 1413h/1413H 189v/281V Pos: standing >
< 1413h/1413H 189v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
< 1413h/1413H 191v/281V Pos: standing >
A mountain goat enters from the west.
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E# -W
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
< 1413h/1413H 189v/281V Pos: standing >
The gates seems to be closed.
< 1413h/1413H 190v/281V Pos: standing >
The gates seems to be closed.
< 1413h/1413H 191v/281V Pos: standing >
The gates seems to be closed.
< 1413h/1413H 192v/281V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your west.
< 1413h/1413H 193v/281V Pos: standing >
Ok.
< 1413h/1413H 194v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
A vampire warlock sneaks in from the west.
< 1413h/1413H 194v/281V Pos: standing >
Ok.
< 1413h/1413H 194v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
< 1413h/1413H 194v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
There are Thri-Kreen tracks going east.
< 1413h/1413H 194v/281V Pos: standing >
< 1413h/1413H 195v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
There are some tracks heading south.
< 1413h/1413H 195v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Crystal Stairs of Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Crystal Stairs of Beleth Street
</map>
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E# -W -U
A sign made of crystal is posted before the eastern gate. (glowing)
A half-elven adventurer walks proudly through the mountain outpost.
< 1413h/1413H 194v/281V Pos: standing >
The gate seems to be closed.
< 1413h/1413H 195v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
< 1413h/1413H 196v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
There are some tracks heading east.
There are some tracks heading east.
< 1413h/1413H 195v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
< 1413h/1413H 195v/281V Pos: standing >
< 1413h/1413H 196v/281V Pos: standing >
< 1413h/1413H 197v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.
< 1413h/1413H 197v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.
< 1413h/1413H 201v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
There are some tracks heading east.
There are some tracks heading east.
< 1413h/1413H 200v/281V Pos: standing >
< 1413h/1413H 201v/281V Pos: standing >
Looks like an exit.
You extend your sights eastward.
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
There are some tracks heading west.
There are some tracks heading south.
< 1413h/1413H 203v/281V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your east.
< 1413h/1413H 206v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
There are Goblin tracks going east.
There are some tracks heading east.
< 1413h/1413H 207v/281V Pos: standing >
< 1413h/1413H 208v/281V Pos: standing >
The sun vanishes behind the southern horizon.
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.
< 1413h/1413H 209v/281V Pos: standing >
< 1413h/1413H 213v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.
< 1413h/1413H 214v/281V Pos: standing >
A swarm of insects falls asleep.
< 1413h/1413H 217v/281V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
*A swarm of insects stands, apparently asleep.(Red Aura)
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 1413h/1413H 222v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 1413h/1413H 226v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 1413h/1413H 229v/281V Pos: standing >
A swarm of insects slumps to the ground.
A swarm of insects awakens.
< 1413h/1413H 230v/281V Pos: standing >
A swarm of insects clambers to his feet.
< 1413h/1413H 231v/281V Pos: standing >
< 1413h/1413H 233v/281V Pos: standing >
A swarm of insects now follows a vampire warlock.
< 1413h/1413H 234v/281V Pos: standing >
< 1413h/1413H 236v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 1413h/1413H 239v/281V Pos: standing >
< 1413h/1413H 240v/281V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 1413h/1413H 245v/281V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
*A swarm of insects flies through the air.(Red Aura)
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
There are some tracks heading east.
< 1413h/1413H 246v/281V Pos: standing >
< 1413h/1413H 252v/281V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 1413h/1413H 260v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
< 1413h/1413H 260v/281V Pos: standing >
< 1413h/1413H 261v/281V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your east.
< 1413h/1413H 262v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A half-elven adventurer walks proudly through the mountain outpost.
A high elf guard stands here, proudly patrolling the outpost.
There are some tracks heading south.
< 1413h/1413H 264v/281V Pos: standing >
< 1413h/1413H 265v/281V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A patrolling high elf guard who is rather far off to your north.
A travelling merchant who is in the distance to your north.
A wandering human who is in the distance to your north.
A wandering human who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A wandering human who is not far off to your south.
< 1413h/1413H 266v/281V Pos: standing >
< 1413h/1413H 268v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
< 1413h/1413H 268v/281V Pos: standing >
< 1413h/1413H 269v/281V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is close by to your north.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A wandering human who is close by to your south.
< 1413h/1413H 270v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W#
A wandering human walks calmly here, interested in the high elves.
There are some tracks heading south.
There are some tracks heading south.
A vampire warlock sneaks in from the north.
< 1413h/1413H 271v/281V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A half-elf adventurer who is a brief walk away to your north.
A patrolling high elf guard who is rather far off to your north.
< 1413h/1413H 272v/281V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A half-elf adventurer who is a brief walk away to your north.
< 1413h/1413H 272v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
There are some tracks heading east.
< 1413h/1413H 273v/281V Pos: standing >
< 1413h/1413H 274v/281V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A half-elf adventurer who is a brief walk away to your north.
A patrolling high elf guard who is a brief walk away to your north.
A half-elf adventurer who is rather far off to your north.
A patrolling high elf guard who is in the distance to your north.
< 1413h/1413H 275v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
< 1413h/1413H 275v/281V Pos: standing >
< 1413h/1413H 276v/281V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
< 1413h/1413H 277v/281V Pos: standing >
< 1413h/1413H 278v/281V Pos: standing >
You feel your skin soften and return to normal.
< 1413h/1413H 279v/281V Pos: standing >
You say 'stone'
< 1413h/1413H 280v/281V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -S
A Thri-Kreen (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.
< 1413h/1413H 280v/281V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Tavern in the Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Tavern in the Inn of the Beech and Eucalyptus
</map>
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -S
A Thri-Kreen (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.
< 1413h/1413H 280v/281V Pos: standing >
A vampire warlock snaps into visibility.
A Thri-Kreen is no condition to avoid a vampire warlock's attack!
A vampire warlock's powerful slash strikes a Thri-Kreen very hard.
A Thri-Kreen has a RUDE awakening!
You quickly scan the area.
You see nothing.
< 1413h/1413H 280v/281V Pos: standing >
An off-duty guard watches the area, making sure the battle does not get out of hand.
You snap into visibility.
[Damage: 129 ] -=[A Thri-Kreen makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
With a swift tug you wrench the weapon free, ramming it into a Thri-Kreen's spine!.
[Damage: 44 ] -=[A Thri-Kreen makes a strange sound as you place Tiamat's poison tail stinger in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 22 ] -=[A Thri-Kreen makes a strange sound as you place the dagger of Wind in his back.]=-
A Thri-Kreen's diamond eyepiece was completely destroyed by the massive blow!
A Thri-Kreen's segmented iron belt covered with symbols [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.