<worn on head> the crown of dragons [superior] (magic) [46%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a black pearl earring [poor]
<worn in ear> a lightning earring of dexterity [64%]
<worn on face> the mask of death [superior]
<worn around neck> some kharma mind beads (magic)
<worn around neck> a carnelian and ruby inlaid gorget (magic)
<worn on body> a suit of flame-wreathed platemail [superior]
<worn about body> a curtain of elemental fire (magic) (humming) [83%]
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a darkmail belt [poor] (magic)
<worn on belt buckle>a glowing bard sack [superior] (glowing)
<attached to belt> a cloth-bound tome of magical study (magic)
<worn on arms> sleeves of gold dragonskin [superior] (magic)
<held as shield> an angel wyrm scale [superior] (magic)
<worn around wrist> a satanic bracelet (magic)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) [89%]
<worn on hands> gloves spun of magical spider web [poor] (humming)
<worn on finger> a ring of sandstone (magic) [75%]
<worn on finger> ring of the past [poor] (magic) (glowing)
<held> staff of the master summoner [poor] (magic) (glowing)
<worn on legs> some flaming dragonscale leg plates from The Sky City of Ultarium [19%]
<worn on feet> the winged boots of angelic movement (magic) [63%]
*M*M*.^.^^MMMMM
******.^^^^^MMM
+**++++++++MM
*****M^.^^M
< 729h/729H 163v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
.*.^.M^MMMMM+^.
M*M.^M^^MMMM^^^
****..^@^MMMMM^
*M*M*.^.^^MMMMM
******.^^^^^MMM
+**++++++++MM
*****M^.^^M
< 729h/729H 166v/330V Pos: standing >
< 729h/729H 169v/330V Pos: standing >
< 729h/729H 174v/330V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (slightly good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (neutral)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
Orrak (evil)
Pits of Cerberus (neutral)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (slightly evil)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (extremely good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (good)
The Ruins of Tharnadia's Old Quarter (very evil)
The Fields Between (slightly evil)
The Githyanki Fortress (very evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (extremely evil)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (slightly evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
The Sky City of Ultarium (evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (pure evil)
The Kingdom of Torg (evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (evil)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly evil)
Plane of Fire (evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (evil)
Jotunheim (slightly evil)
The Transparent Tower (slightly evil)
Krethik Keep (slightly evil)
Temple of the Earth (slightly evil)
Sea Kingdom (evil)
Plane of Earth (very evil)
Sevenoaks (very evil)
The Keep of Evil (slightly evil)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (slightly good)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (evil)
The Great Shaboath (slightly evil)
The Tempest Court (slightly evil)
Pit of Dragons (slightly evil)
Ny'Neth (evil)
Lost Temple of Tikitzopl (pure evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (evil)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (very evil)
Githzerai Stronghold (slightly evil)
Ceothia (neutral)
Tiamat (very evil)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (slightly evil)
Dragonnia (slightly evil)
The Charcoal Palace (slightly evil)
Vecna's Tomb (slightly evil)
Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly evil)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (evil)
Negative Material Plane (slightly evil)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (very evil)
Castle Ravenloft (evil)
* = already completed this boot.
< 729h/729H 174v/330V Pos: standing >
< 729h/729H 175v/330V Pos: standing >
You {teru} === Zone done: Drustl's Yerdonia Enslaved at Mon Jul 19 22:51:38 2021 (GMT)
< 729h/729H 175v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
.*.^.M^MMMMM+^.
M*M.^M^^MMMM^^^
****..^@^MMMMM^
*M*M*.^.^^MMMMM
******.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 176v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.M^MMMMM+^.
**M.^M^^MMMM^^^
****..^@^MMMMM^
*M*M*.^.^^MMMMM
******.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 183v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.M^MMMMM+^.
**M.^.M^MMMM^^^
****..^@^MMMMM^
*M*M*.^.^^MMMMM
******.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 184v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.M^MMMMM+^.
**M.^.M^MMMM^^^
****..^@^MMMMM^
***M*.^.^^MMMMM
*M****.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 185v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.M^MMMMM+^.
**M.^.M^MMMM^^^
****..^@^MMMMM^
***M*.^.^^MMMMM
*M****.^^^^^MMM
+**++++++++MM
*****.^.^^M
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 729h/729H 186v/330V Pos: standing >
< 729h/729H 187v/330V Pos: standing >
< 729h/729H 193v/330V Pos: standing >
< 729h/729H 194v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.M^MMMMM+^.
**M.^.M^MMMM^^^
****..^@^MMMMM^
***M*.^.^^MMMMM
*M****.^^^^^MMM
+**++++++++MM
*****.^.^^M
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W
< 729h/729H 197v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.M^MMMMM+^.
**M.^.M^MMMM^^^
****..^@^MMMMM^
***M*.^.^^MMMMM
*M****.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 198v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.MMMMMMM+^.
**M.^.^^MMMM^^^
****..^@^MMMMM^
***M*.^.^^MMMMM
*M****.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 199v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.MMMMMMM+^.
**M.^.^^MMMM^^^
****..^@^MMMMM^
*****.^.^^MMMMM
*M*M**.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 200v/330V Pos: standing >
< 729h/729H 203v/330V Pos: standing >
< 729h/729H 204v/330V Pos: standing >
< 729h/729H 209v/330V Pos: standing >
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.MMMMMMM+^.
**MM^.^^MMMM^^^
****..^@^MMMMM^
*M***.^.^^MMMMM
***M**.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 218v/330V Pos: standing >
< 729h/729H 219v/330V Pos: standing >
The sun vanishes behind the southern horizon.
You start chanting...
< 729h/729H 220v/330V Pos: standing >
Casting: dream travel *
.^^MMMMMM^+
^^^^MMMMMMM+^
M*.^.MMMMMMM+^.
**MM^.^^MMMM^^^
****..^@^MMMMM^
MM***.^.^^MMMMM
***M**.^^^^^MMM
+**++++++++MM
*****.^.^^M
< 729h/729H 222v/330V Pos: standing >
< 729h/729H 223v/330V Pos: standing >
Casting: dream travel
< 729h/729H 225v/330V Pos: standing >
You complete your spell...
You drift into the world of dreams...
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
Try opening your eyes first.
< 729h/729H 226v/330V Pos: standing >
You wake up.
< 729h/729H 254v/330V Pos: on your ass >
You clamber to your feet.
< 729h/729H 257v/330V Pos: standing >
You are already about as tense as you can get.
< 729h/729H 258v/330V Pos: standing >
You are already standing.
< 729h/729H 259v/330V Pos: standing >
You are already about as tense as you can get.
< 729h/729H 259v/330V Pos: standing >
You now follow a vampire warlock.
< 729h/729H 260v/330V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 729h/729H 261v/330V Pos: standing >
< 729h/729H 261v/330V Pos: standing >
< 729h/729H 264v/330V Pos: standing >
Score information for Teru
Level: 50 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 729(729) Moves: 265(330)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 86%
Status: Standing.
Fireshielded
Frags: +0.56 Deaths: 14
In the illusion of: a swarm of insects (fair)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Slow Poison
Enchantments: Hawkvision Ultravision Farsee Fly Armor Aware Haste Invisibility Waterbreathing Sneaking Lightfooted
Combat Pulse: 11 Spell Pulse: 0.70
Leaderboard Points: 592
Active Spells:
--------------
lionrage (16 minutes)
hawkvision (15 minutes)
elephantstrength (36 minutes)
pantherspeed (43 minutes)
phantom armor (5 minutes)
detect invisibility (44 minutes)
vitality (1 minute)
detect illusion (39 minutes)
well-rested bonus (138 minutes)
< 729h/729H 265v/330V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 729h/729H 268v/330V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 729h/729H 270v/330V Pos: standing >
You don't see that here.
< 729h/729H 270v/330V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 729h/729H 272v/330V Pos: standing >
< 729h/729H 273v/330V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 729h/729H 274v/330V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 729h/729H 274v/330V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 729h/729H 276v/330V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
< 729h/729H 278v/330V Pos: standing >
A vampire warlock sneaks east.
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 729h/729H 278v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your east.
A patrolling high elf guard who is close by to your east.
< 729h/729H 279v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your east.
A patrolling high elf guard who is close by to your east.
< 729h/729H 281v/330V Pos: standing >
A vampire warlock sneaks east.
A vampire warlock sneaks east.
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A half-elven adventurer walks proudly through the mountain outpost.
A high elf guard stands here, proudly patrolling the outpost.
< 729h/729H 281v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A patrolling high elf guard who is rather far off to your north.
A travelling merchant who is in the distance to your north.
A wandering human who is in the distance to your north.
A wandering human who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A wandering human who is not far off to your south.
< 729h/729H 282v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is not far off to your north.
A patrolling high elf guard who is rather far off to your north.
A travelling merchant who is in the distance to your north.
A wandering human who is in the distance to your north.
A wandering human who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A wandering human who is not far off to your south.
< 729h/729H 283v/330V Pos: standing >
< 729h/729H 284v/330V Pos: standing >
A vampire warlock sneaks south.
A vampire warlock sneaks south.
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 729h/729H 284v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is close by to your north.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A patrolling high elf guard who is in the distance to your north.
A wandering human who is close by to your south.
< 729h/729H 284v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your north.
A patrolling high elf guard who is close by to your north.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is a brief walk away to your north.
A patrolling high elf guard who is in the distance to your north.
A wandering human who is close by to your south.
A vampire warlock sneaks south.
A vampire warlock sneaks south.
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W#
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A wandering human walks calmly here, interested in the high elves.
< 729h/729H 285v/330V Pos: standing >
< 729h/729H 286v/330V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A half-elf adventurer who is a brief walk away to your north.
A patrolling high elf guard who is rather far off to your north.
A vampire warlock sneaks south.
A vampire warlock sneaks south.
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 729h/729H 287v/330V Pos: standing >
< 729h/729H 287v/330V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A half-elf adventurer who is a brief walk away to your north.
A patrolling high elf guard who is a brief walk away to your north.
A half-elf adventurer who is rather far off to your north.
A patrolling high elf guard who is in the distance to your north.
A vampire warlock sneaks east.
A vampire warlock sneaks east.
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
< 729h/729H 288v/330V Pos: standing >
< 729h/729H 288v/330V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
< 729h/729H 290v/330V Pos: standing >
< 729h/729H 290v/330V Pos: standing >
You quickly scan the area.
A Thri-Kreen who is close by to your north.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
< 729h/729H 291v/330V Pos: standing >
A vampire warlock says 'stone'
< 729h/729H 291v/330V Pos: standing >
You follow a vampire warlock.
<map>
Zone: The Great Realm of Duris.
Room: A Tavern in the Inn of the Beech and Eucalyptus
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Tavern in the Inn of the Beech and Eucalyptus
</map>
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -S
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
*A vampire warlock is standing here, busy with his own matters.(Illusion)(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A Thri-Kreen (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.
< 729h/729H 292v/330V Pos: standing >
A vampire warlock snaps into visibility.
A Thri-Kreen is no condition to avoid a vampire warlock's attack!
A Thri-Kreen has a RUDE awakening!
< 729h/729H 293v/330V Pos: standing >
An off-duty guard watches the area, making sure the battle does not get out of hand.
A vampire warlock snaps into visibility.
A vampire warlock places Tiamat's poison tail stinger in the back of a Thri-Kreen, resulting in some strange noises and some blood.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Thri-Kreen's spine!
A vampire warlock places Tiamat's poison tail stinger in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A vampire warlock places the dagger of Wind in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A Thri-Kreen's diamond eyepiece was completely destroyed by the massive blow!
A Thri-Kreen's segmented iron belt covered with symbols [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.