The death of [33 Swordsman] Mantits (Thri-Kreen)

in A Tavern in the Inn of the Beech and Eucalyptus

from the perspective of [52 Thief] Yatsu -=Denizens of Lloth=- (Goblin)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik (magic) [72%]
<worn on head>       a ram horned helm of demonic allegiance (magic) (humming)
<worn on eyes>       the eyes of the High Forest (glowing) [88%]
<worn in ear>        a bone pick [superior]
<worn in ear>        an enchanted earring of dexterity
<worn on face>       a wad of spawn goo [superior] (magic) (humming) [75%]
<worn around neck>   a werewolf tooth necklace [poor] (magic)
<worn around neck>   an amulet of chaos [superior]
<worn on body>       the platemail of the Nessus royal guard (invis) (magic) (glowing) (humming)
<worn about body>    a blue mantle embroided with symbols of fortune [superior] (magic) [59%]
<worn on back>       a flayed illithid-hide backpack
<worn as quiver>     the quiver of holding of dexterity (magic) [69%]
<worn about waist>   a belt of dangling rat and bat skulls (magic)
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming) [72%]
<attached to belt>   a metal flask marked "teleport" (glowing)
<attached to belt>   a metal flask marked "molecular control" (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a delicate chrome bracelet [poor] (magic)
<worn around wrist>  the bracer of Uz's alliance [74%]
<worn on hands>      the gauntlets of the lifestealer of damage (magic) (glowing)
<worn on finger>     a chilling ring of the negative material plane [poor] (magic)
<worn on finger>     an obsidian circle [superior] (magic) [68%]
<primary weapon>     a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon>   the otherworldly dagger of Lokpan [poor] with a strange black stone (magic) (glowing) [88%]
<worn on legs>       a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet>       some enchanted boots [poor] (magic)

You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 30v/436V Pos: standing >
A vampire warlock sneaks east.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Crystal Stairs of Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Bottom of the Crystal Stairs of Beleth Street
</map>
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E# -W -U
A sign made of crystal is posted before the eastern gate. (glowing)
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A half-elven adventurer walks proudly through the mountain outpost.

< 898h/898H 30v/436V Pos: standing >

< 898h/898H 30v/436V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
Obvious exits: -E# -W -U
A sign made of crystal is posted before the eastern gate. (glowing)
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A half-elven adventurer walks proudly through the mountain outpost.

< 898h/898H 30v/436V Pos: standing >
A vampire warlock sneaks west.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 30v/436V Pos: standing >
A vampire warlock sneaks west.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 29v/436V Pos: standing >
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 29v/436V Pos: standing >

< 898h/898H 29v/436V Pos: standing >

< 898h/898H 29v/436V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.

< 898h/898H 30v/436V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.

< 898h/898H 32v/436V Pos: standing >
A vampire warlock sneaks east.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 31v/436V Pos: standing >

< 898h/898H 31v/436V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your east.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 34v/436V Pos: standing >

< 898h/898H 35v/436V Pos: standing >
The sun vanishes behind the southern horizon.

< 898h/898H 35v/436V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.

< 898h/898H 35v/436V Pos: standing >

< 898h/898H 37v/436V Pos: standing >

		Score information for Yatsu

Level: 52   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 898(898)  Moves: 38(436)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +1.78   Deaths:   25
Disguised as: a vampire warlock (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points:  718 

Active Spells:
--------------
accelerated healing (42 minutes)
lionrage (16 minutes)
lifelust (15 minutes)
pantherspeed (9 minutes)
vitality (8 minutes)
elephantstrength (19 minutes)


< 898h/898H 38v/436V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is a brief walk away to your east.

< 898h/898H 38v/436V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.

< 898h/898H 39v/436V Pos: standing >
A swarm of insects falls asleep.

< 898h/898H 40v/436V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.

< 898h/898H 40v/436V Pos: standing >
Looks like an exit.
You extend your sights eastward.
On Beleth Street
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.

< 898h/898H 41v/436V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (very evil)     
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (extremely evil)
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (pure evil)     
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (evil)          
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (very evil)     
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (very evil)     
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (very evil)     
   Castle Ravenloft                              (evil)          

* = already completed this boot.

< 898h/898H 43v/436V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
*A swarm of insects stands, apparently asleep.(Red Aura)
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 44v/436V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.

< 898h/898H 46v/436V Pos: standing >
A swarm of insects slumps to the ground.
A swarm of insects awakens.

< 898h/898H 47v/436V Pos: standing >
A swarm of insects clambers to his feet.

< 898h/898H 47v/436V Pos: standing >

< 898h/898H 48v/436V Pos: standing >
A swarm of insects starts following you.

< 898h/898H 49v/436V Pos: standing >

< 898h/898H 50v/436V Pos: standing >

< 898h/898H 52v/436V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.

< 898h/898H 55v/436V Pos: standing >
Trip who?

< 898h/898H 57v/436V Pos: standing >
Trip who?

< 898h/898H 58v/436V Pos: standing >

< 898h/898H 59v/436V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your north.
A travelling merchant who is close by to your north.
A half-elf adventurer who is not far off to your east.
A patrolling high elf guard who is not far off to your east.

< 898h/898H 63v/436V Pos: standing >
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
The corpse of a travelling merchant is lying here.
The corpse of a patrolling high elf guard is lying here.
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 62v/436V Pos: standing >
Trip who?

< 898h/898H 63v/436V Pos: standing >
Trip who?

< 898h/898H 63v/436V Pos: standing >
Trip who?

< 898h/898H 64v/436V Pos: standing >
Trip who?

< 898h/898H 65v/436V Pos: standing >
Trip who?
A vampire warlock sneaks east.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>

<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A half-elven adventurer walks proudly through the mountain outpost.
A high elf guard stands here, proudly patrolling the outpost.
A swarm of insects sneaks in from the west.

< 898h/898H 64v/436V Pos: standing >
Trip who?

< 898h/898H 65v/436V Pos: standing >
Trip who?

< 898h/898H 65v/436V Pos: standing >
Trip who?

< 898h/898H 65v/436V Pos: standing >
Trip who?

< 898h/898H 66v/436V Pos: standing >
Trip who?

< 898h/898H 66v/436V Pos: standing >
Trip who?
A vampire warlock sneaks south.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A swarm of insects sneaks in from the north.

< 898h/898H 66v/436V Pos: standing >
Trip who?

< 898h/898H 66v/436V Pos: standing >
Trip who?

< 898h/898H 67v/436V Pos: standing >
Trip who?

< 898h/898H 67v/436V Pos: standing >
Trip who?

< 898h/898H 67v/436V Pos: standing >
Trip who?
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Obvious exits: -N -S -W#
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A wandering human walks calmly here, interested in the high elves.
A swarm of insects sneaks in from the north.

< 898h/898H 67v/436V Pos: standing >
Trip who?

< 898h/898H 67v/436V Pos: standing >

		Score information for Yatsu

Level: 52   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 898(898)  Moves: 68(436)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   +1.78   Deaths:   25
Disguised as: a vampire warlock (fair)
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points:  718 

Active Spells:
--------------
accelerated healing (42 minutes)
lionrage (16 minutes)
lifelust (15 minutes)
pantherspeed (9 minutes)
vitality (8 minutes)
elephantstrength (19 minutes)


< 898h/898H 68v/436V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is not far off to your north.
A half-elf adventurer who is a brief walk away to your north.
A patrolling high elf guard who is rather far off to your north.

< 898h/898H 68v/436V Pos: standing >
Trip who?
A vampire warlock sneaks south.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Obvious exits: -N -E
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.

< 898h/898H 67v/436V Pos: standing >
Trip who?

< 898h/898H 68v/436V Pos: standing >
Trip who?

< 898h/898H 68v/436V Pos: standing >
Trip who?

< 898h/898H 69v/436V Pos: standing >
Trip who?
A vampire warlock sneaks east.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>

<map>
Zone: The Great Realm of Duris.
Room: The Inn of the Beech and Eucalyptus
</map>
The Inn of the Beech and Eucalyptus
Obvious exits: -N -S -W
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A swarm of insects sneaks in from the west.

< 898h/898H 68v/436V Pos: standing >
Trip who?

< 898h/898H 69v/436V Pos: standing >
Trip who?

< 898h/898H 69v/436V Pos: standing >
Trip who?

< 898h/898H 69v/436V Pos: standing >
Trip who?

< 898h/898H 70v/436V Pos: standing >
Trip who?

< 898h/898H 70v/436V Pos: standing >
Trip who?
A vampire warlock says 'stone'

< 898h/898H 71v/436V Pos: standing >
Trip who?

< 898h/898H 71v/436V Pos: standing >
Trip who?

< 898h/898H 71v/436V Pos: standing >
Trip who?

< 898h/898H 72v/436V Pos: standing >
Trip who?
A vampire warlock sneaks north.
You follow a vampire warlock.


<map>
Zone: The Great Realm of Duris.
Room: A Tavern in the Inn of the Beech and Eucalyptus
</map>

<map>
Zone: The Great Realm of Duris.
Room: A Tavern in the Inn of the Beech and Eucalyptus
</map>
A Tavern in the Inn of the Beech and Eucalyptus
Obvious exits: -S
*A vampire warlock is standing here, busy with his own matters.(Red Aura)
An impenetrable globe of darkness floats near a vampire warlock's head.
A Thri-Kreen (medium) is stretched out, sound asleep. (Non-Fraggable)(Gold Aura)
A surly dwarven warrior chugs a fine elven ale at the bar.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
An off-duty guard sits on a stool, ejoying a drink.
(Q)Feliusius the bartender stands here, wiping out a crystal mug.

< 898h/898H 71v/436V Pos: standing >
You snap into visibility.
A Thri-Kreen cannot respond to your attack!
[Damage: 33 ] -=[Your powerful slash strikes a Thri-Kreen very hard.]=-
A Thri-Kreen has a RUDE awakening!

< 898h/898H 72v/436V Pos: standing >
< T: Yatsu TP: sta TC:excellent E: A Thri-Kreen ass EP:  few wounds >
 An off-duty guard watches the area, making sure the battle does not get out of hand.
A vampire warlock snaps into visibility.
A vampire warlock places Tiamat's poison tail stinger in the back of a Thri-Kreen, resulting in some strange noises and some blood.
With a swift tug a vampire warlock wrenches the weapon free, ramming it into a Thri-Kreen's spine!
A vampire warlock places Tiamat's poison tail stinger in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A vampire warlock places the dagger of Wind in the back of a Thri-Kreen, resulting in some strange noises and some blood.
A Thri-Kreen's diamond eyepiece was completely destroyed by the massive blow!
A Thri-Kreen's segmented iron belt covered with symbols [superior] was completely destroyed by the massive blow!
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.