<worn on head> an evil looking helm
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<primary weapon> a thin steel dagger
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of dark black boots
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - embalm
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
0 seconds: ( 5th) raise spectre
10 seconds: ( 3rd) sense follower
You can memorize no more spells.
< 166h/166H 108v/108V Pos: sitting >
You have finished memorizing raise spectre.
Sylvist sizes up a peasant commoner with a quick glance.
< 166h/166H 108v/108V Pos: sitting >
a Well Traveled Path
Obvious exits: -S -U
A large piece of granite sits here.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
*The spectre of a pudgy commoner stands here. (minion)
A muscular villager wanders here looking to start a fight.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 166h/166H 108v/108V Pos: sitting >
You could do it with a needle!
< 166h/166H 108v/108V Pos: sitting >
A village commoner enters from the south.
< 166h/166H 108v/108V Pos: sitting >
< 166h/166H 108v/108V Pos: sitting >
a Well Traveled Path
Obvious exits: -S -U
A large piece of granite sits here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
*The spectre of a pudgy commoner stands here. (minion)
A muscular villager wanders here looking to start a fight.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 166h/166H 108v/108V Pos: sitting >
You have finished memorizing sense follower.
Your studies are complete.
< 166h/166H 108v/108V Pos: sitting >
< 166h/166H 108v/108V Pos: sitting >
a Well Traveled Path
Obvious exits: -S -U
A large piece of granite sits here.
A village commoner wanders here in search of something to do.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
*The spectre of a pudgy commoner stands here. (minion)
A muscular villager wanders here looking to start a fight.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
< 166h/166H 108v/108V Pos: sitting >
You clamber to your feet.
< 166h/166H 108v/108V Pos: standing >
A peasant commoner leaves south.
< 166h/166H 108v/108V Pos: standing >
A muscular villager leaves south.
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
1 - raise spectre
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
You can memorize no more spells.
< 166h/166H 108v/108V Pos: standing >
Your group consists of ( 3/8):
( Head) 166/166 hit, 108/108 move Nemir
(Front) 214/214 hit, 106/106 move Rios
(Front) 246/246 hit, 225/225 move Sylvist
< 166h/166H 108v/108V Pos: standing >
Rios leaves south.
Sylvist leaves south.
You follow Rios.
a Well Traveled Path
Obvious exits: -N -E
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 166h/166H 106v/108V Pos: standing >
Rios leaves east.
Sylvist leaves east.
You follow Rios.
a Well Traveled Path
Obvious exits: -E -W
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
< 166h/166H 104v/108V Pos: standing >
The spectre of a pudgy commoner is now a member of your group.
< 166h/166H 105v/108V Pos: standing >
Rios leaves east.
Sylvist leaves east.
You follow Rios.
a Well Traveled Path
Obvious exits: -N -W
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A traveling adventurer roams here looking for some excitement.
< 166h/166H 104v/108V Pos: standing >
A muscular villager enters from the west.
< 166h/166H 108v/108V Pos: standing >
Rios leaves north.
Sylvist leaves north.
You follow Rios.
a Well Traveled Path
Obvious exits: -N -S
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A wandering merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A peasant commoner wanders here with his head held low.
< 166h/166H 106v/108V Pos: standing >
Rios leaves north.
Sylvist leaves north.
You follow Rios.
a Well Traveled Path
Obvious exits: -N -S
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A peasant commoner wanders here with his head held low.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
< 166h/166H 104v/108V Pos: standing >
A peasant commoner leaves south.
< 166h/166H 104v/108V Pos: standing >
Rios leaves north.
Sylvist leaves north.
You follow Rios.
a Well Traveled Path
Obvious exits: -N -S -W
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
< 166h/166H 103v/108V Pos: standing >
Rios leaves west.
Sylvist leaves west.
You follow Rios.
a Well Traveled Path
Obvious exits: -E -W
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
< 166h/166H 103v/108V Pos: standing >
Rios leaves west.
Sylvist leaves west.
You follow Rios.
a Well Traveled Path
Obvious exits: -E -W
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
[4] A steel dagger about a foot in length lies here.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
< 166h/166H 102v/108V Pos: standing >
Rios leaves west.
Sylvist leaves west.
You follow Rios.
a Well Traveled Path
Obvious exits: -E -S# -W
Some small bits of bark lay scattered on the ground.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
< 166h/166H 103v/108V Pos: standing >
a Well Traveled Path
Obvious exits: -E -S# -W
Some small bits of bark lay scattered on the ground.
*The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
< 166h/166H 104v/108V Pos: standing >
Rios opens the door.
< 166h/166H 106v/108V Pos: standing >
Rios closes the door.
< 166h/166H 108v/108V Pos: standing >
Rios leaves west.
Sylvist leaves west.
You follow Rios.
a Well Traveled Path
Obvious exits: -N -E -S
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A muscular villager wanders here looking to start a fight.
< 166h/166H 106v/108V Pos: standing >
A young villager enters from the east.
< 166h/166H 106v/108V Pos: standing >
A muscular villager leaves north.
a Well Traveled Path
Obvious exits: -N -E -S
A young villager wanders here, singing songs of joy.
*The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
< 166h/166H 106v/108V Pos: standing >
Rios leaves north.
Sylvist leaves north.
You follow Rios.
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A muscular villager wanders here looking to start a fight.
A traveling adventurer roams here looking for some excitement.
A small child wanders here in search of his mother.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A small child wanders here in search of his mother.
A pudgy commoner wanders here looking for something to eat.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 105v/108V Pos: standing >
The sun hangs low on the southern sky.
< 166h/166H 107v/108V Pos: standing >
Rios nods at a pudgy commoner.
< 166h/166H 108v/108V Pos: standing >
A traveling adventurer leaves north.
< 166h/166H 108v/108V Pos: standing >
A young villager enters from the south.
< 166h/166H 108v/108V Pos: standing >
A small child leaves north.
Rios places a thin steel dagger in the back of a pudgy commoner, resulting in some strange noises and some blood.
< 166h/166H 108v/108V Pos: standing >
A pudgy commoner's fine punch strikes Rios.
A pudgy commoner misses a kick at Rios due to his small size.
< 166h/166H 108v/108V Pos: standing >
A traveling adventurer leaves north.
< 166h/166H 108v/108V Pos: standing >
Rios's pierce wounds a pudgy commoner.
Rios's pierce strikes a pudgy commoner.
Rios's impressive pierce strikes a pudgy commoner.
Sylvist assists Rios heroically.
Sylvist's punch wounds a pudgy commoner.
< 166h/166H 108v/108V Pos: standing >
< 166h/166H 108v/108V Pos: standing >
A village champion enters from the north.
< 166h/166H 108v/108V Pos: standing >
Sylvist starts casting an offensive spell called 'fireball'.
< 166h/166H 108v/108V Pos: standing >
Rios parries a pudgy commoner's lunge at him.
< 166h/166H 108v/108V Pos: standing >
Rios's decent pierce wounds a pudgy commoner.
Rios's decent pierce wounds a pudgy commoner.
Rios's decent pierce strikes a pudgy commoner.
You assist Rios heroically.
You miss a pudgy commoner.
< 166h/166H 108v/108V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
The spectre of a pudgy commoner says 'Today is a good day to die!'
The spectre of a pudgy commoner suddenly attacks a pudgy commoner!
The spectre of a pudgy commoner snaps into visibility.
The spectre of a pudgy commoner's fine punch strikes a pudgy commoner.
< 166h/166H 108v/108V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
Your improved dexterity grants you an additional attack!
A pudgy commoner dodges your futile attack.
Your decent pierce strikes a pudgy commoner.
< 166h/166H 108v/108V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
The Fountain of Shairak rests here water glistening in the dim light.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands in mid-air here, fighting a pudgy commoner. (Minion)
Sylvist (Drider)(large) stands here, fighting a pudgy commoner. (Casting)
Rios (Goblin)(small) stands, floating here, fighting a pudgy commoner.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A pudgy commoner stands here, fighting Rios.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: standing >
< T: Rios TP: sta TC:few scratches E: pudgy sta EP: few wounds >
Sylvist completes his spell...
Sylvist utters the word 'yufzbarr'
Sylvist smirks as his fireball explodes into the face of a pudgy commoner.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.
< 166h/166H 108v/108V Pos: standing >
Sylvist gets a small pile of coins from the corpse of a pudgy commoner.
< 166h/166H 108v/108V Pos: standing >
Sylvist puts a small pile of coins into a large leather backpack.
< 166h/166H 108v/108V Pos: standing >
A traveling adventurer enters from the north.
< 166h/166H 108v/108V Pos: standing >
Sylvist sits down in a comfortable spot.
< 166h/166H 108v/108V Pos: standing >
Sylvist opens a spellbook and begins studying it intently.
< 166h/166H 108v/108V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a pudgy commoner is lying here.
The Fountain of Shairak rests here water glistening in the dim light.
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) sits resting.
Rios (Goblin)(small) stands, floating here.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: standing >
A small villager leaves north.
< 166h/166H 108v/108V Pos: standing >
You start chanting...
< 166h/166H 108v/108V Pos: standing >
Sylvist closes his book and grins malevolently.
< 166h/166H 108v/108V Pos: standing >
Sylvist clambers to his feet.
< 166h/166H 108v/108V Pos: standing >
Casting: embalm
< 166h/166H 108v/108V Pos: standing >
You complete your spell...
The corpse of a pudgy commoner is preserved for an additional 50 hours.
< 166h/166H 108v/108V Pos: standing >
You start chanting...
< 166h/166H 108v/108V Pos: standing >
Casting: raise spectre
< 166h/166H 108v/108V Pos: standing >
You complete your spell...
You breathe life into the corpse of a pudgy commoner with the awesome power of your art.
The spectre of a pudgy commoner starts following you.
< 166h/166H 108v/108V Pos: standing >
Sylvist sizes up a village champion with a quick glance.
< 166h/166H 108v/108V Pos: standing >
The spectre of a pudgy commoner is now a member of your group.
The spectre of a pudgy commoner already grouped by you.
< 166h/166H 108v/108V Pos: standing >
You sit down and relax.
< 166h/166H 108v/108V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
10 seconds: ( 3rd) embalm
23 seconds: ( 5th) raise spectre
You can memorize no more spells.
You continue your study.
< 166h/166H 108v/108V Pos: sitting >
Rios sizes up a village champion with a quick glance.
< 166h/166H 108v/108V Pos: sitting >
Rios winces in pain.
< 166h/166H 108v/108V Pos: sitting >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The Fountain of Shairak rests here water glistening in the dim light.
*The spectre of a pudgy commoner stands here. (minion)
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A muscular villager wanders here looking to start a fight.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
3 seconds: ( 3rd) embalm
16 seconds: ( 5th) raise spectre
You can memorize no more spells.
Rios looks at a village champion.
< 166h/166H 108v/108V Pos: sitting >
< 166h/166H 108v/108V Pos: sitting >
< 166h/166H 108v/108V Pos: sitting >
You have finished memorizing embalm.
< 166h/166H 108v/108V Pos: sitting >
A pudgy commoner enters from the north.
You are already resting.
< 166h/166H 108v/108V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
11 seconds: ( 5th) raise spectre
You can memorize no more spells.
< 166h/166H 108v/108V Pos: sitting >
A muscular villager leaves south.
< 166h/166H 108v/108V Pos: sitting >
Sylvist starts casting an offensive spell called 'fireball'.
< 166h/166H 108v/108V Pos: sitting >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The Fountain of Shairak rests here water glistening in the dim light.
A pudgy commoner wanders here looking for something to eat.
*The spectre of a pudgy commoner stands here. (minion)
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) stands here. (Casting)
Rios (Goblin)(small) stands, floating here.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: sitting >
< 166h/166H 108v/108V Pos: sitting >
Sylvist completes his spell...
Sylvist smirks as his fireball explodes into the face of a pudgy commoner.
A pudgy commoner's fine punch strikes Sylvist.
A pudgy commoner misses Sylvist.
A pudgy commoner hurts his foot on Sylvist's tough exterior.
< 166h/166H 108v/108V Pos: sitting >
Sylvist starts casting an offensive spell.
< 166h/166H 108v/108V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
2 seconds: ( 5th) raise spectre
You can memorize no more spells.
< 166h/166H 108v/108V Pos: sitting >
Sylvist completes his spell...
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
A pudgy commoner is incapacitated and will slowly die, if not aided.
A pudgy commoner slumps to the ground.
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
A pudgy commoner is mortally wounded, and will die soon, if not aided.
Sylvist throws a magic missile at a pudgy commoner, who staggers under the blow.
A pudgy commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a pudgy commoner's last actions in this world.
< 166h/166H 108v/108V Pos: sitting >
You have memorized the following spells:
( 5th circle) 1 - levitate
3 - heal undead
( 4th circle) 6 - life leech
( 3rd circle) 1 - animate dead
4 - dispel magic
1 - embalm
1 - sense follower
( 2nd circle) 6 - chill touch
1 - protection from living
( 1st circle) 1 - minor creation
7 - slashing darkness
And you are currently memorizing the following spells:
1 seconds: ( 5th) raise spectre
You can memorize no more spells.
< 166h/166H 108v/108V Pos: sitting >
Sylvist gets a few coins from the corpse of a pudgy commoner.
< 166h/166H 108v/108V Pos: sitting >
Sylvist puts a small pile of coins into a large leather backpack.
< 166h/166H 108v/108V Pos: sitting >
You have finished memorizing raise spectre.
Your studies are complete.
< 166h/166H 108v/108V Pos: sitting >
You have just passed the half-way point on the way towards your next level.
< 166h/166H 108v/108V Pos: sitting >
Sylvist sits down in a comfortable spot.
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
The corpse of a pudgy commoner is lying here.
The Fountain of Shairak rests here water glistening in the dim light.
*The spectre of a pudgy commoner stands here. (minion)
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) sits resting.
Rios (Goblin)(small) stands, floating here.
A small child wanders here in search of his mother.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: sitting >
Sylvist opens a spellbook and begins studying it intently.
< 166h/166H 108v/108V Pos: sitting >
Rios sizes up a village commoner with a quick glance.
< 166h/166H 108v/108V Pos: sitting >
You clamber to your feet.
< 166h/166H 108v/108V Pos: standing >
< 166h/166H 108v/108V Pos: standing >
You start chanting...
< 166h/166H 108v/108V Pos: standing >
Casting: embalm *
< 166h/166H 108v/108V Pos: standing >
You complete your spell...
The corpse of a pudgy commoner is preserved for an additional 50 hours.
< 166h/166H 108v/108V Pos: standing >
You start chanting...
< 166h/166H 108v/108V Pos: standing >
Autosaving...
A small child leaves north.
< 166h/166H 108v/108V Pos: standing >
Casting: raise spectre *
< 166h/166H 108v/108V Pos: standing >
You complete your spell...
You breathe life into the corpse of a pudgy commoner with the awesome power of your art.
The spectre of a pudgy commoner starts following you.
< 166h/166H 108v/108V Pos: standing >
Sylvist closes his book and grins malevolently.
< 166h/166H 108v/108V Pos: standing >
Sylvist clambers to his feet.
< 166h/166H 108v/108V Pos: standing >
The spectre of a pudgy commoner is now a member of your group.
The spectre of a pudgy commoner already grouped by you.
The spectre of a pudgy commoner already grouped by you.
< 166h/166H 108v/108V Pos: standing >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
The Fountain of Shairak rests here water glistening in the dim light.
*The spectre of a pudgy commoner stands here. (minion)
*The spectre of a pudgy commoner stands here. (minion)
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: standing >
You sit down and relax.
< 166h/166H 108v/108V Pos: sitting >
Rios opens the door.
< 166h/166H 108v/108V Pos: sitting >
Rios closes the door.
< 166h/166H 108v/108V Pos: sitting >
A Centaur trots in from the south.
< 166h/166H 108v/108V Pos: sitting >
A Centaur starts casting a spell.
< 166h/166H 108v/108V Pos: sitting >
The Fountain of Shairak
Obvious exits: -N -E# -S -W
Fresh blood splatters cover the area.
The Fountain of Shairak rests here water glistening in the dim light.
A Centaur (large) stands in mid-air here. (Casting)
A torch floats near a Centaur's head. (Illuminating)
*The spectre of a pudgy commoner stands here. (minion)
*The spectre of a pudgy commoner stands here. (minion)
A traveling adventurer roams here looking for some excitement.
A village champion wanders here looking to start a fight.
A young villager wanders here, singing songs of joy.
The spectre of a pudgy commoner stands here. (minion)
Sylvist (Drider)(large) stands here.
Rios (Goblin)(small) stands, floating here.
A village commoner wanders here in search of something to do.
A tiny infant has been abandoned here, left to die.
< 166h/166H 108v/108V Pos: sitting >
A Centaur completes his spell...
A Centaur causes the earth to rise up in the shape of a fist!
YIKES! Another hit like that, and you've had it!!
< 28h/166H 108v/108V Pos: sitting >
<A village champion stands to the side, evaluating the fray.
< 28h/166H 108v/108V Pos: sitting >
<Sylvist starts casting an offensive spell.
Rios suddenly attacks a Centaur!
Rios misses a Centaur.
< 28h/166H 108v/108V Pos: sitting >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
A Centaur starts casting an offensive spell called 'lightning bolt'.
< 28h/166H 108v/108V Pos: sitting >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
Ok.
< 28h/166H 108v/108V Pos: sitting >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
You scramble madly to your feet!
< 28h/166H 108v/108V Pos: standing >
< T: Rios TP: sta TC:excellent E: A Centaur sta EP: excellent >
A Centaur completes his spell...
A Centaur utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Centaur starts your skin smoking.
Your small round wooden shield exploded spreading charges of electrical energy!
Your pair of brown leather gloves exploded spreading charges of electrical energy!
Your dark black robe exploded spreading charges of electrical energy!
Your reptile skin cloak exploded spreading charges of electrical energy!